Adding some resources

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Koz Ross 2015-04-19 17:56:41 +12:00
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commit bdce8e877e

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@ -19,7 +19,9 @@ Audio
## Editors ##
* [Audacity][33] - Free software for recording and editing sounds. [GNU GPLv2][14].
* [Ardour][130] - The digital audio workstation. [GNU GPLv2][14].
* [Audacity][33] - Software for recording and editing sounds. [GNU GPLv2][14].
* [Beast][133] - Music composition and modular synthesis software. [GNU LGPLv3][38].
* [MilkyTracker][34] - Multi-platform application for creating .mod and .xm module files. [GNU GPLv3][23]
* [Musagi][35] - A large and sophisticated music editor. [Expat][11].
@ -46,6 +48,7 @@ These are full-blown game engines.
* [Azul3D][112] - Implemented in Go. [3-clause BSD][29].
* [cocos2d][75] - Implemented in Python. [3-clause BSD][29].
* [Dash][114] - Implemented in D. [Expat][11].
* [Doomsday][134] - Implemented in C++. [GNU GPLv3][23].
* [Duality][77] - Implemented in C#. [Expat][11].
* [Fife][55] - Implemented in C++. Has Python scripting. Designed for isometric games. [GNU LGPLv3][38].
* [Flare][54] - Implemented in C++. Designed for action RPGs. [GNU GPLv3][23].
@ -154,6 +157,8 @@ Learning Resources
These are all collections of information to help you learn about things that might be necessary for developing games.
We aim for *complete* and *current* resources here whenever possible.
## Music ##
* [LibreMusicProduction][124] - A community-driven online resource for promoting musical creation and composition using free tools. [CC-BY-SA-4.0][125].
@ -183,6 +188,7 @@ These are programming libraries or low-level code-based tools which are designed
* [Chipmunk2D][74] - A fast and lightweight 2D game physics library. Implemented in C. [Expat][11].
* [ChipmunkSharp][73] - Advanced physics engine library based on Chipmunk. Implemented in C#. [Expat][11].
* [Cinder][113] - A community-developed library for creative coding. Implemented in C++. [FreeBSD][17].
* [ClanLib][131] - A cross-platform toolkit with a primary focus on game creation. Implemented in C++. [ClanLib license][132].
* [CutJS][76] - A lightweight and fast 2D HTML5 rendering engine for cross-platform game development. Implemented in ECMAScript. [Expat][11].
* [enchant.js][65] - A framework for developing simple HTML5 + ECMAScript games. Implemented in ECMAScript. [Expat][11].
* [EndGate][78] - A framework for building HTML5 games. Implemented in TypeScript. [Expat][11].
@ -212,6 +218,7 @@ This is a catch-all category for things that don't fit anywhere else.
* [Monkey][94] - A next-generation games programming language. Implemented in C++. [zlib][45].
* [PhysicsFS][99] - A library to provide abstract access to various archives. [zlib][45].
* [ScummVM][53] - A program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. [GNU GPLv2][14].
* [WorldForge][135] - Provides everything needed to create your own free software MMORPG. [GNU GPLv3][23] (or a compatible license).
[1]: https://www.fsf.org/about/what-is-free-software
@ -343,3 +350,9 @@ This is a catch-all category for things that don't fit anywhere else.
[127]: https://creativecommons.org/licenses/by-sa/3.0/
[128]: https://wiki.haskell.org/Haskell
[129]: https://joeyh.name/blog/about/
[130]: https://ardour.org/
[131]: http://www.clanlib.org/index.html
[132]: http://www.clanlib.org/license.html
[133]: https://testbit.eu/wiki/Beast_Home
[134]: http://www.dengine.net/engine
[135]: http://www.worldforge.org/