From fa54df42c349ade2806e10e5d2be9c69d61a36f2 Mon Sep 17 00:00:00 2001
From: "p.kosyh"
Date: Thu, 11 Mar 2010 07:41:01 +0000
Subject: [PATCH] no mouse logic, we are on wrong path
---
src/sdl-instead/game.c | 23 -----------------------
1 file changed, 23 deletions(-)
diff --git a/src/sdl-instead/game.c b/src/sdl-instead/game.c
index 56c3cc8..8d1ee83 100644
--- a/src/sdl-instead/game.c
+++ b/src/sdl-instead/game.c
@@ -230,28 +230,8 @@ enum {
el_max,
};
-static const char *el_names[] = {
- "none",
- "none",
- "title",
- "scene",
- "inv",
- "scene",
- "up",
- "down",
- "iup",
- "idown",
- "pic",
- "menu",
-};
-
struct el objs[el_max];
-const char *el_name(int i)
-{
- return el_names[objs[i].id];
-}
-
void el_set(int i, int t, int x, int y, void *p)
{
objs[i].id = i;
@@ -2270,9 +2250,6 @@ static int game_input(int down, const char *key, int x, int y, int mb)
else {
int px = -1;
int py = -1;
-// struct el *el = look_obj(x, y);
-// if (el)
-// fprintf(stderr,"%s\n", el_name(el->id));
game_pic_coord(x, y, &px, &py); /* got picture coord */
if (game_bg_coord(x, y, &x, &y)) /* no click on bg */
return -1;