ActionScript isn't proprietary.
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@ -9,18 +9,18 @@ This is released under the GNU Free Documentation License - its text is provided
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Pretends to be free, but isn't
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==============================
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* Bfxr - relies on a proprietary language. Use sfxr/jsfxr instead.
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* Bfxr - relies on a proprietary runtime. Use sfxr/jsfxr instead.
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* Bridges - only works on a proprietary platform.
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* Canabalt - only works on a proprietary platform.
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* Citrus - relies on a proprietary language.
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* Codename Lumberjack - relies on a proprietary language.
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* Citrus - relies on a proprietary runtime.
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* Codename Lumberjack - relies on a proprietary runtime.
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* Dash - relies on a proprietary compiler.
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* Ejecta - only works on a proprietary platform.
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* EKG Runner - depends on a nonfree library.
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* Ending - relies on a proprietary language.
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* Ending - relies on a proprietary runtime.
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* Farseer - depends on nonfree build tools.
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* FlashPunk - relies on a proprietary language.
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* Flixel - relies on a proprietary language. Use HaxeFlixel instead.
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* FlashPunk - relies on a proprietary runtime.
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* Flixel - relies on a proprietary runtime. Use HaxeFlixel instead.
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* GenesisEngine - relies on a proprietary build system and OS.
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* Grit - depends on libCG.
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* Hotfix - depends on a proprietary engine.
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@ -28,7 +28,7 @@ Pretends to be free, but isn't
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* Monkey - graphics module is nonfree
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* PuzzleDash - depends on a proprietary compiler.
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* Sandbox Maker - based on free software, says it's 'open source', uses nonfree license.
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* Starling - relies on a proprietary language.
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* Starling - relies on a proprietary runtime.
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* TransCube - depends on nonfree libraries.
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Unclear
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