ActionScript isn't proprietary.

This commit is contained in:
Jookia 2015-08-23 12:14:17 +10:00
parent 0109f376e6
commit 79ab7aec87

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@ -9,18 +9,18 @@ This is released under the GNU Free Documentation License - its text is provided
Pretends to be free, but isn't
==============================
* Bfxr - relies on a proprietary language. Use sfxr/jsfxr instead.
* Bfxr - relies on a proprietary runtime. Use sfxr/jsfxr instead.
* Bridges - only works on a proprietary platform.
* Canabalt - only works on a proprietary platform.
* Citrus - relies on a proprietary language.
* Codename Lumberjack - relies on a proprietary language.
* Citrus - relies on a proprietary runtime.
* Codename Lumberjack - relies on a proprietary runtime.
* Dash - relies on a proprietary compiler.
* Ejecta - only works on a proprietary platform.
* EKG Runner - depends on a nonfree library.
* Ending - relies on a proprietary language.
* Ending - relies on a proprietary runtime.
* Farseer - depends on nonfree build tools.
* FlashPunk - relies on a proprietary language.
* Flixel - relies on a proprietary language. Use HaxeFlixel instead.
* FlashPunk - relies on a proprietary runtime.
* Flixel - relies on a proprietary runtime. Use HaxeFlixel instead.
* GenesisEngine - relies on a proprietary build system and OS.
* Grit - depends on libCG.
* Hotfix - depends on a proprietary engine.
@ -28,7 +28,7 @@ Pretends to be free, but isn't
* Monkey - graphics module is nonfree
* PuzzleDash - depends on a proprietary compiler.
* Sandbox Maker - based on free software, says it's 'open source', uses nonfree license.
* Starling - relies on a proprietary language.
* Starling - relies on a proprietary runtime.
* TransCube - depends on nonfree libraries.
Unclear