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update_ways = (ways) ->
content = " "
for way in ways
if undum . game . situations [ way ] ?
content += way_to ( undum . game . situations [ way ] . title , way )
$ ( " # ways " ) . html ( content )
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# the code is the day she met her lover
# if the player enters the code prior to learning the birthday, the game responds accordingly
# when he wants to go, there's someone at rge door
# it's another thief (someone who is at ease with Ana's Instagram too) who took out Petya
# the Black Phone can deal with him
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situation " living-room " ,
title: " Living room "
before: () ->
if not $ ( " .ways h2 " ) . is ( ' :visible ' )
$ ( " .ways h2 " ) . fadeIn ( )
update_ways ( this . ways )
ways: [ " bedroom " , " kitchen " ]
content: """
Ronald is standing in a dark room with a big #{textlink("window.", "window")}
The walls are covered with a dingy rose wallpaper .
The room is very unnerving .
Was it actually her home ?
On a coffee table lies an opened envelope .
#{textlink("A book stand", "bookcase")} is hanging above #{textlink("a television set.", "tv")}
Oh , and the door Ronald came into the apartment is there , too .
"""
writers:
window : " The moon is full today. It illuminates the flat, makes the things stand out in some weird angles. "
bookcase: """
Either Anastacia has a very conflicting taste in books , or she has no taste at all . Let ' s see...
#{textlink("“Master and Margarita”,", "bulgakov")}
#{textlink("“Breakfast at Tiffany's”,", "tiffanys")}
#{textlink("The Soviet Encyclopedic Dictionary,", "dictionary")}
#{textlink("“Grey”,", "grey")}
#{textlink("”Also sprach Zarathustra”,", "zaratustra")}
#{textlink("”Poker with sharks”,", "dontzova")}
#{textlink("”Classic sauce. Culinary collection”", "culinary")}
and #{textlink("The Bible.", "bible")}
"""
bulgakov: """
“ Master and Margarita ” by Mikhail Bulgakov .
A famous urban fantasy satire of Soviet nineteen - thirties .
This is a cheap paperback edition , she read this at least a couple of times .
The pages have dog ' s ears, and coffee stains too.
Ronald can even see a hint of lipstick smearing the episode of Satan ' s dark magic variety show performance.
"""
tiffanys: """
This book looks scrawny wedged between the fat dictionary and an epic novel .
It looks rather new , the pages are still white and straight .
Maybe she didn ' t catch the right moment to read this.. or maybe just forgot about it.
"""
dictionary: " A big fat dictionary of everything, issued in 1989. Nobody reads every page of these. Ronald doubts Anastacia got to read at least one page. "
grey: " Fifty Shades of Grey, an unnecessary remake. Now from a psychopath ' s point of view. And she actually read that. "
zaratustra: (character, system) ->
money ( character , system , 20000 )
"""
Nietsche ' s four-part novel about The Man, The Superman and everything in-between.
It ' s surprisingly worn down.
She took this book out a lot .
Was she secretly a philosophy nut ?
An Ü bermensch dreamer ?
No , of course not .
Ronald opens the book and finds a stash of money inside .
"""
dontzova: """
An " ironic detective " by Daria Dontzova about Evlampia Romanova , an amateur detective .
The heroine ( nicknamed as Lamp ) plays harp and solves murders .
It ' s a trash book filled with blatant product placement.
"""
culinary: " An old culinary book. Nothing about it. "
bible: " An Orthodox Christian Bible, Old Testament. A decent hardcover edition. Bookmarked at the Sodom episode. "
tv: " An expensive 40-something inch TV standing on a stylish black stand. The room looks kinda small for that monster. "
situation " bedroom " ,
before: () ->
update_ways ( this . ways )
title: " Bedroom "
ways: [ " living-room " , " kitchen " ]
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content: (character, system) ->
return """
The bedroom is spacious . There ' s a wardrobe and a big bed.
#{if character.sandbox.box_opened == 0
" On a small table near the bed is an ornate #{ way_to ( " wooden box. " , " box " ) } "
}
"""
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situation " kitchen " ,
before: () ->
update_ways ( this . ways )
title: " Kitchen "
ways: [ " living-room " , " bedroom " ]
content: """
Bedroom here
"""
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situation " box " ,
before: () ->
update_ways ( this . ways )
ways: [ " bedroom " ]
choices: " # box "
content: (character, system) ->
return """
It ' s a red wood, very expensive.
And this box is locked with a digital code key .
#{if is_visited(this) == 0
"""
Ronald takes out a vial from his pocket . He coats the keys with a bright white powder .
Only 1 , 2 , 3 , 7 and 0 keys are fingerprinted .
He wipes the box clean until there is no trace of the powder .
"""
}
"""
# no need to call update_ways, it's the same location
situation " smash " ,
canView: (character) ->
character . sandbox . view_smash == 1
optionText: " Smash the box "
before: (character) ->
character.sandbox.view_smash = 0
choices: " # box "
tags: [ " box " ]
content: " Ronald still needs the phone in this box. A very high-tech fragile phone. Smashing isn ' t an option. "
situation " put1 " ,
choices: " # box "
tags: [ " box " ]
optionText: " Enter 1 "
before: (character) ->
code_input ( character , 1 )
canChoose: (character) ->
code_can_input ( character )
after: (character, system) ->
code_check ( character , system )
content: (character) -> """
Ronald presses button 1 . The display is #{character.sandbox.code} now.
"""
situation " put2 " ,
choices: " # box "
tags: [ " box " ]
optionText: " Enter 2 "
before: (character) ->
code_input ( character , 2 )
after: (character, system) ->
code_check ( character , system )
canChoose: (character) ->
code_can_input ( character )
content: (character) -> """
Ronald presses button 2 . The display is #{character.sandbox.code} now.
"""
situation " put3 " ,
choices: " # box "
tags: [ " box " ]
optionText: " Enter 3 "
before: (character) ->
code_input ( character , 3 )
after: (character, system) ->
code_check ( character , system )
canChoose: (character) ->
code_can_input ( character )
content: (character) -> """
Ronald presses button 3 . The display is #{character.sandbox.code} now.
"""
situation " put7 " ,
choices: " # box "
tags: [ " box " ]
optionText: " Enter 7 "
before: (character) ->
code_input ( character , 7 )
after: (character, system) ->
code_check ( character , system )
canChoose: (character) ->
code_can_input ( character )
content: (character) -> """
Ronald presses button 7 . The display is #{character.sandbox.code} now.
"""
situation " put0 " ,
choices: " # box "
tags: [ " box " ]
optionText: " Enter 0 "
before: (character) ->
code_input ( character , 0 )
after: (character, system) ->
code_check ( character , system )
canChoose: (character) ->
code_can_input ( character )
content: (character) -> """
Ronald presses button 0 . The display is #{character.sandbox.code} now.
"""
situation " reset " ,
choices: " # box "
tags: [ " box " ]
optionText: " Reset the display "
before: (character) ->
code_reset ( character )
content: """
You press Backspace until the display is empty .
"""