mirror of
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317 lines
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HTML
317 lines
34 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>ZMachine Template</title>
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<meta name="viewport" content="width=device-width initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta http-equiv="Content-Language" content="en-gb">
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<link href="../inweb.css" rel="stylesheet" rev="stylesheet" type="text/css">
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</head>
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<body>
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<nav role="navigation">
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<h1><a href="../index.html">
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<img src="../docs-src/Figures/Inform.png" height=72">
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</a></h1>
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<ul><li><a href="../compiler.html">compiler tools</a></li>
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<li><a href="../other.html">other tools</a></li>
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<li><a href="../extensions.html">extensions and kits</a></li>
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<li><a href="../units.html">unit test tools</a></li>
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</ul><h2>Extensions</h2><ul>
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<li><a href="../basic_inform/index.html">basic_inform</a></li>
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<li><a href="../standard_rules/index.html">standard_rules</a></li>
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</ul><h2>Kits</h2><ul>
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<li><a href="../BasicInformKit/index.html">BasicInformKit</a></li>
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<li><a href="../BasicInformExtrasKit/index.html">BasicInformExtrasKit</a></li>
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<li><a href="../CommandParserKit/index.html">CommandParserKit</a></li>
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<li><a href="../EnglishLanguageKit/index.html">EnglishLanguageKit</a></li>
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<li><a href="index.html"><span class="selectedlink">WorldModelKit</span></a></li>
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</ul>
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</nav>
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<main role="main">
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<!--Weave of 'ZMachine Template' generated by 7-->
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>ZMachine Template</b></li></ul><p class="purpose">To provide Z-specific actions.</p>
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<ul class="toc"><li><a href="S-zmc.html#SP1">§1. Begin Z-only matter</a></li><li><a href="S-zmc.html#SP2">§2. Veneer</a></li><li><a href="S-zmc.html#SP3">§3. Quit The Game Rule</a></li><li><a href="S-zmc.html#SP4">§4. Restart The Game Rule</a></li><li><a href="S-zmc.html#SP5">§5. Restore The Game Rule</a></li><li><a href="S-zmc.html#SP6">§6. Save The Game Rule</a></li><li><a href="S-zmc.html#SP7">§7. Verify The Story File Rule</a></li><li><a href="S-zmc.html#SP8">§8. Switch Transcript On Rule</a></li><li><a href="S-zmc.html#SP9">§9. Switch Transcript Off Rule</a></li><li><a href="S-zmc.html#SP10">§10. Announce Story File Version Rule</a></li><li><a href="S-zmc.html#SP11">§11. Descend To Specific Action Rule</a></li><li><a href="S-zmc.html#SP12">§12. End Z-only matter</a></li></ul><hr class="tocbar">
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<p class="inwebparagraph"><a id="SP1"></a><b>§1. Begin Z-only matter. </b></p>
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<pre class="display">
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<span class="plain">#</span><span class="identifier">Ifdef</span><span class="plain"> </span><span class="identifier">TARGET_ZCODE</span><span class="plain">;</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP2"></a><b>§2. Veneer. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">VM_Initialise</span><span class="plain"> </span><span class="identifier">i</span><span class="plain">;</span>
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<span class="identifier">standard_interpreter</span><span class="plain"> = </span><span class="identifier">HDR_TERPSTANDARD</span><span class="plain">-->0;</span>
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<span class="identifier">transcript_mode</span><span class="plain"> = ((</span><span class="identifier">HDR_GAMEFLAGS</span><span class="plain">-->0) & </span><span class="constant">1</span><span class="plain">);</span>
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<span class="identifier">dict_start</span><span class="plain"> = </span><span class="identifier">HDR_DICTIONARY</span><span class="plain">-->0;</span>
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<span class="identifier">dict_entry_size</span><span class="plain"> = </span><span class="identifier">dict_start</span><span class="plain">->(</span><span class="identifier">dict_start</span><span class="plain">->0 + </span><span class="constant">1</span><span class="plain">);</span>
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<span class="identifier">dict_start</span><span class="plain"> = </span><span class="identifier">dict_start</span><span class="plain"> + </span><span class="identifier">dict_start</span><span class="plain">->0 + </span><span class="constant">4</span><span class="plain">;</span>
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<span class="identifier">dict_end</span><span class="plain"> = </span><span class="identifier">dict_start</span><span class="plain"> + ((</span><span class="identifier">dict_start</span><span class="plain"> - </span><span class="constant">2</span><span class="plain">)-->0) * </span><span class="identifier">dict_entry_size</span><span class="plain">;</span>
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<span class="identifier">buffer</span><span class="plain">->0 = </span><span class="identifier">INPUT_BUFFER_LEN</span><span class="plain">;</span>
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<span class="identifier">buffer2</span><span class="plain">->0 = </span><span class="identifier">INPUT_BUFFER_LEN</span><span class="plain">;</span>
