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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">CommandParserKit</a></li><li><b>Parser Template</b></li></ul></div>
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<p class="purpose">The parser for turning the text of the typed command into a proposed action by the player.</p>
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<ul class="toc"><li><a href="S-prs.html#SP1">§1. Grammar Line Variables</a></li><li><a href="S-prs.html#SP2">§2. Grammar Token Variables</a></li><li><a href="S-prs.html#SP3">§3. Match List Variables</a></li><li><a href="S-prs.html#SP4">§4. Words</a></li><li><a href="S-prs.html#SP5">§5. Snippets</a></li><li><a href="S-prs.html#SP6">§6. Unpacking Grammar Lines</a></li><li><a href="S-prs.html#SP7">§7. Keyboard Primitive</a></li><li><a href="S-prs.html#SP8">§8. Reading the Command</a></li><li><a href="S-prs.html#SP9">§9. Parser Proper</a></li><li><a href="S-prs.html#SP10">§10. Parser Letter A</a></li><li><a href="S-prs.html#SP11">§11. Parser Letter B</a></li><li><a href="S-prs.html#SP12">§12. Parser Letter C</a></li><li><a href="S-prs.html#SP13">§13. Parser Letter D</a></li><li><a href="S-prs.html#SP14">§14. Parser Letter E</a></li><li><a href="S-prs.html#SP15">§15. Parser Letter F</a></li><li><a href="S-prs.html#SP16">§16. Parser Letter G</a></li><li><a href="S-prs.html#SP17">§17. Parser Letter H</a></li><li><a href="S-prs.html#SP18">§18. Parser Letter I</a></li><li><a href="S-prs.html#SP19">§19. Parser Letter J</a></li><li><a href="S-prs.html#SP20">§20. Parser Letter K</a></li><li><a href="S-prs.html#SP21">§21. End of Parser Proper</a></li><li><a href="S-prs.html#SP22">§22. Internal Rule</a></li><li><a href="S-prs.html#SP23">§23. Parse Token</a></li><li><a href="S-prs.html#SP24">§24. Parse Token Letter A</a></li><li><a href="S-prs.html#SP25">§25. Parse Token Letter B</a></li><li><a href="S-prs.html#SP26">§26. Parse Token Letter C</a></li><li><a href="S-prs.html#SP27">§27. Parse Token Letter D</a></li><li><a href="S-prs.html#SP28">§28. Parse Token Letter E</a></li><li><a href="S-prs.html#SP29">§29. Parse Token Letter F</a></li><li><a href="S-prs.html#SP30">§30. Descriptors</a></li><li><a href="S-prs.html#SP31">§31. Parsing Descriptors</a></li><li><a href="S-prs.html#SP32">§32. Preposition Chain</a></li><li><a href="S-prs.html#SP33">§33. Creature</a></li><li><a href="S-prs.html#SP34">§34. Noun Domain</a></li><li><a href="S-prs.html#SP35">§35. Adjudicate</a></li><li><a href="S-prs.html#SP36">§36. ReviseMulti</a></li><li><a href="S-prs.html#SP37">§37. Match List</a></li><li><a href="S-prs.html#SP38">§38. ScoreMatchL</a></li><li><a href="S-prs.html#SP39">§39. BestGuess</a></li><li><a href="S-prs.html#SP40">§40. SingleBestGuess</a></li><li><a href="S-prs.html#SP41">§41. Identical</a></li><li><a href="S-prs.html#SP42">§42. Print Command</a></li><li><a href="S-prs.html#SP43">§43. CantSee</a></li><li><a href="S-prs.html#SP44">§44. Multiple Object List</a></li><li><a href="S-prs.html#SP45">§45. Scope</a></li><li><a href="S-prs.html#SP46">§46. Scope Level 0</a></li><li><a href="S-prs.html#SP47">§47. SearchScope</a></li><li><a href="S-prs.html#SP48">§48. ScopeWithin</a></li><li><a href="S-prs.html#SP49">§49. DoScopeActionAndRecurse</a></li><li><a href="S-prs.html#SP50">§50. DoScopeAction</a></li><li><a href="S-prs.html#SP51">§51. Parsing Object Names</a></li><li><a href="S-prs.html#SP52">§52. TryGivenObject</a></li><li><a href="S-prs.html#SP53">§53. Refers</a></li><li><a href="S-prs.html#SP54">§54. NounWord</a></li><li><a href="S-prs.html#SP55">§55. TryNumber</a></li><li><a href="S-prs.html#SP56">§56. Gender</a></li><li><a href="S-prs.html#SP57">§57. Noticing Plurals</a></li><li><a href="S-prs.html#SP58">§58. Pronoun Handling</a></li><li><a href="S-prs.html#SP59">§59. Yes/No Questions</a></li><li><a href="S-prs.html#SP60">§60. Number Words</a></li><li><a href="S-prs.html#SP61">§61. Choose Objects</a></li><li><a href="S-prs.html#SP62">§62. Default Topic</a></li><li><a href="S-prs.html#SP63">§63. Recognition-only-GPR</a></li><li><a href="S-prs.html#SP64">§64. RunRoutines</a></li><li><a href="S-prs.html#SP65">§65. Setting the Player's Command</a></li><li><a href="S-prs.html#SP66">§66. Multiple Object List</a></li></ul><hr class="tocbar">
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<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Grammar Line Variables. </b>This is the I6 library parser in mostly untouched form: reformatted for template
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file use, and with paragraph divisions, but otherwise hardly changed at all.
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It is a complex algorithm but one which is known to produce good results for
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the most part, and it is well understood from (at time of writing) fifteen
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years of use. A few I7 additions have been made, but none disrupting the
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basic method. For instance, I7's system for resolving ambiguities is
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implemented by providing a <span class="extract"><span class="extract-syntax">ChooseObjects</span></span> routine, just as a user of the
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I6 library would do.
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</p>
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<p class="commentary">The I6 parser uses a huge number of global variables, which is not to modern
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programming tastes: in the early days of Inform, the parser was essentially
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written in assembly-language only lightly structured by C-like syntaxes,
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and the Z-machine's 240 globals were more or less registers. The I6 library
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made no distinction between which were "private" to the parser and which
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allowed to be accessed by the user's code at large. The I7 template does
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impose that boundary, though not very strongly: the variables defined
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in "Output.i6t" are for general access, while the ones below should only
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be read or written by the parser.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax">; </span><span class="comment-syntax">Preferred error number so far</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">nextbest_etype</span><span class="plain-syntax">; </span><span class="comment-syntax">Preferred one, if ASKSCOPE_PE disallowed</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax">; </span><span class="comment-syntax">A property (usually "name") to find object names in</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax"> --> </span><span class="constant-syntax">32</span><span class="plain-syntax">; </span><span class="comment-syntax">For the current pattern match</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">; </span><span class="comment-syntax">and a marker within it</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">pattern2</span><span class="plain-syntax"> --> </span><span class="constant-syntax">32</span><span class="plain-syntax">; </span><span class="comment-syntax">And another, which stores the best match</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pcount2</span><span class="plain-syntax">; </span><span class="comment-syntax">so far</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">-->32; </span><span class="comment-syntax">For storing an analysed grammar line</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">-->32;</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->32;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">nsns</span><span class="plain-syntax">; </span><span class="comment-syntax">Number of special_numbers entered so far</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax">; </span><span class="comment-syntax">Number of parameters needed (which may change in parsing)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax">; </span><span class="comment-syntax">The point from which the rest of the command must be inferred</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">inferword</span><span class="plain-syntax">; </span><span class="comment-syntax">And the preposition inferred</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax">; </span><span class="comment-syntax">Another dull flag</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">; </span><span class="comment-syntax">The "first mistake" word number</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">saved_oops</span><span class="plain-syntax">; </span><span class="comment-syntax">Used in working this out</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">oops_workspace</span><span class="plain-syntax"> -> </span><span class="constant-syntax">64</span><span class="plain-syntax">; </span><span class="comment-syntax">Used temporarily by "oops" routine</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax">; </span><span class="comment-syntax">Flag: is there some input from last time</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">hb_wn</span><span class="plain-syntax">; </span><span class="comment-syntax">left over? (And a save value for wn.)</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(Used for full stops and "then".)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax">; </span><span class="comment-syntax">Point from which usual grammar is parsed (it may vary from</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">the above if user's routines match multi-word verbs)</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Grammar Token Variables. </b>More globals, but dealing at the level of individual tokens now.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">PATTERN_NULL</span><span class="plain-syntax"> = </span><span class="constant-syntax">$ffff</span><span class="plain-syntax">; </span><span class="comment-syntax">Entry for a token producing no text</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax">; </span><span class="comment-syntax">Used to break up tokens into type</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax">; </span><span class="comment-syntax">and data (by AnalyseToken)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">; </span><span class="comment-syntax">For noun filtering by user routines</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">length_of_noun</span><span class="plain-syntax">; </span><span class="comment-syntax">Set by NounDomain to no of words in noun</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">lookahead</span><span class="plain-syntax">; </span><span class="comment-syntax">The token after the one now being matched</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">multi_mode</span><span class="plain-syntax">; </span><span class="comment-syntax">Multiple mode</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">multi_wanted</span><span class="plain-syntax">; </span><span class="comment-syntax">Number of things needed in multitude</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">multi_had</span><span class="plain-syntax">; </span><span class="comment-syntax">Number of things actually found</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">multi_context</span><span class="plain-syntax">; </span><span class="comment-syntax">What token the multi-obj was accepted for</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax">; </span><span class="comment-syntax">Bit-map holding types of specification</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">; </span><span class="comment-syntax">Number of items wanted (INDEF_ALL_WANTED for all)</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax"> = </span><span class="constant-syntax">32767</span><span class="plain-syntax">;</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax">; </span><span class="comment-syntax">Plural-guessing flag</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">; </span><span class="comment-syntax">Object which must hold these items</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax">; </span><span class="comment-syntax">Possible gender and numbers of them</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">; </span><span class="comment-syntax">Has a possibly dangerous assumption</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">been made about meaning of a descriptor?</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">; </span><span class="comment-syntax">Word at which a number like "two" was parsed</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(for backtracking)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax">; </span><span class="comment-syntax">Whether plurals presently allowed or not</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax">; </span><span class="comment-syntax">Slightly different rules apply to "take all" than other uses</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">of multiple objects, to make adjudication produce more</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">pragmatically useful results</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(Not a flag: possible values 0, 1, 2)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax">; </span><span class="comment-syntax">Of the noun currently being parsed</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(a bitmap in #dict_par1 format)</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pronoun__word</span><span class="plain-syntax">; </span><span class="comment-syntax">Saved value</span>
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pronoun__obj</span><span class="plain-syntax">; </span><span class="comment-syntax">Saved value</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax"> = </span><span class="character-syntax">'comma,'</span><span class="plain-syntax">; </span><span class="comment-syntax">An "untypeable word" used to substitute</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">for commas in parse buffers</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Match List Variables. </b>The most difficult tokens to match are those which refer to objects, since
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there is such a variety of names which can be given to any individual object,
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and we don't of course know which object or objects are meant. We store the
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possibilities (up to <span class="extract"><span class="extract-syntax">MATCH_LIST_WORDS</span></span>, anyway) in a data structure called the match list.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">; </span><span class="comment-syntax">An array of matched objects so far</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">; </span><span class="comment-syntax">An array of equivalence classes for them</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">; </span><span class="comment-syntax">An array of match scores for them</span>
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|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">; </span><span class="comment-syntax">How many items in it? (0 means none)</span>
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax">; </span><span class="comment-syntax">How many equivalence classes?</span>
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">; </span><span class="comment-syntax">How many words long are these matches?</span>
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">; </span><span class="comment-syntax">At what word of the input do they begin?</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Words. </b>The player's command is broken down into a numbered sequence of words, which
|
|
break at spaces or certain punctuation (see the DM4). The numbering runs
|
|
upwards from 1 to <span class="extract"><span class="extract-syntax">WordCount()</span></span>. The following utility routines provide
|
|
access to words in the current command; because buffers have different
|
|
definitions in Z and Glulx, so these routines must vary also.
|
|
</p>
|
|
|
|
<p class="commentary">The actual text of each word is stored as a sequence of ZSCII values in
|
|
a <span class="extract"><span class="extract-syntax">-></span></span> (byte) array, with address <span class="extract"><span class="extract-syntax">WordAddress(x)</span></span> and length <span class="extract"><span class="extract-syntax">WordLength(x)</span></span>.
|
|
</p>
|
|
|
|
<p class="commentary">We picture the command as a stream of words to be read one at a time, with
|
|
the global variable <span class="extract"><span class="extract-syntax">wn</span></span> being the "current word" marker. <span class="extract"><span class="extract-syntax">NextWord</span></span>, which
|
|
takes no arguments, returns:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) 0 if the word at <span class="extract"><span class="extract-syntax">wn</span></span> is unrecognised by the dictionary or <span class="extract"><span class="extract-syntax">wn</span></span> is out
|
|
of range,
|
|
</li><li>(b) <span class="extract"><span class="extract-syntax">comma_word</span></span> if the word was a comma,
|
|
</li><li>(c) <span class="extract"><span class="extract-syntax">THEN1__WD</span></span> if it was a full stop (because of the Infocom tradition that
|
|
a full stop abbreviates for the word "then": e.g., TAKE BOX. EAST was read
|
|
as two commands in succession),
|
|
</li><li>(d) or the dictionary address if the word was recognised.
|
|
</li></ul>
|
|
<p class="commentary">The current word marker <span class="extract"><span class="extract-syntax">wn</span></span> is always advanced.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">NextWordStopped</span></span> does the same, but returns \(-1\) when <span class="extract"><span class="extract-syntax">wn</span></span> is out of range
|
|
(e.g., by having advanced past the last word in the command).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->1; ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax"> </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> + </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->(</span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*4+1); ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordLength</span><span class="plain-syntax"> </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->(</span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*4); ];</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->0; ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax"> </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> + </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*3); ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordLength</span><span class="plain-syntax"> </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*3 - </span><span class="constant-syntax">1</span><span class="plain-syntax">); ];</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordFrom</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> </span><span class="identifier-syntax">p</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">wc</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">p</span><span class="plain-syntax">->1; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w</span><span class="plain-syntax">*2-1;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">p</span><span class="plain-syntax">-->0; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w</span><span class="plain-syntax">*3-2; #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w</span><span class="plain-syntax"> < </span><span class="constant-syntax">1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> > </span><span class="identifier-syntax">wc</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">p</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="character-syntax">',//'</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="character-syntax">'.//'</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">wc</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->1; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">*2-1;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->0; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">*3-2; #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> < </span><span class="constant-syntax">2</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">wc</span><span class="plain-syntax">+1)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="character-syntax">',//'</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="character-syntax">'.//'</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax"> </span><span class="identifier-syntax">wc</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->1; #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">wc</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->0; #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> < </span><span class="constant-syntax">1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">wc</span><span class="plain-syntax">)) { </span><span class="identifier-syntax">wn</span><span class="plain-syntax">++; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Snippets. </b>Although the idea is arguably implicit in I6, the formal concept of
|
|
"snippet" is new in I7. A snippet is a value which represents a word
|
|
range in the command most recently typed by the player. These words number
|
|
consecutively upwards from 1, as noted above. The correspondence between
|
|
\((w_1, w_2)\), the word range, and \(V\), the number used to represent it as
|
|
an I6 value, is:
|
|
$$ V = 100w_1 + (w_2-w_1+1) $$
|
|
so that the remainder mod 100 is the number of words in the range. We
|
|
require that \(1\leq w_1\leq w_2\leq N\), where \(N\) is the number of words in
|
|
the current player's command. The entire command is therefore represented by:
|
|
$$ C = 100 + N $$
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintSnippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">snip</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">snip</span><span class="plain-syntax">/100; </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> + (</span><span class="identifier-syntax">snip</span><span class="plain-syntax">%100) - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w2</span><span class="plain-syntax"><</span><span class="identifier-syntax">w1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">w1</span><span class="plain-syntax"><1) || (</span><span class="identifier-syntax">w2</span><span class="plain-syntax">></span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">())) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w1</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">w2</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblem</span><span class="plain-syntax">(</span><span class="identifier-syntax">RTP_SAYINVALIDSNIPPET</span><span class="plain-syntax">, </span><span class="identifier-syntax">w1</span><span class="plain-syntax">, </span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">w1</span><span class="plain-syntax">); </span><span class="reserved-syntax">to</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">w2</span><span class="plain-syntax">) + </span><span class="identifier-syntax">WordLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">w2</span><span class="plain-syntax">) - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">from</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="reserved-syntax">to</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax">->0;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SpliceSnippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">snip</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> </span><span class="identifier-syntax">nextw</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> </span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">newlen</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">snip</span><span class="plain-syntax">/100; </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> + (</span><span class="identifier-syntax">snip</span><span class="plain-syntax">%100) - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w2</span><span class="plain-syntax"><</span><span class="identifier-syntax">w1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">w1</span><span class="plain-syntax"><1)) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w1</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">w2</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblem</span><span class="plain-syntax">(</span><span class="identifier-syntax">RTP_SPLICEINVALIDSNIPPET</span><span class="plain-syntax">, </span><span class="identifier-syntax">w1</span><span class="plain-syntax">, </span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">nextw</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">w1</span><span class="plain-syntax">) - </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nextw</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">()) </span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax">*</span><span class="identifier-syntax">nextw</span><span class="plain-syntax"> + (</span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">() - </span><span class="identifier-syntax">nextw</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">120</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">newlen</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="constant-syntax">120</span><span class="plain-syntax">, </span><span class="identifier-syntax">SpliceSnippet__TextPrinter</span><span class="plain-syntax">, </span><span class="identifier-syntax">t</span><span class="plain-syntax">, </span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: (</span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">newlen</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax"><120): </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">) = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 = </span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">; #</span><span class="identifier-syntax">ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">; #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (:</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax"><120:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SpliceSnippet__TextPrinter</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> </span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">t</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax">) { </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">; </span><span class="identifier-syntax">PrintSnippet</span><span class="plain-syntax">(</span><span class="identifier-syntax">endsnippet</span><span class="plain-syntax">); }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SnippetIncludes</span><span class="plain-syntax"> </span><span class="identifier-syntax">test</span><span class="plain-syntax"> </span><span class="identifier-syntax">snippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> </span><span class="identifier-syntax">wlen</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">snippet</span><span class="plain-syntax">/100; </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">w1</span><span class="plain-syntax"> + (</span><span class="identifier-syntax">snippet</span><span class="plain-syntax">%100) - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w2</span><span class="plain-syntax"><</span><span class="identifier-syntax">w1</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">w1</span><span class="plain-syntax"><1)) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w1</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">w2</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblem</span><span class="plain-syntax">(</span><span class="identifier-syntax">RTP_INCLUDEINVALIDSNIPPET</span><span class="plain-syntax">, </span><span class="identifier-syntax">w1</span><span class="plain-syntax">, </span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">test</span><span class="plain-syntax">) == </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wlen</span><span class="plain-syntax"> = </span><span class="identifier-syntax">snippet</span><span class="plain-syntax">%100;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">w1</span><span class="plain-syntax">, </span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">wlen</span><span class="plain-syntax">: </span><span class="identifier-syntax">j</span><span class="plain-syntax">>0: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++, </span><span class="identifier-syntax">j</span><span class="plain-syntax">--) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (((</span><span class="identifier-syntax">test</span><span class="plain-syntax">)(</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">)) ~= </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">*100+</span><span class="identifier-syntax">wn</span><span class="plain-syntax">-</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SnippetMatches</span><span class="plain-syntax"> </span><span class="identifier-syntax">snippet</span><span class="plain-syntax"> </span><span class="identifier-syntax">topic_gpr</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">=1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">topic_gpr</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">topic_gpr</span><span class="plain-syntax">) == </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">topic_gpr</span><span class="plain-syntax">)(</span><span class="identifier-syntax">snippet</span><span class="plain-syntax">/100, </span><span class="identifier-syntax">snippet</span><span class="plain-syntax">%100);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">rv</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblem</span><span class="plain-syntax">(</span><span class="identifier-syntax">RTP_BADTOPIC</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Unpacking Grammar Lines. </b>Grammar lines are sequences of tokens in an array built into the story file,
|
|
but in a format which differs depending on the virtual machine in use, so
|
|
the following code unpacks the data into more convenient if larger arrays
|
|
which are VM-independent.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">UnpackGrammarLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">size</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><32 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> = </span><span class="constant-syntax">256</span><span class="plain-syntax">*(</span><span class="identifier-syntax">line_address</span><span class="plain-syntax">->0) + </span><span class="identifier-syntax">line_address</span><span class="plain-syntax">->1;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">action_reversed</span><span class="plain-syntax"> = ((</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> & </span><span class="constant-syntax">$400</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> & </span><span class="constant-syntax">$3ff</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">size</span><span class="plain-syntax"> = </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">GLULX</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">aloads</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">action_reversed</span><span class="plain-syntax"> = (((</span><span class="identifier-syntax">line_address</span><span class="plain-syntax">->2) & </span><span class="constant-syntax">1</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> = </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> - </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">size</span><span class="plain-syntax"> = </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> = </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> + </span><span class="identifier-syntax">size</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_address</span><span class="plain-syntax">->0 == </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">line_address</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">AnalyseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">line_address</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) </span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">AnalyseToken</span><span class="plain-syntax"> </span><span class="identifier-syntax">token</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">token</span><span class="plain-syntax">->0) & </span><span class="constant-syntax">$$1111</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">token</span><span class="plain-syntax">+1)-->0;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Keyboard Primitive. </b>This is the primitive routine to read from the keyboard: it usually delegates
|
|
this to a routine specific to the virtual machine being used, but sometimes
|
|
uses a hacked version to allow TEST commands to work. (When a TEST is running,
|
|
the text in the walk-through provided is fed into the buffer as if it had
|
|
been typed at the keyboard.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">KeyboardPrimitive</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">TestKeyboardPrimitive</span><span class="plain-syntax">(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">VM_ReadKeyboard</span><span class="plain-syntax">(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Reading the Command. </b>The <span class="extract"><span class="extract-syntax">Keyboard</span></span> routine actually receives the player's words, putting the
|
|
words in <span class="extract"><span class="extract-syntax">a_buffer</span></span> and their dictionary addresses in <span class="extract"><span class="extract-syntax">a_table</span></span>. It is
|
|
assumed that the table is the same one on each (standard) call. Much
|
|
of the code handles the OOPS and UNDO commands, which are not actions and
|
|
do not pass through the rest of the parser. The undo state is saved —
|
|
it is essentially an internal saved game, in the VM interpreter's memory
|
|
rather than in an external file — and note that this is therefore also
|
|
where execution picks up if an UNDO has been typed. Since UNDO recreates
|
|
the former machine state perfectly, it might seem impossible to tell that
|
|
an UNDO had occurred, but in fact the VM passes information back in the
|
|
form of a return code from the relevant instruction, and this allows us
|
|
to detect an undo. (We deal with it by printing the current location and
|
|
asking another command.)
