clip in fill
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@ -1225,7 +1225,9 @@ static int luaB_fill_sprite(lua_State *L) {
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if (h == -1)
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if (h == -1)
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h = gfx_img_h(d) - 2 * yoff;
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h = gfx_img_h(d) - 2 * yoff;
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game_pict_modify(d);
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game_pict_modify(d);
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gfx_clip(game_theme.xoff, game_theme.yoff, game_theme.w - 2*game_theme.xoff, game_theme.h - 2*game_theme.yoff);
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gfx_img_fill(d, x + xoff, y + yoff, w, h, col);
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gfx_img_fill(d, x + xoff, y + yoff, w, h, col);
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gfx_noclip();
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lua_pushboolean(L, 1);
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lua_pushboolean(L, 1);
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return 1;
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return 1;
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}
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}
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