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<span class="identifier">buffer3</span><span class="plain">->0 = </span><span class="identifier">INPUT_BUFFER_LEN</span><span class="plain">;</span>
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<span class="identifier">parse</span><span class="plain">->0 = </span><span class="constant">15</span><span class="plain">;</span>
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<span class="identifier">parse2</span><span class="plain">->0 = </span><span class="constant">15</span><span class="plain">;</span>
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<span class="identifier">top_object</span><span class="plain"> = #</span><span class="identifier">largest_object</span><span class="plain">-255;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">TEMPLATE_CONFIGURATION_BITMAP</span><span class="plain"> & </span><span class="identifier">FIX_RNG_TCBIT</span><span class="plain">) {</span>
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<span class="plain">@</span><span class="reserved">random</span><span class="plain"> </span><span class="constant">10000</span><span class="plain"> -> </span><span class="identifier">i</span><span class="plain">;</span>
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<span class="identifier">i</span><span class="plain"> = -</span><span class="identifier">i</span><span class="plain">-2000;</span>
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<span class="reserved">print</span><span class="plain"> </span><span class="string">"[Random number generator seed is "</span><span class="plain">, </span><span class="identifier">i</span><span class="plain">, </span><span class="string">"]^"</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">random</span><span class="plain"> </span><span class="identifier">i</span><span class="plain"> -> </span><span class="identifier">i</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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<span class="plain">[ </span><span class="identifier">OC__Cl</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">j</span><span class="plain"> </span><span class="identifier">a</span><span class="plain"> </span><span class="identifier">n</span><span class="plain"> </span><span class="identifier">objflag</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jl</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="constant">1</span><span class="plain"> ?</span><span class="identifier">NotObj</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jg</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">max_z_object</span><span class="plain"> ?</span><span class="identifier">NotObj</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">inc</span><span class="plain"> </span><span class="identifier">objflag</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">K1_room</span><span class="plain"> ?~</span><span class="identifier">NotRoom</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">test_attr</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">mark_as_room</span><span class="plain"> ?</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">NotRoom</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">K2_thing</span><span class="plain"> ?~</span><span class="identifier">NotObj</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">test_attr</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">mark_as_thing</span><span class="plain"> ?</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">NotObj</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">Object</span><span class="plain"> </span><span class="identifier">Class</span><span class="plain"> ?</span><span class="identifier">ObjOrClass</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">Routine</span><span class="plain"> </span><span class="identifier">String</span><span class="plain"> ?</span><span class="identifier">RoutOrStr</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jin</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="constant">1</span><span class="plain"> ?~</span><span class="identifier">Mistake</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jz</span><span class="plain"> </span><span class="identifier">objflag</span><span class="plain"> ?</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">get_prop_addr</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="constant">2</span><span class="plain"> -> </span><span class="identifier">a</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jz</span><span class="plain"> </span><span class="identifier">a</span><span class="plain"> ?</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">get_prop_len</span><span class="plain"> </span><span class="identifier">a</span><span class="plain"> -> </span><span class="identifier">n</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">div</span><span class="plain"> </span><span class="identifier">n</span><span class="plain"> </span><span class="constant">2</span><span class="plain"> -> </span><span class="identifier">n</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">Loop</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">loadw</span><span class="plain"> </span><span class="identifier">a</span><span class="plain"> </span><span class="identifier">j</span><span class="plain"> -> </span><span class="identifier">sp</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">sp</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> ?</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">inc</span><span class="plain"> </span><span class="identifier">j</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jl</span><span class="plain"> </span><span class="identifier">j</span><span class="plain"> </span><span class="identifier">n</span><span class="plain"> ?</span><span class="identifier">Loop</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">ObjOrClass</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jz</span><span class="plain"> </span><span class="identifier">objflag</span><span class="plain"> ?</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> </span><span class="identifier">Object</span><span class="plain"> ?</span><span class="identifier">JustObj</span><span class="plain">;</span>
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<span class="comment">So now cla is Class</span>
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<span class="plain">@</span><span class="identifier">jg</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">String</span><span class="plain"> ?~</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jin</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">Class</span><span class="plain"> ?</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">JustObj</span><span class="plain">;</span>