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">Keyboard</span></span> can also be used by miscellaneous routines in the game to ask
|
|
yes/no questions and the like, without invoking the rest of the parser.
|
|
</p>
|
|
|
|
<p class="commentary">The return value is the number of words typed.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Keyboard</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_table</span><span class="plain-syntax"> </span><span class="identifier-syntax">nw</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> </span><span class="identifier-syntax">x1</span><span class="plain-syntax"> </span><span class="identifier-syntax">x2</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">sline1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">score</span><span class="plain-syntax">; </span><span class="identifier-syntax">sline2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">turns</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="reserved-syntax">true</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Save the start of the buffer, in case "oops" needs to restore it</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><64 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">oops_workspace</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">In case of an array entry corruption that shouldn't happen, but would be</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">disastrous if it did:</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->0 = </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->0 = </span><span class="constant-syntax">15</span><span class="plain-syntax">; </span><span class="comment-syntax">Allow to split input into this many words</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Print the prompt, and read in the words and dictionary addresses</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PrintPrompt</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">KeyboardPrimitive</span><span class="plain-syntax">(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Set nw to the number of words</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">nw</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->1; #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">nw</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->0; #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If the line was blank, get a fresh line</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nw</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax">; </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BLANKLINE_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'X'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Unless the opening word was OOPS, return</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Conveniently, a_table-->1 is the first word on both the Z-machine and Glulx</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->1;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="identifier-syntax">OOPS1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OOPS2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OOPS3__WD</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">continue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nw</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">continue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nw</span><span class="plain-syntax"> > </span><span class="constant-syntax">2</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">continue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">So now we know: there was a previous mistake, and the player has</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">attempted to correct a single word of it.</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">x1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->9; </span><span class="comment-syntax">Start of word following "oops"</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">x2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->8; </span><span class="comment-syntax">Length of word following "oops"</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">x1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->6; </span><span class="comment-syntax">Start of word following "oops"</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">x2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->5; </span><span class="comment-syntax">Length of word following "oops"</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Repair the buffer to the text that was in it before the "oops"</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">was typed:</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><64 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">oops_workspace</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">,</span><span class="identifier-syntax">a_table</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Work out the position in the buffer of the word to be corrected:</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->(4*</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="comment-syntax">Start of word to go</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->(4*</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">); </span><span class="comment-syntax">Length of word to go</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->(3*</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">); </span><span class="comment-syntax">Start of word to go</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">w2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->(3*</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="comment-syntax">Length of word to go</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Write spaces over the word to be corrected:</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">w2</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">w</span><span class="plain-syntax">) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w2</span><span class="plain-syntax"> < </span><span class="identifier-syntax">x2</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If the replacement is longer than the original, move up...</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">>=</span><span class="identifier-syntax">w</span><span class="plain-syntax">+</span><span class="identifier-syntax">x2</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">--)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-</span><span class="identifier-syntax">x2</span><span class="plain-syntax">+</span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">...increasing buffer size accordingly.</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->1 = (</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->1) + (</span><span class="identifier-syntax">x2</span><span class="plain-syntax">-</span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-->0 = (</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">-->0) + (</span><span class="identifier-syntax">x2</span><span class="plain-syntax">-</span><span class="identifier-syntax">w2</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="comment-syntax">Write the correction in:</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">x2</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">w</span><span class="plain-syntax">) = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">x1</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">a_buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">; </span><span class="identifier-syntax">nw</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">->1; #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="identifier-syntax">nw</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a_table</span><span class="plain-syntax">-->0; #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
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|
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">nw</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="comment-syntax">Undo handling</span>
|
|
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="identifier-syntax">UNDO1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">UNDO2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">UNDO3__WD</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">nw</span><span class="plain-syntax">==1)) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">Perform_Undo</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_Save_Undo</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PREVENT_UNDO_TCBIT</span><span class="plain-syntax">) </span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == -1) </span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_RestoreWindowColours</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">SUBHEADER_VMSTY</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax">(); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">print (name) location, "^";</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">nw</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Parser Proper. </b>The main parser routine is something of a leviathan, and it has traditionally
|
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been divided into 11 lettered parts:
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</p>
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<ul class="items"><li>(A) Get the input, do OOPS and AGAIN
|
|
</li><li>(B) Is it a direction, and so an implicit GO? If so go to (K)
|
|
</li><li>(C) Is anyone being addressed?
|
|
</li><li>(D) Get the command verb: try all the syntax lines for that verb
|
|
</li><li>(E) Break down a syntax line into analysed tokens
|
|
</li><li>(F) Look ahead for advance warning for <span class="extract"><span class="extract-syntax">multiexcept</span></span>/<span class="extract"><span class="extract-syntax">multiinside</span></span>
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</li><li>(G) Parse each token in turn (calling <span class="extract"><span class="extract-syntax">ParseToken</span></span> to do most of the work)
|
|
</li><li>(H) Cheaply parse otherwise unrecognised conversation and return
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|
</li><li>(I) Print best possible error message
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</li><li>(J) Retry the whole lot
|
|
</li><li>(K) Last thing: check for THEN and further instructions(s), return.
|
|
</li></ul>
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<p class="commentary">This lettering has been preserved here, with the code under each letter
|
|
now being the body of "Parser Letter A", "Parser Letter B" and so on.
|
|
</p>
|
|
|
|
<p class="commentary">Note that there are three different places where a return can happen.
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|
The routine returns only when a sensible request has been made; for a
|
|
fairly thorough description of its output, which is written into the
|
|
<span class="extract"><span class="extract-syntax">parser_results</span></span> array and also into several globals (see "OrderOfPlay.i6t").
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
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|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Parser__parse</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">syntax</span><span class="plain-syntax"> </span><span class="identifier-syntax">line</span><span class="plain-syntax"> </span><span class="identifier-syntax">num_lines</span><span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">token</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> </span><span class="identifier-syntax">inferred_go</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">meta</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP10" class="paragraph-anchor"></a><b>§10. Parser Letter A. </b>Get the input, do OOPS and AGAIN.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">hb_wn</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">); </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(1);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">j</span><span class="plain-syntax">) </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">j</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">i</span><span class="plain-syntax">->0 = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">AGAIN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AGAIN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AGAIN3__WD</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Delete the words "then again" from the again buffer,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">in which we have just realised that it must occur:</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">prevents an infinite loop on "i. again"</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">-2)-</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-1;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">)-</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">j</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer3</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">READING_A_COMMAND_ACT</span><span class="plain-syntax">); </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">READING_A_COMMAND_ACT</span><span class="plain-syntax">)==</span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Keyboard</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">READING_A_COMMAND_ACT</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax"> = </span><span class="identifier-syntax">name</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Initially assume the command is aimed at the player, and the verb</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">is the first word</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">inferred_go</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LanguageToInformese</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Re-tokenise:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">=0;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[ "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">*2 + </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">*3 + </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"~"</span><span class="plain-syntax">; </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">m</span><span class="plain-syntax"><</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">m</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">k</span><span class="plain-syntax">-></span><span class="identifier-syntax">m</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"~ "</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"?"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">UnsignedCompare</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="identifier-syntax">HDR_DICTIONARY</span><span class="plain-syntax">-->0) >= </span><span class="constant-syntax">0</span><span class="plain-syntax"> &&</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">UnsignedCompare</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="identifier-syntax">HDR_HIGHMEMORY</span><span class="plain-syntax">-->0) < </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">->0 == </span><span class="constant-syntax">$60</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">-1) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" ]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">AlmostReParse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">scope_token</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Begin from what we currently think is the verb word</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">BeginCommand</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If there's no input here, we must have something like "person,".</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == -1) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">COMMABEGIN_PE</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Now try for "again" or "g", which are special cases: don't allow "again" if nothing</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">has previously been typed; simply copy the previous text across</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="identifier-syntax">AGAIN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AGAIN3__WD</span><span class="plain-syntax">) </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">AGAIN1__WD</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="identifier-syntax">AGAIN1__WD</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ANIMAAGAIN_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer3</span><span class="plain-syntax">->1 == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer3</span><span class="plain-syntax">-->0 == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer3</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Save the present input in case of an "again" next time</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">AGAIN1__WD</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer3</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">RunRoutines</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">grammar</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax"> && </span><span class="identifier-syntax">actor</span><span class="plain-syntax">.</span><span class="identifier-syntax">grammar</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Grammar property returned "</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">VM_InvalidDictionaryAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">))) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax">=-</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">noun</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">second</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">noun</span><span class="plain-syntax">) </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">second</span><span class="plain-syntax">) </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">--; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">(); }</span>
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<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP11" class="paragraph-anchor"></a><b>§11. Parser Letter B. </b>Is the command a direction name, and so an implicit GO? If so, go to (K).
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageIsVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse</span><span class="plain-syntax">, </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If the first word is not listed as a verb, it must be a direction</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">or the name of someone to talk to</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> || ((</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">1</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">So is the first word an object contained in the special object "compass"</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(i.e., a direction)? This needs use of NounDomain, a routine which</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">does the object matching, returning the object number, or 0 if none found,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">or REPARSE_CODE if it has restructured the parse table so the whole parse</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">must be begun again...</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">action</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">; </span><span class="identifier-syntax">meta</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">action</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">Go</span><span class="plain-syntax">; </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">Go</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax">(</span><span class="identifier-syntax">Compass</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">action</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If it is a direction, send back the results:</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">action=GoSub, no of arguments=1, argument 1=the direction.</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">l</span><span class="plain-syntax">~=0) && (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">K3_direction</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">Go</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">inferred_go</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">LookForMore</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> } </span><span class="comment-syntax">end of first-word-not-a-verb</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP12" class="paragraph-anchor"></a><b>§12. Parser Letter C. </b>Is anyone being addressed?
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="comment-syntax">Only check for a comma (a "someone, do something" command) if we are</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">not already in the middle of one. (This simplification stops us from</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">worrying about "robot, wizard, you are an idiot", telling the robot to</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">tell the wizard that she is an idiot.)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=2 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">Conversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">NotConversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">NextWord nudges the word number wn on by one each time, so we've now</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">advanced past a comma. (A comma is a word all on its own in the table.)</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">Conversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Use NounDomain (in the context of "animate creature") to see if the</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">words make sense as the name of someone held or nearby</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">lookahead</span><span class="plain-syntax"> = </span><span class="identifier-syntax">HELD_TOKEN</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TALKING_REASON</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">,</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">,6);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> && ((</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">1</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">NotConversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">MISSINGPERSON_PE</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">Conversation2</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">The object addressed must at least be "talkable" if not actually "animate"</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(the distinction allows, for instance, a microphone to be spoken to,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">without the parser thinking that the microphone is human).</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">animate</span><span class="plain-syntax"> && </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">talkable</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ANIMALISTEN_PE</span><span class="plain-syntax">; </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Check that there aren't any mystery words between the end of the person's</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">name and the comma (eg, throw out "dwarf sdfgsdgs, go north").</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">j</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> && ((</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">1</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">NotConversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TOTALK_PE</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">The player has now successfully named someone. Adjust "him", "her", "it":</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Set the global variable "actor", adjust the number of the first word,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">and begin parsing again from there.</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Stop things like "me, again":</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">() == </span><span class="identifier-syntax">AGAIN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AGAIN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AGAIN3__WD</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ANIMAAGAIN_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Actor is "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="string-syntax">" in "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">BeginCommand</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP13" class="paragraph-anchor"></a><b>§13. Parser Letter D. </b>Get the verb: try all the syntax lines for that verb.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> .</span><span class="identifier-syntax">NotConversation</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> || ((</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">1</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">UnknownVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">VerbAccepted</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VERB_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">VerbAccepted</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">We now definitely have a verb, not a direction, whether we got here by the</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">"take ..." or "person, take ..." method. Get the meta flag for this verb:</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">meta</span><span class="plain-syntax"> = ((</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">2</span><span class="plain-syntax">)/2;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">You can't order other people to "full score" for you, and so on...</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">meta</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VERB_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">meta</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Now let i be the corresponding verb number...</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">DictionaryWordToVerbNum</span><span class="plain-syntax">(</span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">...then look up the i-th entry in the verb table, whose address is at word</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">7 in the Z-machine (in the header), so as to get the address of the syntax</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">table for the given verb...</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">syntax</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">HDR_STATICMEMORY</span><span class="plain-syntax">-->0)--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">syntax</span><span class="plain-syntax"> = (#</span><span class="identifier-syntax">grammar_table</span><span class="plain-syntax">)-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1);</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">...and then see how many lines (ie, different patterns corresponding to the</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">same verb) are stored in the parse table...</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">num_lines</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">syntax</span><span class="plain-syntax">->0) - </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">...and now go through them all, one by one.</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">To prevent pronoun_word 0 being misunderstood,</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Parsing for the verb '"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">, </span><span class="string-syntax">"' ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">num_lines</span><span class="plain-syntax">+1, </span><span class="string-syntax">" lines)]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">; </span><span class="identifier-syntax">nextbest_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">multiflag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">"best_etype" is the current failure-to-match error - it is by default</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">the least informative one, "don't understand that sentence".</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">"nextbest_etype" remembers the best alternative to having to ask a</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">scope token for an error message (i.e., the best not counting ASKSCOPE_PE).</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">multiflag is used here to prevent inappropriate MULTI_PE errors</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">in addition to its unrelated duties passing information to action routines</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP14" class="paragraph-anchor"></a><b>§14. Parser Letter E. </b>Break down a syntax line into analysed tokens.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> = </span><span class="identifier-syntax">syntax</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">line</span><span class="plain-syntax"><=</span><span class="identifier-syntax">num_lines</span><span class="plain-syntax"> : </span><span class="identifier-syntax">line</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Unpack the syntax line from Inform format into three arrays; ensure that</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">the sequence of tokens ends in an ENDIT_TOKEN.</span>
|
|
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">line_address</span><span class="plain-syntax"> = </span><span class="identifier-syntax">UnpackGrammarLine</span><span class="plain-syntax">(</span><span class="identifier-syntax">line_address</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[line "</span><span class="plain-syntax">, </span><span class="identifier-syntax">line</span><span class="plain-syntax">; </span><span class="identifier-syntax">DebugGrammarLine</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">We aren't in "not holding" or inferring modes, and haven't entered</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">any parameters on the line yet, or any special numbers; the multiple</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">object is still empty.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">nsns</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Put the word marker back to just after the verb</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">+1;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP15" class="paragraph-anchor"></a><b>§15. Parser Letter F. </b>Look ahead for advance warning for <span class="extract"><span class="extract-syntax">multiexcept</span></span>/<span class="extract"><span class="extract-syntax">multiinside</span></span>.
|
|
</p>
|
|
|
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<p class="commentary">There are two special cases where parsing a token now has to be affected by
|
|
the result of parsing another token later, and these two cases (multiexcept
|
|
and multiinside tokens) are helped by a quick look ahead, to work out the
|
|
future token now. We can only carry this out in the simple (but by far the
|
|
most common) case:
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">multiexcept <one or more prepositions> noun</span>
|
|
and similarly for <span class="extract"><span class="extract-syntax">multiinside</span></span>.
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax"> = -1; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0,</span><span class="identifier-syntax">m</span><span class="plain-syntax">=</span><span class="reserved-syntax">false</span><span class="plain-syntax">,</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_token</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax">++;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax">) </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">First non-preposition is "multiexcept" or</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">"multiinside", so look ahead.</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Trying look-ahead]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">We need this to be followed by 1 or more prepositions.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">skip ahead to a preposition word in the input</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> && (</span><span class="identifier-syntax">l</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">8</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">));</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Look-ahead aborted: prepositions missing]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">EmptyLine</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PrepositionChain</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">) ~= -1) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">advance past the chain</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax">)->0 & </span><span class="constant-syntax">$20</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> ((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax">)->0 & </span><span class="constant-syntax">$10</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">try to find another preposition word</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> && (</span><span class="identifier-syntax">l</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">8</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">));</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> && (</span><span class="identifier-syntax">l</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">8</span><span class="plain-syntax">) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">lookahead failed</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Look-ahead aborted: prepositions don't match]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">LineFailed</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">EmptyLine</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">put back the non-preposition we just read</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Descriptors</span><span class="plain-syntax">(); </span><span class="comment-syntax">skip past THE etc</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax">~=0) </span><span class="identifier-syntax">etype</span><span class="plain-syntax">=</span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="comment-syntax">don't allow multiple objects</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax">(</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Advanced to ~noun~ token: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"re-parse request]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"but multiple found]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"error "</span><span class="plain-syntax">, </span><span class="identifier-syntax">etype</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Slightly different line-parsing rules will apply to "take multi", to</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">prevent "take all" behaving correctly but misleadingly when there's</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">nothing to take.</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax"> && </span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Take</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">And now start again, properly, forearmed or not as the case may be.</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">As a precaution, we clear all the variables again (they may have been</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">disturbed by the call to NounDomain, which may have called outside</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">code, which may have done anything!).</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">nsns</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">+1;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP16" class="paragraph-anchor"></a><b>§16. Parser Letter G. </b>Parse each token in turn (calling <span class="extract"><span class="extract-syntax">ParseToken</span></span> to do most of the work).
