Больше картинок и перевода

This commit is contained in:
Alexander Yakovlev 2017-05-31 16:28:59 +07:00
parent bcb7d45273
commit 4daa0ff1da
3 changed files with 342 additions and 340 deletions

View file

@ -11,7 +11,7 @@
<tw-story></tw-story>
<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="90ae8fef-9de8-40af-82df-95af43fc3379" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="12550754-dc84-43f9-9711-79b1802e731b" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
/*Supress page-to-page transitions*/
.transition-in[data-t8n^=dissolve] {
@ -464,13 +464,13 @@ $(function()
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;&lt;img src="intro1.png"&gt;&lt;/div&gt;
&lt;div class="sect-cont"&gt;
&lt;p class="char-name"&gt;Godmother:&lt;/p&gt;
&lt;span class="char-talk"&gt;This evening there will be a Ball at the Palace. We have forged an invitation. You must infiltrate the Ball, seek out and retrieve the [Secret Military Plans.]&lt;morelink1|&lt;/span&gt;
&lt;p class="char-name"&gt;Крёстная:&lt;/p&gt;
&lt;span class="char-talk"&gt;Этим вечером пройдёт Бал во Дворце. Мы подделали приглашение. Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]&lt;morelink1|&lt;/span&gt;
|morelink1&gt;[]
(click: ?morelink1)[
&lt;p class="char-talk"&gt;You will have to make choices, and those choices matter. One wrong move and you will either end up in la Bastille or on the block. If this happens [I cannot help you.]&lt;morelink2|&lt;/p&gt;]
(click: ?morelink2)[&lt;p class="char-talk"&gt;So keep a low profile. Avoid the guards. Avoid talking to anyone at all. Get in and out [as quickly as possible.]&lt;morelink3|&lt;/p&gt;]
(click: ?morelink3)[&lt;p class="char-talk"&gt;And Cinder... don't bring any weapons on this mission.&lt;/p&gt;(replace: ?continue)[[[D'accord!-&gt;ViewMap]]]
&lt;p class="char-talk"&gt;Тебе придётся выбирать, и этот выбор имеет значение. Один неверный шаг — и ты закончишь в ля Бастилии или на колоде. Если это случится, [я не смогу тебе помочь.]&lt;morelink2|&lt;/p&gt;]
(click: ?morelink2)[&lt;p class="char-talk"&gt;Так что избегай внимания. Обходи охранников. Ни с кем не разговаривай. Проникни и исчезни [как можно быстрее.]&lt;morelink3|&lt;/p&gt;]
(click: ?morelink3)[&lt;p class="char-talk"&gt;И Зола… не бери с собой никакого оружия на эту миссию.&lt;/p&gt;(replace: ?continue)[[[D'accord!-&gt;ViewMap]]]
]&lt;/span&gt;
&lt;/div&gt;
&lt;/section&gt;
@ -484,12 +484,13 @@ $(function()
&lt;img src="versailles-map.png"&gt;
&lt;/div&gt;
&lt;div class="sect-cont"&gt;
&lt;p class="char-name"&gt;Godmother:&lt;/p&gt;
&lt;p class="char-talk"&gt;Make your way to this office room in the North Wing, 2ième étage. The plans are [somewhere inside.]&lt;missionInfo1|&lt;/p&gt;
(click: ?missionInfo1)[&lt;p class="char-talk"&gt;The guards should be at roughly these positions, but we can't be sure so [be cautious.]&lt;missionInfo2|&lt;/p&gt;]
(click: ?missionInfo2)[&lt;p class="char-talk"&gt;At midnight the guards change. That is your one window to get out of there.&lt;/p&gt;(replace: ?continuehow)[
(link: "Continue")[(set: $hasMap to "no")(goto:"equipment room")]
(link: "Sneak map into pocket")[(set: $hasMap to "yes")(goto:"equipment room")]]
&lt;p class="char-name"&gt;Крёстная:&lt;/p&gt;
&lt;p class="char-talk"&gt;Найди дорогу до этого офиса на 2ième étage северного крыла.
Планы находятся [где-то внутри.]&lt;missionInfo1|&lt;/p&gt;
(click: ?missionInfo1)[&lt;p class="char-talk"&gt;Охранники должны быть примерно на этих позициях, но мы не можем быть уверены, так что [будь настороже.]&lt;missionInfo2|&lt;/p&gt;]
(click: ?missionInfo2)[&lt;p class="char-talk"&gt; В полночь охранники сменяют друг друга. Это — твоё единственное окно убраться оттуда.&lt;/p&gt;(replace: ?continuehow)[
(link: "Продолжить")[(set: $hasMap to "no")(goto:"equipment room")]
(link: "Тайком спрятать карту в карман")[(set: $hasMap to "yes")(goto:"equipment room")]]
]
&lt;/div&gt;&lt;/section&gt;&lt;section&gt;&lt;div class="sect-cont"&gt;}
|continuehow&gt;[]
@ -499,14 +500,15 @@ $(function()
&lt;img src="entering-palace.png"&gt;&lt;/div&gt;
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
[[Blend in-&gt;Hall of Mirrors NC]]
[[Раствориться в толпе-&gt;Hall of Mirrors NC]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="5" name="The palace" tags="map" position="502,954">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-cont"&gt;
&lt;span class="char-name"&gt;Godmother:&lt;/span&gt;&lt;br&gt;
&lt;span class="char-talk"&gt;Good luck, and don't get caught! The people of France need you. Death to the Ancien Régime!&lt;/span&gt;
&lt;p class="char-talk"&gt;Oh, and don't get blood on that dress - it's a rental.&lt;/p&gt;
&lt;span class="char-name"&gt;Крёстная:&lt;/span&gt;&lt;br&gt;
&lt;span class="char-talk"&gt;Удачи, и не попадись: ты нужна людям Франции.
Смерть отжившему рéжиму!&lt;/span&gt;
&lt;p class="char-talk"&gt;Да, и не запачкай кровью это платье — оно взято напрокат.&lt;/p&gt;
&lt;/div&gt;
&lt;div class="sect-img"&gt;
&lt;img src="outside-ver.png"&gt;&lt;/div&gt;
@ -514,7 +516,8 @@ $(function()
&lt;section class="scene sect-cont"&gt;
&lt;div class="cont-w-nav"&gt;
&lt;div class="walk-nav"&gt;
&lt;span class="w-u" title="Up"&gt;[[The hall]]&lt;/span&gt;&lt;span class="w-r inactive" title="Right"&gt;Go south&lt;/span&gt;&lt;span class="w-l inactive" title="Left"&gt;Left&lt;/span&gt;&lt;span class="w-d inactive" title="Down"&gt;Go Down&lt;/a&gt;
&lt;span class="w-u" title="Зал"&gt;[[Зал]]&lt;/span&gt;
&lt;span class="w-r inactive" title="Право"&gt;Идти на юг&lt;/span&gt;&lt;span class="w-l inactive" title="Left"&gt;Налево&lt;/span&gt;&lt;span class="w-d inactive" title="Вниз"&gt;Спуститься&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
(if: $hasMap is "yes")[
@ -535,7 +538,7 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
&lt;img src="hall-of-mirrors3dance.png"&gt;&lt;/div&gt;
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
[[Dance-&gt;Dance1]]
[[Танцевать-&gt;Dance1]]
(display: "attack-guests")
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="8" name="Dance on" tags="" position="596,1729">{
@ -545,8 +548,8 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
(set: $guardMS to 1)
[[Dance-&gt;Dance with the annoying man]]
[[Knock over candle stick-&gt;fire]]
[[Танцевать-&gt;Dance with the annoying man]]
[[Опрокинуть свечу-&gt;fire]]
(display: "attack-guests")
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="9" name="Twirling" tags="" position="499,1604">{
@ -556,20 +559,21 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
(if: (count: (history:), "Twirling") is 0)[
&lt;p class="char-name"&gt;Some guy:&lt;/p&gt;
&lt;span class="char-talk"&gt;Wonderful weather we've been having, don't you think?&lt;/span&gt;]
&lt;p class="char-name"&gt;Какой-то парень:&lt;/p&gt;
&lt;span class="char-talk"&gt;Какая чудесная погода стоит у нас, не считаете?&lt;/span&gt;]
(if: (count: (history:), "Twirling") is 1)[
&lt;p class="char-name"&gt;Some guy:&lt;/p&gt;
&lt;span class="char-talk"&gt;Are you enjoying the ball?&lt;/span&gt;]
&lt;p class="char-name"&gt;Какой-то парень:&lt;/p&gt;
&lt;span class="char-talk"&gt;Вам нравится бал?&lt;/span&gt;]
(if: (count: (history:), "Twirling") is 2)[
&lt;p class="char-name"&gt;Some guy:&lt;/p&gt;
&lt;span class="char-talk"&gt;I do so adore the minuet!&lt;/span&gt;]
&lt;p class="char-name"&gt;Какой-то парень:&lt;/p&gt;
&lt;span class="char-talk"&gt;Я так обожаю минуэт!&lt;/span&gt;]
(if: (count: (history:), "Twirling") is 3)[
&lt;p class="char-name"&gt;Some guy:&lt;/p&gt;
&lt;span class="char-talk"&gt;I haven't seen mademoiselle here before. Where are you from?&lt;/span&gt;]
&lt;p class="char-name"&gt;Какой-то парень:&lt;/p&gt;
&lt;span class="char-talk"&gt;Я ещё не встречал здесь мадемуазель. Откуда вы?&lt;/span&gt;]
(if: (count: (history:), "Twirling") &gt;=4)[
&lt;p class="char-name"&gt;Some guy:&lt;/p&gt;
&lt;span class="char-talk"&gt;Wonderful weather we've been having... oh wait, I said that already!&lt;/span&gt;]
&lt;p class="char-name"&gt;Какой-то парень:&lt;/p&gt;
&lt;span class="char-talk"&gt;Какая чудесная погода стоит у нас… подождите, я же это уже говорил!
