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inform7/resources/Documentation/Examples/TheGorgeAtGeorge.txt
2023-07-24 11:56:58 +01:00

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Example: * The Gorge at George
Location: Understanding mistakes
RecipeLocation: Getting Started with Conversation
Index: TALK TO usage corrected
Description: If the player tries to TALK TO a character, suggest alternative modes of conversation.
For: Z-Machine
{*}"Gorge at George"
The Dusty Lot is a room. "A few miles up the road from the concert venue, but at least it's cheap to park here."
The motorcyclist is a man in the Dusty Lot. "A man clad in [a list of things worn by the motorcyclist] leans against his Harley and watches you without saying anything." The Harley is scenery in the Lot. The motorcyclist wears a black leather jacket and shades. Understand "man" or "guy" as the motorcyclist.
Understand "talk to [someone]" as a mistake ("To start a conversation, try to ASK [the noun] ABOUT something or TELL [the noun] ABOUT something.").
Instead of asking the motorcyclist about something:
say "He smirks cryptically."
Instead of telling the motorcyclist about something:
say "This does not seem to interest him much."
Test me with "talk to motorcyclist / ask motorcyclist about himself / tell motorcyclist about me".