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</p>
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<p class="commentary">The <span class="extract"><span class="extract-syntax">pattern</span></span> gradually accumulates what has been recognised so far,
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so that it may be reprinted by the parser later on.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">=1 : : </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-1) == </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> ((((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-2))->0) & </span><span class="constant-syntax">$10</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">--;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">AnalyseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-2));</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = -1;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="reserved-syntax">true</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax"> == -1) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">m</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PrepositionChain</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-2) == -1) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">)</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[line rejected for not ending with correct preposition]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">+1;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">) </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">=1 : : </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PATTERN_NULL</span><span class="plain-syntax">; </span><span class="identifier-syntax">scope_token</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">token</span><span class="plain-syntax"> = </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-1);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">lookahead</span><span class="plain-syntax"> = </span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [line "</span><span class="plain-syntax">, </span><span class="identifier-syntax">line</span><span class="plain-syntax">, </span><span class="string-syntax">" token "</span><span class="plain-syntax">, </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">, </span><span class="string-syntax">" word "</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">, </span><span class="string-syntax">" : "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">DebugToken</span><span class="plain-syntax">) </span><span class="identifier-syntax">token</span><span class="plain-syntax">,</span>
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<span class="plain-syntax"> </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">AnalyseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">token</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ParseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax">, </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax">, </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-1, </span><span class="identifier-syntax">token</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">l</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">GPR_NOUN</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> < -1)) </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ParseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">, </span><span class="identifier-syntax">l</span><span class="plain-syntax"> + </span><span class="constant-syntax">256</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax">~=</span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax"> && (</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax">~=</span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax"> ||</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">found_tdata</span><span class="plain-syntax">~=</span><span class="identifier-syntax">TOPIC_TOKEN</span><span class="plain-syntax">)) </span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">GPR_REPARSE</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">GPR_NUMBER</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nsns</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">special_number1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parsed_number</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">special_number2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parsed_number</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">nsns</span><span class="plain-syntax">++; </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">GPR_MULTIPLE</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">parameters</span><span class="plain-syntax">+</span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">) = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parameters</span><span class="plain-syntax">++;</span>
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
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<span class="plain-syntax"> }</span>
|
|
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [token resulted in "</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"re-parse request]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"failure with error type "</span><span class="plain-syntax">, </span><span class="identifier-syntax">etype</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"success]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReParse</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
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|
<span class="plain-syntax"> </span><span class="comment-syntax">If the player has entered enough already but there's still</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">text to wade through: store the pattern away so as to be able to produce</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">a decent error message if this turns out to be the best we ever manage,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">and in the mean time give up on this line</span>
|
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<span class="plain-syntax"> </span><span class="comment-syntax">However, if the superfluous text begins with a comma or "then" then</span>
|
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<span class="plain-syntax"> </span><span class="comment-syntax">take that to be the start of another instruction</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">hb_wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">m</span><span class="plain-syntax"><32 : </span><span class="identifier-syntax">m</span><span class="plain-syntax">++) </span><span class="identifier-syntax">pattern2</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">UPTO_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Now, we may need to revise the multiple object because of the single one</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">we now know (but didn't when the list was drawn up).</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ReviseMulti</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">; </span><span class="reserved-syntax">break</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ReviseMulti</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="reserved-syntax">break</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">; </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> && </span><span class="identifier-syntax">l</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">k</span><span class="plain-syntax"> == </span><span class="identifier-syntax">l</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> ((</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="reserved-syntax">notin</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> && </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="reserved-syntax">notin</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">))) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOTHING_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">To trap the case of "take all" inferring only "yourself" when absolutely</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">nothing else is in the vicinity...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax"> && </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOTHING_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Line successfully parsed]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The line has successfully matched the text. Declare the input error-free...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...explain any inferences made (using the pattern)...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintInferredCommand</span><span class="plain-syntax">(</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(20);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...copy the action number, and the number of parameters...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameters</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...reverse first and second parameters if need be...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_reversed</span><span class="plain-syntax"> && </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nsns</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">special_number1</span><span class="plain-syntax">; </span><span class="identifier-syntax">special_number1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">special_number2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">special_number2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...and to reset "it"-style objects to the first of these parameters, if</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">there is one (and it really is an object)...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...and return from the parser altogether, having successfully matched</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">a line.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">=</span><span class="identifier-syntax">hb_wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">LookForMore</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax">end of if(token ~= ENDIT_TOKEN) else</span>
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax">end of for(pcount++)</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">LineFailed</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The line has failed to match.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">We continue the outer "for" loop, trying the next line in the grammar.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> > </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax">) </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">etype</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">ASKSCOPE_PE</span><span class="plain-syntax"> && </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> > </span><span class="identifier-syntax">nextbest_etype</span><span class="plain-syntax">) </span><span class="identifier-syntax">nextbest_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">etype</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...unless the line was something like "take all" which failed because</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">nothing matched the "all", in which case we stop and give an error now.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax"> && </span><span class="identifier-syntax">etype</span><span class="plain-syntax">==</span><span class="identifier-syntax">NOTHING_PE</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax">end of for(line++)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The grammar is exhausted: every line has failed to match.</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP17" class="paragraph-anchor"></a><b>§17. Parser Letter H. </b>Cheaply parse otherwise unrecognised conversation and return.
|
|
</p>
|
|
|
|
<p class="commentary">(Errors are handled differently depending on who was talking. If the command
|
|
was addressed to somebody else (eg, DWARF, SFGH) then it is taken as
|
|
conversation which the parser has no business in disallowing.)
|
|
</p>
|
|
|
|
<p class="commentary">The parser used to return the fake action <span class="extract"><span class="extract-syntax">##NotUnderstood</span></span> when a
|
|
command in the form PERSON, ARFLE BARFLE GLOOP is parsed, where a character
|
|
is addressed but with an instruction which the parser can't understand.
|
|
(If a command such as ARFLE BARFLE GLOOP is not an instruction to someone
|
|
else, the parser prints an error and requires the player to type another
|
|
command: thus <span class="extract"><span class="extract-syntax">##NotUnderstood</span></span> was only returned when <span class="extract"><span class="extract-syntax">actor</span></span> is not the
|
|
player.) And I6 had elaborate object-oriented ways to deal with this, but we
|
|
won't use any of that: we simply convert to a <span class="extract"><span class="extract-syntax">##Answer</span></span> action, which
|
|
communicates a snippet of words to another character, just as if the
|
|
player had typed ANSWER ARFLE BARFLE GLOOP TO PERSON. For I7 purposes, the
|
|
fake action <span class="extract"><span class="extract-syntax">##NotUnderstood</span></span> does not exist.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax"> = </span><span class="identifier-syntax">usual_grammar_after</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">AlmostReParse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> == </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">Answer</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">NO_INPS_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax"> = </span><span class="identifier-syntax">actor</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">special_number1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">special_word</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">consult_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">consult_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">-</span><span class="identifier-syntax">consult_from</span><span class="plain-syntax">+1;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP18" class="paragraph-anchor"></a><b>§18. Parser Letter I. </b>Print best possible error message.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="comment-syntax">If the player was the actor (eg, in "take dfghh") the error must be printed,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">and fresh input called for. In three cases the oops word must be jiggled.</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ParserError</span><span class="plain-syntax">(</span><span class="identifier-syntax">etype</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">verb_wordnum</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CANTSEE_PE</span><span class="plain-syntax">) </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VERB_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="comment-syntax">The snippet variable "player's command"</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">SkipParserError</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun__word</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun__obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">UPTO_PE</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferred_go</span><span class="plain-syntax">) </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">m</span><span class="plain-syntax"><32 : </span><span class="identifier-syntax">m</span><span class="plain-syntax">++) </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pattern2</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pcount2</span><span class="plain-syntax">; </span><span class="identifier-syntax">PrintCommand</span><span class="plain-syntax">(0);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">".^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NUMBER_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CANTSEE_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">=</span><span class="identifier-syntax">saved_oops</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">TOOLIT_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'F'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NOTHELD_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'G'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">=</span><span class="identifier-syntax">saved_oops</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'H'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MMULTI_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'I'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">VAGUE_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'J'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ITGONE_PE</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'J'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'K'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">EXCEPT_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'L'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ANIMA_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'M'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">VERB_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'N'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">SCENERY_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'O'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">JUNKAFTER_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'P'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">TOOFEW_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Q'</span><span class="plain-syntax">, </span><span class="identifier-syntax">multi_had</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NOTHING_PE</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Remove</span><span class="plain-syntax"> &&</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP2_PRES</span><span class="plain-syntax">; </span><span class="comment-syntax">ensure valid for messages</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">noun</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">animate</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">noun</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">container</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">supporter</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">noun</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">container</span><span class="plain-syntax"> && </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">open</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">children</span><span class="plain-syntax">(</span><span class="identifier-syntax">noun</span><span class="plain-syntax">)==0) { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'F'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">ACTION_PRES</span><span class="plain-syntax"> ~= ##</span><span class="identifier-syntax">Remove</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">multi_wanted</span><span class="plain-syntax">==100) { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NOTINCONTEXT_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'R'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ANIMAAGAIN_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'S'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">COMMABEGIN_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'T'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MISSINGPERSON_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'U'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ANIMALISTEN_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'V'</span><span class="plain-syntax">, </span><span class="identifier-syntax">noun</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">TOTALK_PE</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'W'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ASKSCOPE_PE</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_stage</span><span class="plain-syntax"> = </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">scope_error</span><span class="plain-syntax">) == -1) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">nextbest_etype</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~((</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">)))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">SkipParserError</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_A_PARSER_ERROR_ACT</span><span class="plain-syntax">);</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP19" class="paragraph-anchor"></a><b>§19. Parser Letter J. </b>Retry the whole lot.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">And go (almost) right back to square one...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ReType</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...being careful not to go all the way back, to avoid infinite repetition</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">of a deferred command causing an error.</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP20" class="paragraph-anchor"></a><b>§20. Parser Letter K. </b>Last thing: check for THEN and further instructions(s), return.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">At this point, the return value is all prepared, and we are only looking</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">to see if there is a "then" followed by subsequent instruction(s).</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">LookForMore</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">hb_wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">held_back_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">UPTO_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">GiveError</span><span class="plain-syntax">;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP21" class="paragraph-anchor"></a><b>§21. End of Parser Proper. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">]; </span><span class="comment-syntax">end of Parser__parse</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP22" class="paragraph-anchor"></a><b>§22. Internal Rule. </b>As a hook on which to hang responses.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PARSER_ERROR_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PARSER_N_ERROR_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PARSER_COMMAND_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP23" class="paragraph-anchor"></a><b>§23. Parse Token. </b>The main parsing routine above tried a sequence of "grammar lines" in turn,
|
|
matching each against the text typed until one fitted. A grammar line is
|
|
itself a sequence of "grammar tokens". Here we have to parse the tokens.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">ParseToken(type, data)</span></span> tries the match text beginning at the current
|
|
word marker <span class="extract"><span class="extract-syntax">wn</span></span> against a token of the given <span class="extract"><span class="extract-syntax">type</span></span>, with the given <span class="extract"><span class="extract-syntax">data</span></span>.
|
|
The optional further arguments <span class="extract"><span class="extract-syntax">token_n</span></span> and <span class="extract"><span class="extract-syntax">token</span></span> supply the token
|
|
number in the current grammar line (because some tokens do depend on what
|
|
has happened before or is needed later) and the address of the dictionary
|
|
word which makes up the <span class="extract"><span class="extract-syntax">token</span></span>, in the case where it's a "preposition".
|
|
</p>
|
|
|
|
<p class="commentary">The return values are:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">GPR_REPARSE</span></span> for "I have rewritten the command, please re-parse from scratch";
|
|
</li><li>(b) <span class="extract"><span class="extract-syntax">GPR_PREPOSITION</span></span> for "token accepted with no result";
|
|
</li><li>(c) \(-256 + x\) for "please parse <span class="extract"><span class="extract-syntax">ParseToken(ELEMENTARY_TT, x)</span></span> instead";
|
|
</li><li>(d) 0 for "token accepted, result is the multiple object list";
|
|
</li><li>(e) 1 for "token accepted, result is the number in <span class="extract"><span class="extract-syntax">parsed_number</span></span>";
|
|
</li><li>(f) an object number for "token accepted with this object as result";
|
|
</li><li>(g) \(-1\) for "token rejected".
|
|
</li></ul>
|
|
<p class="commentary">Strictly speaking <span class="extract"><span class="extract-syntax">ParseToken</span></span> is a shell routine which saves the current
|
|
state on the stack, and calling <span class="extract"><span class="extract-syntax">ParseToken__</span></span> to do the actual work.
|
|
</p>
|
|
|
|
<p class="commentary">Once again the routine is traditionally divided into six letters, here named under
|
|
paragraphs "Parse Token Letter A", and so on.
|
|
</p>
|
|
|
|
<ul class="items"><li>(A) Analyse the token; handle all tokens not involving object lists and
|
|
break down others into elementary tokens
|
|
</li><li>(B) Begin parsing an object list
|
|
</li><li>(C) Parse descriptors (articles, pronouns, etc.) in the list
|
|
</li><li>(D) Parse an object name
|
|
</li><li>(E) Parse connectives (AND, BUT, etc.) and go back to (C)
|
|
</li><li>(F) Return the conclusion of parsing an object list
|
|
</li></ul>
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ParseTokenStopped</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax">></span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">()) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ParseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">x</span><span class="plain-syntax">,</span><span class="identifier-syntax">y</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">parsetoken_nesting</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ParseToken</span><span class="plain-syntax"> </span><span class="identifier-syntax">given_ttype</span><span class="plain-syntax"> </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_n</span><span class="plain-syntax"> </span><span class="identifier-syntax">token</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parsetoken_nesting</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">save match globals</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parsetoken_nesting</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ParseToken__</span><span class="plain-syntax">(</span><span class="identifier-syntax">given_ttype</span><span class="plain-syntax">, </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">, </span><span class="identifier-syntax">token_n</span><span class="plain-syntax">, </span><span class="identifier-syntax">token</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parsetoken_nesting</span><span class="plain-syntax">--;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parsetoken_nesting</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">restore match globals</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">-1: </span><span class="identifier-syntax">i</span><span class="plain-syntax">>=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax">--) {</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">; </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">; </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">t</span><span class="plain-syntax">; </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">t</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ParseToken__</span><span class="plain-syntax"> </span><span class="identifier-syntax">given_ttype</span><span class="plain-syntax"> </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_n</span><span class="plain-syntax"> </span><span class="identifier-syntax">token</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">and_parity</span><span class="plain-syntax"> </span><span class="identifier-syntax">single_object</span><span class="plain-syntax"> </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax"> </span><span class="identifier-syntax">many_flag</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax"> </span><span class="identifier-syntax">prev_indef_wanted</span><span class="plain-syntax">;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP24" class="paragraph-anchor"></a><b>§24. Parse Token Letter A. </b>Analyse token; handle all not involving object lists, break down others.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax"> = </span><span class="identifier-syntax">name</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">given_ttype</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SPECIAL_TOKEN</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TryNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">special_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= -1000)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Read special as the number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == -1000) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Read special word at word number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">special_word</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parsed_number</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_NUMBER</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">NUMBER_TOKEN</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">=</span><span class="identifier-syntax">TryNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">++);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == -1000) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NUMBER_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax">>=3) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Read number as "</span><span class="plain-syntax">, </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parsed_number</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_NUMBER</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax">:</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Answer</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Ask</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">AskFor</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Tell</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TALKING_REASON</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TOPIC_TOKEN</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">consult_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">token_n</span><span class="plain-syntax">+1) ~= </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">token_n</span><span class="plain-syntax">+1) ~= </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblem</span><span class="plain-syntax">(</span><span class="identifier-syntax">RTP_TEXTTOKENTOOHARD</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == -1 || </span><span class="identifier-syntax">PrepositionChain</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="identifier-syntax">token_n</span><span class="plain-syntax">+1) ~= -1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">consult_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">-</span><span class="identifier-syntax">consult_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">consult_words</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Ask</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Answer</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Tell</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">consult_from</span><span class="plain-syntax">; </span><span class="identifier-syntax">parsed_number</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax">==-1 && (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">token_n</span><span class="plain-syntax">+1) == </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">; </span><span class="comment-syntax">don't infer if required preposition is absent</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Is it an unnecessary alternative preposition, when a previous choice</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">has already been matched?</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">token</span><span class="plain-syntax">->0) & </span><span class="constant-syntax">$10</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If we've run out of the player's input, but still have parameters to</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">specify, we go into "infer" mode, remembering where we are and the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">preposition we are inferring...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax">==0 && </span><span class="identifier-syntax">parameters</span><span class="plain-syntax"><</span><span class="identifier-syntax">params_wanted</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">; </span><span class="identifier-syntax">inferword</span><span class="plain-syntax"> = </span><span class="identifier-syntax">token</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax"> + </span><span class="identifier-syntax">VM_DictionaryAddressToNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If we are not inferring, then the line is wrong...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If not, then the line is right but we mark in the preposition...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax"> + </span><span class="identifier-syntax">VM_DictionaryAddressToNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax"> + </span><span class="identifier-syntax">VM_DictionaryAddressToNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Whereas, if the player has typed something here, see if it is the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">required preposition... if it's wrong, the line must be wrong,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">but if it's right, the token is passed (jump to finish this token).</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PrepositionChain</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="identifier-syntax">token_n</span><span class="plain-syntax">) ~= -1) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">GPR_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Outside parsing routine returned "</span><span class="plain-syntax">, </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SCOPE_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_token</span><span class="plain-syntax"> = </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_stage</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Scope routine called at stage 1]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">scope_token</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Scope routine returned multiple-flag of "</span><span class="plain-syntax">, </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> = </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ATTR_FILTER_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax"> + </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ROUTINE_FILTER_TT</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> = </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax">end of switch(given_ttype)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token</span><span class="plain-syntax"> = </span><span class="identifier-syntax">given_tdata</span><span class="plain-syntax">;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP25" class="paragraph-anchor"></a><b>§25. Parse Token Letter B. </b>Begin parsing an object list.
|
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</p>
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<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">There are now three possible ways we can be here:</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> parsing an elementary token other than "special" or "number";</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> parsing a scope token;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> parsing a noun-filter token (either by routine or attribute).</span>
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<span class="plain-syntax"> </span>
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<span class="plain-syntax"> </span><span class="comment-syntax">In each case, token holds the type of elementary parse to</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">perform in matching one or more objects, and</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">token_filter is 0 (default), an attribute + 1 for an attribute filter</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">or a routine address for a routine filter.</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">many_flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">and_parity</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP26" class="paragraph-anchor"></a><b>§26. Parse Token Letter C. </b>Parse descriptors (articles, pronouns, etc.) in the list.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="comment-syntax">We expect to find a list of objects next in what the player's typed.</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">ObjectList</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Object list from word "</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Take an advance look at the next word: if it's "it" or "them", and these</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">are unset, set the appropriate error number and give up on the line</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">(if not, these are still parsed in the usual way - it is not assumed</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">that they still refer to something in scope)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PronounValue</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Don't assume this is a use of an unset pronoun until the</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">descriptors have been checked, because it might be an</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">article (or some such) instead</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">l</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">l</span><span class="plain-syntax">=</span><span class="identifier-syntax">l</span><span class="plain-syntax">+4)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">--></span><span class="identifier-syntax">l</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">AssumeDescriptor</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun__word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun__obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VAGUE_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Stop: unset pronoun]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">AssumeDescriptor</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ME1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ME2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ME3__WD</span><span class="plain-syntax">) { </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">TryAgain</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">First, we parse any descriptive words (like "the", "five" or "every"):</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Descriptors</span><span class="plain-syntax">(</span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> .</span><span class="identifier-syntax">TryAgain2</span><span class="plain-syntax">;</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP27" class="paragraph-anchor"></a><b>§27. Parse Token Letter D. </b>Parse an object name.
