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Issue #3: less text on screen
This commit is contained in:
parent
57a86d9802
commit
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@ -33,7 +33,20 @@ textcycle = (content, ref) -> a(content).replacer(ref).class("cycle").id(ref).to
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writemd = (system, text) ->
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writemd = (system, text) ->
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if typeof text is Function
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if typeof text is Function
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text = text()
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text = text()
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system.write(markdown.render(text))
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text = markdown.render(text)
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system.write(text)
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preparemd = (text, mark) ->
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if typeof text is Function
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text = text()
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text = markdown.render(text)
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if mark?
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text = """
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<div class="#{mark}">
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#{text}
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</div>
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"""
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return text
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money = (character, system, amount) ->
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money = (character, system, amount) ->
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system.setQuality("money", character.qualities.money + amount)
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system.setQuality("money", character.qualities.money + amount)
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@ -136,3 +149,26 @@ is_visited = (situation) ->
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if situations
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if situations
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return Boolean situations.visited
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return Boolean situations.visited
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return 0
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return 0
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# N-th level examine function
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level = (text, mark) ->
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$("#content .#{mark}").fadeOut()
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return preparemd(text, mark)
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lvl1 = (text) ->
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$("#content .lvl2").fadeOut()
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$("#content .lvl3").fadeOut()
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$("#content .lvl4").fadeOut()
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level(text, "lvl1")
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lvl2 = (text) ->
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$("#content .lvl3").fadeOut()
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$("#content .lvl4").fadeOut()
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level(text, "lvl2")
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lvl3 = (text) ->
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$("#content .lvl4").fadeOut()
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level(text, "lvl3")
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lvl4 = (text) ->
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level(text, "lvl4")
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@ -17,58 +17,75 @@ situation "living-room",
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actions:
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actions:
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door: (character, system) ->
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door: (character, system) ->
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if character.sandbox.box_opened == 0
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if character.sandbox.box_opened == 0
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writemd(system, "Ronald has a job here. It's still on.")
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writemd(system, lvl1("Ronald has a job here. It's still on."))
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else
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else
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system.doLink("exitdoor")
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system.doLink("exitdoor")
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writers:
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writers:
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walls: """
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walls: (character, system) ->
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There are colorful photographs on the walls.
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lvl1("""
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A wooden house in a forest.
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There are colorful photographs on the walls.
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A village on a mountaintop.
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A wooden house in a forest.
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A family sitting around a fire.
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A village on a mountaintop.
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A sunset burning in a vast ocean.
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A family sitting around a fire.
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A black monolith standing on sand dunes.
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A sunset burning in a vast ocean.
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"""
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A black monolith standing on sand dunes.
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window: "The moon is full today. It illuminates the apartment, makes the things stand out in some weird angles."
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""")
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bookcase: """
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window: (character, system) ->
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Either Anastacia has a very conflicting taste in books, or she has no taste at all. Let's see...
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lvl1("""
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#{textlink("“Soviet Black Magic: a Lost Art”,", "magic")}
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The moon is full today.
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#{textlink("”My Dinner with Zane”,", "zane")}
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It illuminates the apartment, makes the things stand out in some weird angles.
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#{textlink("The Scientific Dictionary of Everything,", "dictionary")}
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""")
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#{textlink("“Silent Things”,", "silent")}
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bookcase: (character, system) ->
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#{textlink("”Also sprach Zarathustra”,", "zaratustra")}
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lvl1("""
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#{textlink("”Pepperoni poker”,", "pepper")}
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Either Anastacia has a very conflicting taste in books, or she has no taste at all. Let's see...
