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inform7/resources/Documentation/Examples/DisenchantmentBay12-I.txt
2023-07-24 11:56:58 +01:00

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Cabin 0/1
Disenchantment Bay
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Cabin
The front of the small cabin is entirely occupied with navigational instruments, a radar display, and radios for calling back to shore. Along each side runs a bench with faded blue vinyl cushions, which can be lifted to reveal the storage space underneath. A glass case against the wall contains several fishing rods.
Scratched windows offer a view of the surrounding bay, and there is a door south to the deck. A sign taped to one wall announces the menu of tours offered by the Yakutat Charter Boat Company.
The captain sits at the wheel, steering the boat and occasionally checking the radar readout.
> > Cabin 5/30
(Testing.)
>[1] test first
(Testing.)
>[2] x captain
The Captain is wearing a baseball cap and carrying a small silver key.
>[3] open case
(first unlocking the glass case)
You lack a key that fits the glass case.
>[4] i
You are carrying:
a backpack (open)
a warm beer
a pair of sunglasses (being worn)
>[5] ask captain for the key
"Sure, you can -- well, get me a drink first, would you?"
>[6] give beer to captain
(first taking the warm beer)
"I don't drink on the job, thanks," he says. "You can help yourself if you want it, though."
>[7] open bench
You open the storage compartment, revealing some nets and a warm Coke.
>[8] x nets
They must have something to do with fish as well. Really, you're just here for the sights.
>[9] get nets
Taken.
>[10] get coke
(putting the warm beer into the backpack to make room)
Taken.
>[11] give coke to captain
"It needs chilling," the Captain remarks, disgruntled.
>[12] test second
(Testing.)
>[13] s
(first opening the cabin door)
Deck
The whole back half of the boat is open, allowing you to view the surroundings without intervening windows -- if you can stand the cold.
A very heavy ice chest sits on the ground.
All around the boat bob chunks of glacier ice.
>[14] open chest
You open the ice chest.
>[15] drop nets
Dropped.
>[16] get glacier ice
You are having a hard time fishing out the ice with your bare hands.
>[17] get nets
Taken.
>[18] get glacier ice
You scoop up the ice with the net.
>[19] g
(putting the warm Coke into the backpack to make room)
Taken.
>[20] put glacier ice in chest
You put the glacier ice into the ice chest.
>[21] get coke
Taken.
>[22] put coke in chest
You put the warm Coke into the ice chest.
>[23] test third
(Testing.)
>[24] x coke
You see nothing special about the room temperature Coke.
>[25] g
You see nothing special about the cool Coke.
>[26] g
You see nothing special about the cold Coke.
>[27] g
You see nothing special about the cold Coke.
>[28] get coke
Taken.
>[29] n
Cabin
The front of the small cabin is entirely occupied with navigational instruments, a radar display, and radios for calling back to shore. Along each side runs a bench with faded blue vinyl cushions, one of which is currently lifted to allow access to the storage compartment within. A glass case against the wall contains several fishing rods.
Scratched windows offer a view of the surrounding bay, and there is a door south to the deck. A sign taped to one wall announces the menu of tours offered by the Yakutat Charter Boat Company.
The captain sits at the wheel, steering the boat and occasionally checking the radar readout.
>[30] give coke to captain
"Ah, thank you," he says. How he can drink an iced soda on a day like today is an open question, but Alaskans are special.
[Your score has just gone up by two points.]
>[31] ask captain for key
"Here, knock yourself out."
>[32] open case
(first unlocking the glass case)
(with the small silver key)
You open the glass case.
>[33] get rods
(putting the nets into the backpack to make room)
Success is yours! (Now if only you knew anything about fishing.)
*** The End ***
In that game you scored 5 out of a possible 5, in 30 turns.
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
> >