Merging all changes - 69 links, giggle giggle
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README.md
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README.md
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* [Freesound.org][30] - A collection of CC-licensed sound effects. Various licenses, all CC.
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* [SoundBible's Royalty-free section][32] - A collection of CC or public-domain-licensed sounds. Various licenses, all CC or public domain.
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Engines
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=======
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These are full-blown game engines.
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## General ##
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* [AGS][57] - Implemented in C++. Designed for adventure games. [Artistic License 2.0][58].
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* [Fife][55] - Implemented in C++. Has Python scripting. Designed for isometric games. [GNU LGPLv3][38].
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* [Flare][54] - Implemented in C++. Designed for action RPGs. [GNU GPLv3][23].
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* [GDevelop][60] - Implemented in C++. Targeted at non-programmers. [Expat][11] (IDE is [GNU GPLv3][23]).
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* [GNU FreeDink][47] - Implemented in C++. [GNU GPLv3][23].
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* [Godot][51] - Implemented in C++. Has [its own scripting language][52]. [Expat][11].
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* [Grit][50] - Implemented in C++. Has Lua scripting. [Expat][11].
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* [Irrlicht][43] - Implemented in C++. Has a [range of bindings][44]. [zlib][45].
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* [Ogre3D][41] - Implemented in C++. Has a [range of bindings][42]. [Expat][11].
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* [Sludge][56] - Implemented in C++. Has its own scripting language. [GNU LGPLv3][38].
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* [Torque2D][63] - Implemented in C++. Has its own scripting language. [Expat][11].
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* [Torque3D][61] - Implemented in C++. Has [its own scripting language][62]. [Expat][11].
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## HTML5 ##
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* [Crafty.js][68] - Implemented in ECMAScript. [Expat][11] and [GNU GPLv3][23].
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* [Phaser][64] - Implemented in ECMAScript. [Expat][11].
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* [PlayCanvas][65] - Implemented in ECMAScript. [Expat][11].
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## Physics ##
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* [Box2D][48] - Implemented in C++. Designed to simulate rigid body physics. [zlib][45].
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* [Bullet][59] - Implemented in C++. General physics engine. [zlib][45].
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Graphics
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========
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## Editors ##
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* [AwesomeBump][41] - A program that generates normal, height, specular or ambient occlusion, roughness or metallic textures. Requires a graphics card with support for OpenGL4 or greater. [GNU LGPLv3][38].
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* [Blender][25] - A 3D modelling and rendering editor. [GNU GPLv2][14].
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* [GIMP][22] - The GNU Image Manipulation Program. Designed for photo retouching, image composition and similar tasks. [GNU GPLv3][23].
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* [Inkscape][24] - A vector image editing program. [GNU GPLv2][14].
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* [Krita][25] - A digital painting and illustration program. [GNU GPLv2][14].
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* [MakeHuman][26] - A tool for making 3D characters. [GNU AGPLv3][27].
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* [NeoTextureEdit][37] - An easy-to-use, graph-based, procedural texture editor. [GNU LGPLv3][38].
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* [NormalMapOnline][40] - An online normal-mapping tool. [Expat][11].
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* [Overlap2D][19] - An engine-agnostic game level and UI editor. [Apache2.0][20].
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* [TextureGeneratorOnline][39] - An online tool for texture generation. [Expat][11].
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* [Tiled][21] - Easy-to-use and flexible tile map editor. [GNU GPLv2][14] and [FreeBSD][17].
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## Spritesheet Tools ##
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* [Sproxel][28] - A 3D interface for quickly editing and creating voxel-based 3D models. [3-clause BSD][29].
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Programming Frameworks
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======================
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These are programming libraries or low-level code-based tools which are designed to support game programming, but do not provide as much structure or support as an engine would.
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* [Allegro 5][36] - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. [3-clause BSD][29].
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* [enchant.js][65] - A framework for developing simple HTML5 + ECMAScript games. Implemented in ECMAScript. [Expat][11].
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* [SDL][46] - Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. [zlib][45].
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* [Three.js][69] - A library that makes WebGL easy to use. Implemented in ECMAScript. [Expat][11].
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* [voxel.js][67] - A multi-component framework for bulding voxel games for modern browsers. Implemented in ECMAScript. [3-clause BSD][29].
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Utilities
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=========
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This is a catch-all category for things that don't fit anywhere else.
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* [ScummVM][53] - A program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. [GNU GPLv2][14].
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[1]: https://www.fsf.org/about/what-is-free-software
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[2]: http://freedomdefined.org/Definition
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[3]: http://7soul1.deviantart.com/gallery/44815788/Free-Stuff
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[33]: http://audacity.sourceforge.net/
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[34]: http://milkytracker.org/?about
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[35]: http://www.drpetter.se/project_musagi.html
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[36]: http://alleg.sourceforge.net/readme.html
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[37]: http://neotextureedit.sourceforge.net/
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[38]: https://www.gnu.org/licenses/lgpl.html
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[39]: https://cpetry.github.io/TextureGenerator-Online/
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[40]: https://cpetry.github.io/NormalMap-Online/
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[41]: http://www.ogre3d.org/
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[42]: https://en.wikipedia.org/wiki/OGRE#OGRE_ports_and_wrappers
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[43]: http://irrlicht.sourceforge.net/
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[44]: https://en.wikipedia.org/wiki/Irrlicht_Engine
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[45]: https://directory.fsf.org/wiki/License:Zlib
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[46]: https://www.libsdl.org/
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[47]: https://www.gnu.org/software/freedink/
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[48]: http://box2d.org/about/
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[49]: http://www.scummvm.org/
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[50]: http://www.gritengine.com/
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[51]: http://www.godotengine.org/
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[52]: https://en.wikipedia.org/wiki/Godot_%28game_engine%29#Scripting
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[53]: http://scummvm.org/
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[54]: https://github.com/clintbellanger/flare-engine/
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[55]: http://fifengine.net/
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[56]: https://opensludge.github.io/
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[57]: https://github.com/adventuregamestudio/ags
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[58]: https://directory.fsf.org/wiki/License:ArtisticLicense2.0
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[59]: http://bulletphysics.org/wordpress/
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[60]: http://www.compilgames.net/
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[61]: https://www.garagegames.com/products/torque-3d
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[62]: https://www.garagegames.com/products/torque-3d/overview/programming
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[63]: https://www.garagegames.com/products/torque-2d
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[64]: http://phaser.io/
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[65]: https://playcanvas.com/
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[66]: http://enchantjs.com/
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[67]: http://voxeljs.com/
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[68]: http://craftyjs.com/
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[69]: http://threejs.org/
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