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485 lines
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HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<title>Printing Template</title>
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<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
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<meta name="viewport" content="width=device-width initial-scale=1">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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</head>
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<body class="commentary-font">
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<nav role="navigation">
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<h1><a href="../index.html">
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<img src="../docs-assets/Inform.png" height=72">
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</a></h1>
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<ul><li><a href="../index.html">home</a></li>
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</ul><h2>Compiler</h2><ul>
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<li><a href="../structure.html">structure</a></li>
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<li><a href="../services.html">services</a></li>
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<li><a href="../secrets.html">secrets</a></li>
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</ul><h2>Other Tools</h2><ul>
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</ul><h2>Resources</h2><ul>
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<li><a href="../extensions.html">extensions</a></li>
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<li><a href="../kits.html">kits</a></li>
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</ul><h2>Repository</h2><ul>
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<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
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</ul><h2>Related Projects</h2><ul>
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<li><a href="../../../inweb/index.html">inweb</a></li>
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<li><a href="../../../intest/index.html">intest</a></li>
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</ul>
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</nav>
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<main role="main">
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<!--Weave of 'Printing Template' generated by Inweb-->
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<div class="breadcrumbs">
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<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>Printing Template</b></li></ul></div>
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<p class="purpose">To manage the line skips which space paragraphs out, and to handle the printing of names of objects, pieces of text and numbers.</p>
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<ul class="toc"><li><a href="S-prn.html#SP1">§1. Prompt</a></li><li><a href="S-prn.html#SP2">§2. Boxed Quotations</a></li><li><a href="S-prn.html#SP3">§3. Score Notification</a></li><li><a href="S-prn.html#SP4">§4. Print Rank</a></li><li><a href="S-prn.html#SP5">§5. Status Line</a></li><li><a href="S-prn.html#SP6">§6. Status Line Utilities</a></li><li><a href="S-prn.html#SP7">§7. Banner</a></li><li><a href="S-prn.html#SP8">§8. Short Name Storage</a></li><li><a href="S-prn.html#SP9">§9. Object Names I</a></li><li><a href="S-prn.html#SP10">§10. Standard Name Printing Rule</a></li><li><a href="S-prn.html#SP11">§11. Internal Rule</a></li><li><a href="S-prn.html#SP12">§12. Object Names II</a></li><li><a href="S-prn.html#SP13">§13. Object Names III</a></li><li><a href="S-prn.html#SP14">§14. Standard Response Issuing Rule</a></li></ul><hr class="tocbar">
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<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Prompt. </b>This is the text printed just before we wait for the player's command: it
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prompts him to type.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintPrompt</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblemShow</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearRTP</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">roman</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">EnsureBreakBeforePrompt</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">CommandPromptText</span><span class="plain-syntax">());</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(14);</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Boxed Quotations. </b>These appear once only, and happen outside of the paragraphing scheme: they
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are normally overlaid as windows on top of the regular text. We can request
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one at any time, but it will appear only at prompt time, when the screen is
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fairly well guaranteed not to be scrolling. (Only fairly well since it's just
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possible that {\it Border Zone}-like tricks with real-time play might be
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going on, but whatever happens, there is at least a human-appreciable pause
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in which the quotation can be read before being taken away again.)
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">; </span><span class="comment-syntax">a routine to overlay the quotation on screen</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DisplayBoxedQuotation</span><span class="plain-syntax"> </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(15);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(16);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Score Notification. </b>This doesn't really deserve to be at I6 level at all, but since we want a
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fancy text style for Glulx, ...
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">NotifyTheScore</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">USE_SCORING_TCBIT</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">notify_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">DivideParagraphPoint</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NOTE_VMSTY</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="identifier-syntax">score</span><span class="plain-syntax">-</span><span class="identifier-syntax">last_score</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">, </span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">, -</span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Print Rank. </b>The table of scoring ranks is a residue from the ancient times of early IF:
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it gets a tiny amount of special treatment here, even though I7 works tend
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not to use these now dated conventions.
