# Awesome Gamedev # A curated list of good stuff related to the development of games. This list contains *only* [free software][1] for code, sellers who aren't evil for physical resources, and [free cultural works][2] for assets. I have also provided a list of resources which are *not* free, and the reasons why, in the associated Wall of Shame file. This is released under the GNU Free Documentation License - its text is provided in the LICENSE file. Assorted Assets =============== This contains collections of miscellaneous assets of different kinds. * [OpenGameArt.org][7] - A large collection of art intended for game development. Various licenses, including free ones. * [Wikimedia Commons][97] - A collection of various assets of all kinds. Various licenses, all CC or free-er. Audio ===== ## Editors ## * [Ardour][130] - The digital audio workstation. [GNU GPLv2][14]. * [Audacity][33] - Software for recording and editing sounds. [GNU GPLv2][14]. * [Beast][133] - Music composition and modular synthesis software. [GNU LGPLv3][38]. * [LMMS][142] - A digital audio workstation. [GNU GPLv2][14]. * [MilkyTracker][34] - Multi-platform application for creating .mod and .xm module files. [GNU GPLv3][23] * [Musagi][35] - A large and sophisticated music editor. [Expat][11]. ## Music ## * [Creative Commons on Bandcamp][85] - Everything on Bandcamp under a CC-license. Various licenses, all CC. * [Creative Commons on SoundCloud][98] - A Creative Commons collection on SoundCloud. Various licenses, all CC. * [LibreFM][96] - A big collection of stations, with fully-free music. Licenses allow downloads and reuse. * [Musopen][31] - A site dedicated to copyright-free (and culturally free) music. Various licenses, all copyright-free (varies by piece). ## Sound Effects ## * [Freesound.org][30] - A collection of CC-licensed sound effects. Various licenses, all CC. * [SoundBible's Royalty-free section][32] - A collection of CC or public-domain-licensed sounds. Various licenses, all CC or public domain. Engines ======= These are full-blown game engines. ## General ## * [AGS][57] - Implemented in C++. Designed for adventure games. [Artistic License 2.0][58]. * [Azul3D][112] - Implemented in Go. [3-clause BSD][29]. * [Backbone][161] - Implemented in ECMAScript. [Expat][11]. * [BananaBread][162] - A port of Sauerbrauten to ECMAScript and WebGL. [zlib][45]. * [cocos2d][75] - Implemented in Python. [3-clause BSD][29]. * [Dash][114] - Implemented in D. [Expat][11]. * [Doomsday][134] - Implemented in C++. [GNU GPLv3][23]. * [Duality][77] - Implemented in C#. [Expat][11]. * [Fife][55] - Implemented in C++. Has Python scripting. Designed for isometric games. [GNU LGPLv3][38]. * [Flare][54] - Implemented in C++. Designed for action RPGs. [GNU GPLv3][23]. * [Fluxus][137] - Implemented in C++. Designed for livecoding worlds. [GNU GPLv2][14]. * [GDevelop][60] - Implemented in C++. Targeted at non-programmers. [Expat][11] (IDE is [GNU GPLv3][23]). * [GNU FreeDink][47] - Implemented in C++. [GNU GPLv3][23]. * [Godot][51] - Implemented in C++. Has [its own scripting language][52]. [Expat][11]. * [Helm][83] - Implemented in Haskell. [Expat][11]. * [HERITAGE][123] - Implemented in ECMAScript. Designed for text adventure games. [GNU GPLv3][23]. * [Horde3D][115] - Implemented in C++. [EPLv1][116]. * [Irrlicht][43] - Implemented in C++. Has a [range of bindings][44]. [zlib][45]. * [JMonkey][140] - Implemented in Java. [3-clause BSD][29]. * [LambdaHack][84] - Implemented in Haskell, Designed for roguelikes. [3-clause BSD][29]. * [lycheejs][89] - Implemented in ECMAScript. Designed for construction of HTML5 or native SDL games. [Expat][11]. * [Ogre3D][41] - Implemented in C++. Has a [range of bindings][42]. [Expat][11]. * [Panda3D][119] - Implemented in C++. Has a Python interface. [3-clause BSD][29]. * [Ren'Py][107] - Implemented