LICENSE | ||
README.md | ||
wall-of-shame.md |
Awesome Gamedev
A curated list of good stuff related to the development of games. This list contains only free software for code, sellers who aren't evil for physical resources, and free cultural works for assets.
I have also provided a list of resources which are not free, and the reasons why, in the associated Wall of Shame file.
This is released under the GNU Free Documentation License - its text is provided in the LICENSE file.
Assorted Assets
This contains collections of miscellaneous assets of different kinds.
- OpenGameArt.org - A large collection of art intended for game development. Various licenses, including free ones.
- Wikimedia Commons - A collection of various assets of all kinds. Various licenses, all CC or free-er.
Audio
Editors
- Ardour - The digital audio workstation. GNU GPLv2.
- Audacity - Software for recording and editing sounds. GNU GPLv2.
- Beast - Music composition and modular synthesis software. GNU LGPLv3.
- LMMS - A digital audio workstation. GNU GPLv2.
- MilkyTracker - Multi-platform application for creating .mod and .xm module files. GNU GPLv3
- Musagi - A large and sophisticated music editor. Expat.
Music
- Creative Commons on Bandcamp - Everything on Bandcamp under a CC-license. Various licenses, all CC.
- Creative Commons on SoundCloud - A Creative Commons collection on SoundCloud. Various licenses, all CC.
- LibreFM - A big collection of stations, with fully-free music. Licenses allow downloads and reuse.
- Musopen - A site dedicated to copyright-free (and culturally free) music. Various licenses, all copyright-free (varies by piece).
Sound Effects
- Freesound.org - A collection of CC-licensed sound effects. Various licenses, all CC.
- SoundBible's Royalty-free section - A collection of CC or public-domain-licensed sounds. Various licenses, all CC or public domain.
Engines
These are full-blown game engines.
General
- AGS - Implemented in C++. Designed for adventure games. Artistic License 2.0.
- Azul3D - Implemented in Go. 3-clause BSD.
- Backbone - Implemented in ECMAScript. Expat.
- BananaBread - A port of Sauerbrauten to ECMAScript and WebGL. zlib.
- cocos2d - Implemented in Python. 3-clause BSD.
- Dash - Implemented in D. Expat.
- Doomsday - Implemented in C++. GNU GPLv3.
- Duality - Implemented in C#. Expat.
- Fife - Implemented in C++. Has Python scripting. Designed for isometric games. GNU LGPLv3.
- Flare - Implemented in C++. Designed for action RPGs. GNU GPLv3.
- Fluxus - Implemented in C++. Designed for livecoding worlds. GNU GPLv2.
- GDevelop - Implemented in C++. Targeted at non-programmers. Expat (IDE is GNU GPLv3).
- GNU FreeDink - Implemented in C++. GNU GPLv3.
- Godot - Implemented in C++. Has its own scripting language. Expat.
- Helm - Implemented in Haskell. Expat.
- HERITAGE - Implemented in ECMAScript. Designed for text adventure games. GNU GPLv3.
- Horde3D - Implemented in C++. EPLv1.
- Irrlicht - Implemented in C++. Has a range of bindings. zlib.
- JMonkey - Implemented in Java. 3-clause BSD.
- LambdaHack - Implemented in Haskell, Designed for roguelikes. 3-clause BSD.
- lycheejs - Implemented in ECMAScript. Designed for construction of HTML5 or native SDL games. Expat.
- Ogre3D - Implemented in C++. Has a range of bindings. Expat.
- Panda3D - Implemented in C++. Has a Python interface. 3-clause BSD.
- Ren'Py - Implemented in Python. Designed for visual novels. Expat.
- RPGBOSS - Implemented in Scala. Designed for RPGs made by non-programmers. GNU AGPLv3.
- Sludge - Implemented in C++. Has its own scripting language. GNU LGPLv3.
- Spring - Implemented in C++. Designed for RTS games. GNU GPLv2.
- Torque2D - Implemented in C++. Has its own scripting language. Expat.
- Torque3D - Implemented in C++. Has its own scripting language. Expat.
- Urho3D - Implemented in C++. Has its own scripting language. Expat.
HTML5
- Crafty.js - Implemented in ECMAScript. Expat and GNU GPLv3.
- melonJS - Implemented in ECMAScript. Expat.
- Phaser - Implemented in ECMAScript. Expat.
- PlayCanvas - Implemented in ECMAScript. Expat.
