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80 lines
3.4 KiB
Plaintext
80 lines
3.4 KiB
Plaintext
** Conditions and questions
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(Asking the player a Yes/No question; Proposal)
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Asking the player a yes/no question which he must answer, and another which he may answer or not as he chooses.
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Suppose we want to ask the player a question where he might say yes or no in response. There are two possible forms of this: the modal question where the player must pick one to proceed, and the non-modal question where he might also type other verbs.
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{*}"Proposal"
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The story genre is "A Worked Example about Yes/No Questions".
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Section 1 - Asking a Modal Yes/No Question
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When play begins:
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say "Do you like Mr Spruce? ";
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if player consents, now Spruce is handsome;
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otherwise now Spruce is ugly;
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say paragraph break.
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{**}Section 2 - Mr Spruce's Non-Modal Question
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Use full-length room descriptions.
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The Conservatory is a room. "You are in a room full of plants."
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Mr Spruce is a man in the Conservatory. Mr Spruce can be apprehensive or calm. Mr Spruce is calm. Mr Spruce can be handsome or ugly.
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At 9:02 AM: say "Mr Spruce flings himself to his knees and implores you to become his lawfully wedded wife.";
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now Mr Spruce is apprehensive;
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Mr Spruce gives up in two minutes from now.
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At the time when Mr Spruce gives up:
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say "Mr Spruce sighs heavily, seeing that you don't intend to reply. 'Never mind, my dear, I'll ask later. Perhaps I should have spoken to your Papa first... yes, a gently-bred female... no wonder...'";
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now Mr Spruce is calm;
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Mr Spruce departs in one minute from now.
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At the time when Mr Spruce departs:
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if the player can see Mr Spruce, say "Mr Spruce takes his leave of you.";
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otherwise say "Mr Spruce pokes his head in to say that he is leaving.";
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end the story saying "Well, that is over..."
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Instead of saying yes in the presence of an ugly apprehensive Mr Spruce:
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now Mr Spruce is calm;
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say "Remembering what your mother said to you about the stock exchange and Dear Papa, you close your eyes and accept Mr Spruce.";
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end the story saying "Alas for your maiden hopes."
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Instead of saying yes in the presence of a handsome apprehensive Mr Spruce:
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now Mr Spruce is calm;
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say "You are silent with delight for a moment before you say yes, yes!";
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end the story saying "How Genevieve Stubbs will cry!"
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Instead of saying no in the presence of an ugly apprehensive Mr Spruce:
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now Mr Spruce is calm;
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say "Gently you inform Mr Spruce that it is impossible. He seems less deflated than you had expected.";
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end the story saying "Odd, that..."
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Instead of saying no in the presence of a handsome apprehensive Mr Spruce:
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now Mr Spruce is calm;
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say "You lower your eyes and refuse petulantly, hoping to stir him to a more ardent repetition of these same requests. But then -- alack! -- he says 'I see how it is!' in a strangled voice, and strides from the room!";
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end the story saying "A fatal error!"
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And since the player might SAY YES TO SPRUCE, we had better reroute the relevant options:
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{**}Instead of answering Mr Spruce that "no", try saying no.
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Instead of answering Mr Spruce that "yes", try saying yes.
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Instead of asking Mr Spruce to try saying yes, try saying yes.
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Instead of asking Mr Spruce to try saying no, try saying no.
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Instead of saying sorry, try saying no.
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Instead of asking Mr Spruce to try saying sorry, try saying no.
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Instead of answering Mr Spruce that "sorry", try saying no.
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Test me with "z / z / z / yes".
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Test more with "z / z / z / no".
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