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34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
** Amusing a victorious player
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(AMUSING menu shown at the endgame; Xerxes)
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Offering the player a menu of things to read after winning the game.
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Building a menu is moderately tedious, so we will rely on the standard menu extensions provided. Thus:
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{*}"Xerxes"
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Include Basic Screen Effects by Emily Short. Include Menus by Emily Short.
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Table of Amusing Matter
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title subtable description toggle
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"Cult Revisions" -- "Did you try... [paragraph break] banning the worship of Seth? [line break] of Dionysus? [line break] assigning all your priests to Re? [line break] assigning male priests to Cybele? [line break] assigning married priestesses to Hestia? [line break] identifying one god as another (e.g., Isis and Hecate)? [line break] identifying a mortal as a god (e.g., Alexander as Helios-Apollo)?" --
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"Military Revisions" -- "Did you try... [paragraph break] allying a Greek city-state with the Persians? (try >MEDIZE) [line break] playing Athens as a land-based power?" --
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Rule for amusing a victorious player:
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now the current menu is the Table of Amusing Matter;
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now the current menu title is "Things to Try";
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carry out the displaying activity;
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clear the screen.
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Omitting about a half million words from this rigorous and educational but nonetheless enthralling simulation of centuries of history, culture, and religion, we will skip directly to:
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{**}Athens is a room.
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Use scoring.
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Every turn:
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if the score is greater than 10000, end the story finally.
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When play begins: now the score is 10001.
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Test me with "z".
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