use on self is supported
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@ -25,7 +25,7 @@ function player_use(self, what, onwhat, ...)
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if not obj2 then
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if not obj2 then
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obj2 = self:srch(onwhat); -- in inv?
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obj2 = self:srch(onwhat); -- in inv?
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end
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end
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if not obj2 or obj2 == obj then
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if not obj2 then
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return game.err, false;
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return game.err, false;
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end
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end
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@ -1158,7 +1158,6 @@ end
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function player_use(self, what, onwhat, ...)
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function player_use(self, what, onwhat, ...)
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local obj, obj2, v, vv, r;
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local obj, obj2, v, vv, r;
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local scene_use_mode = false
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local scene_use_mode = false
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obj = self:srch(what); -- in inv?
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obj = self:srch(what); -- in inv?
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if not obj then -- no
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if not obj then -- no
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obj = ref(self.where):srch(what); -- in scene?
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obj = ref(self.where):srch(what); -- in scene?
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