# Wall of Shame # This is a list of everything that did *not* make the list, or made the list and got cut. It is divided into two categories - one is stuff that *seems* free, but actually has severe nonfree dependencies, while the other is simply not clearly indicated one way or the other. If you find anything on awesome-gamedev that should be put on the Wall of Shame, please let me know! This is released under the GNU Free Documentation License - its text is provided in the LICENSE file. Pretends to be free, but isn't ============================== * Bfxr - relies on a proprietary runtime. Use sfxr/jsfxr instead. * Bridges - only works on a proprietary platform. * Canabalt - only works on a proprietary platform. * Citrus - relies on a proprietary runtime. * Codename Lumberjack - relies on a proprietary runtime. * Dash - relies on a proprietary compiler. * Ejecta - only works on a proprietary platform. * EKG Runner - depends on a nonfree library. * Ending - relies on a proprietary runtime. * Farseer - depends on nonfree build tools. * FlashPunk - relies on a proprietary runtime. * Flixel - relies on a proprietary runtime. Use HaxeFlixel instead. * GenesisEngine - relies on a proprietary build system and OS. * Grit - depends on libCG. * Hotfix - depends on a proprietary engine. * MightyEditor - says it's 'open source', uses nonfree license. * Monkey - graphics module is nonfree * PuzzleDash - depends on a proprietary compiler. * Sandbox Maker - based on free software, says it's 'open source', uses nonfree license. * Starling - relies on a proprietary runtime. * TransCube - depends on nonfree libraries. Unclear ======= * Blend4Web - Doesn't specify GPL version in program. * Hextris - Doesn't specify GPL version in program. * JiGS - Doesn't specify GPL version in program, has 'all rights reserved' components. * Jitter - claims to be free, no clear licensing terms found, built for .NET (which doesn't hold much hope). * Lichess - relies on questionably-free components.