See CHANGELOG.md
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# Changelog #
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## 28th November 2015 ##
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### General ###
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### Added ###
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* General section (to Music)
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* Kuko (to Programming Frameworks and Libraries)
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* Musical Artifacts (to Music - General)
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* ParaType fonts (to Fonts)
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* Sly (to Engines - General)
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### Removed ###
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## 21st October 2015 ##
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### General ###
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README.md
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@ -75,6 +75,10 @@ This contains collections of miscellaneous assets of different kinds.
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* [MilkyTracker][34] - Multi-platform application for creating .mod and .xm module files. [GNU GPLv3][23] or later.
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* [Musagi][35] - A large and sophisticated music editor. [Expat][11].
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### General ###
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* [Musical Artifacts][345] - A collection of music-related everything. Various licenses, all CC.
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### Music ###
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* [ccMixter][304] - A site for collaborating with musicians. Various licenses, all CC.
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@ -160,6 +164,7 @@ These are full-blown game engines.
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* [qfusion][206] - Implemented in C++. Designed for FPS games. [GNU GPLv2][14] or later.
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* [Ren'Py][107] - Implemented in Python. Designed for visual novels. [Expat][11], with some parts under [GNU LGPLv3][38] only.
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* [SLUDGE][56] - Implemented in C++. Has its own scripting language. [GNU LGPLv3][38] only with the GTK Dev Kit [GNU GPLv3][23] or later.
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* [Sly][344] - Implemented in Guile. Uses functional reactive programming. [GNU GPLv3][23] or later.
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* [Spearmint][203] - Implemented in C. Designed for FPS games. [GNU GPLv3][23] or later.
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* [Spring][121] - Implemented in C++. Designed for RTS games. [GNU GPLv2][14] or later.
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* [Torque2D][63] - Implemented in C++. Has [its own scripting language][62]. [Expat][11].
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* [Google Fonts][232] - A collection of freely-licensed fonts. [OFL][302].
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* [Open Font Library][301] - A collection of freely licensed fonts. [OFL][302].
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* [ParaType Public Fonts for Minority Languages of Russia][346] - Three freely-licensed fonts with support for many character sets. [ParaType Free Font Licensing Agreement][347].
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* [The League of Moveable Type][303] - A collection of fonts with high standards. [OFL][302].
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## Games ##
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These are programming libraries or low-level code-based tools which are designed to support game programming, but do not provide as much structure or support as an engine would.
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* [ActionKid] [82] - A simple video game framework. Implemented in Haskell. [3-clause BSD] [29] .
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* [Allegro 5] [36] - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. [3-clause BSD] [29] .
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* [Bacon2D] [72] - A framework to ease 2D game development, providing QML elements representing basic game entities. Implemented in C++. [Expat] [11] .
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* [bgfx] [261] - A 'build-your-own-engine' rendering library. [FreeBSD] [17] .
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* [Chipmunk2D] [74] - A fast and lightweight 2D game physics library. Implemented in C. [Expat] [11] .
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* [ActionKid][82] - A simple video game framework. Implemented in Haskell. [3-clause BSD][29] .
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* [Allegro 5][36] - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. [3-clause BSD][29] .
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* [Bacon2D][72] - A framework to ease 2D game development, providing QML elements representing basic game entities. Implemented in C++. [Expat][11] .
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* [bgfx][261] - A 'build-your-own-engine' rendering library. [FreeBSD][17] .
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* [Chipmunk2D][74] - A fast and lightweight 2D game physics library. Implemented in C. [Expat][11] .
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* [ChipmunkSharp] [73] - Advanced physics engine library based on Chipmunk. Implemented in C#. [Expat] [11] .
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* [Cinder] [113] - A community-developed library for creative coding. Implemented in C++. [FreeBSD] [17] .
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* [ClanLib] [131] - A cross-platform toolkit with a primary focus on game creation. Implemented in C++. [ClanLib license] [132] .
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* [Gladiator3D] [267] - A raycasting engine. Implemented in ECMAScript. [Expat] [11] .
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* [HaxeFlixel] [79] - A cross-platform development framework, supporting many targets. Implemented in Haxe. [Expat] [11] .
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* [HaxePunk] [179] - A development framework designed to let you build games on any platform. [Expat] [11] .
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* [Kivy] [80] - Rapid-development library for multi-touch and visual apps on many platforms. Implemented in Python. [Expat] [11] .
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* [Kivy][80] - Rapid-development library for multi-touch and visual apps on many platforms. Implemented in Python. [Expat] [11] .
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* [Kuko][348] - A cross-platform development library, designed for mobile devices. Implemented in C++ and Lua. [Expat][11].
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* [libGDX] [86] - Cross-platform game development framework. Implemented in Java. [Apache 2.0] [71] .
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* [libRocket] [270] - An HTML/CSS-based UI library. Implemented in C++. [Expat] [11] .
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* [libSDL2pp] [271] - A set of C++11 bindings for SDL2. Implemented in C++. [3-clause BSD] [29] .
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[341]: https://github.com/inexor-game/audioaugust
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[342]: http://art.devsader.com/
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[343]: http://flif.info/
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[344]: http://dthompson.us/pages/software/sly.html
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[345]: https://musical-artifacts.com/artifacts
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[346]: http://www.paratype.com/public/
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[347]: http://www.paratype.com/public/pt_openlicense_eng.asp
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[348]: https://github.com/Moosader/Kuko
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