dbg module added
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d2c2d63a5b
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77
stead/dbg.lua
Normal file
77
stead/dbg.lua
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@ -0,0 +1,77 @@
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-- add this: reuire "dbg"
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-- in your project
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-- for debug tools
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choose_location = dlg {
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debug = true,
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nam = 'Go to',
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dsc = 'Select location.',
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gen = function(s)
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local k,v
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objs(s):zap();
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for k,v in pairs(_G) do
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if isRoom(v) and not v.debug then
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local n = call(v, 'nam');
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put(phr(n, nil, [[return goto("]]..k..[[")]]), s);
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end
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end
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put (phr('Exit',nil,'return back()'), s)
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end
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}
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choose_object = dlg {
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debug = true,
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nam = 'Get object',
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dsc = 'Select object to get.',
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gen = function(s)
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local k,v
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objs(s):zap();
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for k,v in pairs(_G) do
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if isObject(v) and not isRoom(v) and not isPlayer(v) and not v.debug and not have(v) and not isStatus(v) then
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local n = call(v, 'nam');
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put(phr(n, '', k..':enable(); return take("'..k..'")'), s);
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end
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end
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put (phr('Exit',nil, 'return back()'), s)
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end
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}
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drop_object = dlg {
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debug = true,
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nam = 'Drop object',
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dsc = 'Select object to drop.',
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gen = function(s)
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local k,v
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objs(s):zap();
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for k,v in pairs(_G) do
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if isObject(v) and not isRoom(v) and not isPlayer(v) and not v.debug and have(v) then
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local n = call(v, 'nam');
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put (phr(k,'','drop("'..k..'","'..deref(from())..'")'), s)
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end
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end
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put (phr('Exit',nil, 'return back()'), s)
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end
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}
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debug_dlg = dlg {
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debug = true,
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nam = 'Debug Tool',
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dsc = 'Select tool.',
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obj = {
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[1]=phr('Go to location...', true ,[[pon(1); choose_location:gen(); return goto('choose_location')]]),
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[2]=phr('Get object...', true , [[pon(2); choose_object:gen(); return goto('choose_object')]]),
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[3]=phr('Put object...', true , [[pon(3); drop_object:gen(); return goto('drop_object')]]),
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[4]=phr('Exit',nil , [[pon(4); return back()]]),
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},
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};
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debug_tool = menu {
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debug = true,
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nam = txtb('debug'),
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inv = function(s)
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debug_dlg.__from__ = deref(here());
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me().where = 'debug_dlg'; -- force to go
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local r = call(debug_dlg, 'enter');
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return r;
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end
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};
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putf('debug_tool', me());
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