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20 lines
1.2 KiB
Plaintext
20 lines
1.2 KiB
Plaintext
Example: * The Undertomb 1
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Location: Using new kinds of value in properties
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RecipeLocation: Sounds
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Index: Rooms with sounds of nearby water, illuminated by flickering light
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Description: A small map of dead ends, in which the sound of an underground river has different strengths in different caves.
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For: Z-Machine
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This example creates a kind of room, `dead end`, and gives each a textual description called its `river sound`. Note the use of a text substitution to fill in the appropriate `river sound` text in each `dead end`.
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{*}"The Undertomb"
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A dead end is a kind of room with printed name "Dead End" and description "This is a dead end. You'll have to go back the way you came, consoled only by [river sound]." A dead end is usually dark.
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The Undertomb is a dark room. East is a dead end. South is a dead end with printed name "Collapsed Dead End". Northwest is a dead end called the Tortuous Alcove. In the Undertomb is the lantern. It is lit.
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A dead end has some text called river sound. The river sound of a dead end is usually "a faint whispering of running water". The Tortuous Alcove has river sound "a gurgle of running water".
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Test me with "get lantern / e / w / s / n / nw / se".
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