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|
</p>
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|
<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax"> </span><span class="comment-syntax">This is an actual specified object, and is therefore where a typing error</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">is most likely to occur, so we set:</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">oops_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">So, two cases. Case 1: token not equal to "held" (so, no implicit takes)</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">but we may well be dealing with multiple objects</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">In either case below we use NounDomain, giving it the token number as</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">context, and two places to look: among the actor's possessions, and in the</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">present location. (Note that the order depends on which is likeliest.)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">HELD_TOKEN</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Calling NounDomain on location and actor]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax">(</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">token</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">; </span><span class="comment-syntax">Reparse after Q&A</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> == </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax"> && </span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="comment-syntax">ReviseMulti if TAKE ALL FROM empty container</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax"> && ~~</span><span class="identifier-syntax">multiflag</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">best_etype</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax">) </span><span class="identifier-syntax">best_etype</span><span class="plain-syntax">=</span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiflag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">();</span>
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TryAgain2</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax"> && </span><span class="identifier-syntax">multiflag</span><span class="plain-syntax">) </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">STUCK_PE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax">=</span><span class="identifier-syntax">CantSee</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> } </span><span class="comment-syntax">Choose best error</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [ND returned "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [ND appended to the multiple object list:^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">k</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Entry "</span><span class="plain-syntax">, </span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="string-syntax">": "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">,</span>
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|
<span class="plain-syntax"> </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="string-syntax">")^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" List now has size "</span><span class="plain-syntax">, </span><span class="identifier-syntax">k</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">many_flag</span><span class="plain-syntax">) </span><span class="identifier-syntax">many_flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="comment-syntax">Merge with earlier ones</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0; </span><span class="comment-syntax">(with either parity)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">k</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">and_parity</span><span class="plain-syntax">) </span><span class="identifier-syntax">MultiAdd</span><span class="plain-syntax">(</span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">MultiSub</span><span class="plain-syntax">(</span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Merging "</span><span class="plain-syntax">, </span><span class="identifier-syntax">k</span><span class="plain-syntax">-</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" new objects to the "</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" old ones]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">A single object was indeed found</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_length</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">So the answer had to be inferred from no textual data,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">and we know that there was an ambiguity in the descriptor</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">stage (such as a word which could be a pronoun being</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">parsed as an article or possessive). It's worth having</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">another go.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TryAgain2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">token</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">CreatureTest</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ANIMA_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax"> Animation is required</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">many_flag</span><span class="plain-syntax">) </span><span class="identifier-syntax">single_object</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">and_parity</span><span class="plain-syntax">) </span><span class="identifier-syntax">MultiAdd</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">); </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">MultiSub</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Combining "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">" with list]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Case 2: token is "held" (which fortunately can't take multiple objects)</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">and may generate an implicit take</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">,</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">,</span><span class="identifier-syntax">token</span><span class="plain-syntax">); </span><span class="comment-syntax">Same as above...</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TryAgain2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CantSee</span><span class="plain-syntax">(); </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">; </span><span class="comment-syntax">Choose best error</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...until it produces something not held by the actor. Then an implicit</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">take must be tried. If this is already happening anyway, things are too</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">confused and we have to give up (but saving the oops marker so as to get</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">it on the right word afterwards).</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The point of this last rule is that a sequence like</span>
|
|
<span class="plain-syntax"> </span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> > read newspaper</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> (taking the newspaper first)</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> The dwarf unexpectedly prevents you from taking the newspaper!</span>
|
|
<span class="plain-syntax"> </span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">should not be allowed to go into an infinite repeat - read becomes</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">take then read, but take has no effect, so read becomes take then read...</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Anyway for now all we do is record the number of the object to take.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Allowing object "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax">, </span><span class="string-syntax">" for now]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">single_object</span><span class="plain-syntax"> = </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> } </span><span class="comment-syntax">end of if (token ~= HELD_TOKEN) else</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The following moves the word marker to just past the named object...</span>
|
|
|
|
<span class="comment-syntax">if (match_from ~= oops_from) print match_from, " vs ", oops_from, "^";</span>
|
|
|
|
<span class="comment-syntax"> wn = oops_from + match_length;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> + </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">;</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP28" class="paragraph-anchor"></a><b>§28. Parse Token Letter E. </b>Parse connectives (AND, BUT, etc.) and go back to (C).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Object(s) specified now: is that the end of the list, or have we reached</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">"and", "but" and so on? If so, create a multiple-object list if we</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">haven't already (and are allowed to).</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">NextInList</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">AND1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AND2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AND3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Read connective '"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"']^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">token_allows_multiple</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">multiflag</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">PassToken</span><span class="plain-syntax">; </span><span class="comment-syntax">give UPTO_PE error</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax">=</span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">BUT1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT3__WD</span><span class="plain-syntax">) </span><span class="identifier-syntax">and_parity</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">-</span><span class="identifier-syntax">and_parity</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">many_flag</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->1 = </span><span class="identifier-syntax">single_object</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">many_flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Making new list from "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">single_object</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax">=0; </span><span class="comment-syntax">Don't print (inferences)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">ObjectList</span><span class="plain-syntax">; </span><span class="comment-syntax">And back around</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; </span><span class="comment-syntax">Word marker back to first not-understood word</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP29" class="paragraph-anchor"></a><b>§29. Parse Token Letter F. </b>Return the conclusion of parsing an object list.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Happy or unhappy endings:</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">PassToken</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">many_flag</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">single_object</span><span class="plain-syntax"> = </span><span class="identifier-syntax">GPR_MULTIPLE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">token</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) </span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">token</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> < </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multi_had</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">multi_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TOOFEW_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">single_object</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">FailToken</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If we were only guessing about it being a plural, try again but only</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">allowing singulars (so that words like "six" are not swallowed up as</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Descriptors)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Retrying singulars after failure "</span><span class="plain-syntax">, </span><span class="identifier-syntax">etype</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">prev_indef_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">desc_wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TryAgain</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax"> || </span><span class="identifier-syntax">prev_indef_wanted</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (~~</span><span class="identifier-syntax">multiflag</span><span class="plain-syntax">)) </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">]; </span><span class="comment-syntax">end of ParseToken__</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP30" class="paragraph-anchor"></a><b>§30. Descriptors. </b>In grammatical terms, a descriptor appears at the front of an English noun
|
|
phrase and clarifies the quantity or specific identity of what is referred
|
|
to: for instance, {\it my} mirror, {\it the} dwarf, {\it that} woman.
|
|
(Numbers, as in {\it four} duets, are also descriptors in linguistics:
|
|
but the I6 parser doesn't handle them that way.)
|
|
</p>
|
|
|
|
<p class="commentary">Slightly unfortunately, the bitmap constants used for descriptors in the
|
|
I6 parser have names in the form <span class="extract"><span class="extract-syntax">*_BIT</span></span>, coinciding with the names of
|
|
style bits in the list-writer: but they never occur in the same context.
|
|
</p>
|
|
|
|
<p class="commentary">The actual words used as descriptors are read from tables in the language
|
|
definition. <span class="extract"><span class="extract-syntax">ArticleDescriptors</span></span> uses this table to move current word
|
|
marker past a run of one or more descriptors which refer to the definite
|
|
or indefinite article.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">OTHER_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="comment-syntax"> These will be used in Adjudicate()</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">; </span><span class="comment-syntax"> to disambiguate choices</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">4</span><span class="plain-syntax">;</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">8</span><span class="plain-syntax">;</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">16</span><span class="plain-syntax">;</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax"> = </span><span class="constant-syntax">32</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> = </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax"> = </span><span class="constant-syntax">$$111111111111</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ArticleDescriptors</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> </span><span class="identifier-syntax">cto</span><span class="plain-syntax"> </span><span class="identifier-syntax">type</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax">=</span><span class="reserved-syntax">true</span><span class="plain-syntax"> : </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> :) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">(); </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+4)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">--></span><span class="identifier-syntax">x</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">type</span><span class="plain-syntax"> == </span><span class="identifier-syntax">DEFART_PK</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">INDEFART_PK</span><span class="plain-syntax">) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP31" class="paragraph-anchor"></a><b>§31. Parsing Descriptors. </b>The <span class="extract"><span class="extract-syntax">Descriptors()</span></span> routine parses the descriptors at the head of a noun
|
|
phrase, leaving the current word marker <span class="extract"><span class="extract-syntax">wn</span></span> at the first word of the
|
|
noun phrase's body. It is allowed to set up for a plural only if <span class="extract"><span class="extract-syntax">allow_p</span></span>
|
|
is set; it returns a parser error number, or 0 if no error occurred.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Descriptors</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> </span><span class="identifier-syntax">cto</span><span class="plain-syntax"> </span><span class="identifier-syntax">type</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax">=</span><span class="reserved-syntax">true</span><span class="plain-syntax"> : </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> :) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">(); </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+4)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">--></span><span class="identifier-syntax">x</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">type</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">DEFART_PK</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax"> & (</span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+1));</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">type</span><span class="plain-syntax"> == </span><span class="identifier-syntax">POSSESS_PK</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cto</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageDescriptors</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+3);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">cto</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">: </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">default</span><span class="plain-syntax">:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PronounValue</span><span class="plain-syntax">(</span><span class="identifier-syntax">cto</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> = </span><span class="identifier-syntax">InformParser</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">type</span><span class="plain-syntax"> == </span><span class="identifier-syntax">light</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">type</span><span class="plain-syntax"> == -</span><span class="identifier-syntax">light</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">OTHER1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OTHER2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OTHER3__WD</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">OTHER_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ALL1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL4__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL5__WD</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">() ~= -1 </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax">) { </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TryNumber</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1); } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">n</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) { </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">() ~= </span><span class="identifier-syntax">OF1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OF2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OF3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">OF4__WD</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; </span><span class="comment-syntax">Skip 'of' after these</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SafeSkipDescriptors</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Descriptors</span><span class="plain-syntax">();</span>
|
|
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_possambig</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_guess_p</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP32" class="paragraph-anchor"></a><b>§32. Preposition Chain. </b>A small utility for runs of prepositions.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrepositionChain</span><span class="plain-syntax"> </span><span class="identifier-syntax">wd</span><span class="plain-syntax"> </span><span class="identifier-syntax">index</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">index</span><span class="plain-syntax"> == </span><span class="identifier-syntax">wd</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">wd</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">index</span><span class="plain-syntax">)->0 & </span><span class="constant-syntax">$20</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">do</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">index</span><span class="plain-syntax"> == </span><span class="identifier-syntax">wd</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">wd</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">index</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">until</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">index</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) || (((</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">--></span><span class="identifier-syntax">index</span><span class="plain-syntax">)->0 & </span><span class="constant-syntax">$10</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">));</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP33" class="paragraph-anchor"></a><b>§33. Creature. </b>Will this object do for an I6 <span class="extract"><span class="extract-syntax">creature</span></span> token? (In I7 terms, this affects
|
|
the tokens "[someone]", "[somebody]", "[anyone]" and "[anybody]".)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">CreatureTest</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">animate</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">talkable</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Ask</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Answer</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Tell</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">AskFor</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP34" class="paragraph-anchor"></a><b>§34. Noun Domain. </b><span class="extract"><span class="extract-syntax">NounDomain</span></span> does the most substantial part of parsing an object name.
|
|
It is given two "domains" — usually a location and then the actor who is
|
|
looking — and a context (i.e. token type), and returns:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) 0 if no match at all could be made,
|
|
</li><li>(b) 1 if a multiple object was made,
|
|
</li><li>(c) \(k\) if object \(k\) was the one decided upon,
|
|
</li><li>(d) <span class="extract"><span class="extract-syntax">REPARSE_CODE</span></span> if it asked a question of the player and consequently
|
|
rewrote the player's input, so that the whole parser should start again
|
|
on the rewritten input.
|
|
</li></ul>
|
|
<p class="commentary">In case (c), <span class="extract"><span class="extract-syntax">NounDomain</span></span> also sets the variable <span class="extract"><span class="extract-syntax">length_of_noun</span></span> to the
|
|
number of words in the input text matched to the noun. In case (b),
|
|
the multiple objects are added to <span class="extract"><span class="extract-syntax">multiple_object</span></span> by hand (not by <span class="extract"><span class="extract-syntax">MultiAdd</span></span>,
|
|
because we want to allow duplicates).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NounDomain</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain2</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">dont_ask</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">answer_words</span><span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [NounDomain called at word "</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"seeking indefinite object: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">OTHER_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"other "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"my "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"that "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"plural "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"lit "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"unlit "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"owner:"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" number wanted: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> == </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"all"</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" most likely GNAs of names: "</span><span class="plain-syntax">, </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"seeking definite object^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SearchScope</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain1</span><span class="plain-syntax">, </span><span class="identifier-syntax">domain2</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [ND made "</span><span class="plain-syntax">, </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">, </span><span class="string-syntax">" matches]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">+</span><span class="identifier-syntax">match_length</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If nothing worked at all, leave with the word marker skipped past the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">first unmatched word...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">wn</span><span class="plain-syntax">++; </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">; }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Suppose that there really were some words being parsed (i.e., we did</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">not just infer). If so, and if there was only one match, it must be</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">right and we return it...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...now suppose that there was more typing to come, i.e. suppose that</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">the user entered something beyond this noun. If nothing ought to follow,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">then there must be a mistake, (unless what does follow is just a full</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">stop, and or comma)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">AND1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AND2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">AND3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">comma_word</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN3__WD</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">BUT3__WD</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">lookahead</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Now look for a good choice, if there's more than one choice...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">NOUN_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">HELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">)) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">RulebookFailed</span><span class="plain-syntax">())) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">-1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Identical</span><span class="plain-syntax">(</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+1)) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">) </span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Adjudicate</span><span class="plain-syntax">(</span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == -1) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; </span><span class="comment-syntax"> Adjudicate has made a multiple</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> object, and we pass it on</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If i is non-zero here, one of two things is happening: either</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(a) an inference has been successfully made that object i is</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> the intended one from the user's specification, or</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(b) the user finished typing some time ago, but we've decided</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> on i because it's the only possible choice.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">In either case we have to keep the pattern up to date,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">note that an inference has been made and return.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(Except, we don't note which of a pile of identical objects.)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax">=</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">dont_ask</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->0;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If we get here, there was no obvious choice of object to make. If in</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">fact we've already gone past the end of the player's typing (which</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">means the match list must contain every object in scope, regardless</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">of its name), then it's foolish to give an enormous list to choose</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">from - instead we go and ask a more suitable question...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">Incomplete</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Now we print up the question, using the equivalence classes as worked</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">out by Adjudicate() so as not to repeat ourselves on plural objects...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">ASKING_WHICH_DO_YOU_MEAN_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">ASKING_WHICH_DO_YOU_MEAN_ACT</span><span class="plain-syntax">)) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">SkipWhichQuestion</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">marker</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (((</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">i</span><span class="plain-syntax">) && ((</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax">) ~= -</span><span class="identifier-syntax">i</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">marker</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">animate</span><span class="plain-syntax">) </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">) </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax">; </span><span class="identifier-syntax">marker</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (((</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">i</span><span class="plain-syntax">) && ((</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax">) ~= -</span><span class="identifier-syntax">i</span><span class="plain-syntax">)) </span><span class="identifier-syntax">marker</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">marker</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">k</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">a</span><span class="plain-syntax">) </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="identifier-syntax">j</span><span class="plain-syntax">-1) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">", "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">j</span><span class="plain-syntax">-1) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">SERIAL_COMMA_TCBIT</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">","</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'H'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"?^"</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">SkipWhichQuestion</span><span class="plain-syntax">; </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">ASKING_WHICH_DO_YOU_MEAN_ACT</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...and get an answer:</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">WhichOne</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=2 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_ZCODE</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">answer_words</span><span class="plain-syntax">=</span><span class="identifier-syntax">Keyboard</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Conveniently, parse2-->1 is the first word in both ZCODE and GLULX.</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1);</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Take care of "all", because that does something too clever here to do</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">later on:</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ALL1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL4__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL5__WD</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> && </span><span class="identifier-syntax">l</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1+</span><span class="identifier-syntax">l</span><span class="plain-syntax">) = </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">WhichOne</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">Look for a comma, and interpret this as a fresh conversation command</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">if so:</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">answer_words</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">WordFrom</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">) == </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_CopyBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">If the first word of the reply can be interpreted as a verb, then</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">assume that the player has ignored the question and given a new</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">command altogether.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(This is one time when it's convenient that the directions are</span>
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<span class="plain-syntax"> </span><span class="comment-syntax">not themselves verbs - thus, "north" as a reply to "Which, the north</span>
|
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<span class="plain-syntax"> </span><span class="comment-syntax">or south door" is not treated as a fresh command but as an answer.)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageIsVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">first_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((0 ~= </span><span class="identifier-syntax">j</span><span class="plain-syntax">&1) && ~~</span><span class="identifier-syntax">LanguageVerbMayBeName</span><span class="plain-syntax">(</span><span class="identifier-syntax">first_word</span><span class="plain-syntax">)) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_CopyBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
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|
<span class="plain-syntax"> </span><span class="comment-syntax">Now we insert the answer into the original typed command, as</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">words additionally describing the same object</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(eg, > take red button</span>
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|
<span class="plain-syntax"> </span><span class="comment-syntax"> Which one, ...</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> > music</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">becomes "take music red button". The parser will thus have three</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">words to work from next time, not two.)</span>
|
|
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">match_from</span><span class="plain-syntax">) - </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">; </span><span class="identifier-syntax">l</span><span class="plain-syntax">=</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->1+1;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> + </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->0 - </span><span class="constant-syntax">1</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">>=</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">+</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">--) </span><span class="identifier-syntax">j</span><span class="plain-syntax">->0 = </span><span class="constant-syntax">0</span><span class="plain-syntax">->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">-</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">) = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(2+</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">l</span><span class="plain-syntax">-1) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 + </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 >= (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->0 - </span><span class="constant-syntax">1</span><span class="plain-syntax">)) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->0;</span>
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|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">match_from</span><span class="plain-syntax">) - </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-->0) + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">+</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax">>=</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">+</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">--) </span><span class="identifier-syntax">j</span><span class="plain-syntax">->0 = </span><span class="identifier-syntax">j</span><span class="plain-syntax">->(-</span><span class="identifier-syntax">l</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">) = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+</span><span class="identifier-syntax">l</span><span class="plain-syntax">-1) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 + </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 > (</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">)) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 = (</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
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|
<span class="plain-syntax"> </span><span class="comment-syntax">Having reconstructed the input, we warn the parser accordingly</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">and get out.</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
|
|
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguageToInformese</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LanguageToInformese</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Re-tokenise:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">LanguageToInformese</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">num_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">FollowRulebook</span><span class="plain-syntax">(</span><span class="identifier-syntax">Activity_after_rulebooks</span><span class="plain-syntax">--></span><span class="identifier-syntax">READING_A_COMMAND_ACT</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Now we come to the question asked when the input has run out</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">and can't easily be guessed (eg, the player typed "take" and there</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">were plenty of things which might have been meant).</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">Incomplete</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax">) </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=2 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_ZCODE</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">answer_words</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Keyboard</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Look for a comma, and interpret this as a fresh conversation command</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">if so:</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">answer_words</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">WordFrom</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">) == </span><span class="identifier-syntax">comma_word</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_CopyBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">first_word</span><span class="plain-syntax">=(</span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">first_word</span><span class="plain-syntax">==0) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">first_word</span><span class="plain-syntax">=</span><span class="identifier-syntax">LanguageIsVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Once again, if the reply looks like a command, give it to the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">parser to get on with and forget about the question...</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">first_word</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">first_word</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((0 ~= </span><span class="identifier-syntax">j</span><span class="plain-syntax">&1) && ~~</span><span class="identifier-syntax">LanguageVerbMayBeName</span><span class="plain-syntax">(</span><span class="identifier-syntax">first_word</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_CopyBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">...but if we have a genuine answer, then:</span>
|
|
<span class="plain-syntax"> </span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(1) we must glue in text suitable for anything that's been inferred.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">inferfrom</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PATTERN_NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">+</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1; (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1)++; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax"> + </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0)++; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Gluing in inference with pattern code "</span><span class="plain-syntax">, </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Conveniently, parse2-->1 is the first word in both ZCODE and GLULX.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1 = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">An inferred object. Best we can do is glue in a pronoun.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(This is imperfect, but it's very seldom needed anyway.)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax"> && </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> < </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax">(</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">k</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">k</span><span class="plain-syntax">=</span><span class="identifier-syntax">k</span><span class="plain-syntax">+3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+2)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1 = </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Using pronoun '"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1, </span><span class="string-syntax">"']^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">An inferred preposition.</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1 = </span><span class="identifier-syntax">VM_NumberToDictionaryAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> - </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[Using preposition '"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1, </span><span class="string-syntax">"']^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">parse2-->1 now holds the dictionary address of the word to glue in.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1 ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> + </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> -3;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">k</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">l</span><span class="plain-syntax"><</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">k</span><span class="plain-syntax"> : </span><span class="identifier-syntax">l</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">l</span><span class="plain-syntax">+2);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="identifier-syntax">k</span><span class="plain-syntax">; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 = </span><span class="identifier-syntax">i</span><span class="plain-syntax">-2;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Glulx_PrintAnyToArray</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">-</span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="identifier-syntax">k</span><span class="plain-syntax">; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> - </span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(2) we must glue the newly-typed text onto the end.</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">+</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1; (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1)++; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++,</span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+2);</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1)++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 == </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax"> + </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0)++; </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++,</span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0)++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 == </span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(3) we fill up the buffer with spaces, which is unnecessary, but may</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> help incorrectly-written interpreters to cope.</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">INPUT_BUFFER_LEN</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_ZCODE</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">RECONSTRUCT_INPUT</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">]; </span><span class="comment-syntax">end of NounDomain</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP35" class="paragraph-anchor"></a><b>§35. Adjudicate. </b>The <span class="extract"><span class="extract-syntax">Adjudicate</span></span> routine tries to see if there is an obvious choice, when
|
|
faced with a list of objects (the <span class="extract"><span class="extract-syntax">match_list</span></span>) each of which matches the
|
|
player's specification equally well. To do this it makes use of the <span class="extract"><span class="extract-syntax">context</span></span>
|
|
(the token type being worked on).
