fixes to anigif
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4d416adc0a
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764d0df2db
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@ -1150,11 +1150,11 @@ int game_cmd(char *cmd)
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if (game_theme.gfx_mode != GFX_MODE_EMBEDDED) {
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el_draw(el_ways);
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if ((new_pict || new_place)) {
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if ((new_pict || new_place))
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el_draw(el_spic);
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gfx_start_gif(el_img(el_spic));
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}
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}
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gfx_start_gif(el_img(el_spic));
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txt_box_resize(el_box(el_scene), game_theme.win_w, game_theme.win_h - title_h - ways_h - pict_h);
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el_draw(el_scene);
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@ -257,9 +257,12 @@ extern int timer_counter;
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static void anigif_frame(anigif_t g)
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{
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SDL_Rect dest;
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SDL_Rect clip;
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img_t *img = NULL;
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AG_Frame *frame;
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frame = &g->frames[g->cur_frame];
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SDL_GetClipRect(screen, &clip);
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dest.x = g->x;
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dest.y = g->y;
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@ -295,7 +298,7 @@ static void anigif_frame(anigif_t g)
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dest.y += frame->y;
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SDL_BlitSurface(frame->surface, NULL, screen, &dest);
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g->delay = timer_counter;
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gfx_noclip();
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SDL_SetClipRect(screen, &clip);
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}
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/*
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@ -2369,5 +2372,5 @@ timer_t gfx_add_timer(int delay, int (*fn)(int, void*), void *aux)
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void gfx_del_timer(timer_t han)
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{
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if (han)
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SDL_RemoveTimer((SDL_TimerID*)han);
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SDL_RemoveTimer((SDL_TimerID)han);
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}
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