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<span class="comment">So now cla is Object</span>
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<span class="plain">@</span><span class="identifier">jg</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">String</span><span class="plain"> ?~</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jin</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> </span><span class="identifier">Class</span><span class="plain"> ?</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">RoutOrStr</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">jz</span><span class="plain"> </span><span class="identifier">objflag</span><span class="plain"> ?~</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">call_2s</span><span class="plain"> </span><span class="identifier">Z__Region</span><span class="plain"> </span><span class="identifier">obj</span><span class="plain"> -> </span><span class="identifier">sp</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">inc</span><span class="plain"> </span><span class="identifier">sp</span><span class="plain">;</span>
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<span class="plain">@</span><span class="identifier">je</span><span class="plain"> </span><span class="identifier">sp</span><span class="plain"> </span><span class="identifier">cla</span><span class="plain"> ?</span><span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">Mistake</span><span class="plain">;</span>
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<span class="identifier">RT__Err</span><span class="plain">(</span><span class="string">"apply 'ofclass' for"</span><span class="plain">, </span><span class="identifier">cla</span><span class="plain">, -1);</span>
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<span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP3"></a><b>§3. Quit The Game Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">QUIT_THE_GAME_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">QUIT_THE_GAME_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">);</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">YesOrNo</span><span class="plain">()~=0) </span><span class="reserved">quit</span><span class="plain">;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP4"></a><b>§4. Restart The Game Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">RESTART_THE_GAME_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="identifier">RESTART_THE_GAME_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">);</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">YesOrNo</span><span class="plain">()~=0) {</span>
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<span class="plain">@</span><span class="identifier">restart</span><span class="plain">;</span>
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<span class="identifier">RESTART_THE_GAME_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP5"></a><b>§5. Restore The Game Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">RESTORE_THE_GAME_R</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="reserved">restore</span><span class="plain"> </span><span class="identifier">RMaybe</span><span class="plain">;</span>
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<span class="identifier">RESTORE_THE_GAME_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="reserved">rtrue</span><span class="plain">;</span>
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<span class="plain">.</span><span class="identifier">RMaybe</span><span class="plain">; </span><span class="identifier">RESTORE_THE_GAME_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP6"></a><b>§6. Save The Game Rule. </b></p>
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<pre class="display">
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<span class="plain">[ </span><span class="identifier">SAVE_THE_GAME_R</span><span class="plain"> </span><span class="identifier">flag</span><span class="plain">;</span>
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<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
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<span class="plain">@</span><span class="reserved">save</span><span class="plain"> -> </span><span class="identifier">flag</span><span class="plain">;</span>
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<span class="reserved">switch</span><span class="plain"> (</span><span class="identifier">flag</span><span class="plain">) {</span>
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<span class="constant">0</span><span class="plain">: </span><span class="identifier">SAVE_THE_GAME_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="constant">1</span><span class="plain">: </span><span class="identifier">SAVE_THE_GAME_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="constant">2</span><span class="plain">: </span><span class="identifier">RESTORE_THE_GAME_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
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<span class="plain">}</span>
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<span class="plain">];</span>
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</pre>
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<p class="inwebparagraph"></p>
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<p class="inwebparagraph"><a id="SP7"></a><b>§7. Verify The Story File Rule. </b>This is a fossil now, really, but in the days of Infocom, the 110K story
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file occupying an entire disc was a huge data set: floppy discs were by no
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means a reliable medium, and cheap hardware often used hit-and-miss
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components, as on the notorious Commodore 64 disc controller. If somebody
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experienced an apparent bug in play, it could easily be that he had a
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corrupt disc or was unable to read data of that density. So the VERIFY
|
|
command, which took up to ten minutes on some early computers, would chug
|
|
through the entire story file and compute a checksum, compare it against a
|
|
known result in the header, and determine that the story file could or
|
|
could not properly be read. The Z-machine provided this service as an
|
|
opcode, and so Glulx followed suit.