&lt;/span&gt;]
[[Dance-&gt;Dance on]]
(display: "attack-guests")
&lt;/section&gt;
@ -592,15 +596,16 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
&lt;/div&gt;
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
You are imprisoned in la Bastille. There you will sit, and think about what you did wrong.
Вас заключают в ля Бастилию.
Там вы будете сидеть и думать над тем, что вы сделали неправильно.
(if: (history:) contains "punch-dauphin")[
(link:"Try again?")[(goto:"inventory-full")]
(link:"Попробовать ещё раз?")[(goto:"inventory-full")]
]
(else:)[
(if: (history:) contains "Secret tunnel")[
(if: $seenRisk &gt;=1 and $seenRisk &lt;5 )[[[Retry-&gt;NKB-hiding]]]
(elseif: $seenRisk &gt;=5 )[
(link:"Try again?")[
(link:"Попробовать ещё раз?")[
(set: $seenRisk to 0)
(set: $chand to "u")
(set: $NKBseen to 0)
@ -608,7 +613,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(goto:"North of KB")]
]
(else:)[
(link:"Try again?")[
(link:"Попробовать ещё раз?")[
(set: $door to 0)
(set: $seenRisk to 0)
(set: $chand to "u")
@ -648,82 +653,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(if: $hasWeapon &lt;= 1)[(replace: ?equipreadycomment)[Thank you for being sensible!](goto:"The palace")]
(elseif: $hasWeapon &gt;= 7)[(replace: ?equipreadycomment)[&lt;p class="char-name"&gt;Godmother:&lt;/p&gt;&lt;span class="char-talk"&gt;Please tell me you're joking.&lt;/span&gt;]]
(else:)[(replace: ?equipreadycomment)[&lt;p class="char-name"&gt;Godmother:&lt;/p&gt;&lt;span class="char-talk"&gt;This isn't that kind of mission! You need to be stealthy!&lt;/span&gt;]]
]}</tw-passagedata><tw-passagedata pid="15" name="equipment room" tags="" position="502,554">{
&lt;section class="scene s-dark equip"&gt;
&lt;div class="sect-cont"&gt;
&lt;h1 class="toph"&gt;Equip Cinder&lt;/h1&gt;
&lt;div id="equipmenu" class=""&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink1| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row1.png"&gt;]&lt;equipment1|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink1b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink2| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row2.png"&gt;]&lt;equipment2|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink2b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink3| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row3.png"&gt;]&lt;equipment3|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink3b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink4| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row4.png"&gt;]&lt;equipment4|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink4b| &lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;
(replace: ?equiplink1)[(display: "unequipped1")]
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equiplink2)[(display: "unequipped2")]
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equiplink3)[(display: "unequipped3")]
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equiplink4)[(display: "unequipped4")]
(replace: ?equiplink4b)[(display: "uneq4")]
&lt;/div&gt;&lt;/section&gt;
&lt;section class="scene"&gt;
&lt;div class="sect-cont"&gt;
[]&lt;equipreadylink|
[]&lt;equipreadycomment|
(replace: ?equipreadylink)[(display: "doneequip1")]
&lt;/div&gt;
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="16" name="unequipped1" tags="" position="630,554">(if: $hasCrowbar is 0)[
&lt;img src="equip/stiletto.png"&gt; {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[&lt;img src="equip/row1-stiletto.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
]}
]
(else:) [
&lt;img src="equip/stiletto.png"&gt; {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[&lt;img src="equip/row1-stiletto.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
(set: $hasCrowbar to 0)
]}
]</tw-passagedata><tw-passagedata pid="17" name="Hall of Mirrors C" tags="" position="995.0004999999999,1603">{(if: (history:) contains "fire")[
]}</tw-passagedata><tw-passagedata pid="15" name="Hall of Mirrors C" tags="" position="995.0004999999999,1603">{(if: (history:) contains "fire")[
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors3afterfire.png"&gt;&lt;/div&gt;
@ -745,7 +675,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
[[Dance-&gt;Dance with the annoying man]]
[[Refuse-&gt;no-dance]]
&lt;/section&gt;]
}</tw-passagedata><tw-passagedata pid="18" name="Hall of Mirrors NC" tags="" position="1003,1477">{
}</tw-passagedata><tw-passagedata pid="16" name="Hall of Mirrors NC" tags="" position="1003,1477">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors2.png"&gt;&lt;/div&gt;
@ -762,7 +692,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|guarddesc&gt;[]
(link: "Look at guard")[(replace: ?guarddesc)[&lt;span class="block"&gt;There is another room over there, but the guard is blocking the way. (display: "guard-count")&lt;/span&gt;]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="19" name="Hall of Mirrors NNC" tags="" position="1002,1352">{
}</tw-passagedata><tw-passagedata pid="17" name="Hall of Mirrors NNC" tags="" position="1002,1352">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors1.png"&gt;&lt;/div&gt;
@ -776,7 +706,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|timiddesc&gt;[]
(link: "Look at wallflower")[(replace: ?timiddesc)[He is preoccupied and hasn't noticed you.]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="20" name="Hall of Mirrors SC" tags="" position="1003,1729">{
}</tw-passagedata><tw-passagedata pid="18" name="Hall of Mirrors SC" tags="" position="1003,1729">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors4.png"&gt;&lt;/div&gt;
@ -792,7 +722,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|hairdesc&gt;[]
(link: "Look at crowd")[(replace: ?hairdesc)[They don't seem all that shocked.]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="21" name="Hall of Mirrors SSC" tags="" position="1004,1855">{
}</tw-passagedata><tw-passagedata pid="19" name="Hall of Mirrors SSC" tags="" position="1004,1855">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors5.png"&gt;&lt;/div&gt;
@ -804,7 +734,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;/div&gt;
&lt;/div&gt;
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="22" name="North Corner" tags="" position="1001,1226">{
}</tw-passagedata><tw-passagedata pid="20" name="North Corner" tags="" position="1001,1226">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="versailles-corner-l.png"&gt;&lt;/div&gt;
@ -832,7 +762,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="23" name="South Corner" tags="map" position="1003,1981">{
}</tw-passagedata><tw-passagedata pid="21" name="South Corner" tags="map" position="1003,1981">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="versailles-corner-r.png"&gt;&lt;/div&gt;
@ -852,7 +782,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="24" name="North of KB" tags="" position="1128,1479">{
}</tw-passagedata><tw-passagedata pid="22" name="North of KB" tags="" position="1128,1479">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
|doorstatus&gt;[&lt;img src="north-of-kb-enter.png"&gt;]
@ -880,7 +810,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="25" name="King's Bedroom" tags="" position="1120.0007999999998,1604">{
}</tw-passagedata><tw-passagedata pid="23" name="King's Bedroom" tags="" position="1120.0007999999998,1604">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
(if: (history:) contains "NKB-hiding" and $onbed is 0)[&lt;img src="kings-bedroom.png"&gt;]
@ -930,7 +860,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="26" name="queen-bedroom2" tags="bug" position="1128,1983">{
}</tw-passagedata><tw-passagedata pid="24" name="queen-bedroom2" tags="bug" position="1128,1983">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
(if: $passageFound is 0)[
@ -976,7 +906,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
]
&lt;/div&gt;
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="27" name="The Balcony" tags="bug" position="1245.0005999999998,1604">{
}</tw-passagedata><tw-passagedata pid="25" name="The Balcony" tags="bug" position="1245.0005999999998,1604">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="balcony.png"&gt;
@ -1003,7 +933,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="28" name="Secret tunnel" tags="" position="1129,1730">{
}</tw-passagedata><tw-passagedata pid="26" name="Secret tunnel" tags="" position="1129,1730">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="ver-passage.png"&gt;
@ -1022,13 +952,13 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="29" name="equipped1" tags="" position="757,554">&lt;img src="equip/stiletto-a.png"&gt; {