|
|
</p>
|
|
|
|
<p class="commentary">It counts up the number of obvious choices for the given context — all to
|
|
do with where a candidate is, except for 6 (<span class="extract"><span class="extract-syntax">animate</span></span>) which is to
|
|
do with whether it is animate or not — and then:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) if only one obvious choice is found, that is returned;
|
|
</li><li>(b) if we are in indefinite mode (don't care which) one of the obvious choices
|
|
is returned, or if there is no obvious choice then an unobvious one is made;
|
|
</li><li>(c) at this stage, we work out whether the objects are distinguishable from
|
|
each other or not: if they are all indistinguishable from each other, then
|
|
choose one, it doesn't matter which;
|
|
</li><li>(d) otherwise, 0 (meaning, unable to decide) is returned (but remember
|
|
that the equivalence classes we've just worked out will be needed by other
|
|
routines to clear up this mess, so we can't economise on working them out).
|
|
</li></ul>
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">Adjudicate</span></span> returns \(-1\) if an error occurred.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Adjudicate</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> </span><span class="identifier-syntax">last</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">ultimate</span><span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> </span><span class="identifier-syntax">offset</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Adjudicating match list of size "</span><span class="plain-syntax">, </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">" in context "</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"indefinite type: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">OTHER_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"other "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"my "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"that "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"plural "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"lit "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"unlit "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"owner:"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" number wanted: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> == </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"all"</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" most likely GNAs of names: "</span><span class="plain-syntax">, </span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"definite object^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">-1; </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">last</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">j</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ultimate</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">HELD_TOKEN</span><span class="plain-syntax"> && </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">)==</span><span class="identifier-syntax">actor</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">ultimate</span><span class="plain-syntax">==</span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> && </span><span class="identifier-syntax">n</span><span class="plain-syntax">~=</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> && </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">concealed</span><span class="plain-syntax"> && </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">scenery</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> && </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">)==</span><span class="identifier-syntax">actor</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">==-1)</span>
|
|
<span class="plain-syntax"> { </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">)~=</span><span class="identifier-syntax">actor</span><span class="plain-syntax">) { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> { </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">n</span><span class="plain-syntax">~=</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="reserved-syntax">in</span><span class="plain-syntax"> </span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax">==</span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">CreatureTest</span><span class="plain-syntax">(</span><span class="identifier-syntax">n</span><span class="plain-syntax">)==1)</span>
|
|
<span class="plain-syntax"> { </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax">++; </span><span class="identifier-syntax">last</span><span class="plain-syntax">=</span><span class="identifier-syntax">n</span><span class="plain-syntax">; }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">1000</span><span class="plain-syntax">*(</span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> - </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> &&</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">last</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">last</span><span class="plain-syntax">)) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">RulebookFailed</span><span class="plain-syntax">())) </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">last</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">last</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">last</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">If there is ambiguity about what was typed, but it definitely wasn't</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">animate as required, then return anything; higher up in the parser</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">a suitable error will be given. (This prevents a question being asked.)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">good_ones</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->0;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax">=0;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ScoreMatchL</span><span class="plain-syntax">(</span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> Is there now a single highest-scoring object?</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SingleBestGuess</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Single best-scoring object returned.]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">MULTI_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">offset</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">BestGuess</span><span class="plain-syntax">(): </span><span class="identifier-syntax">j</span><span class="plain-syntax">~=-1 && </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> && </span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">offset</span><span class="plain-syntax"><</span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">-1:</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">BestGuess</span><span class="plain-syntax">()) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">j</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">j</span><span class="plain-syntax">)) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">concealed</span><span class="plain-syntax"> && </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">worn</span><span class="plain-syntax">) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> && </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">actor</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Take</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Remove</span><span class="plain-syntax"> && </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">) == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ChooseObjects</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">, </span><span class="identifier-syntax">flag</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">RulebookSucceeded</span><span class="plain-syntax">()) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_WHETHER_ALL_INC_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">j</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">++; </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">offset</span><span class="plain-syntax">) = </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Accepting it^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Rejecting it^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> && </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> < </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TOOFEW_PE</span><span class="plain-syntax">; </span><span class="identifier-syntax">multi_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Too few found^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multi_had</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">offset</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">context</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Made multiple object of size "</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">++; </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">Identical</span><span class="plain-syntax">(</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">) == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax">=1;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">-</span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">--; </span><span class="identifier-syntax">number_of_classes</span><span class="plain-syntax"> = </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Grouped into "</span><span class="plain-syntax">, </span><span class="identifier-syntax">n</span><span class="plain-syntax">, </span><span class="string-syntax">" possibilities by name:^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">") --- group "</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = -1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> > </span><span class="identifier-syntax">k</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">*</span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">k</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">) * (</span><span class="identifier-syntax">match_classes</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">j</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Unable to choose best group, so ask player.]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Best choices are all from the same group.^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> When the player is really vague, or there's a single collection of</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> indistinguishable objects to choose from, choose the one the player</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> most recently acquired, or if the player has none of them, then</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> the one most recently put where it is.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">n</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">dont_infer</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">BestGuess</span><span class="plain-syntax">();</span>
|
|
|
|
<span class="plain-syntax">]; </span><span class="comment-syntax">Adjudicate</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP36" class="paragraph-anchor"></a><b>§36. ReviseMulti. </b><span class="extract"><span class="extract-syntax">ReviseMulti</span></span> revises the multiple object which already exists, in the
|
|
light of information which has come along since then (i.e., the second
|
|
parameter). It returns a parser error number, or else 0 if all is well.
|
|
This only ever throws things out, never adds new ones.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ReviseMulti</span><span class="plain-syntax"> </span><span class="identifier-syntax">second_p</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">low</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Revising multiple object list of size "</span><span class="plain-syntax">, </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0,</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">" with 2nd "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">second_p</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1,</span><span class="identifier-syntax">low</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ( (</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">second_p</span><span class="plain-syntax">) ||</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax">==</span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="reserved-syntax">in</span><span class="plain-syntax"> </span><span class="identifier-syntax">second_p</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">low</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">low</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">low</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">multi_context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTI_TOKEN</span><span class="plain-syntax"> && </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Take</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Token 2 plural case: number with actor "</span><span class="plain-syntax">, </span><span class="identifier-syntax">low</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">take_all_rule</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1,</span><span class="identifier-syntax">low</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">) == </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">low</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">low</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">low</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Done: new size "</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">NOTHING_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP37" class="paragraph-anchor"></a><b>§37. Match List. </b>The match list is an array, <span class="extract"><span class="extract-syntax">match_list--></span></span>, which holds the current best
|
|
guesses at what object(s) a portion of the command refers to. The global
|
|
<span class="extract"><span class="extract-syntax">number_matched</span></span> is set to the current length of the <span class="extract"><span class="extract-syntax">match_list</span></span>.
|
|
</p>
|
|
|
|
<p class="commentary">When the parser sees a possible match of object <span class="extract"><span class="extract-syntax">obj</span></span> at quality level <span class="extract"><span class="extract-syntax">q</span></span>,
|
|
it calls <span class="extract"><span class="extract-syntax">MakeMatch(obj, q)</span></span>. If this is the best quality match so far, then
|
|
we wipe out all the previous matches and start a new list with this one.
|
|
If it's only as good as the best so far, we add it to the list (provided
|
|
we haven't run out of space, and provided it isn't in the list already).
|
|
If it's worse, we ignore it altogether.
|
|
</p>
|
|
|
|
<p class="commentary">I6 tokens in the form <span class="extract"><span class="extract-syntax">noun=Filter</span></span> or <span class="extract"><span class="extract-syntax">Attribute</span></span> are "noun filter tokens",
|
|
and mean that the match list should be filtered to accept only nouns which
|
|
are acceptable to the given routine, or have the given attribute. Such a
|
|
token is in force if <span class="extract"><span class="extract-syntax">token_filter</span></span> is used. (I7 makes no use of this in the
|
|
attribute case, which is deprecated nowadays.)
|
|
</p>
|
|
|
|
<p class="commentary">Quality is essentially the number of words in the command referring to
|
|
the object: the idea is that "red panic button" is better than "red button"
|
|
or "panic".
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">MakeMatch</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">quality</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Match with quality "</span><span class="plain-syntax">,</span><span class="identifier-syntax">quality</span><span class="plain-syntax">,</span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">ConsultNounFilterToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Match filtered out: token filter "</span><span class="plain-syntax">, </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">quality</span><span class="plain-syntax"> < </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">quality</span><span class="plain-syntax"> > </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">) { </span><span class="identifier-syntax">match_length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">quality</span><span class="plain-syntax">; </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">++ = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Match added to list^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ConsultNounFilterToken</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">sn</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">sn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">noun</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax"> = </span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">-1)) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP38" class="paragraph-anchor"></a><b>§38. ScoreMatchL. </b><span class="extract"><span class="extract-syntax">ScoreMatchL</span></span> scores the match list for quality in terms of what the player
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has vaguely asked for. Points are awarded for conforming with requirements
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|
like "my", and so on. Remove from the match list any entries which fail
|
|
the basic requirements of the descriptors. (The scoring system used to
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|
evaluate the possibilities is discussed in detail in the DM4.)
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__CHOOSEOBJ</span><span class="plain-syntax"> = </span><span class="constant-syntax">1000</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__IFGOOD</span><span class="plain-syntax"> = </span><span class="constant-syntax">500</span><span class="plain-syntax">;</span>
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|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__UNCONCEALED</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__BESTLOC</span><span class="plain-syntax"> = </span><span class="constant-syntax">60</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__NEXTBESTLOC</span><span class="plain-syntax"> = </span><span class="constant-syntax">40</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__NOTCOMPASS</span><span class="plain-syntax"> = </span><span class="constant-syntax">20</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__NOTSCENERY</span><span class="plain-syntax"> = </span><span class="constant-syntax">10</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__NOTACTOR</span><span class="plain-syntax"> = </span><span class="constant-syntax">5</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__GNA</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">SCORE__DIVISOR</span><span class="plain-syntax"> = </span><span class="constant-syntax">20</span><span class="plain-syntax">;</span>
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<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">PREFER_HELD</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">ScoreMatchL</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">threshold</span><span class="plain-syntax"> </span><span class="identifier-syntax">met</span><span class="plain-syntax"> </span><span class="identifier-syntax">a_s</span><span class="plain-syntax"> </span><span class="identifier-syntax">l_s</span><span class="plain-syntax">;</span>
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<span class="comment-syntax"> if (indef_type & OTHER_BIT ~= 0) threshold++;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> ~= </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">) </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Scoring match list: indef mode "</span><span class="plain-syntax">, </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">, </span><span class="string-syntax">" type "</span><span class="plain-syntax">,</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax">, </span><span class="string-syntax">", satisfying "</span><span class="plain-syntax">, </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">, </span><span class="string-syntax">" requirements:^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">PREFER_HELD</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">a_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__BESTLOC</span><span class="plain-syntax">; </span><span class="identifier-syntax">l_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__NEXTBESTLOC</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">Take</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> ##</span><span class="identifier-syntax">Remove</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">a_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__NEXTBESTLOC</span><span class="plain-syntax">; </span><span class="identifier-syntax">l_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__BESTLOC</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> = </span><span class="identifier-syntax">context</span><span class="plain-syntax">; </span><span class="comment-syntax">silence warning</span>
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|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifnot</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">a_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__NEXTBESTLOC</span><span class="plain-syntax">; </span><span class="identifier-syntax">l_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__BESTLOC</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">HELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIHELD_TOKEN</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">MULTIEXCEPT_TOKEN</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">a_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__BESTLOC</span><span class="plain-syntax">; </span><span class="identifier-syntax">l_s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__NEXTBESTLOC</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">; </span><span class="comment-syntax">PREFER_HELD</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> = </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">); </span><span class="identifier-syntax">its_score</span><span class="plain-syntax">=0; </span><span class="identifier-syntax">met</span><span class="plain-syntax">=0;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> if (indef_type & OTHER_BIT ~= 0</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> && obj ~= itobj or himobj or herobj) met++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">MY_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) </span><span class="identifier-syntax">met</span><span class="plain-syntax">++;</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">THAT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">) </span><span class="identifier-syntax">met</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">LIT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">light</span><span class="plain-syntax">) </span><span class="identifier-syntax">met</span><span class="plain-syntax">++;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> & </span><span class="identifier-syntax">UNLIT_BIT</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">light</span><span class="plain-syntax">) </span><span class="identifier-syntax">met</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">indef_owner</span><span class="plain-syntax">) </span><span class="identifier-syntax">met</span><span class="plain-syntax">++;</span>
|
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">met</span><span class="plain-syntax"> < </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">) {</span>
|
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">)</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">") in "</span><span class="plain-syntax">,</span>
|
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<span class="plain-syntax"> (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax">, </span><span class="string-syntax">" is rejected (doesn't match descriptors)^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = -1;</span>
|
|
<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">concealed</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">SCORE__UNCONCEALED</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">a_s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">l_s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_owner</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">Compass</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">SCORE__NOTCOMPASS</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">SCORE__CHOOSEOBJ</span><span class="plain-syntax"> * </span><span class="identifier-syntax">ChooseObjects</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">scenery</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">SCORE__NOTSCENERY</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">SCORE__NOTACTOR</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> A small bonus for having the correct GNA,</span>
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<span class="plain-syntax"> </span><span class="comment-syntax"> for sorting out ambiguous articles and the like.</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_cases</span><span class="plain-syntax"> & (</span><span class="identifier-syntax">PowersOfTwo_TB</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">))))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> + </span><span class="identifier-syntax">SCORE__GNA</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="identifier-syntax">its_score</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">,</span>
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<span class="plain-syntax"> </span><span class="string-syntax">") in "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">its_owner</span><span class="plain-syntax">, </span><span class="string-syntax">" : "</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="string-syntax">" points^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == -1) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">-1) { </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">--; </span><span class="reserved-syntax">break</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">-1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">j</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP39" class="paragraph-anchor"></a><b>§39. BestGuess. </b><span class="extract"><span class="extract-syntax">BestGuess</span></span> makes the best guess it can out of the match list, assuming that
|
|
everything in the match list is textually as good as everything else;
|
|
however it ignores items marked as \(-1\), and so marks anything it chooses.
|
|
It returns \(-1\) if there are no possible choices.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">BestGuess</span><span class="plain-syntax"> </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> </span><span class="identifier-syntax">best</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">best</span><span class="plain-syntax"> = -1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> > </span><span class="identifier-syntax">best</span><span class="plain-syntax">) { </span><span class="identifier-syntax">best</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax">; </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">best</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Best guess ran out of choices^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Best guess "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">earliest</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">earliest</span><span class="plain-syntax">, </span><span class="string-syntax">")^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">best</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">earliest</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = -1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP40" class="paragraph-anchor"></a><b>§40. SingleBestGuess. </b><span class="extract"><span class="extract-syntax">SingleBestGuess</span></span> returns the highest-scoring object in the match list
|
|
if it is the clear winner, or returns \(-1\) if there is no clear winner.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SingleBestGuess</span><span class="plain-syntax"> </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> </span><span class="identifier-syntax">best</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = -1; </span><span class="identifier-syntax">best</span><span class="plain-syntax"> = -1000;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_scores</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> == </span><span class="identifier-syntax">best</span><span class="plain-syntax">) </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = -1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">its_score</span><span class="plain-syntax"> > </span><span class="identifier-syntax">best</span><span class="plain-syntax">) { </span><span class="identifier-syntax">best</span><span class="plain-syntax"> = </span><span class="identifier-syntax">its_score</span><span class="plain-syntax">; </span><span class="identifier-syntax">earliest</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">earliest</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP41" class="paragraph-anchor"></a><b>§41. Identical. </b><span class="extract"><span class="extract-syntax">Identical</span></span> decides whether or not two objects can be distinguished from each
|
|
other by anything the player can type. If not, it returns <span class="extract"><span class="extract-syntax">true</span></span>. (This
|
|
routine is critical to the handling of plurals, and the list-writer
|
|
requires it to be an equivalence relation between objects: but it is,
|
|
because it is equivalent to \(O_1\sim O_2\) if and only if \(f(O_1) = f(O_2)\)
|
|
for some function \(f\).)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Identical</span><span class="plain-syntax"> </span><span class="identifier-syntax">o1</span><span class="plain-syntax"> </span><span class="identifier-syntax">o2</span><span class="plain-syntax"> </span><span class="identifier-syntax">p1</span><span class="plain-syntax"> </span><span class="identifier-syntax">p2</span><span class="plain-syntax"> </span><span class="identifier-syntax">n1</span><span class="plain-syntax"> </span><span class="identifier-syntax">n2</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">o2</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; </span><span class="comment-syntax">This should never happen, but to be on the safe side</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o1</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> || </span><span class="identifier-syntax">o2</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">; </span><span class="comment-syntax">Similarly</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o1</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">K3_direction</span><span class="plain-syntax"> || </span><span class="identifier-syntax">o2</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">K3_direction</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">; </span><span class="comment-syntax">Saves time</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> What complicates things is that o1 or o2 might have a parsing routine,</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> so the parser can't know from here whether they are or aren't the same.</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> If they have different parsing routines, we simply assume they're</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> different. If they have the same routine (which they probably got from</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> a class definition) then the decision process is as follows:</span>
|
|
<span class="plain-syntax"> </span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> the routine is called (with self being o1, not that it matters)</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> with noun and second being set to o1 and o2, and action being set</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> to the fake action TheSame. If it returns -1, they are found</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> identical; if -2, different; and if >=0, then the usual method</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> is used instead.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o1</span><span class="plain-syntax">.</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> || </span><span class="identifier-syntax">o2</span><span class="plain-syntax">.</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o1</span><span class="plain-syntax">.</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">o2</span><span class="plain-syntax">.</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">TheSame</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o1</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">RunRoutines</span><span class="plain-syntax">(</span><span class="identifier-syntax">o1</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax">); </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == -1) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == -2) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> This is the default algorithm: do they have the same words in their</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> "name" (i.e. property no. 1) properties. (Note that the following allows</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> for repeated words and words in different orders.)</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">p1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o1</span><span class="plain-syntax">.&1; </span><span class="identifier-syntax">n1</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">o1</span><span class="plain-syntax">.#1)/</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">p2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o2</span><span class="plain-syntax">.&1; </span><span class="identifier-syntax">n2</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">o2</span><span class="plain-syntax">.#1)/</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> for (i=0 : i<n1 : i++) { print (address) p1-->i, " "; } new_line;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> for (i=0 : i<n2 : i++) { print (address) p2-->i, " "; } new_line;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">n1</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">n2</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">p1</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">p2</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><</span><span class="identifier-syntax">n2</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">n1</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">p1</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">p2</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">) </span><span class="identifier-syntax">flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax"> print "Which are identical!^";</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP42" class="paragraph-anchor"></a><b>§42. Print Command. </b><span class="extract"><span class="extract-syntax">PrintCommand</span></span> reconstructs the command as it presently reads, from the
|
|
pattern which has been built up.