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|
</p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">[ </span><span class="identifier">VERIFY_THE_STORY_FILE_R</span><span class="plain">;</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
|
|
<span class="plain">@</span><span class="identifier">verify</span><span class="plain"> ?</span><span class="identifier">Vmaybe</span><span class="plain">;</span>
|
|
<span class="reserved">jump</span><span class="plain"> </span><span class="identifier">Vwrong</span><span class="plain">;</span>
|
|
<span class="plain">.</span><span class="identifier">Vmaybe</span><span class="plain">; </span><span class="identifier">VERIFY_THE_STORY_FILE_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">rtrue</span><span class="plain">;</span>
|
|
<span class="plain">.</span><span class="identifier">Vwrong</span><span class="plain">;</span>
|
|
<span class="identifier">VERIFY_THE_STORY_FILE_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
|
|
<span class="plain">];</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<p class="inwebparagraph"><a id="SP8"></a><b>§8. Switch Transcript On Rule. </b></p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">[ </span><span class="identifier">SWITCH_TRANSCRIPT_ON_R</span><span class="plain">;</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
|
|
<span class="identifier">transcript_mode</span><span class="plain"> = ((0-->8) & </span><span class="constant">1</span><span class="plain">);</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">transcript_mode</span><span class="plain">) { </span><span class="identifier">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">rtrue</span><span class="plain">; }</span>
|
|
<span class="plain">@</span><span class="identifier">output_stream</span><span class="plain"> </span><span class="constant">2</span><span class="plain">;</span>
|
|
<span class="reserved">if</span><span class="plain"> (((0-->8) & </span><span class="constant">1</span><span class="plain">) == </span><span class="constant">0</span><span class="plain">) { </span><span class="identifier">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">rtrue</span><span class="plain">; }</span>
|
|
<span class="identifier">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="identifier">VersionSub</span><span class="plain">();</span>
|
|
<span class="identifier">transcript_mode</span><span class="plain"> = </span><span class="reserved">true</span><span class="plain">;</span>
|
|
<span class="plain">];</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<p class="inwebparagraph"><a id="SP9"></a><b>§9. Switch Transcript Off Rule. </b></p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">[ </span><span class="identifier">SWITCH_TRANSCRIPT_OFF_R</span><span class="plain">;</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
|
|
<span class="identifier">transcript_mode</span><span class="plain"> = ((0-->8) & </span><span class="constant">1</span><span class="plain">);</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">transcript_mode</span><span class="plain"> == </span><span class="reserved">false</span><span class="plain">) { </span><span class="identifier">SWITCH_TRANSCRIPT_OFF_RM</span><span class="plain">(</span><span class="character">'A'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">rtrue</span><span class="plain">; }</span>
|
|
<span class="identifier">SWITCH_TRANSCRIPT_OFF_RM</span><span class="plain">(</span><span class="character">'B'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">;</span>
|
|
<span class="plain">@</span><span class="identifier">output_stream</span><span class="plain"> -2;</span>
|
|
<span class="reserved">if</span><span class="plain"> ((0-->8) & </span><span class="constant">1</span><span class="plain">) { </span><span class="identifier">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain">(</span><span class="character">'C'</span><span class="plain">); </span><span class="reserved">new_line</span><span class="plain">; </span><span class="reserved">rtrue</span><span class="plain">; }</span>
|
|
<span class="identifier">transcript_mode</span><span class="plain"> = </span><span class="reserved">false</span><span class="plain">;</span>
|
|
<span class="plain">];</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<p class="inwebparagraph"><a id="SP10"></a><b>§10. Announce Story File Version Rule. </b></p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">[ </span><span class="identifier">ANNOUNCE_STORY_FILE_VERSION_R</span><span class="plain"> </span><span class="identifier">ix</span><span class="plain">;</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">actor</span><span class="plain"> ~= </span><span class="identifier">player</span><span class="plain">) </span><span class="reserved">rfalse</span><span class="plain">;</span>
|
|
