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40 lines
3.2 KiB
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40 lines
3.2 KiB
Plaintext
*** Plural assertions
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(Clothing kinds; Get Me to the Church on Time)
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Using kinds of clothing to prevent the player from wearing several pairs of trousers at the same time.
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Inform's default handling of wearable things does not make any rules about what can be worn together. Suppose, however, we have a game in which there are a large number of different garments, and we want to keep the player from wearing (say) more than one pair of pants at once:
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{*}"Get Me to the Church on Time"
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A pair of pants and a shirt are kinds of thing. A pair of pants and a shirt are usually wearable.
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Some golf pants are a pair of pants. The description is "Checked in red and green, with tiny frolicking gophers every few inches."
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Some tuxedo trousers are a pair of pants. The description is "Black, pressed, and slimming."
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The frilly shirt is a shirt. The description of the frilly shirt is "She insisted."
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The polo shirt is a shirt. The description is "Turquoise and bright yellow, the colors selected by your golfing buddies."
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The player wears the golf pants and the polo shirt. The player carries the tuxedo trousers and the frilly shirt.
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The Wedding Chapel Dressing Room is a room. "The bride's dressing room is a lavish suite with closets, hangers, dressmaker's dummies, boxes of straight pins and sewing notions, combs, lotions, brushes, and hair fixatives, plus room for fifteen female attendants and a photographer. Before they shoved you out of the room you even got a glimpse of a small reference library including '1001 French Braids' and 'Corset-Lacing For Beginners.'
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This is the groom's dressing room. You get a framed photograph of Elvis, a dusty mirror, and the floor space of an average toilet stall."
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The dusty mirror and the photograph of Elvis are scenery in the Dressing Room. The description of the mirror is "You can't really get more than a silhouette impression of yourself." The description of Elvis is "He reminds you that you'd better get out there before the organist switches to Hound Dog."
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And now the rule itself, borrowed from a later chapter:
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{**}Instead of wearing a pair of pants when the player is wearing a pair of pants (called the wrong trousers):
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say "You'll have to take off [the wrong trousers] first."
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Instead of wearing a shirt when the player is wearing a shirt (called the wrong top):
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say "You'll have to take off [the wrong top] first."
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When play begins:
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say "From the other side of the door, you hear the organist move on from his instrumental interpretation of 'I Wanna Hold Your Hand' to a somewhat more spirited rendition of 'Help! I Need Somebody!'. Okay, okay, but you've been rushing things along since the 16th fairway, and you can't be more than a half-hour late... Surely that mother of hers can't blame you for that?"
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Test me with "i / x trousers / wear trousers / x golf pants / take off golf pants / wear trousers / x frilly shirt / x polo shirt / wear frilly shirt / doff polo shirt / wear frilly shirt".
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If we wanted to, we could make similar kinds for hats, shoes, and so on, and have a simple but effective system of clothing. A more complicated treatment might keep track of layering and describe the player's outfit differently depending on which clothes were outermost -- an example for a later chapter. |