|
|
</p>
|
|
|
|
<p class="commentary">If <span class="extract"><span class="extract-syntax">from</span></span> is 0, it starts with the verb: then it goes through the pattern.
|
|
</p>
|
|
|
|
<p class="commentary">The other parameter is <span class="extract"><span class="extract-syntax">emptyf</span></span> — a flag: if 0, it goes up to <span class="extract"><span class="extract-syntax">pcount</span></span>:
|
|
if 1, it goes up to <span class="extract"><span class="extract-syntax">pcount</span></span>-1.
|
|
</p>
|
|
|
|
<p class="commentary">Note that verbs and prepositions are printed out of the dictionary:
|
|
and that since the dictionary may only preserve the first six characters
|
|
of a word (in a V3 game), we have to hand-code the longer words needed.
|
|
At present, I7 doesn't do this, but it probably should.
|
|
</p>
|
|
|
|
<p class="commentary">(Recall that pattern entries are 0 for "multiple object", 1 for "special
|
|
word", 2 to <span class="extract"><span class="extract-syntax">REPARSE_CODE-1</span></span> are object numbers and <span class="extract"><span class="extract-syntax">REPARSE_CODE+n</span></span> means
|
|
the preposition <span class="extract"><span class="extract-syntax">n</span></span>.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintInferredCommand</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="identifier-syntax">singleton_noun</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">singleton_noun</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">from</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">from</span><span class="plain-syntax"> == </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-1) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">from</span><span class="plain-syntax"> > </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">from</span><span class="plain-syntax"> < </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">singleton_noun</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">singleton_noun</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CLARIFYING_PARSERS_CHOICE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">from</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CLARIFYING_PARSERS_CHOICE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">from</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"("</span><span class="plain-syntax">; </span><span class="identifier-syntax">PrintCommand</span><span class="plain-syntax">(</span><span class="identifier-syntax">from</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">")^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CLARIFYING_PARSERS_CHOICE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">from</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"("</span><span class="plain-syntax">; </span><span class="identifier-syntax">PrintCommand</span><span class="plain-syntax">(</span><span class="identifier-syntax">from</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">")^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintCommand</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">spacing_flag</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">from</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">verb_word</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguageVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PrintVerb</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax">++; </span><span class="identifier-syntax">spacing_flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax">=</span><span class="identifier-syntax">from</span><span class="plain-syntax"> : </span><span class="identifier-syntax">k</span><span class="plain-syntax"><</span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> : </span><span class="identifier-syntax">k</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pattern</span><span class="plain-syntax">--></span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PATTERN_NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">spacing_flag</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'F'</span><span class="plain-syntax">); </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TokenPrinted</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) { </span><span class="identifier-syntax">PARSER_CLARIF_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'G'</span><span class="plain-syntax">); </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">TokenPrinted</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">VM_NumberToDictionaryAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-</span><span class="identifier-syntax">REPARSE_CODE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">K3_direction</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguageDirection</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="comment-syntax">the direction name as adverb</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">TokenPrinted</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">spacing_flag</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP43" class="paragraph-anchor"></a><b>§43. CantSee. </b>The <span class="extract"><span class="extract-syntax">CantSee</span></span> routine returns a good error number for the situation where
|
|
the last word looked at didn't seem to refer to any object in context.
|
|
</p>
|
|
|
|
<p class="commentary">The idea is that: if the actor is in a location (but not inside something
|
|
like, for instance, a tank which is in that location) then an attempt to
|
|
refer to one of the words listed as meaningful-but-irrelevant there
|
|
will cause "you don't need to refer to that in this game" rather than
|
|
"no such thing" or "what's `it'?".
|
|
</p>
|
|
|
|
<p class="commentary">(The advantage of not having looked at "irrelevant" local nouns until
|
|
now is that it stops them from clogging up the ambiguity-resolving process.
|
|
Thus game objects always triumph over scenery.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">CantSee</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">saved_oops</span><span class="plain-syntax">=</span><span class="identifier-syntax">oops_from</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scope_token</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_error</span><span class="plain-syntax"> = </span><span class="identifier-syntax">scope_token</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ASKSCOPE_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--; </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CANTSEE_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == -1) || (</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">ENDIT_TOKEN</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">AnalyseToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">line_token</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">pcount</span><span class="plain-syntax">-1));</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">found_ttype</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ROUTINE_FILTER_TT</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ATTR_FILTER_TT</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NOTINCONTEXT_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pronoun__word</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun_word</span><span class="plain-syntax">; </span><span class="identifier-syntax">pronoun__obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pronoun_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ITGONE_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">etype</span><span class="plain-syntax"> > </span><span class="identifier-syntax">e</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">etype</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">e</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP44" class="paragraph-anchor"></a><b>§44. Multiple Object List. </b>The <span class="extract"><span class="extract-syntax">MultiAdd</span></span> routine adds object <span class="extract"><span class="extract-syntax">o</span></span> to the multiple-object-list. This is
|
|
only allowed to hold <span class="extract"><span class="extract-syntax">MATCH_LIST_WORDS</span></span> minus one objects at most, at which
|
|
point it ignores any new entries (and sets a global flag so that a warning
|
|
may later be printed if need be).
|
|
</p>
|
|
|
|
<p class="commentary">The <span class="extract"><span class="extract-syntax">MultiSub</span></span> routine deletes object <span class="extract"><span class="extract-syntax">o</span></span> from the multiple-object-list.
|
|
It returns 0 if the object was there in the first place, and 9 (because
|
|
this is the appropriate error number in <span class="extract"><span class="extract-syntax">Parser()</span></span>) if it wasn't.
|
|
</p>
|
|
|
|
<p class="commentary">The <span class="extract"><span class="extract-syntax">MultiFilter</span></span> routine goes through the multiple-object-list and throws
|
|
out anything without the given attribute <span class="extract"><span class="extract-syntax">attr</span></span> set.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">MultiAdd</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">-1) { </span><span class="identifier-syntax">toomany_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">o</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">MultiSub</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax"> : </span><span class="identifier-syntax">k</span><span class="plain-syntax"><=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">k</span><span class="plain-syntax">++) </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">k</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = --</span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">VAGUE_PE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">MultiFilter</span><span class="plain-syntax"> </span><span class="identifier-syntax">attr</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">MFiltl</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">i</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">attr</span><span class="plain-syntax">) { </span><span class="identifier-syntax">MultiSub</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">); </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">MFiltl</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP45" class="paragraph-anchor"></a><b>§45. Scope. </b>The scope of an actor is the set of objects which he can refer to in typed
|
|
commands, which is normally the same as the set of visible objects; but this
|
|
can be modified. This is how I7 handles tokens like "[any room]".
|
|
</p>
|
|
|
|
<p class="commentary">Scope determination is done by calling <span class="extract"><span class="extract-syntax">SearchScope</span></span> to iterate through the
|
|
objects in scope, and "visit" each one: which means, carry out some task
|
|
for each as we get there. The task depends on the current value of
|
|
<span class="extract"><span class="extract-syntax">scope_reason</span></span>, which is <span class="extract"><span class="extract-syntax">PARSING_REASON</span></span> when the parser is matching
|
|
command text against object names.
|
|
</p>
|
|
|
|
<p class="commentary">The scope machinery is built on a number of levels, each making use only
|
|
of lower levels:
|
|
</p>
|
|
|
|
<ul class="items"><li>(0) Either <span class="extract"><span class="extract-syntax">NounDomain</span></span>, <span class="extract"><span class="extract-syntax">TestScope</span></span> or <span class="extract"><span class="extract-syntax">LoopOverScope</span></span> makes one or more
|
|
calls to <span class="extract"><span class="extract-syntax">SearchScope</span></span> (on level 1). The point of making multiple calls
|
|
is to influence the order in which items in scope are visited, which improves
|
|
the quality of "take all"-style multiple object lists, for instance.
|
|
</li><li>(1) <span class="extract"><span class="extract-syntax">SearchScope</span></span> searches for the objects in scope which are within first
|
|
one domain, and then another: for instance, first within the current room
|
|
but not within the current actor, and then within the current actor. It can
|
|
be called either from level 0, or externally from the choose-objects
|
|
machinery, but is not recursive. It works within the context of a given
|
|
token in the parser (when called for <span class="extract"><span class="extract-syntax">PARSING_REASON</span></span>) and in particular
|
|
the <span class="extract"><span class="extract-syntax">multiinside</span></span> token, and also handles testing commands, scope tokens,
|
|
scope in darkness, and intervention by the I7 "deciding the scope of"
|
|
activity. Most of its actual searches are delegated to <span class="extract"><span class="extract-syntax">ScopeWithin</span></span> (level
|
|
2), but it also uses <span class="extract"><span class="extract-syntax">DoScopeActionAndRecurse</span></span> (level 3) and
|
|
<span class="extract"><span class="extract-syntax">DoScopeAction</span></span> (level 4) as necessary.
|
|
</li><li>(2) <span class="extract"><span class="extract-syntax">ScopeWithin</span></span> iterates through the objects in scope which are within
|
|
one supplied domain, but not within another. It can be called either
|
|
from level 1, or independently from rules in the "deciding the scope of"
|
|
activity via the I7 "place the contents of X in scope" phrase. It calls
|
|
<span class="extract"><span class="extract-syntax">DoScopeActionAndRecurse</span></span> (level 3) on any unconcealed objects it finds.
|
|
</li><li>(3) <span class="extract"><span class="extract-syntax">DoScopeActionAndRecurse</span></span> visits a given object by calling down to
|
|
<span class="extract"><span class="extract-syntax">DoScopeAction</span></span> (level 4), and recurses to all unconcealed object-tree
|
|
contents and component parts of the object. The I7 phrase "place X in
|
|
scope" uses this routine.
|
|
</li><li>(4) <span class="extract"><span class="extract-syntax">DoScopeAction</span></span> simply visits a single object, taking whatever action
|
|
is needed there — which will depend on the <span class="extract"><span class="extract-syntax">scope_reason</span></span>. The only use
|
|
made by the parser of <span class="extract"><span class="extract-syntax">TryGivenObject</span></span>, which tries to match command text
|
|
against the name of a given object, is from here. The I7 phrase "place X
|
|
in scope, but not its contents" uses this routine.
|
|
</li></ul>
|
|
<p class="commentary">Two routines are provided for code external to the parser to modify the
|
|
scope. They should be called only during scope deliberations — i.e.,
|
|
in <span class="extract"><span class="extract-syntax">scope=...</span></span> tokens or in rules for the "deciding the scope of"
|
|
activity. (At present, <span class="extract"><span class="extract-syntax">AddToScope</span></span> is not used in I7 at all.) Note
|
|
that this I7 form of <span class="extract"><span class="extract-syntax">PlaceInScope</span></span> has a slightly different specification
|
|
to its I6 library counterpart of the same name: it can place a room in
|
|
scope. (In I6, room names were not normally parsed.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PlaceInScope</span><span class="plain-syntax"> </span><span class="identifier-syntax">O</span><span class="plain-syntax"> </span><span class="identifier-syntax">opts</span><span class="plain-syntax"> </span><span class="identifier-syntax">ws</span><span class="plain-syntax">; </span><span class="comment-syntax">If opts is set, do not place contents in scope</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ws</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">opts</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">O</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeAction</span><span class="plain-syntax">(</span><span class="identifier-syntax">O</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ws</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">AddToScope</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ats_flag</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">ats_flag</span><span class="plain-syntax">-2);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ats_flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) { </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">HasLightSource</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)==1) </span><span class="identifier-syntax">ats_hls</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP46" class="paragraph-anchor"></a><b>§46. Scope Level 0. </b>The two ways of starting up the scope machinery other than via the parser
|
|
code above.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">TestScope</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">act</span><span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> </span><span class="identifier-syntax">al</span><span class="plain-syntax"> </span><span class="identifier-syntax">sr</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">; </span><span class="identifier-syntax">y</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">actor</span><span class="plain-syntax">; </span><span class="identifier-syntax">al</span><span class="plain-syntax"> = </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">sr</span><span class="plain-syntax"> = </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">; </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TESTSCOPE_REASON</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">act</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">act</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SearchScope</span><span class="plain-syntax">(</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">); </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sr</span><span class="plain-syntax">; </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">al</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> = </span><span class="identifier-syntax">x</span><span class="plain-syntax">; </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax"> = </span><span class="identifier-syntax">y</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">LoopOverScope</span><span class="plain-syntax"> </span><span class="identifier-syntax">routine</span><span class="plain-syntax"> </span><span class="identifier-syntax">act</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">y</span><span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> </span><span class="identifier-syntax">al</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">; </span><span class="identifier-syntax">y</span><span class="plain-syntax"> = </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">; </span><span class="identifier-syntax">a</span><span class="plain-syntax"> = </span><span class="identifier-syntax">actor</span><span class="plain-syntax">; </span><span class="identifier-syntax">al</span><span class="plain-syntax"> = </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> = </span><span class="identifier-syntax">routine</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">act</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">act</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScopeCeiling</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LOOPOVERSCOPE_REASON</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SearchScope</span><span class="plain-syntax">(</span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> = </span><span class="identifier-syntax">x</span><span class="plain-syntax">; </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> = </span><span class="identifier-syntax">y</span><span class="plain-syntax">; </span><span class="identifier-syntax">actor</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a</span><span class="plain-syntax">; </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax"> = </span><span class="identifier-syntax">al</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP47" class="paragraph-anchor"></a><b>§47. SearchScope. </b>Level 1. The method is:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) If the context is a <span class="extract"><span class="extract-syntax">scope=...</span></span> token, then the search is delegated
|
|
to "stage 2" of the scope routine. This was the old I6 way to override
|
|
the searching behaviour: while users probably won't be using it any more,
|
|
the template does, in order to give testing commands universal scope which
|
|
is exempt from the activity below; and the NI compiler creates <span class="extract"><span class="extract-syntax">scope=...</span></span>
|
|
tokens to handle Understand grammar such as "[any room]". So the feature
|
|
remains very much still in use.
|
|
</li><li>(b) The "deciding the scope of" activity is given the chance to intervene.
|
|
This is the I7 way to override the searching behaviour, and is the one taken
|
|
by users.
|
|
</li><li>(c) And otherwise:
|
|
<ul class="items"><li>(1) The I6 <span class="extract"><span class="extract-syntax">multiinside</span></span> token, used as the first noun of its grammar line,
|
|
has as its scope all of the objects which are inside or on top of the
|
|
{\it second} noun of the grammar line. This provides a neat scope for the
|
|
ALL in a command like GET ALL FROM CUPBOARD, where the player clearly
|
|
does not intend ALL to refer to the cupboard itself, for instance. The
|
|
difficulty is that we don't yet know what the second object is, if we are
|
|
parsing left to right. But the parser code above has taken care of all of
|
|
that, and the <span class="extract"><span class="extract-syntax">advance_warning</span></span> global is set to the object number of the
|
|
second noun, or to \(-1\) if that is not yet known. Note that we check that
|
|
the contents are visible before adding them to scope, because otherwise
|
|
an unscrupulous player could use such a command to detect the contents of
|
|
an opaque locked box. If this rule applies, we skip (c.2), (c.3) and (c.4).
|
|
</li><li>(2) For all other tokens except <span class="extract"><span class="extract-syntax">creature</span></span>, searching scope for the room
|
|
holding the current actor always catches the compass directions unless a
|
|
definite article has already been typed. (Thus OPEN THE EAST would match
|
|
an object called "east door", but not the compass direction "east".)
|
|
</li><li>(3) The contents of <span class="extract"><span class="extract-syntax">domain1</span></span> which are not contents of <span class="extract"><span class="extract-syntax">domain2</span></span> are
|
|
placed in scope, and so are any component parts of <span class="extract"><span class="extract-syntax">domain1</span></span>. If <span class="extract"><span class="extract-syntax">domain1</span></span>
|
|
is a container or supporter, it is placed in scope itself.
|
|
</li><li>(4) The contents and component parts of <span class="extract"><span class="extract-syntax">domain2</span></span> are placed in scope.
|
|
If <span class="extract"><span class="extract-syntax">domain2</span></span> is a container or supporter, it is placed in scope itself.
|
|
</li><li>(5) In darkness, the actor and his component parts are in scope. If the
|
|
actor is inside or on top of something, then that thing is also in scope.
|
|
(This avoids a situation where the player gets into an opaque box, then
|
|
pulls it closed from the inside, plunging himself into darkness, then types
|
|
OPEN BOX only to be told that he can't see any such thing.)
|
|
</li></ul>
|
|
</li></ul>
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SearchScope</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain2</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(a)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">scope_token</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">scope_stage</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" [Scope routine called at stage 2]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">scope_token</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(b)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_SCOPE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_SCOPE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c.1)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> == </span><span class="identifier-syntax">MULTIINSIDE_TOKEN</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax"> ~= -1)) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">IsSeeThrough</span><span class="plain-syntax">(</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">) == </span><span class="constant-syntax">1</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ScopeWithin</span><span class="plain-syntax">(</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c.2)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">context</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">CREATURE_TOKEN</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ScopeWithin</span><span class="plain-syntax">(</span><span class="identifier-syntax">Compass</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c.3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">supporter</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">container</span><span class="plain-syntax">) </span><span class="identifier-syntax">DoScopeAction</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ScopeWithin</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain1</span><span class="plain-syntax">, </span><span class="identifier-syntax">domain2</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c.4)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain2</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">supporter</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">container</span><span class="plain-syntax">) </span><span class="identifier-syntax">DoScopeAction</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ScopeWithin</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain2</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c.5)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">thedark</span><span class="plain-syntax"> == </span><span class="identifier-syntax">domain1</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">) </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">supporter</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">container</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">), </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">), </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">DECIDING_SCOPE_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">actor</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP48" class="paragraph-anchor"></a><b>§48. ScopeWithin. </b>Level 2. <span class="extract"><span class="extract-syntax">ScopeWithin</span></span> puts objects visible from within the <span class="extract"><span class="extract-syntax">domain</span></span> into scope.
|
|
An item belonging to the <span class="extract"><span class="extract-syntax">domain</span></span> is placed in scope unless it is being
|
|
concealed by the <span class="extract"><span class="extract-syntax">domain</span></span>: and even then, if the <span class="extract"><span class="extract-syntax">domain</span></span> is the current
|
|
actor. Suppose Zorro conceals a book beneath his cloak: then the book is
|
|
not in scope to his lady friend The Black Whip, but it is in scope to Zorro
|
|
himself. (Thus an actor is not allowed to conceal anything from himself.)
|
|
</p>
|
|
|
|
<p class="commentary">Note that the <span class="extract"><span class="extract-syntax">domain</span></span> object itself, and its component parts if any, are
|
|
not placed in scope by this routine, though nothing prevents some other
|
|
code doing so.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ScopeWithin</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain</span><span class="plain-syntax"> </span><span class="identifier-syntax">nosearch</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Look through the objects in the domain, avoiding "objectloop" in case</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">movements occur.</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="reserved-syntax">child</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax"> = </span><span class="reserved-syntax">sibling</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">TestConcealment</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">nosearch</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP49" class="paragraph-anchor"></a><b>§49. DoScopeActionAndRecurse. </b>Level 3.
