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inform7/resources/Documentation/Examples/Meteoric.txt
2023-07-24 11:56:58 +01:00

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Example: ** Meteoric
Location: Moving things
RecipeLocation: Scene Changes
Index: Moving a backdrop during play
Description: A meteor in the night sky which is visible from many rooms, so needs to be a backdrop, but which does not appear until 11:31 PM.
For: Z-Machine
The game below begins at half past eleven, and one turn later, it's meteor time:
{*}"Meteoric I"
The time of day is 11:30 PM.
At 11:31 PM:
now the meteor is in the great outdoors;
say "A meteor streaks across the sky.".
The great outdoors is a region. The Spanish Balcony is east of the Inner Court. The Court and Balcony are in the great outdoors. Inside from the Court is the Swimming Pool.
The meteor is a backdrop. Instead of doing something to the meteor, say "The meteor is no longer visible, now nothing more than a memory."
Test me with "wait / wait / examine meteor / west / examine meteor / in / examine meteor".
Or for something a little slower-moving and with no after-image:
{*}"Meteoric II"
The time of day is 4:30 PM.
At 4:31 PM:
now Phobos is in the great outdoors;
say "Phobos rises from the western horizon."
At 10:06 PM:
now Phobos is nowhere;
say "Phobos sets over the eastern horizon."
The great outdoors is a region. The Martian Balcony is east of the Inner Court. The Court and Balcony are in the great outdoors. Inside from the Court is the Heavy Water Swimming Pool.
Phobos is a backdrop. Instead of doing something to Phobos, say "Phobos orbits a mere 6000km above you, which is practically touching range for astronomy. On the other hand, astronomy isn't all that practical."
Test me with "wait / wait / examine phobos / west / examine phobos / in / examine phobos".
Though we should not really use Earthly time-keeping, since the Martian day is about half an hour longer than ours.