input.click = function(s, press, mb, x, y, px, py) if press and px then return "click "..px..','..py; end end game.action = hook(game.action, function(f, s, cmd, x, y, ...) if cmd == 'click' then if here().click then return call(here(), 'click', x, y, unpack(arg)); end if game.click then return call(game, 'click', x, y, unpack(arg)); end return nil,true end if f then return f(s, cmd, x, y, unpack(arg)) end end)