}</tw-passagedata><tw-passagedata pid="27" name="equipped1" tags="" position="757,554">&lt;img src="equip/stiletto-a.png"&gt; {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "unequipped1")]
(replace: ?equipment1)[&lt;img src="equip/row1.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasStiletto to 0)
]}</tw-passagedata><tw-passagedata pid="30" name="unequipped2" tags="" position="630,679">(if: $hasFan is 0)[
]}</tw-passagedata><tw-passagedata pid="28" name="unequipped2" tags="" position="630,679">(if: $hasFan is 0)[
&lt;img src="equip/crossbow.png"&gt;{
(click: ?equiplink2)[
(replace: ?equiplink2)[(display: "equipped2")]
@ -1048,12 +978,12 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?equiplink2b)[(display: "uneq2")]
(set: $hasFan to 0)
]}
]</tw-passagedata><tw-passagedata pid="31" name="equipped2" tags="" position="755,679">&lt;img src="equip/crossbow-a.png"&gt;{
]</tw-passagedata><tw-passagedata pid="29" name="equipped2" tags="" position="755,679">&lt;img src="equip/crossbow-a.png"&gt;{
(click: ?equiplink2)[
(replace: ?equiplink2)[(display: "unequipped2")]
(replace: ?equipment2)[&lt;img src="equip/row2.png"&gt;]
(set: $hasWeapon -= 2)
]}</tw-passagedata><tw-passagedata pid="32" name="unequipped3" tags="" position="630,804">(if: $hasBomb is 0)[
]}</tw-passagedata><tw-passagedata pid="30" name="unequipped3" tags="" position="630,804">(if: $hasBomb is 0)[
&lt;img src="equip/rifle.png"&gt;{
(click: ?equiplink3)[
(replace: ?equiplink3)[(display: "equipped3")]
@ -1073,7 +1003,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?equiplink3b)[(display: "uneq3")]
(set: $hasBomb to 0)
]}
]</tw-passagedata><tw-passagedata pid="33" name="unequipped4" tags="" position="631,929">(if: $hasCanon is 0)[
]</tw-passagedata><tw-passagedata pid="31" name="unequipped4" tags="" position="631,929">(if: $hasCanon is 0)[
&lt;img src="equip/razor.png"&gt;{
(click: ?equiplink4)[
(replace: ?equiplink4)[(display: "equipped4")]
@ -1093,18 +1023,18 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?equiplink4b)[(display: "uneq4")]
(set: $hasCanon to 0)
]}
]</tw-passagedata><tw-passagedata pid="34" name="equipped4" tags="" position="756,929">&lt;img src="equip/razor-a.png"&gt;{
]</tw-passagedata><tw-passagedata pid="32" name="equipped4" tags="" position="756,929">&lt;img src="equip/razor-a.png"&gt;{
(click: ?equiplink4)[
(replace: ?equiplink4)[(display: "unequipped4")]
(replace: ?equipment4)[&lt;img src="equip/row4.png"&gt;]
(set: $hasWeapon -= 1)
(set: $hasRazor to 0)
]}</tw-passagedata><tw-passagedata pid="35" name="equipped3" tags="" position="755,804">&lt;img src="equip/rifle-a.png"&gt;{
]}</tw-passagedata><tw-passagedata pid="33" name="equipped3" tags="" position="755,804">&lt;img src="equip/rifle-a.png"&gt;{
(click: ?equiplink3)[
(replace: ?equiplink3)[(display: "unequipped3")]
(replace: ?equipment3)[&lt;img src="equip/row3.png"&gt;]
(set: $hasWeapon -= 2)
]}</tw-passagedata><tw-passagedata pid="36" name="into-room" tags="map" position="1495.0006999999998,1606">{
]}</tw-passagedata><tw-passagedata pid="34" name="into-room" tags="map" position="1495.0006999999998,1606">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="to-roof.png"&gt;&lt;/div&gt;
@ -1121,7 +1051,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="37" name="lock-picked" tags="" position="1627,1604">{
}</tw-passagedata><tw-passagedata pid="35" name="lock-picked" tags="" position="1627,1604">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="x-room-open.png"&gt;&lt;/div&gt;
@ -1138,7 +1068,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(link: "Look at scroll")[Unrolled, this paper looks just like all the other ones.&lt;br&gt;]
[[Pick up all the papers!-&gt;inventory-full]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="38" name="inventory-full" tags="" position="1753,1603">{
}</tw-passagedata><tw-passagedata pid="36" name="inventory-full" tags="" position="1753,1603">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="grab-all.png"&gt;&lt;/div&gt;
@ -1147,7 +1077,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;p class="char-talk"&gt;What's going on?&lt;/p&gt;
[[Look up-&gt;interrupted]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="39" name="interrupted" tags="" position="1878,1602">{
}</tw-passagedata><tw-passagedata pid="37" name="interrupted" tags="" position="1878,1602">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
|proximity&gt;[&lt;img src="x-room-prince1.png"&gt;]&lt;/div&gt;
@ -1202,7 +1132,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
]]
(click: ?optS)[(goto: "Punch him")]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="40" name="Exit through window" tags="" position="2257,1605">{
}</tw-passagedata><tw-passagedata pid="38" name="Exit through window" tags="" position="2257,1605">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="flee1.png"&gt;&lt;/div&gt;
@ -1210,7 +1140,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;section class="scene sect-cont"&gt;
[[Ride away-&gt;fleeing]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="41" name="fire" tags="" position="877,1728">{
}</tw-passagedata><tw-passagedata pid="39" name="fire" tags="" position="877,1728">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors4fire.png"&gt;&lt;/div&gt;
@ -1222,7 +1152,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;/div&gt;
&lt;/div&gt;
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="42" name="Punch him" tags="" position="2130,1605">{
}</tw-passagedata><tw-passagedata pid="40" name="Punch him" tags="" position="2130,1605">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="punch.png"&gt;&lt;/div&gt;
@ -1230,7 +1160,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;section class="scene sect-cont"&gt;
[[Get out-&gt;Exit through window]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="43" name="the-foot" tags="" position="2251,1355">{
}</tw-passagedata><tw-passagedata pid="41" name="the-foot" tags="" position="2251,1355">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="foot.png"&gt;&lt;/div&gt;
@ -1238,7 +1168,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
&lt;section class="scene sect-cont"&gt;
[[Merde-&gt;The end]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="44" name="The end" tags="" position="2253,1229">{
}</tw-passagedata><tw-passagedata pid="42" name="The end" tags="" position="2253,1229">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="outro.png"&gt;&lt;/div&gt;
@ -1264,7 +1194,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[&lt;img src="star.png" cla
&lt;p&gt; &lt;/p&gt;
(display: "credits")
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="45" name="arm-grabbed" tags="" position="2003,1602">{
}</tw-passagedata><tw-passagedata pid="43" name="arm-grabbed" tags="" position="2003,1602">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hand-grab.png"&gt;
@ -1294,7 +1224,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[&lt;img src="star.png" cla
[[Act normal-&gt;ever-after]]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="46" name="NKB-door-c" tags="" position="1253,1479">{
}</tw-passagedata><tw-passagedata pid="44" name="NKB-door-c" tags="" position="1253,1479">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
|doorstatus&gt;[&lt;img src="north-of-kb-closed.png"&gt;]
@ -1330,7 +1260,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[&lt;img src="star.png" cla
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="47" name="NKB-door-c-chand-d" tags="" position="1256,1354">{
}</tw-passagedata><tw-passagedata pid="45" name="NKB-door-c-chand-d" tags="" position="1256,1354">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-of-kb-falla.png"&gt;
@ -1345,7 +1275,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[&lt;img src="star.png" cla
[[Pick up chandelier-&gt;NKB-pickup]]
(set: $seenRisk to 6)
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="48" name="seen0" tags="" position="1333,1225">{
}</tw-passagedata><tw-passagedata pid="46" name="seen0" tags="" position="1333,1225">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-seen0.png"&gt;
@ -1354,7 +1284,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[&lt;img src="star.png" cla
&lt;section class="scene sect-cont"&gt;
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="49" name="NKB-hiding" tags="" position="1201,1101">{
}</tw-passagedata><tw-passagedata pid="47" name="NKB-hiding" tags="" position="1201,1101">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-hide1.png"&gt;
@ -1377,7 +1307,7 @@ There is a doorway behind the curtain.
