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178 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>State Template</title>
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<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
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<meta name="viewport" content="width=device-width initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta http-equiv="Content-Language" content="en-gb">
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<link href="../docs-assets/Contents.css" rel="stylesheet" rev="stylesheet" type="text/css">
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<link href="../docs-assets/Colours.css" rel="stylesheet" rev="stylesheet" type="text/css">
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</head>
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<body class="commentary-font">
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<nav role="navigation">
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<h1><a href="../index.html">
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<img src="../docs-assets/Inform.png" height=72">
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</a></h1>
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<ul><li><a href="../index.html">home</a></li>
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</ul><h2>Compiler</h2><ul>
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<li><a href="../structure.html">structure</a></li>
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<li><a href="../inbuildn.html">inbuild</a></li>
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<li><a href="../inform7n.html">inform7</a></li>
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<li><a href="../intern.html">inter</a></li>
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<li><a href="../services.html">services</a></li>
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<li><a href="../secrets.html">secrets</a></li>
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</ul><h2>Other Tools</h2><ul>
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<li><a href="../inblorbn.html">inblorb</a></li>
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<li><a href="../indocn.html">indoc</a></li>
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<li><a href="../inform6.html">inform6</a></li>
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<li><a href="../inpolicyn.html">inpolicy</a></li>
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<li><a href="../inrtpsn.html">inrtps</a></li>
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</ul><h2>Resources</h2><ul>
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<li><a href="../extensions.html">extensions</a></li>
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<li><a href="../kits.html">kits</a></li>
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</ul><h2>Repository</h2><ul>
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<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
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</ul><h2>Related Projects</h2><ul>
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<li><a href="../../../inweb/index.html">inweb</a></li>
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<li><a href="../../../intest/index.html">intest</a></li>
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</ul>
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</nav>
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<main role="main">
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<!--Weave of 'State Template' generated by Inweb-->
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<div class="breadcrumbs">
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>State Template</b></li></ul></div>
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<p class="purpose">To implement out of world actions relating to the program state.</p>
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<ul class="toc"><li><a href="S-stt.html#SP1">§1. Quit The Game Rule</a></li><li><a href="S-stt.html#SP2">§2. Restart The Game Rule</a></li><li><a href="S-stt.html#SP3">§3. Restore The Game Rule</a></li><li><a href="S-stt.html#SP4">§4. Save The Game Rule</a></li><li><a href="S-stt.html#SP5">§5. Perform Undo</a></li><li><a href="S-stt.html#SP6">§6. Verify The Story File Rule</a></li><li><a href="S-stt.html#SP7">§7. Switch Transcript On Rule</a></li><li><a href="S-stt.html#SP8">§8. Switch Transcript Off Rule</a></li><li><a href="S-stt.html#SP9">§9. Announce Story File Version Rule</a></li></ul><hr class="tocbar">
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<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Quit The Game Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">QUIT_THE_GAME_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">QUIT_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">YesOrNo</span><span class="plain-syntax">()~=0) </span><span class="reserved-syntax">quit</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Restart The Game Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">RESTART_THE_GAME_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RESTART_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">YesOrNo</span><span class="plain-syntax">()~=0) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Restart</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RESTART_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Restore The Game Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">RESTORE_THE_GAME_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_Restore</span><span class="plain-syntax">()) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RESTORE_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RESTORE_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Save The Game Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">SAVE_THE_GAME_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">flag</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_Save</span><span class="plain-syntax">()) {</span>
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<span class="plain-syntax"> </span><span class="constant-syntax">0</span><span class="plain-syntax">: </span><span class="identifier-syntax">SAVE_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="constant-syntax">1</span><span class="plain-syntax">: </span><span class="identifier-syntax">SAVE_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">: </span><span class="identifier-syntax">RESTORE_THE_GAME_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Perform Undo. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">Perform_Undo</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">CommandParserKit</span><span class="plain-syntax">`</span><span class="identifier-syntax">UNDO_PREVENTION_CFGF</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">IterationsOfTurnSequence</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">undo_flag</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">) { </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_Undo</span><span class="plain-syntax">() == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">IMMEDIATELY_UNDO_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'F'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Verify The Story File Rule. </b>This is a fossil now, really, but in the days of Infocom, the 110K story
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file occupying an entire disc was a huge data set: floppy discs were by no
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means a reliable medium, and cheap hardware often used hit-and-miss
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components, as on the notorious Commodore 64 disc controller. If somebody
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experienced an apparent bug in play, it could easily be that he had a
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corrupt disc or was unable to read data of that density. So the VERIFY
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command, which took up to ten minutes on some early computers, would chug
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through the entire story file and compute a checksum, compare it against a
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known result in the header, and determine that the story file could or
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could not properly be read.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">VERIFY_THE_STORY_FILE_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_Verify</span><span class="plain-syntax">()) { </span><span class="identifier-syntax">VERIFY_THE_STORY_FILE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> { </span><span class="identifier-syntax">VERIFY_THE_STORY_FILE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Switch Transcript On Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_ON_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_TranscriptIsOn</span><span class="plain-syntax">()) { </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_TranscriptOn</span><span class="plain-syntax">() == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) { </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="identifier-syntax">VersionSub</span><span class="plain-syntax">();</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Switch Transcript Off Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_OFF_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_TranscriptIsOn</span><span class="plain-syntax">() == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) { </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_OFF_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_OFF_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">VM_TranscriptOff</span><span class="plain-syntax">() == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) { </span><span class="identifier-syntax">SWITCH_TRANSCRIPT_ON_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'C'</span><span class="plain-syntax">); </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Announce Story File Version Rule. </b></p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">ANNOUNCE_STORY_FILE_VERSION_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">ix</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">actor</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">player</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">Banner</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Inform 7 v"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PrintI6Text</span><span class="plain-syntax">) </span><span class="identifier-syntax">I7_FULL_VERSION_NUMBER</span><span class="plain-syntax">, </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">UUID_ARRAY</span><span class="plain-syntax">->0 >= </span><span class="constant-syntax">6</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"Identification number: "</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ix</span><span class="plain-syntax">=6: </span><span class="identifier-syntax">ix</span><span class="plain-syntax"> <= </span><span class="identifier-syntax">UUID_ARRAY</span><span class="plain-syntax">->0: </span><span class="identifier-syntax">ix</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">UUID_ARRAY</span><span class="plain-syntax">-></span><span class="identifier-syntax">ix</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"^"</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_ReportOnInterpreter</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ShowExtensionVersions</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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