in Python. Designed for visual novels. [Expat][11]. * [RPGBOSS][108] - Implemented in Scala. Designed for RPGs made by non-programmers. [GNU AGPLv3][27]. * [Sludge][56] - Implemented in C++. Has its own scripting language. [GNU LGPLv3][38]. * [Spring][121] - Implemented in C++. Designed for RTS games. [GNU GPLv2][14]. * [Torque2D][63] - Implemented in C++. Has its own scripting language. [Expat][11]. * [Torque3D][61] - Implemented in C++. Has [its own scripting language][62]. [Expat][11]. * [Urho3D][122] - Implemented in C++. Has its own scripting language. [Expat][11]. ## HTML5 ## * [Crafty.js][68] - Implemented in ECMAScript. [Expat][11] and [GNU GPLv3][23]. * [Cube][168] - Implemented in ECMAScript. Designed for voxel games. [WTFPLv2][169]. * [melonJS][93] - Implemented in ECMAScript. [Expat][11]. * [Phaser][64] - Implemented in ECMAScript. [Expat][11]. * [PlayCanvas][65] - Implemented in ECMAScript. [Expat][11]. * [Coffee2D][] - Implemented in CoffeeScript. [Expat][11]. ## Physics ## * [Box2D][48] - Implemented in C++. Designed to simulate rigid body physics. [zlib][45]. * [Bullet][59] - Implemented in C++. General physics engine. [zlib][45]. * [Matter.js][91] - Implemented in ECMAScript. Physics engine for HTML5. [Expat][11]. * [ODE][117] - Open Dynamics Engine; implemented in C++. Designed to simulate rigid body dynamics. [Original BSD][118]. Games ===== These are meant to serve as examples for your own work, or foundations to built upon. I have endeavoured to provide both code and asset licenses here - if no asset license is listed, assume it to be non-free or questionably-free. These entries may be removed upon clarification. * [0h h1][171] - A logic game. Implemented in ECMAScript. [Expat][11] (code). * [0h n0][170] - Implemented in ECMAScript. [Expat][11] (code). * [2048][172] - Implemented in ECMAScript. [Expat][11] (code). * [A Dark Room][173] - A text adventure game. Implemented in ECMAScript. [MPLv2][166] (code). * [Ball and Wall][148] - An Arkanoid-style game. Implemented in ECMAScript. [Expat][11] (code). * [Beatrix][174] - A music game. Implemented in ECMAScript. [Expat][11] (code). * [BitBot][175] - Implemented in ECMAScript. [Expat][11] (code). * [blk-game][168] - A voxel world game. Implemented in ECMAScript. [Apache2.0][20] (code). * [BrowserQuest][165] - An MMORPG. Implemented in ECMAScript. [MPLv2][166] (code), [CC-BY-SA-3.0][127] (assets). * [Clumsy Bird][149] - A version of Flappy Bird. Implemented in ECMAScript. [Expat][11] (code). * [Crappy Bird][152] - A version of Flappy Bird. Implemented in ECMAScript. [Expat][11] (code). * [Coil][150] - A version of Snake. Implemented in ECMAScript. [Expat][11] (code). * [Color Quest][151] - An infinite runner game, which follows a black-and-white pixel's quest to become a colour pixel. Implemented in ECMAScript. [GNU GPLv2][14] (code). * [Duck Hunt JS][153] - A version of Duck Hunt. Implemented in ECMAScript. [Expat][11] (code). * [Emberwind][154] - A platforming game. Implemented in ECMAScript. [3-clause BSD][29] (code). * [Freeciv-web][167] - A port of Freeciv. Implemented in ECMAScript. [GNU GPLv3][23] and [GNU AGPLv3][27] (code). * [HTML5-Asteroids][147] - A version of Asteroids. Implemented in ECMAScript. [Expat][11] (code). * [Hyperspace Garbage Collection][155] - Implemented in ECMAScript. [Expat][11] (code). * [Lichess][146] - A chess game server. Implemented in Scala. [GNU GPLv2][14] (code). * [Raging Gardens][156] - Implemented in ECMAScript. [Expat][11] (code). * [Roguish][163] - A roguelike. Implemented in ECMAScript. [3-clause BSD][29] (code). * [Room for Change][164] - Implemented in ECMAScript. [Apache2.0][20] (code). * [Snake][157] - A version of Snake. Implemented in ECMAScript. [Expat][11] (code). * [Space Shooter][158] - Simple space shooting game. Implemented in ECMAScript. [Expat][11] (code). * [Sorades 