set_sound with channel, undocumented feature ;)

This commit is contained in:
p.kosyh 2009-11-11 19:13:37 +00:00
parent ca921c7883
commit 61b85083f5
4 changed files with 38 additions and 10 deletions

View file

@ -1104,14 +1104,26 @@ void game_sound_player(void)
{
wav_t w;
char *snd;
int chan = -1;
if (!snd_volume_mus(-1))
return;
snd = instead_eval("return get_sound_chan()");
if (snd) {
chan = atoi(snd);
free(snd);
}
snd = instead_eval("return get_sound()");
if (!snd)
if (!snd) {
if (chan != -1) {
/* halt channel */
snd_halt_chan(chan);
}
return;
}
do { /* reset sound */
char *p = instead_eval("set_sound(nil)");
char *p = instead_eval("set_sound(nil, -1)");
if (p)
free(p);
} while(0);
@ -1123,7 +1135,7 @@ void game_sound_player(void)
free(snd);
if (!w)
return;
snd_play(w);
snd_play(w, chan);
}
char *horiz_inv(char *invstr)
@ -1646,7 +1658,7 @@ int game_click(int x, int y, int action, int filter)
if (mouse_filter(filter))
return 0;
if (opt_click)
snd_play(game_theme.click);
snd_play(game_theme.click, -1);
game_cmd(buf);
return 1;
@ -1669,7 +1681,7 @@ int game_click(int x, int y, int action, int filter)
disable_use();
if (opt_click)
snd_play(game_theme.click);
snd_play(game_theme.click, -1);
game_cmd(buf);
return 1;

View file

@ -109,6 +109,11 @@ void snd_free_wav(wav_t w)
Mix_FreeChunk((Mix_Chunk*)w);
}
void snd_halt_chan(int han)
{
Mix_HaltChannel(han);
}
Mix_Music *snd_load_mus(const char *fname)
{
Mix_Music *mus;
@ -183,13 +188,13 @@ void snd_free_mus(mus_t mus)
Mix_FreeMusic((Mix_Music*) mus);
}
void snd_play(void *chunk)
void snd_play(void *chunk, int channel)
{
if (!sound_on)
return;
if (!chunk)
return;
Mix_PlayChannel(-1, (Mix_Chunk*)chunk, 0);
Mix_PlayChannel(channel, (Mix_Chunk*)chunk, 0);
}
void snd_done(void)

View file

@ -16,7 +16,9 @@ typedef void* mus_t;
extern void snd_free_mus(mus_t mus);
extern int snd_init(int hz);
extern int snd_hz(void);
extern void snd_play(wav_t chunk);
extern void snd_play(wav_t chunk, int channel);
extern void snd_halt_chan(int han);
extern void snd_free_wav(wav_t chunk);
extern wav_t snd_load_wav(const char *fname);
extern int snd_play_mus(char *music, int ms, int loop);

View file

@ -2063,8 +2063,17 @@ function get_sound()
return game._sound;
end
function set_sound(s)
function get_sound_chan()
return game._sound_channel
end
function set_sound(s, chan)
game._sound = s;
if not tonumber(chan) then
game._sound_channel = -1;
else
game._sound_channel = tonumber(chan);
end
end
function change_pl(p)