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#{textlink("”Jazz sauce. Culinary collection”", "culinary")}
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#{textlink("“Soviet Black Magic: a Lost Art”,", "magic")}
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and #{textlink("Classico.", "classico")}
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#{textlink("”My Dinner with Zane”,", "zane")}
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"""
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#{textlink("The Scientific Dictionary of Everything,", "dictionary")}
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magic: """
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#{textlink("“Silent Things”,", "silent")}
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”Soviet Black Magic: a Lost Art”
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#{textlink("”Also sprach Zarathustra”,", "zaratustra")}
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#{textlink("”Pepperoni poker”,", "pepper")}
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#{textlink("”Jazz sauce. Culinary collection”", "culinary")}
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and #{textlink("Classico.", "classico")}
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""")
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magic: (character, system) ->
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lvl2("""
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”Soviet Black Magic: a Lost Art”
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The author, who calls himself The Master, describes the lost art of Soviet Union *magija.*
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The author, who calls himself The Master, describes the lost art of Soviet Union *magija.*
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It's mostly about illusions.
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It's mostly about illusions.
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This is a cheap paperback edition, but she read this at least a couple of times.
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This is a cheap paperback edition, but she read this at least a couple of times.
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The pages have dogged ears, and coffee stains too.
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The pages have dogged ears, and coffee stains too.
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Ronald can even see a hint of lipstick smearing the variety show retelling.
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Ronald can even see a hint of lipstick smearing the variety show retelling.
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"""
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""")
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zane: """
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zane: (character, system) ->
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A three-part romantic urban fantasy detective about a girl who solves murders while dining
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lvl2("""
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with her best werewolf friend in an Orient café.
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A three-part romantic urban fantasy detective about a girl who solves murders while dining
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with her best werewolf friend in an Orient café.
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It looks rather new, the pages are still white and straight.
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It looks rather new, the pages are still white and straight.
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Maybe she didn't catch the right moment to read this.. or maybe just forgot about it.
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Maybe she didn't catch the right moment to read this.. or maybe just forgot about it.
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"""
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""")
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dictionary: "A big fat Dictionary of Everything, issued in 1989. Nobody reads every page of these. Ronald doubts Anastacia got to read at least one page."
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dictionary: (character, system) ->
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silent: "Silent Things, a story where nothing speaks and nothing happens. *And she actually read that.*"
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lvl2("""
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A big fat Dictionary of Everything, issued in 1989.
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Nobody reads every page of these.
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Ronald doubts Anastacia got to read at least one page.
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""")
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silent: (character, system) ->
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lvl2("""
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Silent Things, a story where nothing speaks and nothing happens.
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*And she actually read that.*
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""")
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zaratustra: (character, system) ->
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zaratustra: (character, system) ->
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if character.sandbox.seen_zaratustra?
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if character.sandbox.seen_zaratustra?
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"""
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lvl2("""
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This book already gave Ronald everything he wanted.
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This book already gave Ronald everything he wanted.
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No need to read it, not a bit.
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No need to read it, not a bit.
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"""
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""")
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else
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else
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money(character, system, 20000)
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money(character, system, 20000)
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"""
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lvl2("""
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Nietsche's four-part novel about The Man, The Superman and everything in-between.
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Nietsche's four-part novel about The Man, The Superman and everything in-between.
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It's surprisingly worn down.
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It's surprisingly worn down.
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She took this book out a lot.
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She took this book out a lot.
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@ -78,14 +95,23 @@ situation "living-room",
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No, of course not.
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No, of course not.
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Ronald opens the book and finds a stash of money inside.
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Ronald opens the book and finds a stash of money inside.
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"""
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""")
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pepper: """
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pepper: (character, system) ->
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An "ironic woman detective" who plays harp and solves murders!
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lvl2("""
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It's a trash book filled with blatant product placement. Looks untouched.
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An "ironic woman detective" who plays harp and solves murders!
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"""
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It's a trash book filled with blatant product placement. Looks untouched.
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culinary: "An old culinary book. Nothing about it."
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""")
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classico: "A history of classical music, from the prehistoric times to the 1970s, a brand new edition with passages about psychedelic rock. The Bach section is bookmarked."