13k][159] - A scrolling shooter. Implemented in ECMAScript. [CC-BY-SA-3.0][127] (code). * [Space Crusade][160] - Implemented in ECMAScript. [Expat][11] (code). Graphics ======== ## Assorted ## This is a section for everything else that doesn't fit in some other graphics category. * [CanTree][10] - Free online tree generator. Generates PNG files. [Expat][11]. * [Yobi3D][13] - A search engine for 3D models that aims to display license information when possible. Various licenses, including free ones. ## Collections ## This category contains any 'grab-bags' of different kinds of art assets. * [Free stuff by 7Soul1][3] - A collection of various game-related assets. Available in PNG. Public domain. * [openclipart][6] - A collection of various clip art. Available in PNG. Public domain. * [Vecteezy][12] - A collection of vector art. Various Creative Commons licenses. ## Icons ## * [Game-icons.net][4] - A constantly-growing collection of black-and-white icons. Available in SVG or PNG. [CC-BY-3.0][5]. ## Sprites ## * [SpriteLib][8] - A big collection of sprites. Available in PNG. [CPL 1.0][9]. Graphics Tools ============== ## Animation ## * [Synfig][141] - A 2D animation tool. [GNU GPLv2][14]. ## Bitmap Compression ## * [pngquant][16] - A command-line utility for lossy compression of PNG images. Has various front-ends available. [FreeBSD][17]. * [Trimage][18]- A cross-platform tool for losslessly optimizing PNG and JPG files. [Expat][11]. ## Editors ## * [AwesomeBump][41] - A program that generates normal, height, specular or ambient occlusion, roughness or metallic textures. Requires a graphics card with support for OpenGL4 or greater. [GNU LGPLv3][38]. * [Blender][25] - A 3D modelling and rendering editor. [GNU GPLv2][14]. * [GIMP][22] - The GNU Image Manipulation Program. Designed for photo retouching, image composition and similar tasks. [GNU GPLv3][23]. * [Hme][139] - A program for creating, manipulating and viewing height maps. [GNU GPLv2][14]. * [Inkscape][24] - A vector image editing program. [GNU GPLv2][14]. * [Krita][25] - A digital painting and illustration program. [GNU GPLv2][14]. * [MakeHuman][26] - A tool for making 3D characters. [GNU AGPLv3][27]. * [MyPaint][81] - A natural materials painting and drawing emulator. [GNU GPLv2][14]. * [NeoTextureEdit][37] - An easy-to-use, graph-based, procedural texture editor. [GNU LGPLv3][38]. * [ngPlant][105] - A 3D plant modelling software suite. [GNU GPLv2][14]. * [NormalMapOnline][40] - An online normal-mapping tool. [Expat][11]. * [Overlap2D][19] - An engine-agnostic game level and UI editor. [Apache2.0][20]. * [Synfig Studio][104] - 2D animation software. [GNU GPLv2][14]. * [Tiled][21] - Easy-to-use and flexible tile map editor. [GNU GPLv2][14] and [FreeBSD][17]. ## Mesh Tools ## * [MeshLabs][103] - A portable system for the processing and editing of unstructured 3D triangular meshes. [GNU GPLv2][14]. ## Spritesheet Tools ## * [Aseprite][13] - Animated sprite editor and pixel art tool. [GNU GPLv2][14]. * [Piskel][15] - Online pixel art and animated sprite creator. 'Do whatever you want' license. ## Texture Tools ## * [TextureGeneratorOnline][39] - An online tool for texture generation. [Expat][11]. ## Voxel Editors ## * [Sproxel][28] - A 3D interface for quickly editing and creating voxel-based 3D models. [3-clause BSD][29]. Learning Resources ================== These are all collections of information to help you learn about things that might be necessary for developing games. We aim for *complete* and *current* resources here whenever possible. ## Music ## * [LibreMusicProduction][124] - A community-driven online resource for promoting musical creation and composition using free tools. [CC-BY-SA-4.0][125]. ## Programming ## Intermediate ------------ * [Mostly adequate guide to functional programming (in JavaScript)][144] - A