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inform7/resources/Documentation/Examples/PrisonersDilemma-I.txt
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Challenger's Waiting Room
Prisoner's Dilemma
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Challenger's Waiting Room
The challenge is this: to wait as long as you can endure to do so in a room with no features and no clock. If you wait longer than all the other contestants, you win.
The only item in view is a black recessed button.
> > Challenger's Waiting Room
(Testing.)
>[1] e
You can't go that way.
>[2] push button
With a groan of gears, the east wall swings open! If you've lost now, well, you've lost...
>[3] e
Amid the Cheering Throng
>[4] w
Challenger's Waiting Room
The challenge is this: to wait as long as you can endure to do so in a room with no features and no clock. If you wait longer than all the other contestants, you win.
The only item in view is a black recessed button.
> >