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culinary: (character, system) ->
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tv: "An expensive 40-something inch TV standing on a stylish black stand. The room looks kinda small for that monster."
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lvl2("An old culinary book. Nothing about it.")
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classico: (character, system) ->
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lvl2("""
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A history of classical music, from the prehistoric times to the 1970s, a brand new edition with passages about psychedelic rock.
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The Bach section is bookmarked.
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""")
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tv: (character, system) ->
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lvl1("""
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An expensive 40-something inch TV standing on a stylish black stand. The room looks kinda small for that monster.
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""")
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situation "bedroom",
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situation "bedroom",
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before: () ->
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before: () ->
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@ -105,101 +131,148 @@ situation "bedroom",
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else ""}
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else ""}
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"""
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"""
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writers:
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writers:
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bed: """
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bed: () -> lvl1("""
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A double bed with flower-embroidered sheets.
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A double bed with flower-embroidered sheets.
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She left several days ago.
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She left several days ago.
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The sheets are still fresh.
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The sheets are still fresh.
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"""
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""")
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wardrobe: """
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wardrobe: () -> lvl1("""
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Anastacia's wardrobe is very high-maintenance.
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Anastacia's wardrobe is very high-maintenance.
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It has a built-in ironing board (with an iron hanged nearby), with 5 drawer rows for #{textlink("lingerie,", "lingerie")} #{textlink("accessories", "accessories")}, #{textlink("shoes.", "shoes")}, #{textlink("hats", "hats")} and.. #{textlink("audio players.", "mp3")}
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It has a built-in ironing board (with an iron hanged nearby), with 5 drawer rows for #{textlink("lingerie,", "lingerie")} #{textlink("accessories", "accessories")}, #{textlink("shoes.", "shoes")}, #{textlink("hats", "hats")} and.. #{textlink("audio players.", "mp3")}
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On the hangers are #{textlink("cashmere coat,", "coat")} #{textlink("sport jacket,","jacket")} #{textlink("jeans,", "jeans")} #{textlink("green shirt,", "gshirt")} #{textlink("a red sleeveless shirt", "rshirt")}, #{textlink("an orange vest,", "vest")} #{textlink("knee-length flower dress,", "dress")} #{textlink("another flower dress,", "adress")} #{textlink("alpaca coat,","coat")} #{textlink("a short skirt", "skirt")} and #{textlink("a big collection of dancing costumes.", "costumes")}
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On the hangers are #{textlink("cashmere coat,", "coat")} #{textlink("sport jacket,","jacket")} #{textlink("jeans,", "jeans")} #{textlink("green shirt,", "gshirt")} #{textlink("a red sleeveless shirt", "rshirt")}, #{textlink("an orange vest,", "vest")} #{textlink("knee-length flower dress,", "dress")} #{textlink("another flower dress,", "adress")} #{textlink("alpaca coat,","coat")} #{textlink("a short skirt", "skirt")} and #{textlink("a big collection of dancing costumes.", "costumes")}
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"""
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""")
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coat: "A warm coat for the cold winter."
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coat: () ->
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jacket: "A light expensive jacket. An unusual material, must be something high-tech. It's slightly used."
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lvl2("A warm coat for the cold winter.")
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jeans: "Just a pair of women jeans, nothing special."
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jacket: () ->
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gshirt: "A green shirt, looks very worn. It's not remarkable in any way but maybe she just loves it very much."
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lvl2("""
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rshirt: "A red women-cut shirt. She didn't wear it much."
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A light expensive jacket.
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vest: "It looks like a life vest but actually it's a fashionable piece of warm clothing. It was trendy last year. *Why do I know this, is something wrong with me?*"
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An unusual material, must be something high-tech.
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dress: "Just a dress. Lots of flower embroidery, no pockets. Impractical."
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It's slightly used.
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adress: "These flowers are not like that flowers."