(link: "Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding2")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="50" name="NKB-door-o-chand-d" tags="" position="1131,1352">{
}</tw-passagedata><tw-passagedata pid="48" name="NKB-door-o-chand-d" tags="" position="1131,1352">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-of-kb-fallB.png"&gt;
@ -1387,7 +1317,7 @@ There is a doorway behind the curtain.
(set: $seenRisk to 6)
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="51" name="NKB-chand-d-seen0" tags="" position="1381,1356">{
}</tw-passagedata><tw-passagedata pid="49" name="NKB-chand-d-seen0" tags="" position="1381,1356">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-no-chand-seen0.png"&gt;
@ -1397,7 +1327,7 @@ There is a doorway behind the curtain.
(set: $seenRisk to 6)
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="52" name="NKB-pickup" tags="" position="1206,1226">{
}</tw-passagedata><tw-passagedata pid="50" name="NKB-pickup" tags="" position="1206,1226">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-pickup.png"&gt;
@ -1412,7 +1342,7 @@ There is a doorway behind the curtain.
[[Hide behind screen-&gt;NKB-hiding]]
(set: $seenRisk to 5)
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="53" name="NKB-hiding2" tags="" position="1202,974">{
}</tw-passagedata><tw-passagedata pid="51" name="NKB-hiding2" tags="" position="1202,974">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-hide2.png"&gt;
@ -1435,7 +1365,7 @@ There is a doorway behind the curtain.
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding3")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="54" name="seen1" tags="" position="1332,1100">{
}</tw-passagedata><tw-passagedata pid="52" name="seen1" tags="" position="1332,1100">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
(if: $seenRisk is 4)[
@ -1458,7 +1388,7 @@ Error: seenrisk not 1-4
&lt;section class="scene sect-cont"&gt;
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="55" name="KB-seen" tags="" position="1331,975">{
}</tw-passagedata><tw-passagedata pid="53" name="KB-seen" tags="" position="1331,975">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="kings-bedroom-g.png"&gt;&lt;/div&gt;
@ -1466,7 +1396,7 @@ Error: seenrisk not 1-4
&lt;section class="scene sect-cont"&gt;
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="56" name="NKB-hiding3" tags="" position="1205,849">{
}</tw-passagedata><tw-passagedata pid="54" name="NKB-hiding3" tags="" position="1205,849">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-hide3.png"&gt;
@ -1489,7 +1419,7 @@ There is a doorway behind the curtain.
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="57" name="NKB-hiding4" tags="" position="1204,724">{
}</tw-passagedata><tw-passagedata pid="55" name="NKB-hiding4" tags="" position="1204,724">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="north-kb-hide4.png"&gt;
@ -1499,116 +1429,20 @@ There is a doorway behind the curtain.
&lt;section class="scene sect-cont"&gt;
&lt;div class="cont-w-nav"&gt;
&lt;div class="walk-nav no-rotate"&gt;
&lt;span class="w-u" title="Up"&gt;[[seen1]]&lt;/span&gt;&lt;span class="w-r inactive" title="Right"&gt;Go right&lt;/span&gt;&lt;span class="w-l inactive" title="Left"&gt;Go left&lt;/span&gt;&lt;span class="w-d inactive" title="Down"&gt;Go Down&lt;/a&gt;
&lt;span class="w-u" title="Наверх"&gt;[[seen1]]&lt;/span&gt;&lt;span class="w-r inactive" title="Направо"&gt;Идти направо&lt;/span&gt;&lt;span class="w-l inactive" title="Налево"&gt;Идти налево&lt;/span&gt;&lt;span class="w-d inactive" title="Вниз"&gt;Спуститься&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
[[Wait-&gt;NKB-hiding4]]
|curtainDesc&gt;[]
(if: $NKBseen is "curtain")[
There is a doorway behind the curtain.
(link:"Slip behind curtain")[(set: $onbed to 1)(goto: "King's Bedroom")]
За занавесью находится дверь.
(link:"Прошмыгнуть за занавесь")[(set: $onbed to 1)(goto: "King's Bedroom")]
]
(else:)[
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
(link:"Посмотреть на занавесь")[(replace: ?curtainDesc)[За занавесью есть дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="58" name="uneq1" tags="" position="882,553">(if: $hasStiletto is 0)[
&lt;img src="equip/crowbar.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[&lt;img src="equip/row1-crowbar.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
]}]
(else:)[
&lt;img src="equip/crowbar.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[&lt;img src="equip/row1-crowbar.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
(set: $hasStiletto to 0)
]}]</tw-passagedata><tw-passagedata pid="59" name="eq1" tags="" position="1007,551">&lt;img src="equip/crowbar-a.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equipment1)[&lt;img src="equip/row1.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasCrowbar to 0)
]}</tw-passagedata><tw-passagedata pid="60" name="uneq2" tags="" position="885,678">(if: $hasGuiGun is 0)[
&lt;img src="equip/fan.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[&lt;img src="equip/row2-fan.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
]}]
(else:)[
&lt;img src="equip/fan.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[&lt;img src="equip/row2-fan.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
(set: $hasGuiGun to 0)
]}]</tw-passagedata><tw-passagedata pid="61" name="eq2" tags="" position="1010,679">&lt;img src="equip/fan-a.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equipment2)[&lt;img src="equip/row2.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasFan to 0)
]}</tw-passagedata><tw-passagedata pid="62" name="uneq3" tags="" position="883,803">(if: $hasRifle is 0)[
&lt;img src="equip/bombs.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[&lt;img src="equip/row3-bombs.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
]}]
(else:)[
&lt;img src="equip/bombs.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[&lt;img src="equip/row3-bombs.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
(set: $hasRifle to 0)
]}]</tw-passagedata><tw-passagedata pid="63" name="eq3" tags="" position="1008,804">&lt;img src="equip/bombs-a.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equipment3)[&lt;img src="equip/row3.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasRifle to 0)
]}</tw-passagedata><tw-passagedata pid="64" name="eq4" tags="" position="1008,930">&lt;img src="equip/canon-a.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "uneq4")]
(replace: ?equipment4)[&lt;img src="equip/row4.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasCanon to 0)
]}</tw-passagedata><tw-passagedata pid="65" name="uneq4" tags="" position="883,928">(if: $hasRazor is 0)[
&lt;img src="equip/canon.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[&lt;img src="equip/row4-canon.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
]}]
(else:)[
&lt;img src="equip/canon.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[&lt;img src="equip/row4-canon.png"&gt;]
(set: $hasWeapon += 1)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
(set: $hasRazor to 0)
]}]</tw-passagedata><tw-passagedata pid="66" name="no-dance" tags="" position="870.0002,1603">{
}</tw-passagedata><tw-passagedata pid="56" name="no-dance" tags="" position="870.0002,1603">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="hall-of-mirrors3guards.png"&gt;&lt;/div&gt;
@ -1616,7 +1450,7 @@ There is a doorway behind the curtain.