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintRank</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">RANKING_TABLE_TCBIT</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableRows</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">>=1:</span><span class="identifier-syntax">i</span><span class="plain-syntax">--)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">score</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">v</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Status Line. </b>Status line printing happens on the upper screen window, and outside of the
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paragraph control system.
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</p>
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<p class="commentary">Support for version 6 of the Z-machine is best described as grudging. It
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requires a heavily rewritten <span class="extract"><span class="extract-syntax">DrawStatusLine</span></span> equivalent, to be found
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in "ZMachine.i6t".
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> </span><span class="identifier-syntax">posb</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_StatusLineHeight</span><span class="plain-syntax">(1); </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_ScreenWidth</span><span class="plain-syntax">(); </span><span class="identifier-syntax">posb</span><span class="plain-syntax"> = </span><span class="identifier-syntax">width</span><span class="plain-syntax">-15;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">spaces</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(17);</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">left_hand_status_line</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="identifier-syntax">posb</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">right_hand_status_line</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">VM_MainWindow</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(18);</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
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<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Status Line Utilities. </b>Two convenient routines for the default values of <span class="extract"><span class="extract-syntax">right_hand_status_line</span></span>
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and <span class="extract"><span class="extract-syntax">left_hand_status_line</span></span> respectively. <span class="extract"><span class="extract-syntax">SL_Location</span></span> also implements the
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text substitution "[player's surroundings]".
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Score_Moves</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">USE_SCORING_TCBIT</span><span class="plain-syntax">)</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">sline1</span><span class="plain-syntax">, </span><span class="string-syntax">"/"</span><span class="plain-syntax">, </span><span class="identifier-syntax">sline2</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Location</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax"> </span><span class="identifier-syntax">even_before</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">even_before</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">location</span><span class="plain-syntax"> == </span><span class="identifier-syntax">thedark</span><span class="plain-syntax">) {</span>
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|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">FindVisibilityLevels</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax"> == </span><span class="identifier-syntax">location</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">location</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Banner. </b>Note that Inform always compiles <span class="extract"><span class="extract-syntax">Story</span></span> and <span class="extract"><span class="extract-syntax">Headline</span></span> texts, but does not always
|
|
compile a <span class="extract"><span class="extract-syntax">Story_Author</span></span>.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Banner</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">HEADER_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Headline</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">STORY_AUTHOR_TCBIT</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">address</span><span class="plain-syntax">) </span><span class="identifier-syntax">BY__WD</span><span class="plain-syntax">, </span><span class="string-syntax">" "</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story_Author</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Describe_Release</span><span class="plain-syntax">();</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / Inform 7 v"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PrintI6Text</span><span class="plain-syntax">) </span><span class="identifier-syntax">I7_VERSION_NUMBER</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / D"</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Short Name Storage. </b>None of the following functions should be called for the Z-machine if the
|
|
short name exceeds the size of the following buffer: whereas the Glulx
|
|
implementation of <span class="extract"><span class="extract-syntax">VM_PrintToBuffer</span></span> will safely truncate overlong text,
|
|
that's impossible for the Z-machine, and horrible results will follow.
