Больше картинок и перевода
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cinder.html
563
cinder.html
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@ -11,7 +11,7 @@
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<tw-story></tw-story>
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<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="90ae8fef-9de8-40af-82df-95af43fc3379" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
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<tw-storydata name="Тайный Агент Зола Миссия 1" startnode="1" creator="Twee2" creator-version="0.5.0" ifid="12550754-dc84-43f9-9711-79b1802e731b" format="Harlowe" options=""><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">body {margin:0;}
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/*Supress page-to-page transitions*/
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.transition-in[data-t8n^=dissolve] {
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@ -464,13 +464,13 @@ $(function()
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<section class="scene s-dark">
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<div class="sect-img"><img src="intro1.png"></div>
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<div class="sect-cont">
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<p class="char-name">Godmother:</p>
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<span class="char-talk">This evening there will be a Ball at the Palace. We have forged an invitation. You must infiltrate the Ball, seek out and retrieve the [Secret Military Plans.]<morelink1|</span>
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<p class="char-name">Крёстная:</p>
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<span class="char-talk">Этим вечером пройдёт Бал во Дворце. Мы подделали приглашение. Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
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|morelink1>[]
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(click: ?morelink1)[
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<p class="char-talk">You will have to make choices, and those choices matter. One wrong move and you will either end up in la Bastille or on the block. If this happens [I cannot help you.]<morelink2|</p>]
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(click: ?morelink2)[<p class="char-talk">So keep a low profile. Avoid the guards. Avoid talking to anyone at all. Get in and out [as quickly as possible.]<morelink3|</p>]
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(click: ?morelink3)[<p class="char-talk">And Cinder... don't bring any weapons on this mission.</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
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<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение. Один неверный шаг — и ты закончишь в ля Бастилии или на колоде. Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
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(click: ?morelink2)[<p class="char-talk">Так что избегай внимания. Обходи охранников. Ни с кем не разговаривай. Проникни и исчезни [как можно быстрее.]<morelink3|</p>]
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(click: ?morelink3)[<p class="char-talk">И Зола… не бери с собой никакого оружия на эту миссию.</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
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]</span>
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</div>
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</section>
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@ -484,12 +484,13 @@ $(function()
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<img src="versailles-map.png">
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</div>
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<div class="sect-cont">
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<p class="char-name">Godmother:</p>
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<p class="char-talk">Make your way to this office room in the North Wing, 2ième étage. The plans are [somewhere inside.]<missionInfo1|</p>
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(click: ?missionInfo1)[<p class="char-talk">The guards should be at roughly these positions, but we can't be sure so [be cautious.]<missionInfo2|</p>]
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(click: ?missionInfo2)[<p class="char-talk">At midnight the guards change. That is your one window to get out of there.</p>(replace: ?continuehow)[
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(link: "Continue")[(set: $hasMap to "no")(goto:"equipment room")]
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(link: "Sneak map into pocket")[(set: $hasMap to "yes")(goto:"equipment room")]]
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<p class="char-name">Крёстная:</p>
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<p class="char-talk">Найди дорогу до этого офиса на 2ième étage северного крыла.
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Планы находятся [где-то внутри.]<missionInfo1|</p>
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(click: ?missionInfo1)[<p class="char-talk">Охранники должны быть примерно на этих позициях, но мы не можем быть уверены, так что [будь настороже.]<missionInfo2|</p>]
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(click: ?missionInfo2)[<p class="char-talk"> В полночь охранники сменяют друг друга. Это — твоё единственное окно убраться оттуда.</p>(replace: ?continuehow)[
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(link: "Продолжить")[(set: $hasMap to "no")(goto:"equipment room")]
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(link: "Тайком спрятать карту в карман")[(set: $hasMap to "yes")(goto:"equipment room")]]
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]
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</div></section><section><div class="sect-cont">}
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|continuehow>[]
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@ -499,14 +500,15 @@ $(function()
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<img src="entering-palace.png"></div>
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</section>
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<section class="scene sect-cont">
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[[Blend in->Hall of Mirrors NC]]
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[[Раствориться в толпе->Hall of Mirrors NC]]
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</section>
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}</tw-passagedata><tw-passagedata pid="5" name="The palace" tags="map" position="502,954">{
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<section class="scene s-dark">
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<div class="sect-cont">
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<span class="char-name">Godmother:</span><br>
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<span class="char-talk">Good luck, and don't get caught! The people of France need you. Death to the Ancien Régime!</span>
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<p class="char-talk">Oh, and don't get blood on that dress - it's a rental.</p>
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<span class="char-name">Крёстная:</span><br>
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<span class="char-talk">Удачи, и не попадись: ты нужна людям Франции.