&lt;section class="scene sect-cont"&gt;
[[Merde-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="67" name="card-players" tags="" position="1256,1984">{
}</tw-passagedata><tw-passagedata pid="57" name="card-players" tags="" position="1256,1984">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="queens-w.png"&gt;
@ -1625,14 +1459,14 @@ There is a doorway behind the curtain.
&lt;section class="scene sect-cont"&gt;
&lt;div class="cont-w-nav"&gt;
&lt;div class="walk-nav"&gt;
&lt;span class="w-u inactive" title="Up"&gt;Go up&lt;/span&gt;&lt;span class="w-r inactive" title="Right"&gt;Go right&lt;/span&gt;&lt;span class="w-l" title="Left"&gt;[[queen-bedroom2]]&lt;/span&gt;&lt;span class="w-d inactive" title="Down"&gt;Go Down&lt;/a&gt;
&lt;span class="w-u inactive" title="Up"&gt;Go up&lt;/span&gt;&lt;span class="w-r inactive" title="Right"&gt;Go right&lt;/span&gt;&lt;span class="w-l" title="Налево"&gt;[[queen-bedroom2]]&lt;/span&gt;&lt;span class="w-d inactive" title="Вниз"&gt;Направиться вниз&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
(set: $guardQ to 3)
|slackdesc&gt;[]
(link: "Look at guards")[(replace: ?slackdesc)[They have not spotted you, they are busy playing Whist. (display: "guard-count")]]
(link: "Посмотреть на охранников")[(replace: ?slackdesc)[Они не заметили тебя, они заняты игрой в вист. (display: "guard-count")]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="68" name="tunnel-r" tags="" position="1254,1729">{
}</tw-passagedata><tw-passagedata pid="58" name="tunnel-r" tags="" position="1254,1729">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="ver-passage-r.png"&gt;
@ -1641,7 +1475,7 @@ There is a doorway behind the curtain.
&lt;section class="scene sect-cont"&gt;
&lt;div class="cont-w-nav"&gt;
&lt;div class="walk-nav"&gt;
&lt;span class="w-u inactive" title="Up"&gt;Go up&lt;/span&gt;&lt;span class="w-r" title="Right"&gt;[[King's Bedroom]]&lt;/span&gt;&lt;span class="w-l" title="Left"&gt;(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]&lt;/span&gt;&lt;span class="w-d inactive" title="Down"&gt;Go Down&lt;/a&gt;
&lt;span class="w-u inactive" title="Наверх"&gt;Подняться&lt;/span&gt;&lt;span class="w-r" title="Спальня Короля"&gt;[[Спальня Короля]]&lt;/span&gt;&lt;span class="w-l" title="Налево"&gt;(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]&lt;/span&gt;&lt;span class="w-d inactive" title="Вниз"&gt;Спуститься&lt;/a&gt;
&lt;/div&gt;
&lt;/div&gt;
(if: (history:) contains "NKB-pickup")[(set: $onbed to 0)]
@ -1652,11 +1486,11 @@ There is a doorway behind the curtain.
(replace: ?maplink)[(display: "mapoff")]
]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="69" name="mapoff" tags="" position="250,701">Look at map {
}</tw-passagedata><tw-passagedata pid="59" name="mapoff" tags="" position="250,701">Посмотреть на карту {
(click: ?maplink)[
(replace: ?maplink)[(display: "mapon")]
(replace: ?map)[(display: "show-map")]
]}</tw-passagedata><tw-passagedata pid="70" name="show-map" tags="" position="375,702">{
]}</tw-passagedata><tw-passagedata pid="60" name="show-map" tags="" position="375,702">{
&lt;div class="mapPin"&gt;
&lt;img src="flat-map.png" style="position: relative; top:0; left:0;"&gt;
(if: $mapPos is "sc")[
@ -1670,12 +1504,12 @@ There is a doorway behind the curtain.
(elseif: $mapPos is "xr")[&lt;img src="map-pos/map-x.png"&gt;]
(else:)[&lt;img src="map-pos/map-gates.png"&gt;]
&lt;/div&gt;
The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
}</tw-passagedata><tw-passagedata pid="71" name="mapon" tags="" position="125,701">Fold up map {
Тайные планы находятся на 2ième étage северного крыла, в Гранд-Кабинете.
}</tw-passagedata><tw-passagedata pid="61" name="mapon" tags="" position="125,701">Сложить карту {
(click: ?maplink)[
(replace: ?maplink)[(display: "mapoff")]
(replace: ?map)[]
]}</tw-passagedata><tw-passagedata pid="72" name="balcony-chand" tags="" position="1370.0005999999998,1604">{
]}</tw-passagedata><tw-passagedata pid="62" name="balcony-chand" tags="" position="1370.0005999999998,1604">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="balcony-chand.png"&gt;
@ -1688,7 +1522,7 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
[]&lt;map|
(replace: ?maplink)[(display: "mapoff")]
]
}</tw-passagedata><tw-passagedata pid="73" name="ever-after" tags="" position="2002,1473">{
}</tw-passagedata><tw-passagedata pid="63" name="ever-after" tags="" position="2002,1473">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="prince-proposal.png"&gt;&lt;/div&gt;
@ -1707,7 +1541,7 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
&lt;section class="scene sect-cont"&gt;
[]&lt;response|
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="74" name="heads-will-roll" tags="" position="2004,1348">{
}</tw-passagedata><tw-passagedata pid="64" name="heads-will-roll" tags="" position="2004,1348">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="as-queen.png"&gt;&lt;/div&gt;
@ -1720,18 +1554,18 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
&lt;/div&gt;
&lt;/section&gt;
&lt;section class="scene sect-cont"&gt;
&lt;h2&gt;Mission score&lt;/h2&gt;
Stealth: (if: (count: (history:), "Merdre") &gt;1)[&lt;img src="star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;]
&lt;h2&gt;Счёт миссии&lt;/h2&gt;
Скрытность: (if: (count: (history:), "Merdre") &gt;1)[&lt;img src="star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;]
(elseif: (count: (history:), "Merdre") &gt;3)[&lt;img src="no-star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;&lt;img src="no-star.png" class="star"&gt;]
(else:)[&lt;img src="star.png" class="star"&gt;&lt;img src="star.png" class="star"&gt;&lt;img src="star.png" class="star"&gt;]&lt;br&gt;
Revolutionary Zeal: &lt;img src="no-star.png" class="star"&gt;&lt;br&gt;
Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](else:)[&lt;img src="no-star.png" class="star"&gt;]
Революционное Рвение: &lt;img src="no-star.png" class="star"&gt;&lt;br&gt;
Бонус Жестокости: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](else:)[&lt;img src="no-star.png" class="star"&gt;]
&lt;p&gt; &lt;/p&gt;
&lt;a href="secret-agent-cinder.html" class="btn"&gt;Replay mission&lt;/a&gt;
&lt;a href="secret-agent-cinder.html" class="btn"&gt;Переиграть миссию&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;
(display: "credits")
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="75" name="punch-dauphin" tags="" position="1877,1477">{
}</tw-passagedata><tw-passagedata pid="65" name="punch-dauphin" tags="" position="1877,1477">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="punch.png"&gt;&lt;/div&gt;
@ -1739,7 +1573,7 @@ Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](el
&lt;section class="scene sect-cont"&gt;
[[That was satisfying-&gt;Merdre]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="76" name="safe-zone" tags="" position="1131,1855">{
}</tw-passagedata><tw-passagedata pid="66" name="safe-zone" tags="" position="1131,1855">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="queens-full.png"&gt;
@ -1755,7 +1589,7 @@ Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](el
(link: "Look at crowd")[(replace: ?crowddesc)[Anxious aristocrats are blocking the way. They've been rounded up while the guards search for the intruder.]]
