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inform7/resources/Documentation/Examples/ZornOfZorna-I.txt
2023-07-24 11:56:58 +01:00

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Palace
Zorn of Zorna
An Interactive Fiction
Release 1 / Serial number 150512 / Inform 7 build 6M22 (I6/v6.33 lib 6/12N) SD
Palace
The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
A finely-written placard is on the wall next to this exit.
You can also see a candle-stand (on which are three lit candles (providing light)) here.
> > Zig-Zag Hallway
(Testing.)
>[1] examine placard
The details of the finely-written placard are too fine to make out in the light of only three candles.
>[2] get placard
Taken.
>[3] n
Darkness
In the darkness something softly gleeps.
>[4] listen
In the darkness something softly gleeps.
>[5] n
You stumble and cannot find your way.
>[6] s
Palace
The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
You can see a candle-stand (on which are three lit candles (providing light)) here.
>[7] examine candle-stand
The details of the candle-stand are too fine to make out in the light of only three candles.
>[8] push candle-stand east
Saralinda's Chamber
Now that Saralinda herself is gone, there is no real radiance in this place.
You can see two unlit candles and a large-print romantic novel here.
>[9] examine novel
"She Was Only The Chimney-Sweep's Daughter", by Marie Swelldon.
>[10] get unlit candle
Taken.
>[11] light it
You light the candle.
>[12] light unlit candle
You light the candle.
>[13] examine placard
You read: "Beware the Todal: its bite is worse than its gleep.
No more than one candle!"
>[14] push candle-stand west
Palace
The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
>[15] e
Saralinda's Chamber
Now that Saralinda herself is gone, there is no real radiance in this place.
You can see a lit candle (providing light) and a large-print romantic novel here.
>[16] examine novel
The details of the large-print romantic novel are too fine to make out in the light of only two candles.
>[17] w
Palace
The Duke is out; the way is clear. East is Saralinda's Chamber; north, a hallway zigs and zags down to the gate that leads out.
You can see a candle-stand (on which are three lit candles (providing light)) here.
>[18] n
Zig-Zag Hallway
The Hallway goes left, then right, then left again...
You can see two unlit candles and Todal here.
Todal sleeps fitfully, troubled by even that faint light.
>[19] n
You make it out into the cool night air at last!
*** The End ***
Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command?
> >