- [Coffee2D][] - Implemented in CoffeeScript. Expat.
Physics
- Box2D - Implemented in C++. Designed to simulate rigid body physics. zlib.
- Bullet - Implemented in C++. General physics engine. zlib.
- Matter.js - Implemented in ECMAScript. Physics engine for HTML5. Expat.
- ODE - Open Dynamics Engine; implemented in C++. Designed to simulate rigid body dynamics. Original BSD.
Games
These are meant to serve as examples for your own work, or foundations to built upon.
- Ball and Wall - An Arkanoid-style game. Implemented in ECMAScript. Expat.
- Clumsy Bird - A version of Flappy Bird. Implemented in ECMAScript. Expat.
- Crappy Bird - A version of Flappy Bird. Implemented in ECMAScript. Expat.
- Coil - A version of Snake. Implemented in ECMAScript. Expat.
- Color Quest - An infinite runner game, which follows a black-and-white pixel's quest to become a colour pixel. Implemented in ECMAScript. GNU GPLv2.
- Duck Hunt JS - A version of Duck Hunt. Implemented in ECMAScript. Expat.
- Emberwind - A platforming game. Implemented in ECMAScript. 3-clause BSD.
- HTML5-Asteroids - A version of Asteroids. Implemented in ECMAScript. Expat.
- Hyperspace Garbage Collection - Implemented in ECMAScript. Expat.
- Lichess - A chess game server. Implemented in Scala. GNU GPLv2.
- Raging Gardens - Implemented in ECMAScript. Expat.
- Roguish - A roguelike. Implemented in ECMAScript. 3-clause BSD.
- Room for Change - Implemented in ECMAScript. Apache2.0.
- Snake - A version of Snake. Implemented in ECMAScript. Expat.
- Space Shooter - Simple space shooting game. Implemented in ECMAScript. Expat.
- Sorades 13k - A scrolling shooter. Implemented in ECMAScript. CC-BY-SA-3.0.
- Space Crusade - Implemented in ECMAScript. Expat.
Graphics
Assorted
This is a section for everything else that doesn't fit in some other graphics category.
- CanTree - Free online tree generator. Generates PNG files. Expat.
- Yobi3D - A search engine for 3D models that aims to display license information when possible. Various licenses, including free ones.
Collections
This category contains any 'grab-bags' of different kinds of art assets.
- Free stuff by 7Soul1 - A collection of various game-related assets. Available in PNG. Public domain.
- openclipart - A collection of various clip art. Available in PNG. Public domain.
- Vecteezy - A collection of vector art. Various Creative Commons licenses.
Icons
- Game-icons.net - A constantly-growing collection of black-and-white icons. Available in SVG or PNG. CC-BY-3.0.
Sprites
Graphics Tools
Animation
Bitmap Compression
- pngquant - A command-line utility for lossy compression of PNG images. Has various front-ends available. FreeBSD.
- Trimage- A cross-platform tool for losslessly optimizing PNG and JPG files. Expat.
Editors
- AwesomeBump - A program that generates normal, height, specular or ambient occlusion, roughness or metallic textures. Requires a graphics card with support for OpenGL4 or greater. GNU LGPLv3.
- Blender - A 3D modelling and rendering editor. GNU GPLv2.
- GIMP - The GNU Image Manipulation Program. Designed for photo retouching, image composition and similar tasks. GNU GPLv3.
- Hme - A program for creating, manipulating and viewing height maps. GNU GPLv2.
- Inkscape - A vector image editing program. GNU GPLv2.
- Krita - A digital painting and illustration program. GNU GPLv2.
- MakeHuman - A tool for making 3D characters. GNU AGPLv3.
- MyPaint - A natural materials painting and drawing emulator. GNU GPLv2.
- NeoTextureEdit - An easy-to-use, graph-based, procedural texture editor. GNU LGPLv3.
- ngPlant - A 3D plant modelling software suite. GNU GPLv2.
- NormalMapOnline - An online normal-mapping tool. Expat.
- Overlap2D - An engine-agnostic game level and UI editor. Apache2.0.
- Synfig Studio - 2D animation software. GNU GPLv2.
- Tiled - Easy-to-use and flexible tile map editor. GNU GPLv2 and FreeBSD.
Mesh Tools
- MeshLabs - A portable system for the processing and editing of unstructured 3D triangular meshes. GNU GPLv2.
Spritesheet Tools
- Aseprite - Animated sprite editor and pixel art tool. GNU GPLv2.