book on the fundamentals of functional programming in ECMAScript. [CC-BY-SA-4.0][145]. * [Lua Programming][126] - A completed Wikibook on programming Lua. [CC-BY-SA-3.0][127]. Reference --------- * [Joey Hess' blog][129] - A collection of posts, many of which are about Haskell use. [CC-BY-4.0][136] * [Haskell Programming][128] - A complete wiki of the Haskell programming language. [Expat][11]. Programming Frameworks and Libraries =================================== These are programming libraries or low-level code-based tools which are designed to support game programming, but do not provide as much structure or support as an engine would. * [ActionKid][82] - A simple video game framework. Implemented in Haskell. [3-clause BSD][29]. * [Allegro 5][36] - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. [3-clause BSD][29]. * [Bacon2D][72] - A framework to ease 2D game development, providing QML elements representing basic game entities. Implemented in C++. [Expat][11]. * [Chipmunk2D][74] - A fast and lightweight 2D game physics library. Implemented in C. [Expat][11]. * [ChipmunkSharp][73] - Advanced physics engine library based on Chipmunk. Implemented in C#. [Expat][11]. * [Cinder][113] - A community-developed library for creative coding. Implemented in C++. [FreeBSD][17]. * [ClanLib][131] - A cross-platform toolkit with a primary focus on game creation. Implemented in C++. [ClanLib license][132]. * [CutJS][76] - A lightweight and fast 2D HTML5 rendering engine for cross-platform game development. Implemented in ECMAScript. [Expat][11]. * [enchant.js][65] - A framework for developing simple HTML5 + ECMAScript games. Implemented in ECMAScript. [Expat][11]. * [EndGate][78] - A framework for building HTML5 games. Implemented in TypeScript. [Expat][11]. * [HaxeFlixel][79] - A cross-platform development framework, supporting many targets. Implemented in Haxe. [Expat][11]. * [Kivy][80] - Rapid-development library for multi-touch and visual apps on many platforms. Implemented in Python. [Expat][11]. * [libGDX][86] - Cross-platform game development framework. Implemented in Java. [Apache 2.0][71]. * [LimeJS][87] - A framework for building fast HTML5 games. Implemented in ECMAScript. [Apache 2.0][71]. * [LoomSDK][88] - A very large and powerful framework for cross-platform 2D game development. Implemented in C++. [Apache 2.0][71]. * [LÖVE][90] - A framework for making 2D games. Implemented in Lua. [zlib][45]. * [MINX][92] - MINX Is Not XNA; a framework resembling XNA. Implemented in C++. [3-clause BSD][29]. * [p2.js][111] - 2D physics library. Implemented in ECMAScript. [Expat][11]. * [Polycode][120] - Framework for games and interactive applications. Implemented in C++. Has Lua bindings. [Expat][11]. * [PyDark][95] - Game framework on top of PyGame; designed to be easy to pick up. Implemented in Python. [Expat][11]. * [PyGame][106] - A set of modules designed for writing games. Implemented in Python. [GNU LGPLv2][102]. * [SDL][46] - Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. [zlib][45]. * [SFML][109] - Simple and Fast Multimedia Library; a multi-platform, multi-language, multimedia interface to various computer hardware. Implemented in C++. Has a [range of bindings][110]. [3-clause BSD][29]. * [Three.js][69] - A library that makes WebGL easy to use. Implemented in ECMAScript. [Expat][11]. * [voxel.js][67] - A multi-component framework for bulding voxel games for modern browsers. Implemented in ECMAScript. [3-clause BSD][29]. Utilities ========= This is a catch-all category for things that don't fit anywhere else. * [Assimp][100] - Open Asset Import Library; a portable way to import various well-known 3D model formats in a uniform manner. Implemented in C++, with a range of bindings. [3-clause BSD][29]. * [gmsh][138] - A 3D finite-element grid generator with a built-in