1
0
Fork 0
mirror of https://github.com/ganelson/inform.git synced 2024-07-05 16:44:21 +03:00
inform7/inform6/Tests/Test Cases/indivproptest_di1.inf
2022-03-06 11:13:00 +00:00

178 lines
4.1 KiB
INI
Executable file

Constant Story "IndivPropTest";
Constant Headline "Not a game.^";
Release 1;
! This is a compiler unit test for "Property individual" declarations.
#ifdef TARGET_ZCODE;
Constant HDR_GAMERELEASE = $02; ! word
Constant HDR_GAMESERIAL = $12; ! six ASCII characters
#ifnot;
Global gg_mainwin;
Constant HDR_GLULXVERSION $04; ! long word
Constant ROM_GAMERELEASE $34; ! short word
Constant ROM_GAMESERIAL $36; ! six ASCII characters
#endif; ! TARGET_GLULX
Global failures;
[ Main;
#ifdef TARGET_GLULX;
@setiosys 2 0;
@push 201; @push 3; @push 0; @push 0; @push 0;
@glk $0023 5 gg_mainwin;
@push gg_mainwin;
@glk $002F 1 0;
#endif; ! TARGET_GLULX
Banner();
new_line;
RunTest();
];
[ Banner ix;
if (Story ~= 0) {
#ifdef TARGET_ZCODE;
#ifV5; style bold; #Endif;
print (string) Story;
#ifV5; style roman; #Endif;
#ifnot; ! TARGET_GLULX;
glk($0086, 3); ! set header style
print (string) Story;
glk($0086, 0); ! set normal style
#Endif; ! TARGET_
}
if (Headline ~= 0) print ": ", (string) Headline;
#ifdef TARGET_ZCODE;
print "Release ", (HDR_GAMERELEASE-->0) & $03ff, " / Serial number ";
for (ix=0 : ix<6 : ix++) print (char) HDR_GAMESERIAL->ix;
#ifnot; ! TARGET_GLULX;
print "Release ";
@aloads ROM_GAMERELEASE 0 ix;
print ix;
print " / Serial number ";
for (ix=0 : ix<6 : ix++) print (char) ROM_GAMESERIAL->ix;
#Endif; ! TARGET_
print " / Inform v"; inversion;
print ", compiler options ";
ix = false;
#ifdef STRICT_MODE;
print "S"; ix++;
#Endif; ! STRICT_MODE
#ifdef INFIX;
print "X"; ix++;
#ifnot;
#ifdef DEBUG;
print "D"; ix++;
#Endif; ! DEBUG
#Endif; ! INFIX
if (~~ix) print "(none)";
new_line;
#ifdef TARGET_GLULX;
@gestalt 1 0 ix;
print "Interpreter version ", ix / $10000, ".", (ix & $FF00) / $100,
".", ix & $FF, " / ";
@gestalt 0 0 ix;
print "VM ", ix / $10000, ".", (ix & $FF00) / $100, ".", ix & $FF, " / ";
ix = HDR_GLULXVERSION-->0;
print "game file format ", ix / $10000, ".", (ix & $FF00) / $100, ".", ix & $FF, "^";
#Endif; ! TARGET_GLULX
];
[ check_value val1 val2;
print val1;
if (val1 ~= val2) {
failures++;
print " (ERROR, should be ", val2, ")";
}
];
Property common1;
Property common2 2;
! Defining DEF_INDIV1 does not change the compiled game, because indiv1 gets implicitly declared by obj1 whether or not it's declared here.
#ifdef DEF_INDIV1;
Property individual indiv1;
#endif;
! Defining DEF_INDIV2 *does* change the compiled game, because obj1 declares indivextra before obj declares indiv2. So if we declare indiv2 here, it changes the order that the properties appear in. However, the *behavior* of the compiled game is the same!
#ifdef DEF_INDIV2;
Property individual indiv2;
#endif;
Object obj1
with common1 11,
with indiv1 111,
with indivextra 37;
Object obj2
with indiv1 112,
with indiv2 223;
[ RunTest;
print "obj1 provides common1: ";
check_value(obj1 provides common1, true);
print ".^";
print "obj1 provides common2: ";
check_value(obj1 provides common2, false);
print ".^";
print "obj1 provides indiv1: ";
check_value(obj1 provides indiv1, true);
print ".^";
print "obj1 provides indivextra: ";
check_value(obj1 provides indivextra, true);
print ".^";
print "obj1.common1: ";
check_value(obj1.common1, 11);
print ".^";
print "obj1.common2: ";
check_value(obj1.common2, 2);
print ".^";
print "obj1.indiv1: ";
check_value(obj1.indiv1, 111);
print ".^";
print "obj1.indivextra: ";
check_value(obj1.indivextra, 37);
print ".^";
print "obj2.indiv1: ";
check_value(obj2.indiv1, 112);
print ".^";
print "obj2.indiv2: ";
check_value(obj2.indiv2, 223);
print ".^";
print "obj2 provides indiv1: ";
check_value(obj2 provides indiv1, true);
print ".^";
print "obj2 provides indiv2: ";
check_value(obj2 provides indiv2, true);
print ".^";
print "obj2 provides indivextra: ";
check_value(obj2 provides indivextra, false);
print ".^";
new_line;
if (failures == 0)
print "All passed.^";
else
print failures, " errors!^";
];