<span class="identifier">Banner</span><span class="plain">();</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">"Identification number: "</span><span class="plain">;</span>
|
|
<span class="reserved">for</span><span class="plain"> (</span><span class="identifier">ix</span><span class="plain">=6: </span><span class="identifier">ix</span><span class="plain"> <= </span><span class="identifier">UUID_ARRAY</span><span class="plain">->0: </span><span class="identifier">ix</span><span class="plain">++) </span><span class="reserved">print</span><span class="plain"> (</span><span class="identifier">char</span><span class="plain">) </span><span class="identifier">UUID_ARRAY</span><span class="plain">-></span><span class="identifier">ix</span><span class="plain">;</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">"^"</span><span class="plain">;</span>
|
|
<span class="identifier">ix</span><span class="plain"> = </span><span class="constant">0</span><span class="plain">; </span><span class="comment">shut up compiler warning</span>
|
|
<span class="reserved">if</span><span class="plain"> (</span><span class="identifier">standard_interpreter</span><span class="plain"> > </span><span class="constant">0</span><span class="plain">) {</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">"Standard interpreter "</span><span class="plain">,</span>
|
|
<span class="identifier">standard_interpreter</span><span class="plain">/256, </span><span class="string">"."</span><span class="plain">, </span><span class="identifier">standard_interpreter</span><span class="plain">%256,</span>
|
|
<span class="string">" ("</span><span class="plain">, </span><span class="identifier">HDR_TERPNUMBER</span><span class="plain">->0;</span>
|
|
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">char</span><span class="plain">) </span><span class="identifier">HDR_TERPVERSION</span><span class="plain">->0;</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">")^"</span><span class="plain">;</span>
|
|
<span class="plain">} </span><span class="reserved">else</span><span class="plain"> {</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">"Interpreter "</span><span class="plain">, </span><span class="identifier">HDR_TERPNUMBER</span><span class="plain">->0, </span><span class="string">" Version "</span><span class="plain">;</span>
|
|
<span class="reserved">print</span><span class="plain"> (</span><span class="identifier">char</span><span class="plain">) </span><span class="identifier">HDR_TERPVERSION</span><span class="plain">->0;</span>
|
|
<span class="reserved">print</span><span class="plain"> </span><span class="string">"^"</span><span class="plain">;</span>
|
|
<span class="plain">}</span>
|
|
<span class="identifier">ShowExtensionVersions</span><span class="plain">();</span>
|
|
<span class="identifier">say__p</span><span class="plain"> = </span><span class="constant">1</span><span class="plain">;</span>
|
|
<span class="plain">];</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<p class="inwebparagraph"><a id="SP11"></a><b>§11. Descend To Specific Action Rule. </b>There are 100 or so actions, typically, and this rule is for efficiency's
|
|
sake: rather than perform 100 or so comparisons to see which routine to
|
|
call, we indirect through a jump table. The routines called are the <code class="display"><span class="extract">-Sub</span></code>
|
|
routines: thus, for instance, if <code class="display"><span class="extract">action</span></code> is <code class="display"><span class="extract">##Wait</span></code> then <code class="display"><span class="extract">WaitSub</span></code> is
|
|
called. It is essential that this routine not be called for fake actions:
|
|
in I7 use this is guaranteed, since fake actions are not allowed into the
|
|
action machinery at all.
|
|
</p>
|
|
|
|
<p class="inwebparagraph">Strangely, Glulx's action routines table is numbered in an off-by-one way
|
|
compared to the Z-machine's: hence the <code class="display"><span class="extract">+1</span></code>.
|
|
</p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">[ </span><span class="identifier">DESCEND_TO_SPECIFIC_ACTION_R</span><span class="plain">;</span>
|
|
<span class="reserved">indirect</span><span class="plain">(#</span><span class="identifier">actions_table</span><span class="plain">--></span><span class="identifier">action</span><span class="plain">);</span>
|
|
<span class="reserved">rtrue</span><span class="plain">;</span>
|
|
<span class="plain">];</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<p class="inwebparagraph"><a id="SP12"></a><b>§12. End Z-only matter. </b></p>
|
|
|
|
<pre class="display">
|
|
<span class="plain">#</span><span class="identifier">Endif</span><span class="plain">; </span><span class="comment">TARGET_ZCODE</span>
|
|
</pre>
|
|
|
|
<p class="inwebparagraph"></p>
|
|
|
|
<hr class="tocbar">
|
|
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