|
|
In all cases, the <span class="extract"><span class="extract-syntax">domain</span></span> itself is visited. There are then three possible
|
|
forms of recursion:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) To unconcealed objects which are inside, on top of, carried or worn by
|
|
the <span class="extract"><span class="extract-syntax">domain</span></span>: this is called "searching" in traditional I6 language and
|
|
is suppressed if <span class="extract"><span class="extract-syntax">domain</span></span> is the special value <span class="extract"><span class="extract-syntax">nosearch</span></span>.
|
|
</li><li>(b) To unconcealed component parts of the <span class="extract"><span class="extract-syntax">domain</span></span>.
|
|
</li><li>(c) To any other objects listed in the <span class="extract"><span class="extract-syntax">add_to_scope</span></span> property array, or
|
|
supplied by the <span class="extract"><span class="extract-syntax">add_to_scope</span></span> property routine, if it has one. (I7 does
|
|
not usually use <span class="extract"><span class="extract-syntax">add_to_scope</span></span>, but it remains a useful hook in the parser,
|
|
so it retains its old I6 library interpretation.)
|
|
</li></ul>
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax"> </span><span class="identifier-syntax">domain</span><span class="plain-syntax"> </span><span class="identifier-syntax">nosearch</span><span class="plain-syntax"> </span><span class="identifier-syntax">context</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">ad</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeAction</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(a)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">nosearch</span><span class="plain-syntax">) &&</span>
|
|
<span class="plain-syntax"> ((</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">K1_room</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">K8_person</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">IsSeeThrough</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">) == </span><span class="constant-syntax">1</span><span class="plain-syntax">))) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="reserved-syntax">child</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax"> = </span><span class="reserved-syntax">sibling</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">TestConcealment</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">nosearch</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(b)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">component_child</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">domain</span><span class="plain-syntax">.</span><span class="identifier-syntax">component_child</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">component_sibling</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">domain</span><span class="plain-syntax"> == </span><span class="identifier-syntax">actor</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">TestConcealment</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">next_obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">(c)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ad</span><span class="plain-syntax"> = </span><span class="identifier-syntax">domain</span><span class="plain-syntax">.&</span><span class="identifier-syntax">add_to_scope</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ad</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Test if the property value is not an object.</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">ad</span><span class="plain-syntax">-->0) == </span><span class="identifier-syntax">Object</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ats_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">+</span><span class="identifier-syntax">context</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RunRoutines</span><span class="plain-syntax">(</span><span class="identifier-syntax">domain</span><span class="plain-syntax">, </span><span class="identifier-syntax">add_to_scope</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ats_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">domain</span><span class="plain-syntax">.#</span><span class="identifier-syntax">add_to_scope</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0 : (</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">*</span><span class="identifier-syntax">i</span><span class="plain-syntax">)<</span><span class="identifier-syntax">n</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ad</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DoScopeActionAndRecurse</span><span class="plain-syntax">(</span><span class="identifier-syntax">ad</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="identifier-syntax">context</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP50" class="paragraph-anchor"></a><b>§50. DoScopeAction. </b>Level 4. This is where we take whatever action is to be performed as the
|
|
"visit" to each scoped object, and it's the bottom at last of the scope
|
|
mechanism.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DoScopeAction</span><span class="plain-syntax"> </span><span class="identifier-syntax">item</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[DSA on "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">item</span><span class="plain-syntax">, </span><span class="string-syntax">" with reason = "</span><span class="plain-syntax">, </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">" p1 = "</span><span class="plain-syntax">, </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">, </span><span class="string-syntax">" p2 = "</span><span class="plain-syntax">, </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax">(</span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TESTSCOPE_REASON</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">item</span><span class="plain-syntax"> == </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">) </span><span class="identifier-syntax">parser_two</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LOOPOVERSCOPE_REASON</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_one</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) </span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">, </span><span class="identifier-syntax">item</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PARSING_REASON</span><span class="plain-syntax">, </span><span class="identifier-syntax">TALKING_REASON</span><span class="plain-syntax">: </span><span class="identifier-syntax">MatchTextAgainstObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">scope_reason</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">parser_one</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP51" class="paragraph-anchor"></a><b>§51. Parsing Object Names. </b>We now reach the final major block of code in the parser: the part which tries
|
|
to match a given object's name(s) against the text at word position <span class="extract"><span class="extract-syntax">match_from</span></span>
|
|
in the player's command, and calls <span class="extract"><span class="extract-syntax">MakeMatch</span></span> if it succeeds. There are
|
|
basically four possibilities: ME, a pronoun such as IT, a name which doesn't
|
|
begin misleadingly with a number, and a name which does. In the latter two
|
|
cases, we pass the job down to <span class="extract"><span class="extract-syntax">TryGivenObject</span></span>.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">MatchTextAgainstObject</span><span class="plain-syntax"> </span><span class="identifier-syntax">item</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">ConsultNounFilterToken</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) { </span><span class="comment-syntax">If there's any text to match, that is</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">player</span><span class="plain-syntax"> == </span><span class="identifier-syntax">item</span><span class="plain-syntax">)) </span><span class="identifier-syntax">MakeMatch</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="comment-syntax">"me"</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="constant-syntax">128</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">item</span><span class="plain-syntax">)) </span><span class="identifier-syntax">MakeMatch</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Construing the current word as the start of a noun, can it refer to the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">object?</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TryGivenObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">) > </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">This case arises if the player has typed a number in</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">which is hypothetically an indefinite descriptor:</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">e.g. "take two clubs". We have just checked the object</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">against the word "clubs", in the hope of eventually finding</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">two such objects. But we also backtrack and check it</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">against the words "two clubs", in case it turns out to</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">be the 2 of Clubs from a pack of cards, say. If it does</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">match against "two clubs", we tear up our original</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">assumption about the meaning of "two" and lapse back into</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">definite mode.</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">TryGivenObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">item</span><span class="plain-syntax">) > </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_nspec_at</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">ResetDescriptors</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP52" class="paragraph-anchor"></a><b>§52. TryGivenObject. </b><span class="extract"><span class="extract-syntax">TryGivenObject</span></span> tries to match as many words as possible in what has been
|
|
typed to the given object, <span class="extract"><span class="extract-syntax">obj</span></span>. If it manages any words matched at all,
|
|
it calls <span class="extract"><span class="extract-syntax">MakeMatch</span></span> to say so, then returns the number of words (or 1
|
|
if it was a match because of inadequate input).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">TryGivenObject</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">nomatch</span><span class="plain-syntax"> </span><span class="identifier-syntax">threshold</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Trying "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">" ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">") at word "</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nomatch</span><span class="plain-syntax"> && </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="comment-syntax">if (nomatch) print "*** TryGivenObject *** on ", (the) obj, " at wn = ", wn, "^";</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="comment-syntax"> If input has run out then always match, with only quality 0 (this saves</span>
|
|
<span class="comment-syntax"> time).</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> > </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nomatch</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> = </span><span class="constant-syntax">$$01110000</span><span class="plain-syntax">; </span><span class="comment-syntax">Reject "plural" bit</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">MakeMatch</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">,0);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Matched (0)^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="comment-syntax"> Ask the object to parse itself if necessary, sitting up and taking notice</span>
|
|
<span class="comment-syntax"> if it says the plural was used:</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax">~=0) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">RunRoutines</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">,</span><span class="identifier-syntax">parse_name</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax">+</span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">MMbyPN</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> == ##</span><span class="identifier-syntax">PluralFound</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> | </span><span class="constant-syntax">4</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> & </span><span class="constant-syntax">4</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (~~</span><span class="identifier-syntax">allow_plurals</span><span class="plain-syntax">) </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_type</span><span class="plain-syntax"> | </span><span class="identifier-syntax">PLURAL_BIT</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">indef_wanted</span><span class="plain-syntax"> = </span><span class="identifier-syntax">INDEF_ALL_WANTED</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_trace</span><span class="plain-syntax"> >= </span><span class="constant-syntax">5</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" Matched ("</span><span class="plain-syntax">, </span><span class="identifier-syntax">k</span><span class="plain-syntax">, </span><span class="string-syntax">")^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nomatch</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) </span><span class="identifier-syntax">MakeMatch</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">,</span><span class="identifier-syntax">k</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">NoWordsMatch</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">The default algorithm is simply to count up how many words pass the</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">Refers test:</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NounWord</span><span class="plain-syntax">();</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax"> && </span><span class="identifier-syntax">player</span><span class="plain-syntax"> == </span><span class="identifier-syntax">obj</span><span class="plain-syntax">) { </span><span class="identifier-syntax">k</span><span class="plain-syntax">=1; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">MMbyPN</span><span class="plain-syntax">; }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> >= </span><span class="constant-syntax">2</span><span class="plain-syntax"> && </span><span class="identifier-syntax">w</span><span class="plain-syntax"> < </span><span class="constant-syntax">128</span><span class="plain-syntax"> && (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) { </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">MMbyPN</span><span class="plain-syntax">; }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Refers</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1) == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">NoWordsMatch</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">MMbyPN</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">threshold</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">w</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">$$01110100</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Refers</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">dict_flags_of_noun</span><span class="plain-syntax"> | ((</span><span class="identifier-syntax">w</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">$$01110100</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">threshold</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">MMbyPN</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP53" class="paragraph-anchor"></a><b>§53. Refers. </b><span class="extract"><span class="extract-syntax">Refers</span></span> works out whether the word at number wnum can refer to the object
|
|
<span class="extract"><span class="extract-syntax">obj</span></span>, returning true or false. The standard method is to see if the word
|
|
is listed under the <span class="extract"><span class="extract-syntax">name</span></span> property for the object, but this is more
|
|
complex in languages other than English.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Refers</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">wnum</span><span class="plain-syntax"> </span><span class="identifier-syntax">wd</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguageRefers</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageRefers</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">,</span><span class="identifier-syntax">wnum</span><span class="plain-syntax">); </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> >= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">LanguageRefers</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">wd</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax"> >= </span><span class="constant-syntax">256</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="reserved-syntax">indirect</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">wd</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">k</span><span class="plain-syntax"> >= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = -</span><span class="identifier-syntax">k</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parser_inflection</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&</span><span class="identifier-syntax">m</span><span class="plain-syntax">; </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.#</span><span class="identifier-syntax">m</span><span class="plain-syntax">)/</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">-1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">m</span><span class="plain-syntax"><=</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">m</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wd</span><span class="plain-syntax"> == </span><span class="identifier-syntax">k</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">WordInProperty</span><span class="plain-syntax"> </span><span class="identifier-syntax">wd</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">prop</span><span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">m</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">k</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&</span><span class="identifier-syntax">prop</span><span class="plain-syntax">; </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.#</span><span class="identifier-syntax">prop</span><span class="plain-syntax">)/</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">-1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">m</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">m</span><span class="plain-syntax"><=</span><span class="identifier-syntax">l</span><span class="plain-syntax"> : </span><span class="identifier-syntax">m</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wd</span><span class="plain-syntax"> == </span><span class="identifier-syntax">k</span><span class="plain-syntax">--></span><span class="identifier-syntax">m</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP54" class="paragraph-anchor"></a><b>§54. NounWord. </b><span class="extract"><span class="extract-syntax">NounWord</span></span> (which takes no arguments) returns:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) 0 if the next word is not in the dictionary or is but does not carry the
|
|
"noun" bit in its dictionary entry,
|
|
</li><li>(b) 1 if it is a word meaning "me",
|
|
</li><li>(c) the index in the pronoun table (plus 2) of the value field of a pronoun,
|
|
if it is a pronoun,
|
|
</li><li>(d) the address in the dictionary if it is a recognised noun.
|
|
</li></ul>
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NounWord</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ME1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ME2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ME3__WD</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">j</span><span class="plain-syntax"><=</span><span class="identifier-syntax">s</span><span class="plain-syntax"> : </span><span class="identifier-syntax">j</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax">+3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">j</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">+2;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">i</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">)&128 == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP55" class="paragraph-anchor"></a><b>§55. TryNumber. </b><span class="extract"><span class="extract-syntax">TryNumber</span></span> takes word number <span class="extract"><span class="extract-syntax">wordnum</span></span> and tries to parse it as an (unsigned)
|
|
decimal number or the name of a small number, returning
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) \(-1000\) if it is not a number
|
|
</li><li>(b) the number, if it has between 1 and 4 digits
|
|
</li><li>(c) 10000 if it has 5 or more digits.
|
|
</li></ul>
|
|
<p class="commentary">(The danger of allowing 5 digits is that Z-machine integers are only 16 bits
|
|
long, and anyway this routine isn't meant to be perfect: it only really needs
|
|
to be good enough to handle numeric descriptors such as those in TAKE 31 COINS
|
|
or DROP FOUR DAGGERS. In particular, it is not the way I7 "[number]" tokens
|
|
are parsed.)
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">TryNumber</span><span class="plain-syntax"> </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">c</span><span class="plain-syntax"> </span><span class="identifier-syntax">num</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">mul</span><span class="plain-syntax"> </span><span class="identifier-syntax">tot</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax"> </span><span class="identifier-syntax">digit</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">; </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWord</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NumberWord</span><span class="plain-syntax">(</span><span class="identifier-syntax">j</span><span class="plain-syntax">); </span><span class="comment-syntax">Test for verbal forms ONE to THIRTY</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax"> >= </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*4+1; </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">num</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">+</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">; </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wordnum</span><span class="plain-syntax">*3; </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">num</span><span class="plain-syntax"> = </span><span class="identifier-syntax">j</span><span class="plain-syntax">+</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">; </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> >= </span><span class="constant-syntax">4</span><span class="plain-syntax">) </span><span class="identifier-syntax">mul</span><span class="plain-syntax">=1000;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> == </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="identifier-syntax">mul</span><span class="plain-syntax">=100;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) </span><span class="identifier-syntax">mul</span><span class="plain-syntax">=10;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) </span><span class="identifier-syntax">mul</span><span class="plain-syntax">=1;</span>
|
|
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">tot</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">c</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">len</span><span class="plain-syntax">-1;</span>
|
|
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">c</span><span class="plain-syntax">=0 : </span><span class="identifier-syntax">c</span><span class="plain-syntax"><=</span><span class="identifier-syntax">len</span><span class="plain-syntax"> : </span><span class="identifier-syntax">c</span><span class="plain-syntax">++) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">digit</span><span class="plain-syntax">=</span><span class="identifier-syntax">num</span><span class="plain-syntax">-></span><span class="identifier-syntax">c</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'0'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'1'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'2'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'3'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">3</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'4'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">4</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'5'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">5</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'6'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">6</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'7'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">7</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'8'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">8</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">digit</span><span class="plain-syntax"> == </span><span class="character-syntax">'9'</span><span class="plain-syntax">) { </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="constant-syntax">9</span><span class="plain-syntax">; </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">digok</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> -1000;</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">digok</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">tot</span><span class="plain-syntax"> = </span><span class="identifier-syntax">tot</span><span class="plain-syntax">+</span><span class="identifier-syntax">mul</span><span class="plain-syntax">*</span><span class="identifier-syntax">d</span><span class="plain-syntax">; </span><span class="identifier-syntax">mul</span><span class="plain-syntax"> = </span><span class="identifier-syntax">mul</span><span class="plain-syntax">/10;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> > </span><span class="constant-syntax">3</span><span class="plain-syntax">) </span><span class="identifier-syntax">tot</span><span class="plain-syntax">=10000;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">tot</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP56" class="paragraph-anchor"></a><b>§56. Gender. </b><span class="extract"><span class="extract-syntax">GetGender</span></span> returns 0 if the given animate object is female, and 1 if male,
|
|
and is abstracted as a routine in case something more elaborate is ever
|
|
needed.
|
|
</p>
|
|
|
|
<p class="commentary">For GNAs — gender/noun/animation combinations — see the {\it Inform Designer's
|
|
Manual}, 4th edition.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">GetGender</span><span class="plain-syntax"> </span><span class="identifier-syntax">person</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">person</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">female</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
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|
<span class="plain-syntax">[ </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">case</span><span class="plain-syntax"> </span><span class="identifier-syntax">gender</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">hasnt</span><span class="plain-syntax"> </span><span class="identifier-syntax">animate</span><span class="plain-syntax">) </span><span class="identifier-syntax">case</span><span class="plain-syntax"> = </span><span class="constant-syntax">6</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">male</span><span class="plain-syntax">) </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">male</span><span class="plain-syntax">;</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">female</span><span class="plain-syntax">) </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">female</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">neuter</span><span class="plain-syntax">) </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">neuter</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">gender</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">case</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageAnimateGender</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">gender</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageInanimateGender</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">gender</span><span class="plain-syntax"> == </span><span class="identifier-syntax">female</span><span class="plain-syntax">) </span><span class="identifier-syntax">case</span><span class="plain-syntax"> = </span><span class="identifier-syntax">case</span><span class="plain-syntax"> + </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">gender</span><span class="plain-syntax"> == </span><span class="identifier-syntax">neuter</span><span class="plain-syntax">) </span><span class="identifier-syntax">case</span><span class="plain-syntax"> = </span><span class="identifier-syntax">case</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">pluralname</span><span class="plain-syntax">) </span><span class="identifier-syntax">case</span><span class="plain-syntax"> = </span><span class="identifier-syntax">case</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">case</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP57" class="paragraph-anchor"></a><b>§57. Noticing Plurals. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DetectPluralWord</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> </span><span class="identifier-syntax">swn</span><span class="plain-syntax"> </span><span class="identifier-syntax">outcome</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">swn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">; </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">at</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0:</span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">n</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">w</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">w</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">COMMA_WORD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> -1) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">w</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) & </span><span class="constant-syntax">$$00000100</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">parser_action</span><span class="plain-syntax"> = ##</span><span class="identifier-syntax">PluralFound</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">outcome</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">swn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">outcome</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP58" class="paragraph-anchor"></a><b>§58. Pronoun Handling. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SetPronoun</span><span class="plain-syntax"> </span><span class="identifier-syntax">dword</span><span class="plain-syntax"> </span><span class="identifier-syntax">value</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+3)</span>
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|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">x</span><span class="plain-syntax"> == </span><span class="identifier-syntax">dword</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2) = </span><span class="identifier-syntax">value</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeError</span><span class="plain-syntax">(14);</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PronounValue</span><span class="plain-syntax"> </span><span class="identifier-syntax">dword</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">--></span><span class="identifier-syntax">x</span><span class="plain-syntax"> == </span><span class="identifier-syntax">dword</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ResetVagueWords</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">); ];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="identifier-syntax">bm</span><span class="plain-syntax"> </span><span class="identifier-syntax">g</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">g</span><span class="plain-syntax"> = (</span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">));</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bm</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PowersOfTwo_TB</span><span class="plain-syntax">--></span><span class="identifier-syntax">g</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">bm</span><span class="plain-syntax"> & (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+1)) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2) = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (((</span><span class="identifier-syntax">g</span><span class="plain-syntax"> % </span><span class="constant-syntax">6</span><span class="plain-syntax">) < </span><span class="constant-syntax">3</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">ambigpluralname</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">g</span><span class="plain-syntax"> = </span><span class="identifier-syntax">g</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bm</span><span class="plain-syntax"> = </span><span class="identifier-syntax">PowersOfTwo_TB</span><span class="plain-syntax">--></span><span class="identifier-syntax">g</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">x</span><span class="plain-syntax"><=</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->0 : </span><span class="identifier-syntax">x</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">+3)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">bm</span><span class="plain-syntax"> & (</span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+1)) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePronouns</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">x</span><span class="plain-syntax">+2) = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PronounNoticeHeldObjects</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">IFNDEF</span><span class="plain-syntax"> </span><span class="identifier-syntax">MANUAL_PRONOUNS</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">objectloop</span><span class="plain-syntax">(</span><span class="identifier-syntax">x</span><span class="plain-syntax"> </span><span class="reserved-syntax">in</span><span class="plain-syntax"> </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="identifier-syntax">PronounNotice</span><span class="plain-syntax">(</span><span class="identifier-syntax">x</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">ENDIF</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="comment-syntax">To prevent a "not used" error</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP59" class="paragraph-anchor"></a><b>§59. Yes/No Questions. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">YesOrNo</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (::) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">location</span><span class="plain-syntax"> == </span><span class="reserved-syntax">nothing</span><span class="plain-syntax"> || </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">) == </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">) </span><span class="reserved-syntax">read</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">read</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer2</span><span class="plain-syntax"> </span><span class="identifier-syntax">parse2</span><span class="plain-syntax"> </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">->1;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">location</span><span class="plain-syntax"> ~= </span><span class="reserved-syntax">nothing</span><span class="plain-syntax"> && </span><span class="reserved-syntax">parent</span><span class="plain-syntax">(</span><span class="identifier-syntax">player</span><span class="plain-syntax">) ~= </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">) </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">KeyboardPrimitive</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer2</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">j</span><span class="plain-syntax">) { </span><span class="comment-syntax">at least one word entered</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parse2</span><span class="plain-syntax">-->1;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">YES1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">YES2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">YES3__WD</span><span class="plain-syntax">) </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NO1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">NO2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">NO3__WD</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">YES_OR_NO_QUESTION_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"> "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">YES_OR_NO_QUESTION_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP60" class="paragraph-anchor"></a><b>§60. Number Words. </b>Not much of a parsing routine: we look through an array of pairs of number
|
|
words (single words) and their numeric equivalents.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">NumberWord</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">n</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageNumbers</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1 : </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">n</span><span class="plain-syntax"> : </span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">i</span><span class="plain-syntax">+2)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="identifier-syntax">LanguageNumbers</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguageNumbers</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+1);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP61" class="paragraph-anchor"></a><b>§61. Choose Objects. </b>This material, the final body of code in the parser, is an I7 addition.