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""")
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coat: (character, system) -> """
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jeans: () ->
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#{
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lvl2("Just a pair of women jeans, nothing special.")
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gshirt: () ->
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lvl2("""
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A green shirt, looks very worn.
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It's not remarkable in any way but maybe she just loves it very much.
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""")
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rshirt: () ->
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lvl2("""
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A red women-cut shirt.
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She didn't wear it much.
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""")
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vest: () ->
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lvl2("""
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It looks like a life vest but actually it's a fashionable piece of warm clothing.
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It was trendy last year.
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*Why do I know this, is something wrong with me?*
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""")
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dress: () ->
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lvl2("""
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Just a dress.
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Lots of flower embroidery, no pockets.
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*Impractical.*
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""")
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adress: () ->
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lvl2("These flowers are not like that flowers.")
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coat: (character, system) ->
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if character.sandbox.seen_coat?
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if character.sandbox.seen_coat?
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"A warm grey alpaca coat for the bleak autumn times. It's one of her favorites."
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return lvl2("""
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A warm grey alpaca coat for the bleak autumn times.
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It's one of her favorites.
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""")
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else
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else
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character.sandbox.seen_coat = 1
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character.sandbox.seen_coat = 1
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money(character, system, 4000)
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money(character, system, 4000)
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"A warm coat.. hey, what's this? One of the pockets is loaded with cash!"
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return lvl2("""
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}
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A warm coat.. hey, what's this?
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"""
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One of the pockets is loaded with cash!
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skirt: "This hanger has only a short skirt. Maybe there was something else on it? Who knows."
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""")
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costumes: "Ana is an exotic dancer. She has her own dance style, and these exquisite costumes are made just for her moves and motions."
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skirt: () ->
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mp3: """
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lvl2("""
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Wow, this woman LOVES her players!
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This hanger has only a short skirt.
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Maybe there was something else on it?
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Who knows.
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""")
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costumes: () ->
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lvl2("""
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Ana is an exotic dancer.
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She has her own dance style, and these exquisite costumes are made just for her moves and motions.
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""")
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mp3: () ->
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lvl2("""
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Wow, this woman LOVES her players!
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There are MP3 players, CD players, portable DVD, walk-on clips, sport hands-free players, underwater ones.
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There are MP3 players, CD players, portable DVD, walk-on clips, sport hands-free players, underwater ones.
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These are all rather cheap, though, compared to *something else* in this room.
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These are all rather cheap, though, compared to *something else* in this room.
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"""
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""")
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hats: "These look very old-style, very Mary Poppins-like.Maybe that's just a trend or whatever.",
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hats: () ->
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lingerie: "Ronald won't be digging in that."
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lvl2("""
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accessories: """
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These look very old-style, very Mary Poppins-like.
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A cross necklace, three metal bracelets and lots of uncomplicated earrings and hair pins.
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Maybe that's just a trend or whatever.
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A dozen of scarfs or so.
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"""
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No diamonds, no rings, no *jewelry.*
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lingerie: () ->
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lvl2("Ronald won't be digging in that.")
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accessories: () ->
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lvl2("""
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A cross necklace, three metal bracelets and lots of uncomplicated earrings and hair pins.
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A dozen of scarfs or so.
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No diamonds, no rings, no *jewelry.*
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On the other hand, her Instagram nickname is *bareboned mane shaker.*
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On the other hand, her Instagram nickname is *bareboned mane shaker.*
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"""
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""")
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shoes: """
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shoes: () ->
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Anastacia doesn't care for the footwear fashion.
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lvl2("""
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These 4 pairs of combat boots and 13 pairs of ballet flats can attest that.
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Anastacia doesn't care for the footwear fashion.
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These 4 pairs of combat boots and 13 pairs of ballet flats can attest that.
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Of course, there are sandals, loafers, flat dress shoes.. That's a strong dislike for heels... or maybe it's a medical problem?
