Updating licensing information, removing OpenRA
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README.md
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README.md
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@ -82,6 +82,7 @@ These are full-blown game engines.
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* [Torque2D][63] - Implemented in C++. Has its own scripting language. [Expat][11].
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* [Torque3D][61] - Implemented in C++. Has [its own scripting language][62]. [Expat][11].
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* [Urho3D][122] - Implemented in C++. Has its own scripting language. [Expat][11].
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* [voxeliq][246] - Implemented in C#. Designed for voxel world games. [MsPL][247] (code).
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## HTML5 ##
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@ -149,19 +150,14 @@ I have endeavoured to provide both code and asset licenses here - if no asset li
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* [The Powder Toy][231] - A sandbox falling sand physics game. [GNU GPLv3][23] (code and assets).
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* [Warzone 2100][248] - An RTS sci-fi game. [GNU GPLv2][14] (code), various free culture licenses (assets).
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## C# ##
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* [OpenRA][237] - A real-time strategy game (with engine). [GNU GPLv3][23] (code).
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* [voxeliq][246] - A voxel world game. [MsPL][247] (code).
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## CoffeeScript ##
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* [coffee-snake][176] - A version of Snake. [GNU GPLv3][23] (code).
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* [Zop][186] - [Expat][11] (code).
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* [coffee-snake][176] - A version of Snake. [GNU GPLv3][23] (code), no significant assets.
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* [Zop][186] - A 'connect the dots' game. [Expat][11] (code).
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## Dart ##
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* [Hauberk][190] - A roguelike. [Expat][11] (code).
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* [Hauberk][190] - A roguelike. [Expat][11] (code), no significant assets.
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* [Pop, Pop, Win!][183] - A version of Minesweeper. [3-clause BSD][29] (code).
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## ECMAScript ##
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