|
|
The I6 parser leaves it to the user to provide a <span class="extract"><span class="extract-syntax">ChooseObjects</span></span> routine
|
|
to decide between possibilities when the situation is ambiguous. For I7
|
|
use, we provide a <span class="extract"><span class="extract-syntax">ChooseObjects</span></span> which essentially runs the "does the
|
|
player mean" rulebook to decide, though this is not obvious from the
|
|
code below because it is hidden in the <span class="extract"><span class="extract-syntax">CheckDPMR</span></span> routine — which
|
|
is defined in the Standard Rules, not here.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="comment-syntax">onstant COBJ_DEBUG;</span>
|
|
|
|
<span class="comment-syntax">the highest value returned by CheckDPMR (see the Standard Rules)</span>
|
|
<span class="reserved-syntax">Constant</span><span class="plain-syntax"> </span><span class="identifier-syntax">HIGHEST_DPMR_SCORE</span><span class="plain-syntax"> = </span><span class="constant-syntax">4</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax"> --> (</span><span class="identifier-syntax">MATCH_LIST_WORDS</span><span class="plain-syntax">+1);</span>
|
|
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_GLULX</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">COBJ__Copy</span><span class="plain-syntax"> </span><span class="identifier-syntax">words</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">words</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">from</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">ifnot</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">COBJ__Copy</span><span class="plain-syntax"> </span><span class="identifier-syntax">words</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">bytes</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bytes</span><span class="plain-syntax"> = </span><span class="identifier-syntax">words</span><span class="plain-syntax"> * </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">copy_table</span><span class="plain-syntax"> </span><span class="identifier-syntax">from</span><span class="plain-syntax"> </span><span class="reserved-syntax">to</span><span class="plain-syntax"> </span><span class="identifier-syntax">bytes</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
<span class="plain-syntax">#</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="comment-syntax">swap alt_match_list with match_list/number_matched</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">COBJ__SwapMatches</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">swap the counts</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> = </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">swap the values</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">x</span><span class="plain-syntax"> < </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">) </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">x</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">>0: </span><span class="identifier-syntax">i</span><span class="plain-syntax">--) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">x</span><span class="plain-syntax"> = </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1) = </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">x</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ChooseObjects</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">code</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">swn</span><span class="plain-syntax"> </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">code</span><span class="plain-syntax"><2) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">CodeOne</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parameters</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[scoring "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">" (second)]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[scoring "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">" (first) in "</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">-->0, </span><span class="string-syntax">" combinations]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">-->0: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">spcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">spcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">HIGHEST_DPMR_SCORE</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[scored "</span><span class="plain-syntax">, </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">, </span><span class="string-syntax">" - best possible]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">spcount</span><span class="plain-syntax">></span><span class="identifier-syntax">l</span><span class="plain-syntax">) </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">2</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> .</span><span class="identifier-syntax">CodeTwo</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[scoring "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">" (simple); parameters = "</span><span class="plain-syntax">, </span><span class="identifier-syntax">parameters</span><span class="plain-syntax">,</span>
|
|
<span class="plain-syntax"> </span><span class="string-syntax">" aw = "</span><span class="plain-syntax">, </span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">parameters</span><span class="plain-syntax">==0) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">advance_warning</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax">(</span><span class="identifier-syntax">parser_results</span><span class="plain-syntax">--></span><span class="identifier-syntax">INP1_PRES</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"[choosing a cobj strategy: "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">swn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">spcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">PREPOSITION_TT</span><span class="plain-syntax">) </span><span class="identifier-syntax">pcount</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_ttype</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ELEMENTARY_TT</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> == </span><span class="identifier-syntax">TOPIC_TOKEN</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">CodeTwo</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">while</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">num_words</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">l</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">(); </span><span class="identifier-syntax">wn</span><span class="plain-syntax">--;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">THEN1__WD</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ( (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> ~= -1 </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">l</span><span class="plain-syntax">->#</span><span class="identifier-syntax">dict_par1</span><span class="plain-syntax">) &8 ) { </span><span class="identifier-syntax">wn</span><span class="plain-syntax">++; </span><span class="reserved-syntax">continue</span><span class="plain-syntax">; } </span><span class="comment-syntax">if preposition</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">l</span><span class="plain-syntax"> == </span><span class="identifier-syntax">ALL1__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL2__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL3__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL4__WD</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">ALL5__WD</span><span class="plain-syntax">) { </span><span class="identifier-syntax">wn</span><span class="plain-syntax">++; </span><span class="reserved-syntax">continue</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SafeSkipDescriptors</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">save the current match state</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">COBJ__Copy</span><span class="plain-syntax">(</span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">, </span><span class="identifier-syntax">match_list</span><span class="plain-syntax">, </span><span class="identifier-syntax">alt_match_list</span><span class="plain-syntax">+</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">now get all the matches for the second noun</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="identifier-syntax">match_from</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">SearchScope</span><span class="plain-syntax">(</span><span class="identifier-syntax">actor</span><span class="plain-syntax">, </span><span class="identifier-syntax">actors_location</span><span class="plain-syntax">, </span><span class="identifier-syntax">line_tdata</span><span class="plain-syntax">--></span><span class="identifier-syntax">pcount</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">number_matched</span><span class="plain-syntax">, </span><span class="string-syntax">" possible second nouns]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">swn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="comment-syntax">restore match variables</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">COBJ__SwapMatches</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_from</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">token_filter</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">match_length</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">CodeOne</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pcount</span><span class="plain-syntax"> = </span><span class="identifier-syntax">spcount</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wn</span><span class="plain-syntax"> = </span><span class="identifier-syntax">swn</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"nothing interesting]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cobj_flag</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">jump</span><span class="plain-syntax"> </span><span class="identifier-syntax">CodeTwo</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">ScoreDabCombo</span><span class="plain-syntax"> </span><span class="identifier-syntax">a</span><span class="plain-syntax"> </span><span class="identifier-syntax">b</span><span class="plain-syntax"> </span><span class="identifier-syntax">result</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">action</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">act_requester</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">noun</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">second</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">action</span><span class="plain-syntax"> = </span><span class="identifier-syntax">action_to_be</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">act_requester</span><span class="plain-syntax"> = </span><span class="identifier-syntax">player</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">action_reversed</span><span class="plain-syntax">) { </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">; </span><span class="identifier-syntax">second</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">noun</span><span class="plain-syntax"> = </span><span class="identifier-syntax">a</span><span class="plain-syntax">; </span><span class="identifier-syntax">second</span><span class="plain-syntax"> = </span><span class="identifier-syntax">b</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">result</span><span class="plain-syntax"> = </span><span class="identifier-syntax">CheckDPMR</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">second</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">noun</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">act_requester</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">action</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">COBJ_DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"["</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">a</span><span class="plain-syntax">, </span><span class="string-syntax">" / "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">the</span><span class="plain-syntax">) </span><span class="identifier-syntax">b</span><span class="plain-syntax">, </span><span class="string-syntax">" => "</span><span class="plain-syntax">, </span><span class="identifier-syntax">result</span><span class="plain-syntax">, </span><span class="string-syntax">"]^"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">result</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">CheckDPMR</span><span class="plain-syntax"> </span><span class="identifier-syntax">result</span><span class="plain-syntax"> </span><span class="identifier-syntax">sinp1</span><span class="plain-syntax"> </span><span class="identifier-syntax">sinp2</span><span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">sinp1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">inp1</span><span class="plain-syntax">; </span><span class="identifier-syntax">sinp2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">inp2</span><span class="plain-syntax">; </span><span class="identifier-syntax">inp1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">noun</span><span class="plain-syntax">; </span><span class="identifier-syntax">inp2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">second</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">rv</span><span class="plain-syntax"> = </span><span class="identifier-syntax">FollowRulebook</span><span class="plain-syntax">(</span><span class="identifier-syntax">DOES_THE_PLAYER_MEAN_RB</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">inp1</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sinp1</span><span class="plain-syntax">; </span><span class="identifier-syntax">inp2</span><span class="plain-syntax"> = </span><span class="identifier-syntax">sinp2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">rv</span><span class="plain-syntax">) && </span><span class="identifier-syntax">RulebookSucceeded</span><span class="plain-syntax">()) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">result</span><span class="plain-syntax"> = </span><span class="identifier-syntax">ResultOfRule</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">result</span><span class="plain-syntax"> == </span><span class="identifier-syntax">RBNO4_OUTCOME</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">4</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">result</span><span class="plain-syntax"> == </span><span class="identifier-syntax">RBNO3_OUTCOME</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">result</span><span class="plain-syntax"> == </span><span class="identifier-syntax">RBNO2_OUTCOME</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">result</span><span class="plain-syntax"> == </span><span class="identifier-syntax">RBNO1_OUTCOME</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">result</span><span class="plain-syntax"> == </span><span class="identifier-syntax">RBNO0_OUTCOME</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP62" class="paragraph-anchor"></a><b>§62. Default Topic. </b>A default value for the I7 sort-of-kind "topic", which never matches.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DefaultTopic</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP63" class="paragraph-anchor"></a><b>§63. Recognition-only-GPR. </b>An I6 general parsing routine to look at words from the position marker
|
|
<span class="extract"><span class="extract-syntax">wn</span></span> in the player's command to see if they match the contents of the
|
|
text <span class="extract"><span class="extract-syntax">txt</span></span>, returning either <span class="extract"><span class="extract-syntax">GPR_PREPOSITION</span></span> or <span class="extract"><span class="extract-syntax">GPR_FAIL</span></span>
|
|
according to whether a match could be made. This is used when the an
|
|
object's name is set to include one of its properties, and the property in
|
|
question is a text: "A flowerpot is a kind of thing. A flowerpot
|
|
has a text called pattern. Understand the pattern property as
|
|
describing a flowerpot." When the player types EXAMINE STRIPED FLOWERPOT,
|
|
and there is a flowerpot in scope, the following routine is called to
|
|
test whether its pattern property — a text — matches any words
|
|
at the position STRIPED FLOWERPOT. Assuming a pot does indeed have the
|
|
pattern "striped", the routine advances <span class="extract"><span class="extract-syntax">wn</span></span> by 1 and returns
|
|
<span class="extract"><span class="extract-syntax">GPR_PREPOSITION</span></span> to indicate a match.
|
|
</p>
|
|
|
|
<p class="commentary">This kind of GPR is called a "recognition-only-GPR", because it only
|
|
recognises an existing value: it doesn't parse a new one.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">TEXT_TY_ROGPR</span><span class="plain-syntax"> </span><span class="identifier-syntax">txt</span><span class="plain-syntax"> </span><span class="identifier-syntax">p</span><span class="plain-syntax"> </span><span class="identifier-syntax">cp</span><span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">txt</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cp</span><span class="plain-syntax"> = </span><span class="identifier-syntax">txt</span><span class="plain-syntax">-->0; </span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TEXT_TY_Temporarily_Transmute</span><span class="plain-syntax">(</span><span class="identifier-syntax">txt</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TEXT_TY_ROGPRI</span><span class="plain-syntax">(</span><span class="identifier-syntax">txt</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Untransmute</span><span class="plain-syntax">(</span><span class="identifier-syntax">txt</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">, </span><span class="identifier-syntax">cp</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">r</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">TEXT_TY_ROGPRI</span><span class="plain-syntax"> </span><span class="identifier-syntax">txt</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">pos</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">wa</span><span class="plain-syntax"> </span><span class="identifier-syntax">wl</span><span class="plain-syntax"> </span><span class="identifier-syntax">wpos</span><span class="plain-syntax"> </span><span class="identifier-syntax">bdm</span><span class="plain-syntax"> </span><span class="identifier-syntax">ch</span><span class="plain-syntax"> </span><span class="identifier-syntax">own</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bdm</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">own</span><span class="plain-syntax"> = </span><span class="identifier-syntax">wn</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueLBCapacity</span><span class="plain-syntax">(</span><span class="identifier-syntax">txt</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pos</span><span class="plain-syntax">=0: </span><span class="identifier-syntax">pos</span><span class="plain-syntax"><=</span><span class="identifier-syntax">len</span><span class="plain-syntax">: </span><span class="identifier-syntax">pos</span><span class="plain-syntax">++) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pos</span><span class="plain-syntax"> == </span><span class="identifier-syntax">len</span><span class="plain-syntax">) </span><span class="identifier-syntax">ch</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">ch</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">txt</span><span class="plain-syntax">, </span><span class="identifier-syntax">pos</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ch</span><span class="plain-syntax"> == </span><span class="constant-syntax">32</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">9</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">10</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">bdm</span><span class="plain-syntax">) </span><span class="reserved-syntax">continue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bdm</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wpos</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">wl</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ch</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">break</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">bdm</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">bdm</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">NextWordStopped</span><span class="plain-syntax">() == -1) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wa</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordAddress</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wl</span><span class="plain-syntax"> = </span><span class="identifier-syntax">WordLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">wn</span><span class="plain-syntax">-1);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wpos</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wa</span><span class="plain-syntax">-></span><span class="identifier-syntax">wpos</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">ch</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_RevCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">ch</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">wpos</span><span class="plain-syntax">++;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">wn</span><span class="plain-syntax"> == </span><span class="identifier-syntax">own</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_FAIL</span><span class="plain-syntax">; </span><span class="comment-syntax">Progress must be made to avoid looping</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">GPR_PREPOSITION</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP64" class="paragraph-anchor"></a><b>§64. RunRoutines. </b>This function may not be very well-named, but the idea is to take a property
|
|
of a given object and either to print it (and return <span class="extract"><span class="extract-syntax">true</span></span>) if it's a string,
|
|
and call it (and pass along its return value) if it's a routine. If the
|
|
object does not provide the property, we act on the default value for the
|
|
property if it has one, and otherwise do nothing (and return <span class="extract"><span class="extract-syntax">false</span></span>).
|
|
</p>
|
|
|
|
<p class="commentary">The I6 pseudo-object <span class="extract"><span class="extract-syntax">thedark</span></span> is used to give the impression that Darkness
|
|
is a room in its own right, which is not really true. Note that it is not
|
|
permitted to have properties other than the three named here: all other
|
|
properties are redirected to the current location's object.
|
|
</p>
|
|
|
|
<p class="commentary">Properties with numbers under <span class="extract"><span class="extract-syntax">INDIV_PROP_START</span></span> are "common properties".
|
|
These come along with a table of default values, so that it is meaningful
|
|
(in I6, anyway) to read them even when they are not provided (so that the
|
|
address, returned by the <span class="extract"><span class="extract-syntax">.&</span></span> operator, is zero).
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">RunRoutines</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">prop</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">thedark</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">real_location</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">INDIV_PROP_START</span><span class="plain-syntax">)) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP65" class="paragraph-anchor"></a><b>§65. Setting the Player's Command. </b>In effect, the text typed most recently by the player is a sort of
|
|
text already, though it isn't in text format, and doesn't live on
|
|
the heap.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">SetPlayersCommand</span><span class="plain-syntax"> </span><span class="identifier-syntax">from_txt</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">at</span><span class="plain-syntax"> </span><span class="identifier-syntax">p</span><span class="plain-syntax"> </span><span class="identifier-syntax">cp</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">cp</span><span class="plain-syntax"> = </span><span class="identifier-syntax">from_txt</span><span class="plain-syntax">-->0; </span><span class="identifier-syntax">p</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TEXT_TY_Temporarily_Transmute</span><span class="plain-syntax">(</span><span class="identifier-syntax">from_txt</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TEXT_TY_CharacterLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">from_txt</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> > </span><span class="constant-syntax">118</span><span class="plain-syntax">) </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="constant-syntax">118</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->1 = </span><span class="identifier-syntax">len</span><span class="plain-syntax">; </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = </span><span class="constant-syntax">2</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">ifnot</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">len</span><span class="plain-syntax">; </span><span class="identifier-syntax">at</span><span class="plain-syntax"> = </span><span class="constant-syntax">4</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">endif</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=0:</span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">len</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">i</span><span class="plain-syntax">+</span><span class="identifier-syntax">at</span><span class="plain-syntax">) = </span><span class="identifier-syntax">CharToCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">from_txt</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">), </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (:</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax"><120:</span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="identifier-syntax">buffer</span><span class="plain-syntax">->(</span><span class="identifier-syntax">at</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">) = </span><span class="character-syntax">' '</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Tokenise</span><span class="plain-syntax">(</span><span class="identifier-syntax">buffer</span><span class="plain-syntax">, </span><span class="identifier-syntax">parse</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">players_command</span><span class="plain-syntax"> = </span><span class="constant-syntax">100</span><span class="plain-syntax"> + </span><span class="identifier-syntax">WordCount</span><span class="plain-syntax">(); </span><span class="comment-syntax">The snippet variable "player's command"</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Untransmute</span><span class="plain-syntax">(</span><span class="identifier-syntax">from_txt</span><span class="plain-syntax">, </span><span class="identifier-syntax">p</span><span class="plain-syntax">, </span><span class="identifier-syntax">cp</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP66" class="paragraph-anchor"></a><b>§66. Multiple Object List. </b>The parser uses one data structure which is really a list: but which can't
|
|
be represented as such because the heap might not exist. This is the multiple
|
|
object list, which is used to handle commands like TAKE ALL by firing off a
|
|
sequence of actions with one of the objects taken from entries in turn of
|
|
the list. The following converts it to a list structure.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">LIST_OF_TY_Mol</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">list</span><span class="plain-syntax">==0) || (</span><span class="identifier-syntax">BlkValueWeakKind</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">LIST_OF_TY</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_OF_TY_SetLength</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">len</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">len</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_OF_TY_PutItem</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">, </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">LIST_OF_TY_Set_Mol</span><span class="plain-syntax"> </span><span class="identifier-syntax">list</span><span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">list</span><span class="plain-syntax">==0) || (</span><span class="identifier-syntax">BlkValueWeakKind</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">) ~= </span><span class="identifier-syntax">LIST_OF_TY</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">LIST_LENGTH_F</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">len</span><span class="plain-syntax"> > </span><span class="constant-syntax">63</span><span class="plain-syntax">) </span><span class="identifier-syntax">len</span><span class="plain-syntax"> = </span><span class="constant-syntax">63</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">-->0 = </span><span class="identifier-syntax">len</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=1: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><=</span><span class="identifier-syntax">len</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++)</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">multiple_object</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">BlkValueRead</span><span class="plain-syntax">(</span><span class="identifier-syntax">list</span><span class="plain-syntax">, </span><span class="identifier-syntax">LIST_ITEM_BASE</span><span class="plain-syntax">+</span><span class="identifier-syntax">i</span><span class="plain-syntax">-1);</span>
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<span class="plain-syntax">];</span>
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</pre>
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