CAD engine and post-processor. [GNU GPLv2][14]. * [libnoise][101] - A portable coherent noise-generation library. Implemented in C++. [GNU LGPLv2][102]. * [Monkey][94] - A next-generation games programming language. Implemented in C++. [zlib][45]. * [PhysicsFS][99] - A library to provide abstract access to various archives. [zlib][45]. * [ScummVM][53] - A program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. [GNU GPLv2][14]. * [WorldForge][135] - Provides everything needed to create your own free software MMORPG. [GNU GPLv3][23] (or a compatible license). [1]: https://www.fsf.org/about/what-is-free-software [2]: http://freedomdefined.org/Definition [3]: http://7soul1.deviantart.com/gallery/44815788/Free-Stuff [4]: http://game-icons.net/ [5]: https://creativecommons.org/licenses/by/3.0/ [6]: https://openclipart.org/ [7]: http://opengameart.org/ [8]: http://www.widgetworx.com/spritelib/ [9]: https://directory.fsf.org/wiki/License:CPLv1.0 [10]: http://arnaud.ile.nc/cantree/generator.php [11]: https://directory.fsf.org/wiki/License:Expat [12]: http://www.vecteezy.com/ [13]: http://www.aseprite.org/ [14]: https://www.gnu.org/licenses/old-licenses/gpl-2.0.html [15]: http://www.piskelapp.com/ [16]: http://pngquant.org/ [17]: https://directory.fsf.org/wiki?title=License:FreeBSD [18]: https://github.com/Kilian/Trimage [19]: http://overlap2d.com/ [20]: https://directory.fsf.org/wiki/License:Apache2.0 [21]: http://www.mapeditor.org/ [22]: http://www.gimp.org/ [23]: https://www.gnu.org/licenses/gpl.html [24]: https://inkscape.org/en/ [25]: https://www.blender.org/ [26]: http://www.makehuman.org/ [27]: https://www.gnu.org/licenses/agpl.html [28]: http://sproxel.blogspot.com.br/p/about-sproxel.html [29]: https://directory.fsf.org/wiki/License:BSD_3Clause [30]: http://www.freesound.org/ [31]: https://musopen.org/ [32]: http://soundbible.com/royalty-free-sounds-1.html [33]: http://audacity.sourceforge.net/ [34]: http://milkytracker.org/?about [35]: http://www.drpetter.se/project_musagi.html [36]: http://alleg.sourceforge.net/readme.html [37]: http://neotextureedit.sourceforge.net/ [38]: https://www.gnu.org/licenses/lgpl.html [39]: https://cpetry.github.io/TextureGenerator-Online/ [40]: https://cpetry.github.io/NormalMap-Online/ [41]: http://www.ogre3d.org/ [42]: https://en.wikipedia.org/wiki/OGRE#OGRE_ports_and_wrappers [43]: http://irrlicht.sourceforge.net/ [44]: https://en.wikipedia.org/wiki/Irrlicht_Engine [45]: https://directory.fsf.org/wiki/License:Zlib [46]: https://www.libsdl.org/ [47]: https://www.gnu.org/software/freedink/ [48]: http://box2d.org/about/ [49]: http://www.scummvm.org/ [50]: http://www.gritengine.com/ [51]: http://www.godotengine.org/ [52]: https://en.wikipedia.org/wiki/Godot_%28game_engine%29#Scripting [53]: http://scummvm.org/ [54]: https://github.com/clintbellanger/flare-engine/ [55]: http://fifengine.net/ [56]: https://opensludge.github.io/ [57]: https://github.com/adventuregamestudio/ags [58]: https://directory.fsf.org/wiki/License:ArtisticLicense2.0 [59]: http://bulletphysics.org/wordpress/ [60]: http://www.compilgames.net/ [61]: https://www.garagegames.com/products/torque-3d [62]: https://www.garagegames.com/products/torque-3d/overview/programming [63]: https://www.garagegames.com/products/torque-2d [64]: http://phaser.io/ [65]: https://playcanvas.com/ [66]: http://enchantjs.com/ [67]: http://voxeljs.com/ [68]: http://craftyjs.com/ [69]: http://threejs.org/ [70]: http://www.andengine.org/ [71]: https://directory.fsf.org/wiki/License:Apache2.0 [72]: http://bacon2d.com/ [73]: https://github.com/netonjm/ChipmunkSharp [74]: https://chipmunk-physics.net/ [75]: http://python.cocos2d.org/ [76]: http://cutjs.org/ [77]: http://duality.adamslair.net/ [78]: http://endgate.net/ [79]: http://haxeflixel.com/ [80]: http://kivy.org/#home [81]: http://mypaint.intilinux.com/ [82]: https://github.com/egonSchiele/actionkid [83]: http://helm-engine.org/ [84]: https://github.com/LambdaHack/LambdaHack [85]: https://bandcamp.com/tag/creative-commons [86]: http://libgdx.badlogicgames.com/ [87]: http://www.limejs.com/ [88]: http://loomsdk.com/ [89]: http://lycheejs.org/index.html [90]: https://love2d.org/ [91]: http://brm.io/matter-js/ [92]: http://libminx.org/ [93]: http://melonjs.org/ [94]: http://www.monkey-x.com/ [95]: http://www.pydark.com/ [96]: https://libre.fm/ [97]: https://commons.wikimedia.org/wiki/Main_Page [98]: https://soundcloud.com/groups/creative-commons [99]: https://icculus.org/physfs/ [100]: http://assimp.sourceforge.net/ [101]: http://libnoise.sourceforge.net/ [102]: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html [103]: http://meshlab.sourceforge.net/ [104]: http://www.synfig.org/cms/ [105]: http://ngplant.org/ [106]: http://pygame.org/wiki/about [107]: http://www.renpy.org/ [108]: http://rpgboss.com/ [109]: http://www.sfml-dev.org/index.php [110]: http://www.sfml-dev.org/download/bindings.php [111]: https://schteppe.github.io/p2.js/ [112]: http://azul3d.org/ [113]: http://libcinder.org/ [114]: http://dash.circularstudios.com/ [115]: http://www.horde3d.org/ [116]: https://directory.fsf.org/wiki/License:EPLv1.0 [117]: http://www.ode.org/ [118]: https://directory.fsf.org/wiki/License:BSD_4Clause [119]: https://www.panda3d.org/ [120]: http://polycode.org/ [121]: https://springrts.com/ [122]: https://urho3d.github.io/ [123]: https://notabug.org/SylvieLorxu/HERITAGE [124]: http://libremusicproduction.com/ [125]: https://creativecommons.org/licenses/by-sa/4.0/ [126]: https://en.wikibooks.org/wiki/Lua_Programming [127]: https://creativecommons.org/licenses/by-sa/3.0/ [128]: https://wiki.haskell.org/Haskell [129]: https://joeyh.name/blog/about/ [130]: https://ardour.org/ [131]: http://www.clanlib.org/index.html [132]: http://www.clanlib.org/license.html [133]: https://testbit.eu/wiki/Beast_Home [134]: http://www.dengine.net/engine [135]: http://www.worldforge.org/ [136]: https://creativecommons.org/licenses/by/4.0/ [137]: http://www.pawfal.org/fluxus/ [138]: http://geuz.org/gmsh/ [139]: http://hme.sourceforge.net/ [140]: http://jmonkeyengine.org/ [141]: www.synfig.org/cms/ [142]: https://lmms.io/ [143]: https://github.com/LanJian/coffee2d [144]: https://github.com/DrBoolean/mostly-adequate-guide [145]: https://creativecommons.org/licenses/by-sa/4.0/ [146]: https://github.com/ornicar/lila [147]: https://github.com/dmcinnes/HTML5-Asteroids [148]: https://github.com/budnix/ball-and-wall [149]: https://github.com/ellisonleao/clumsy-bird [150]: https://github.com/leereilly/Coil [151]: https://github.com/redbluegames/game-off-2013 [152]: https://github.com/varunpant/CrappyBird [153]: https://github.com/MattSurabian/DuckHunt-JS [154]: https://github.com/operasoftware/Emberwind [155]: https://github.com/razh/game-off-2013 [156]: https://github.com/petarov/game-off-2012 [157]: https://github.com/jrgdiz/snake [158]: https://github.com/Couchfriends/Space-Shooter [159]: https://github.com/maettig/starship-sorades-13k [160]: https://github.com/Loopeex/space-crusade [161]: https://github.com/martindrapeau/backbone-game-engine [162]: https://github.com/kripken/BananaBread [163]: https://github.com/CamHenlin/Roguish [164]: https://github.com/antionio/game-off-2013 [165]: https://github.com/mozilla/BrowserQuest [166]: https://directory.fsf.org/wiki/License:MPLv2.0 [167]: https://github.com/freeciv/freeciv-web [168]: https://github.com/morozd/blk-game [169]: https://github.com/Nurgak/Cube-engine [170]: https://github.com/Q42/0hn0 [171]: https://github.com/Q42/0hh1 [172]: https://github.com/gabrielecirulli/2048 [173]: https://github.com/doublespeakgames/adarkroom [174]: https://github.com/cxong/Beatrix [175]: https://github.com/sweetcarolinagames/BitBot