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Of course, there are sandals, loafers, flat dress shoes.. That's a strong dislike for heels... or maybe it's a medical problem?
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"""
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""")
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mirror: """
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mirror: () ->
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The mirror looks directly at the bed.
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lvl1("""
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Kinky, though not very much *Feng Shui* in it.
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The mirror looks directly at the bed.
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Kinky, though not very much *Feng Shui* in it.
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#{textlink("The frame","frame")} depicts various artists (all women) making sculptures of men.
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#{textlink("The frame","frame")} depicts various artists (all women) making sculptures of men.
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It's a very *unusual* art.
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It's a very *unusual* art.
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"""
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""")
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frame: """
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frame: () ->
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On a close examination, the frame isn't attached to the wall.
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lvl2("""
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There is #{textlink("a safe", "safe")} behind the mirror!
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On a close examination, the frame isn't attached to the wall.
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"""
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There is #{textlink("a safe", "safe")} behind the mirror!
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safe: (character) -> """
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""")
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#{if character.sandbox.seen_safe?
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safe: (character) ->
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"""
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if character.sandbox.seen_safe?
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return lvl3("""
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The safe is locked with a regular lock.
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The safe is locked with a regular lock.
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Ronald tries two keys.
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Ronald tries two keys.
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The first of them opens the door.
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The first of them opens the door.
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There are #{textlink("money", "money")} inside, and #{textlink("a rough sketch.", "sketch")}
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There are #{textlink("money", "money")} inside, and #{textlink("a rough sketch.", "sketch")}
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"""
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""")
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else
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else
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"""
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return lvl3("""
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The safe is open now.
|
The safe is open now.
|
||||||
|
|
||||||
There is #{textlink("a rough sketch", "sketch")} inside.
|
There is #{textlink("a rough sketch", "sketch")} inside.
|
||||||
"""
|
""")
|
||||||
}
|
|
||||||
"""
|
|
||||||
money: (character, system) ->
|
money: (character, system) ->
|
||||||
character.sandbox.seen_safe = 1
|
character.sandbox.seen_safe = 1
|
||||||
money(character, system, 50000)
|
money(character, system, 50000)
|
||||||
"""
|
lvl4("""
|
||||||
It's a big cash.
|
It's a big cash.
|
||||||
Odd that she didn't take this when she left.
|
Odd that she didn't take this when she left.
|
||||||
But someone's fault just makes Ronald's payday now.
|
But someone's fault just makes Ronald's payday now.
|
||||||
"""
|
""")
|
||||||
sketch: """
|
sketch: () ->
|
||||||
It's a portrait of Anastacia.
|
lvl4("""
|
||||||
She bites her lower lip slightly.
|
It's a portrait of Anastacia.
|
||||||
Her eyes are sad, or maybe concerned with something.
|
She bites her lower lip slightly.
|
||||||
The sketch is signed: *"L. Y. - 2017"*
|
Her eyes are sad, or maybe concerned with something.
|
||||||
"""
|
The sketch is signed: *"L. Y. - 2017"*
|
||||||
|
""")
|
||||||
|
|
||||||
situation "kitchen",
|
situation "kitchen",
|
||||||
before: () ->
|
before: () ->
|
||||||
|
@ -210,35 +283,36 @@ situation "kitchen",
|
||||||
The white, perfectly clean kitchen could be called spartan: #{textlink("a fridge,", "fridge")} a microwave and #{textlink("a big table", "table")} where one can eat whatever she "cooked" that way.
|
The white, perfectly clean kitchen could be called spartan: #{textlink("a fridge,", "fridge")} a microwave and #{textlink("a big table", "table")} where one can eat whatever she "cooked" that way.
|
||||||
"""
|
"""
|
||||||
writers:
|
writers:
|
||||||
fridge: """
|
fridge: () ->
|
||||||
No magnets or stickers on the outside.
|
lvl1("""
|
||||||
The door opens easily.