(display: "attack-guests")
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="77" name="fleeing" tags="" position="2254,1480">{
}</tw-passagedata><tw-passagedata pid="67" name="fleeing" tags="" position="2254,1480">{
&lt;section class="scene s-dark"&gt;
&lt;div class="sect-img"&gt;
&lt;img src="flee2.png"&gt;&lt;/div&gt;
@ -1763,13 +1597,15 @@ Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](el
&lt;section class="scene sect-cont"&gt;
[[Something is wrong-&gt;the-foot]]
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="78" name="credits" tags="" position="1998,1200">{
}</tw-passagedata><tw-passagedata pid="68" name="credits" tags="" position="1998,1200">{
&lt;br&gt;
&lt;a href="http://emilyryan.se/cinder.htm" class="btn"&gt;Return to main website&lt;/a&gt;
&lt;a href="http://emilyryan.se/cinder.htm" class="btn"&gt;Оригинал игры&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;
&lt;a href="secret-agent-cinder.html" class="btn"&gt;Replay mission&lt;/a&gt;
&lt;a href="cinder.html" class="btn"&gt;Переиграть миссию&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;
&lt;a href="mailto:contact@emilyryan.se" class="btn"&gt;Tell me what you thought!&lt;/a&gt;
&lt;a href="mailto:contact@emilyryan.se" class="btn"&gt;Автор игры: Emily Ryan&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;
&lt;a href="https://oreolek.ru" class="btn"&gt;Переводчик: Александр Яковлев&lt;/a&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Spread the revolution &lt;a class="social facebook" href="https://www.facebook.com/sharer/sharer.php?u=http://emilyryan.se/cinder.htm"&gt;f&lt;/a&gt; &lt;a class="social twitter" href="https://twitter.com/home?status=http://emilyryan.se/cinder.htm"&gt;t&lt;/a&gt; &lt;a class="social google" href="https://plus.google.com/share?url=http://emilyryan.se/cinder/secret-agent-cinder.html"&gt;g+&lt;/a&gt;&lt;/p&gt;
&lt;br&gt;
@ -1777,7 +1613,7 @@ Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](el
&lt;p&gt;&lt;a href="http://twinery.org/"&gt;Twine&lt;/a&gt; - the free chose-your-own-adventure tool I used to create this story.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://goo.gl/maps/v2s21"&gt;Google Earth&lt;/a&gt; - allows you to walk around in the real Versailles.&lt;/p&gt;
&lt;p&gt;&lt;a href="www.revolutionspodcast.com"&gt;Revolutions podcast&lt;/a&gt; - a podcast with the history of the French revolution, if you care about nit-picky things like facts.&lt;/p&gt;
}</tw-passagedata><tw-passagedata pid="79" name="attack-guests" tags="" position="603,1328">{
}</tw-passagedata><tw-passagedata pid="69" name="attack-guests" tags="" position="603,1328">{
(if: $hasRazor is 1)[
[Attack guest]&lt;unprovoked|
(click: ?unprovoked)[
@ -1795,7 +1631,7 @@ Violence Bonus: (if: $hasRazor is 1)[&lt;img src="star.png" class="star"&gt;](el
(click: ?optGo)[(goto: "Merdre")]
]
(else:)[]
}</tw-passagedata><tw-passagedata pid="80" name="guard-count" tags="" position="601,1980">{
}</tw-passagedata><tw-passagedata pid="70" name="guard-count" tags="" position="601,1980">{
(set: $guardCount = $guardN + $guardMS + $guardMN + $guardQ)
You know that there
(if: $guardCount is 1)[ is at least one guard ]
@ -1804,7 +1640,178 @@ You know that there
(elseif: $guardCount is 6)[ are at least six guards ]
(else:)[should be some guards]
on this floor.
}</tw-passagedata></tw-storydata>
}</tw-passagedata><tw-passagedata pid="71" name="equipment room" tags="" position="502,554">{
&lt;section class="scene s-dark equip"&gt;
&lt;div class="sect-cont"&gt;
&lt;h1 class="toph"&gt;Экипировать Золу&lt;/h1&gt;
&lt;div id="equipmenu" class=""&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink1| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row1.png"&gt;]&lt;equipment1|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink1b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink2| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row2.png"&gt;]&lt;equipment2|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink2b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink3| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row3.png"&gt;]&lt;equipment3|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink3b| &lt;/div&gt;
&lt;/div&gt;
&lt;div class="row"&gt;&lt;div class="col240"&gt;
[]&lt;equiplink4| &lt;/div&gt;
&lt;div class="col400"&gt;
[&lt;img src="equip/row4.png"&gt;]&lt;equipment4|
&lt;/div&gt;
&lt;div class="col240"&gt;
[]&lt;equiplink4b| &lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;
(replace: ?equiplink1)[(display: "unequipped1")]
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equiplink2)[(display: "unequipped2")]
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equiplink3)[(display: "unequipped3")]
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equiplink4)[(display: "unequipped4")]
(replace: ?equiplink4b)[(display: "uneq4")]
&lt;/div&gt;&lt;/section&gt;
&lt;section class="scene"&gt;
&lt;div class="sect-cont"&gt;
[]&lt;equipreadylink|
[]&lt;equipreadycomment|
(replace: ?equipreadylink)[(display: "doneequip1")]
&lt;/div&gt;
&lt;/section&gt;
}</tw-passagedata><tw-passagedata pid="72" name="unequipped1" tags="" position="630,554">(if: $hasCrowbar is 0)[
&lt;img src="equip/stiletto.png"&gt; {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[&lt;img src="equip/row1-stiletto.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
]}
]
(else:) [
&lt;img src="equip/stiletto.png"&gt; {
(click: ?equiplink1)[
(replace: ?equiplink1)[(display: "equipped1")]
(replace: ?equipment1)[&lt;img src="equip/row1-stiletto.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasStiletto to 1)
(replace: ?equiplink1b)[(display: "uneq1")]
(set: $hasCrowbar to 0)
]}
]</tw-passagedata><tw-passagedata pid="73" name="uneq1" tags="" position="882,553">(if: $hasStiletto is 0)[
&lt;img src="equip/crowbar.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[&lt;img src="equip/row1-crowbar.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
]}]
(else:)[
&lt;img src="equip/crowbar.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "eq1")]
(replace: ?equipment1)[&lt;img src="equip/row1-crowbar.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasCrowbar to 1)
(replace: ?equiplink1)[(display: "unequipped1")]
(set: $hasStiletto to 0)
]}]</tw-passagedata><tw-passagedata pid="74" name="eq1" tags="" position="1007,551">&lt;img src="equip/crowbar-a.png"&gt; {
(click: ?equiplink1b)[
(replace: ?equiplink1b)[(display: "uneq1")]
(replace: ?equipment1)[&lt;img src="equip/row1.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasCrowbar to 0)
]}</tw-passagedata><tw-passagedata pid="75" name="uneq2" tags="" position="885,678">(if: $hasGuiGun is 0)[
&lt;img src="equip/fan.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[&lt;img src="equip/row2-fan.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
]}]