|
|
</p>
|
|
|
|
<p class="commentary"><span class="extract"><span class="extract-syntax">CPrintOrRun</span></span> is a variation on <span class="extract"><span class="extract-syntax">PrintOrRun</span></span>, simplified by not needing
|
|
to handle entire paragraphs (so, no fuss about dividing) but complicated
|
|
by having to capitalise the first letter. We do this by writing to the
|
|
buffer and then altering the first character.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> </span><span class="constant-syntax">250</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">prop</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">))</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax"> (</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax">) == </span><span class="identifier-syntax">Routine</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeError</span><span class="plain-syntax">(2, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-->0;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_LowerToUpperCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">length</span><span class="plain-syntax">+</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">) </span><span class="identifier-syntax">say__p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> </span><span class="identifier-syntax">str</span><span class="plain-syntax"> </span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">str</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">str</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Object Names I. </b>We now begin the work of printing object names. In the lowest level of this
|
|
process we print just the name itself (without articles attached), and we
|
|
do it by carrying out an activity.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"~>"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">CarryOutActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_THE_NAME_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP10" class="paragraph-anchor"></a><b>§10. Standard Name Printing Rule. </b>In its initial state, the "printing the name of" activity has just one rule:
|
|
the following "for" rule.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">"~>"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax"> && </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax">) </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePrintShortName</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguagePrintShortName</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">LanguagePrintShortName</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> && </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax"> &&</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> &&</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax"> && </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name</span><span class="plain-syntax"> && </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">object</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_PLURAL_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">plural</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP11" class="paragraph-anchor"></a><b>§11. Internal Rule. </b></p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_R</span><span class="plain-syntax">; ];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP12" class="paragraph-anchor"></a><b>§12. Object Names II. </b>The second level of the system for printing object names handles the placing
|
|
of articles in front of them: {\it the} red herring, {\it an} elephant,
|
|
{\it Some} bread. The following routine allows us to choose:
|
|
</p>
|
|
|
|
<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">obj</span></span>, the object whose name is to be printed;
|
|
</li><li>(b) <span class="extract"><span class="extract-syntax">acode</span></span>, the kind of article needed: capitalised definite (0), lower case
|
|
uncapitalised definite (1), or uncapitalised indefinite (2);
|
|
</li><li>(c) <span class="extract"><span class="extract-syntax">pluralise</span></span>, a flag forcing to a plural form (e.g., "some" being the
|
|
pluralised form of an indefinite article in English);
|
|
</li><li>(d) <span class="extract"><span class="extract-syntax">capitalise</span></span>, a flag forcing us to capitalise the article — it's by
|
|
setting this that we can achieve the fourth option missing from (b), viz.,
|
|
capitalised indefinite. (All of this is a legacy design from a time when
|
|
the I6 library did not support capitalised indefinite articles.)
|
|
</li></ul>
|
|
<p class="commentary">The routine then looks after issues such as which contraction form to
|
|
use: for instance, in English, whether to use "a" or "an" for the
|
|
indefinite singular depends on the text of the object's name.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax"> </span><span class="identifier-syntax">capitalise</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">articles</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">=(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&</span><span class="identifier-syntax">articles</span><span class="plain-syntax">)-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Cap</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="constant-syntax">3</span><span class="plain-syntax"> || (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax"> && </span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="constant-syntax">9</span><span class="plain-syntax">)) </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageGNAsToArticles</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageArticles</span>
|
|
<span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">*(</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax"> + </span><span class="identifier-syntax">i</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="constant-syntax">4</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+9)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">default</span><span class="plain-syntax">: </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">standard_interpreter</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">160</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number</span><span class="plain-syntax">) </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> -3;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">)</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArray</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">EnglishNumber</span><span class="plain-syntax">, </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArray</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">);</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
|
|
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax">, ~~</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">); </span><span class="comment-syntax">print article</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax">];</span>
|
|
</pre>
|
|
<p class="commentary firstcommentary"><a id="SP13" class="paragraph-anchor"></a><b>§13. Object Names III. </b>The routines accessible from outside this segment.
|
|
</p>
|
|
|
|
<pre class="displayed-code all-displayed-code code-font">
|
|
<span class="plain-syntax">[ </span><span class="identifier-syntax">IndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) { </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">CIndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'X'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say_Capitalised</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> }</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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<span class="plain-syntax">[ </span><span class="identifier-syntax">DefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
|
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<span class="plain-syntax">[ </span><span class="identifier-syntax">CDefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax"> || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
|
<span class="plain-syntax"> }</span>
|
|
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
|
|
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
|
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<span class="plain-syntax"> }</span>
|
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<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
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<span class="plain-syntax">];</span>
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</pre>
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<p class="commentary firstcommentary"><a id="SP14" class="paragraph-anchor"></a><b>§14. Standard Response Issuing Rule. </b>To print a response, we trigger off the response issuing activity. The following
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is the default "for" rule for that activity:
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</p>
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<pre class="displayed-code all-displayed-code code-font">
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<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_RESPONSE_ISSUING_R</span><span class="plain-syntax">;</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">();</span>
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<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">ResponseTexts</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">));</span>
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<span class="plain-syntax">];</span>
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</pre>
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