|
No magnets or stickers on the outside.
|
||||||
*If only the hinges on the apartment doors were as good as refrigerator ones.*
|
The door opens easily.
|
||||||
|
*If only the hinges on the apartment doors were as good as refrigerator ones.*
|
||||||
|
|
||||||
A hearty bunch of salad.
|
A hearty bunch of salad.
|
||||||
|
|
||||||
Some fruits, carrots, two beets.
|
Some fruits, carrots, two beets.
|
||||||
|
|
||||||
Three eggs, one cracked.
|
Three eggs, one cracked.
|
||||||
|
|
||||||
A bottle of ketchup, bottle of whiskey, valerian vial.
|
A bottle of ketchup, bottle of whiskey, valerian vial.
|
||||||
|
|
||||||
A jar of raspberry preserve, half-finished.
|
A jar of raspberry preserve, half-finished.
|
||||||
|
|
||||||
And enough frozen pizzas to last a month.
|
And enough frozen pizzas to last a month.
|
||||||
"""
|
""")
|
||||||
table: (character, system) ->
|
table: (character, system) ->
|
||||||
if character.sandbox.seen_table?
|
if character.sandbox.seen_table?
|
||||||
"A letter's still there. Nothing new about it."
|
return lvl1("A letter's still there. Nothing new about it.")
|
||||||
else
|
else
|
||||||
character.sandbox.seen_table = 1
|
character.sandbox.seen_table = 1
|
||||||
"""
|
return lvl1("""
|
||||||
There's something on the table.
|
There's something on the table.
|
||||||
|
|
||||||
It looks like a formal letter.
|
It looks like a formal letter.
|
||||||
It's in French, though, so Ronald won't be able to read it.
|
It's in French, though, so Ronald won't be able to read it.
|
||||||
He's sure it's recent (`24.03.2018`) and it's about something-something QUANTUM AUDIO.. armement?
|
He's sure it's recent (`24.03.2018`) and it's about something-something QUANTUM AUDIO.. armement?
|
||||||
"""
|
""")
|
||||||
|
|
||||||
situation "bathroom",
|
situation "bathroom",
|
||||||
before: (character,system) ->
|
before: (character,system) ->
|
||||||
|
@ -265,20 +339,21 @@ situation "balcony",
|
||||||
writers:
|
writers:
|
||||||
ashtray: (character) ->
|
ashtray: (character) ->
|
||||||
character.sandbox.knows_the_code = 1
|
character.sandbox.knows_the_code = 1
|
||||||
return """
|
return lvl1("""
|
||||||
She completely smoked out two cigarettes here.
|
She completely smoked out two cigarettes here.
|
||||||
There's also a #{textlink("piece of paper nearby,", "paper")} half-burnt.
|
There's also a #{textlink("piece of paper nearby,", "paper")} half-burnt.
|
||||||
"""
|
""")
|
||||||
paper: """
|
paper: () ->
|
||||||
It's a letter, written by hand on a thick sheet of what must be an A4 paper.
|
lvl2("""
|
||||||
The handwriting is wobbly and the first three quarters of the sheet is gone, but the ending is legible.
|
It's a letter, written by hand on a thick sheet of what must be an A4 paper.
|
||||||
|
The handwriting is wobbly and the first three quarters of the sheet is gone, but the ending is legible.
|
||||||
|
|
||||||
*...ok at them, celebrating the New Year, think of our anniversary.
|
*...ok at them, celebrating the New Year, think of our anniversary.
|
||||||
The day of White.
|
The day of White.
|
||||||
I will fly to you no matter what.*
|
I will fly to you no matter what.*
|
||||||
|
|
||||||
*L. Y.*
|
*L. Y.*
|
||||||
"""
|
""")
|
||||||
|
|
||||||
situation "box",
|
situation "box",
|
||||||
before: () ->
|
before: () ->
|
||||||
|
|
Loading…
Reference in a new issue