(else:)[
&lt;img src="equip/fan.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "eq2")]
(replace: ?equipment2)[&lt;img src="equip/row2-fan.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasFan to 1)
(replace: ?equiplink2)[(display: "unequipped2")]
(set: $hasGuiGun to 0)
]}]</tw-passagedata><tw-passagedata pid="76" name="eq2" tags="" position="1010,679">&lt;img src="equip/fan-a.png"&gt; {
(click: ?equiplink2b)[
(replace: ?equiplink2b)[(display: "uneq2")]
(replace: ?equipment2)[&lt;img src="equip/row2.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasFan to 0)
]}</tw-passagedata><tw-passagedata pid="77" name="uneq3" tags="" position="883,803">(if: $hasRifle is 0)[
&lt;img src="equip/bombs.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[&lt;img src="equip/row3-bombs.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
]}]
(else:)[
&lt;img src="equip/bombs.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "eq3")]
(replace: ?equipment3)[&lt;img src="equip/row3-bombs.png"&gt;]
(set: $hasWeapon += 0)
(set: $hasBomb to 1)
(replace: ?equiplink3)[(display: "unequipped3")]
(set: $hasRifle to 0)
]}]</tw-passagedata><tw-passagedata pid="78" name="eq3" tags="" position="1008,804">&lt;img src="equip/bombs-a.png"&gt; {
(click: ?equiplink3b)[
(replace: ?equiplink3b)[(display: "uneq3")]
(replace: ?equipment3)[&lt;img src="equip/row3.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasRifle to 0)
]}</tw-passagedata><tw-passagedata pid="79" name="eq4" tags="" position="1008,930">&lt;img src="equip/canon-a.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "uneq4")]
(replace: ?equipment4)[&lt;img src="equip/row4.png"&gt;]
(set: $hasWeapon -= 2)
(set: $hasCanon to 0)
]}</tw-passagedata><tw-passagedata pid="80" name="uneq4" tags="" position="883,928">(if: $hasRazor is 0)[
&lt;img src="equip/canon.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[&lt;img src="equip/row4-canon.png"&gt;]
(set: $hasWeapon += 2)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
]}]
(else:)[
&lt;img src="equip/canon.png"&gt; {
(click: ?equiplink4b)[
(replace: ?equiplink4b)[(display: "eq4")]
(replace: ?equipment4)[&lt;img src="equip/row4-canon.png"&gt;]
(set: $hasWeapon += 1)
(set: $hasCanon to 1)
(replace: ?equiplink4)[(display: "unequipped4")]
(set: $hasRazor to 0)
]}]</tw-passagedata></tw-storydata>
<script title="Twine engine code" data-main="harlowe">"use strict";function _toConsumableArray(arr){if(Array.isArray(arr)){for(var i=0,arr2=Array(arr.length);i<arr.length;i++)arr2[i]=arr[i];return arr2}return Array.from(arr)}var _slicedToArray=function(){function sliceIterator(arr,i){var _arr=[],_n=!0,_d=!1,_e=void 0;try{for(var _s,_i=arr[Symbol.iterator]();!(_n=(_s=_i.next()).done)&&(_arr.push(_s.value),!i||_arr.length!==i);_n=!0);}catch(err){_d=!0,_e=err}finally{try{!_n&&_i["return"]&&_i["return"]()}finally{if(_d)throw _e}}return _arr}return function(arr,i){if(Array.isArray(arr))return arr;if(Symbol.iterator in Object(arr))return sliceIterator(arr,i);throw new TypeError("Invalid attempt to destructure non-iterable instance")}}(),_typeof="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(obj){return typeof obj}:function(obj){return obj&&"function"==typeof Symbol&&obj.constructor===Symbol?"symbol":typeof obj};!function(){/**
* @license almond 0.3.1 Copyright (c) 2011-2014, The Dojo Foundation All Rights Reserved.

View file

@ -37,22 +37,12 @@ cinder_equip.tw2
<div class="sect-img"><img src="intro1.png"></div>
<div class="sect-cont">
<p class="char-name">Крёстная:</p>
<span class="char-talk">Этим вечером пройдёт Бал во Дворце.
Мы подделали приглашение.
Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
<span class="char-talk">Этим вечером пройдёт Бал во Дворце. Мы подделали приглашение. Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
|morelink1>[]
(click: ?morelink1)[
<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение.
Один неверный шаг — и ты закончишь в ля Бастилии или на колоде.
Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
(click: ?morelink2)[<p class="char-talk">
Так что избегай внимания.
Обходи охранников.
Ни с кем не разговаривай.
Проникни и исчезни хкак можно быстрее.]<morelink3|</p>]
(click: ?morelink3)[<p class="char-talk">
И Зола… не бери с собой никакого оружия на эту миссию.
</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение. Один неверный шаг — и ты закончишь в ля Бастилии или на колоде. Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
(click: ?morelink2)[<p class="char-talk">Так что избегай внимания. Обходи охранников. Ни с кем не разговаривай. Проникни и исчезни [как можно быстрее.]<morelink3|</p>]
(click: ?morelink3)[<p class="char-talk">И Зола… не бери с собой никакого оружия на эту миссию.</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
]</span>
</div>
</section>
@ -70,11 +60,12 @@ cinder_equip.tw2
</div>
<div class="sect-cont">
<p class="char-name">Крёстная:</p>
<p class="char-talk">Make your way to this office room in the North Wing, 2ième étage. The plans are [somewhere inside.]<missionInfo1|</p>
(click: ?missionInfo1)[<p class="char-talk">The guards should be at roughly these positions, but we can't be sure so [be cautious.]<missionInfo2|</p>]
(click: ?missionInfo2)[<p class="char-talk">At midnight the guards change. That is your one window to get out of there.</p>(replace: ?continuehow)[
(link: "Continue")[(set: $hasMap to "no")(goto:"equipment room")]
(link: "Sneak map into pocket")[(set: $hasMap to "yes")(goto:"equipment room")]]
<p class="char-talk">Найди дорогу до этого офиса на 2ième étage северного крыла.
Планы находятся [где-то внутри.]<missionInfo1|</p>
(click: ?missionInfo1)[<p class="char-talk">Охранники должны быть примерно на этих позициях, но мы не можем быть уверены, так что [будь настороже.]<missionInfo2|</p>]
(click: ?missionInfo2)[<p class="char-talk"> В полночь охранники сменяют друг друга. Это — твоё единственное окно убраться оттуда.</p>(replace: ?continuehow)[
(link: "Продолжить")[(set: $hasMap to "no")(goto:"equipment room")]
(link: "Тайком спрятать карту в карман")[(set: $hasMap to "yes")(goto:"equipment room")]]
]
</div></section><section><div class="sect-cont">}
|continuehow>[]
@ -87,7 +78,7 @@ cinder_equip.tw2
<img src="entering-palace.png"></div>
</section>
<section class="scene sect-cont">
[[Blend in->Hall of Mirrors NC]]
[[Раствориться в толпе->Hall of Mirrors NC]]
</section>
}
@ -95,9 +86,10 @@ cinder_equip.tw2
{
<section class="scene s-dark">
<div class="sect-cont">
<span class="char-name">Godmother:</span><br>
<span class="char-talk">Good luck, and don't get caught! The people of France need you. Death to the Ancien Régime!</span>
<p class="char-talk">Oh, and don't get blood on that dress - it's a rental.</p>
<span class="char-name">Крёстная:</span><br>
<span class="char-talk">Удачи, и не попадись: ты нужна людям Франции.