- Piskel - Online pixel art and animated sprite creator. 'Do whatever you want' license.
Texture Tools
- TextureGeneratorOnline - An online tool for texture generation. Expat.
Voxel Editors
- Sproxel - A 3D interface for quickly editing and creating voxel-based 3D models. 3-clause BSD.
Learning Resources
These are all collections of information to help you learn about things that might be necessary for developing games.
We aim for complete and current resources here whenever possible.
Music
- LibreMusicProduction - A community-driven online resource for promoting musical creation and composition using free tools. CC-BY-SA-4.0.
Programming
Intermediate
- Mostly adequate guide to functional programming (in JavaScript) - A book on the fundamentals of functional programming in ECMAScript. CC-BY-SA-4.0.
- Lua Programming - A completed Wikibook on programming Lua. CC-BY-SA-3.0.
Reference
- Joey Hess' blog - A collection of posts, many of which are about Haskell use. CC-BY-4.0
- Haskell Programming - A complete wiki of the Haskell programming language. Expat.
Programming Frameworks and Libraries
These are programming libraries or low-level code-based tools which are designed to support game programming, but do not provide as much structure or support as an engine would.
- ActionKid - A simple video game framework. Implemented in Haskell. 3-clause BSD.
- Allegro 5 - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. 3-clause BSD.
- Bacon2D - A framework to ease 2D game development, providing QML elements representing basic game entities. Implemented in C++. Expat.
- Chipmunk2D - A fast and lightweight 2D game physics library. Implemented in C. Expat.
- ChipmunkSharp - Advanced physics engine library based on Chipmunk. Implemented in C#. Expat.
- Cinder - A community-developed library for creative coding. Implemented in C++. FreeBSD.
- ClanLib - A cross-platform toolkit with a primary focus on game creation. Implemented in C++. ClanLib license.
- CutJS - A lightweight and fast 2D HTML5 rendering engine for cross-platform game development. Implemented in ECMAScript. Expat.
- enchant.js - A framework for developing simple HTML5 + ECMAScript games. Implemented in ECMAScript. Expat.
- EndGate - A framework for building HTML5 games. Implemented in TypeScript. Expat.
- HaxeFlixel - A cross-platform development framework, supporting many targets. Implemented in Haxe. Expat.
- Kivy - Rapid-development library for multi-touch and visual apps on many platforms. Implemented in Python. Expat.
- libGDX - Cross-platform game development framework. Implemented in Java. Apache 2.0.
- LimeJS - A framework for building fast HTML5 games. Implemented in ECMAScript. Apache 2.0.
- LoomSDK - A very large and powerful framework for cross-platform 2D game development. Implemented in C++. Apache 2.0.
- LÖVE - A framework for making 2D games. Implemented in Lua. zlib.
- MINX - MINX Is Not XNA; a framework resembling XNA. Implemented in C++. 3-clause BSD.
- p2.js - 2D physics library. Implemented in ECMAScript. Expat.
- Polycode - Framework for games and interactive applications. Implemented in C++. Has Lua bindings. Expat.
- PyDark - Game framework on top of PyGame; designed to be easy to pick up. Implemented in Python. Expat.
- PyGame - A set of modules designed for writing games. Implemented in Python. GNU LGPLv2.
- SDL - Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. zlib.
- SFML - Simple and Fast Multimedia Library; a multi-platform, multi-language, multimedia interface to various computer hardware. Implemented in C++. Has a range of bindings. 3-clause BSD.
- Three.js - A library that makes WebGL easy to use. Implemented in ECMAScript. Expat.
- voxel.js - A multi-component framework for bulding voxel games for modern browsers. Implemented in ECMAScript. 3-clause BSD.
Utilities
This is a catch-all category for things that don't fit anywhere else.
- Assimp - Open Asset Import Library; a portable way to import various well-known 3D model formats in a uniform manner. Implemented in C++, with a range of bindings. 3-clause BSD.
- gmsh - A 3D finite-element grid generator with a built-in CAD engine and post-processor. GNU GPLv2.
- libnoise - A portable coherent noise-generation library. Implemented in C++. GNU LGPLv2.
- Monkey - A next-generation games programming language. Implemented in C++. zlib.
- PhysicsFS - A library to provide abstract access to various archives. zlib.
- ScummVM - A program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. GNU GPLv2.
- WorldForge - Provides everything needed to create your own free software MMORPG. GNU GPLv3 (or a compatible license).