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109 lines
2.8 KiB
Plaintext
109 lines
2.8 KiB
Plaintext
Palace
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Zorn of Zorna
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An Interactive Fiction
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Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
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Palace
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The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
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A finely-written placard is on the wall next to this exit.
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You can also see a candle-stand (on which are three lit candles (providing light)) here.
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> > Zig-Zag Hallway
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(Testing.)
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>[1] examine placard
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The details of the finely-written placard are too fine to make out in the light of only three candles.
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>[2] get placard
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Taken.
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>[3] n
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Darkness
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In the darkness something softly gleeps.
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>[4] listen
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In the darkness something softly gleeps.
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>[5] n
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You stumble and cannot find your way.
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>[6] s
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Palace
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The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
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You can see a candle-stand (on which are three lit candles (providing light)) here.
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>[7] examine candle-stand
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The details of the candle-stand are too fine to make out in the light of only three candles.
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>[8] push candle-stand east
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Saralinda's Chamber
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Now that Saralinda herself is gone, there is no real radiance in this place.
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You can see two unlit candles and a large-print romantic novel here.
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>[9] examine novel
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"She Was Only The Chimney-Sweep's Daughter", by Marie Swelldon.
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>[10] get unlit candle
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Taken.
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>[11] light it
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You light the candle.
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>[12] light unlit candle
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You light the candle.
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>[13] examine placard
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You read: "Beware the Todal: its bite is worse than its gleep.
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No more than one candle!"
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>[14] push candle-stand west
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Palace
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The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
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>[15] e
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Saralinda's Chamber
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Now that Saralinda herself is gone, there is no real radiance in this place.
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You can see a lit candle (providing light) and a large-print romantic novel here.
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>[16] examine novel
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The details of the large-print romantic novel are too fine to make out in the light of only two candles.
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>[17] w
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Palace
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The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
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You can see a candle-stand (on which are three lit candles (providing light)) here.
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>[18] n
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Zig-Zag Hallway
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The Hallway goes left, then right, then left again...
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You can see two unlit candles and Todal here.
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Todal sleeps fitfully, troubled by even that faint light.
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>[19] n
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You make it out into the cool night air at last!
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*** The End ***
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Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
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> > |