Смерть отжившему рéжиму!</span>
<p class="char-talk">Да, и не запачкай кровью это платье — оно взято напрокат.</p>
</div>
<div class="sect-img">
<img src="outside-ver.png"></div>
@ -105,7 +97,8 @@ cinder_equip.tw2
<section class="scene sect-cont">
<div class="cont-w-nav">
<div class="walk-nav">
<span class="w-u" title="Up">[[The hall]]</span><span class="w-r inactive" title="Right">Go south</span><span class="w-l inactive" title="Left">Left</span><span class="w-d inactive" title="Down">Go Down</a>
<span class="w-u" title="Зал">[[Зал]]</span>
<span class="w-r inactive" title="Право">Идти на юг</span><span class="w-l inactive" title="Left">Налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
</div>
</div>
(if: $hasMap is "yes")[
@ -132,7 +125,7 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
<img src="hall-of-mirrors3dance.png"></div>
</section>
<section class="scene sect-cont">
[[Dance->Dance1]]
[[Танцевать->Dance1]]
(display: "attack-guests")
</section>
}
@ -145,8 +138,8 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
</section>
<section class="scene sect-cont">
(set: $guardMS to 1)
[[Dance->Dance with the annoying man]]
[[Knock over candle stick->fire]]
[[Танцевать->Dance with the annoying man]]
[[Опрокинуть свечу->fire]]
(display: "attack-guests")
</section>
}
@ -159,20 +152,21 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
</section>
<section class="scene sect-cont">
(if: (count: (history:), "Twirling") is 0)[
<p class="char-name">Some guy:</p>
<span class="char-talk">Wonderful weather we've been having, don't you think?</span>]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Какая чудесная погода стоит у нас, не считаете?</span>]
(if: (count: (history:), "Twirling") is 1)[
<p class="char-name">Some guy:</p>
<span class="char-talk">Are you enjoying the ball?</span>]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Вам нравится бал?</span>]
(if: (count: (history:), "Twirling") is 2)[
<p class="char-name">Some guy:</p>
<span class="char-talk">I do so adore the minuet!</span>]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Я так обожаю минуэт!</span>]
(if: (count: (history:), "Twirling") is 3)[
<p class="char-name">Some guy:</p>
<span class="char-talk">I haven't seen mademoiselle here before. Where are you from?</span>]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Я ещё не встречал здесь мадемуазель. Откуда вы?</span>]
(if: (count: (history:), "Twirling") >=4)[
<p class="char-name">Some guy:</p>
<span class="char-talk">Wonderful weather we've been having... oh wait, I said that already!</span>]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Какая чудесная погода стоит у нас… подождите, я же это уже говорил!
</span>]
[[Dance->Dance on]]
(display: "attack-guests")
</section>
@ -201,15 +195,16 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
</div>
</section>
<section class="scene sect-cont">
You are imprisoned in la Bastille. There you will sit, and think about what you did wrong.
Вас заключают в ля Бастилию.
Там вы будете сидеть и думать над тем, что вы сделали неправильно.
(if: (history:) contains "punch-dauphin")[
(link:"Try again?")[(goto:"inventory-full")]
(link:"Попробовать ещё раз?")[(goto:"inventory-full")]
]
(else:)[
(if: (history:) contains "Secret tunnel")[
(if: $seenRisk >=1 and $seenRisk <5 )[[[Retry->NKB-hiding]]]
(elseif: $seenRisk >=5 )[
(link:"Try again?")[
(link:"Попробовать ещё раз?")[
(set: $seenRisk to 0)
(set: $chand to "u")
(set: $NKBseen to 0)
@ -217,7 +212,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
(goto:"North of KB")]
]
(else:)[
(link:"Try again?")[
(link:"Попробовать ещё раз?")[
(set: $door to 0)
(set: $seenRisk to 0)
(set: $chand to "u")
@ -244,28 +239,28 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
<img src="hall-of-mirrors2dance.png"></div>
</section>
<section class="scene sect-cont">
[[Dance->Twirling]]
[[Dive behind dress->Hide behind large dresses]]
[[Танцевать->Twirling]]
[[Спрятаться за платьем->Hide behind large dresses]]
(display: "attack-guests")
</section>
}
::doneequip1 <252,556>
Ready to go {
Готова идти {
(click: ?equipreadylink)[
(replace: ?equipreadylink)[(display: "doneequip2")]
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Thanks!](goto:"The palace")]
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">Have you been listening to me at all? You are going to infiltrate the ball, not hack your way into it!</span>]]
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">How are you going to get past the guards like that?</span>]]
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо!](goto:"The palace")]
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Ты вообще меня слушала? Ты проникаешь на бал, а не прорезаешь себе путь на него!</span>]]
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Как ты собираешься пройти мимо охранников с таким видом?</span>]]
]}
::doneequip2 <377,556>
Ready to go{
Готова идти{
(click: ?equipreadylink)[
(replace: ?equipreadylink)[(display: "doneequip1")]
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Thank you for being sensible!](goto:"The palace")]
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">Please tell me you're joking.</span>]]
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">This isn't that kind of mission! You need to be stealthy!</span>]]
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо, что ты разумна!](goto:"The palace")]
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Пожалуйста, скажи, что ты шутишь.</span>]]
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Это не такая миссия! Здесь тебе придётся быть скрытной!</span>]]
]}
::Hall of Mirrors C <995.0004999999999,1603>
@ -277,7 +272,7 @@ Ready to go{
<section class="scene sect-cont">
<div class="cont-w-nav">
<div class="walk-nav">
<span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors SC]]</span><span class="w-l" title="Left">[[Go North->Hall of Mirrors NC]]</span><span class="w-d inactive" title="Down">Go Down</a>
<span class="w-u inactive" title="Up">Подняться</span><span class="w-r" title="Right">[[Идти на юг->Hall of Mirrors SC]]</span><span class="w-l" title="Left">[[Идти на север->Hall of Mirrors NC]]</span><span class="w-d inactive" title="Down">Спуститься</a>
</div>
</div>
</section>
@ -286,10 +281,10 @@ Ready to go{
<img src="hall-of-mirrors3.png"></div>
</section>
<section class="scene sect-cont">
<p class="char-name">Some guy:</p>
<span class="char-talk">Bonjour! Would mademoiselle dance with me?</span>
[[Dance->Dance with the annoying man]]
[[Refuse->no-dance]]
<p class="char-name">Какой-то парень:</p>
<span class="char-talk">Bonjour! Изволит ли mademoiselle потанцевать со мной?</span>
[[Танцевать->Dance with the annoying man]]
[[Отказаться->no-dance]]
</section>]
}
@ -1165,17 +1160,17 @@ There is a doorway behind the curtain.
<section class="scene sect-cont">
<div class="cont-w-nav">
<div class="walk-nav no-rotate">
<span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a>
<span class="w-u" title="Наверх">[[seen1]]</span><span class="w-r inactive" title="Направо">Идти направо</span><span class="w-l inactive" title="Налево">Идти налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
</div>
</div>
[[Wait->NKB-hiding4]]
|curtainDesc>[]
(if: $NKBseen is "curtain")[
There is a doorway behind the curtain.
(link:"Slip behind curtain")[(set: $onbed to 1)(goto: "King's Bedroom")]
За занавесью находится дверь.
(link:"Прошмыгнуть за занавесь")[(set: $onbed to 1)(goto: "King's Bedroom")]
]
(else:)[
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
(link:"Посмотреть на занавесь")[(replace: ?curtainDesc)[За занавесью есть дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
]
</section>
}
@ -1234,7 +1229,7 @@ There is a doorway behind the curtain.
}
::mapoff <250,701>
Look at map {
Посмотреть на карту {
(click: ?maplink)[
(replace: ?maplink)[(display: "mapon")]
(replace: ?map)[(display: "show-map")]
@ -1255,7 +1250,7 @@ Look at map {
(elseif: $mapPos is "xr")[<img src="map-pos/map-x.png">]
(else:)[<img src="map-pos/map-gates.png">]
</div>
Тайные планы находятся на втором éтаже, Северное Крыло, в Гранд-Кабинете.
Тайные планы находятся на 2ième étage северного крыла, в Гранд-Кабинете.
}
::mapon <125,701>

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