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Смерть отжившему рéжиму!</span>
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<p class="char-talk">Да, и не запачкай кровью это платье — оно взято напрокат.</p>
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</div>
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<div class="sect-img">
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<img src="outside-ver.png"></div>
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@ -514,7 +516,8 @@ $(function()
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<section class="scene sect-cont">
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<div class="cont-w-nav">
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<div class="walk-nav">
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<span class="w-u" title="Up">[[The hall]]</span><span class="w-r inactive" title="Right">Go south</span><span class="w-l inactive" title="Left">Left</span><span class="w-d inactive" title="Down">Go Down</a>
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<span class="w-u" title="Зал">[[Зал]]</span>
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<span class="w-r inactive" title="Право">Идти на юг</span><span class="w-l inactive" title="Left">Налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
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</div>
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</div>
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(if: $hasMap is "yes")[
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@ -535,7 +538,7 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
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<img src="hall-of-mirrors3dance.png"></div>
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</section>
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<section class="scene sect-cont">
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[[Dance->Dance1]]
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[[Танцевать->Dance1]]
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(display: "attack-guests")
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</section>
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}</tw-passagedata><tw-passagedata pid="8" name="Dance on" tags="" position="596,1729">{
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@ -545,8 +548,8 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
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</section>
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<section class="scene sect-cont">
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(set: $guardMS to 1)
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[[Dance->Dance with the annoying man]]
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[[Knock over candle stick->fire]]
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[[Танцевать->Dance with the annoying man]]
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[[Опрокинуть свечу->fire]]
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(display: "attack-guests")
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</section>
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}</tw-passagedata><tw-passagedata pid="9" name="Twirling" tags="" position="499,1604">{
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@ -556,20 +559,21 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
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</section>
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<section class="scene sect-cont">
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(if: (count: (history:), "Twirling") is 0)[
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<p class="char-name">Some guy:</p>
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<span class="char-talk">Wonderful weather we've been having, don't you think?</span>]
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<p class="char-name">Какой-то парень:</p>
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<span class="char-talk">Какая чудесная погода стоит у нас, не считаете?</span>]
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(if: (count: (history:), "Twirling") is 1)[
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<p class="char-name">Some guy:</p>
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<span class="char-talk">Are you enjoying the ball?</span>]
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<p class="char-name">Какой-то парень:</p>
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<span class="char-talk">Вам нравится бал?</span>]
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(if: (count: (history:), "Twirling") is 2)[
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<p class="char-name">Some guy:</p>
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<span class="char-talk">I do so adore the minuet!</span>]
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<p class="char-name">Какой-то парень:</p>
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<span class="char-talk">Я так обожаю минуэт!</span>]
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(if: (count: (history:), "Twirling") is 3)[
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<p class="char-name">Some guy:</p>
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<span class="char-talk">I haven't seen mademoiselle here before. Where are you from?</span>]
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<p class="char-name">Какой-то парень:</p>
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<span class="char-talk">Я ещё не встречал здесь мадемуазель. Откуда вы?</span>]
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(if: (count: (history:), "Twirling") >=4)[
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<p class="char-name">Some guy:</p>
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<span class="char-talk">Wonderful weather we've been having... oh wait, I said that already!</span>]
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<p class="char-name">Какой-то парень:</p>
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<span class="char-talk">Какая чудесная погода стоит у нас… подождите, я же это уже говорил!
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</span>]
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[[Dance->Dance on]]
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(display: "attack-guests")
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</section>
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@ -592,15 +596,16 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
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</div>
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</section>
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<section class="scene sect-cont">
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You are imprisoned in la Bastille. There you will sit, and think about what you did wrong.
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Вас заключают в ля Бастилию.
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Там вы будете сидеть и думать над тем, что вы сделали неправильно.
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(if: (history:) contains "punch-dauphin")[
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(link:"Try again?")[(goto:"inventory-full")]
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(link:"Попробовать ещё раз?")[(goto:"inventory-full")]
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]
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(else:)[
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(if: (history:) contains "Secret tunnel")[
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(if: $seenRisk >=1 and $seenRisk <5 )[[[Retry->NKB-hiding]]]
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(elseif: $seenRisk >=5 )[
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(link:"Try again?")[
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(link:"Попробовать ещё раз?")[
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(set: $seenRisk to 0)
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(set: $chand to "u")
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(set: $NKBseen to 0)
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@ -608,7 +613,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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(goto:"North of KB")]
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]
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(else:)[
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(link:"Try again?")[
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(link:"Попробовать ещё раз?")[
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(set: $door to 0)
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(set: $seenRisk to 0)
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(set: $chand to "u")
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@ -648,82 +653,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Thank you for being sensible!](goto:"The palace")]
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(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">Please tell me you're joking.</span>]]
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(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">This isn't that kind of mission! You need to be stealthy!</span>]]
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]}</tw-passagedata><tw-passagedata pid="15" name="equipment room" tags="" position="502,554">{
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<section class="scene s-dark equip">
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<div class="sect-cont">
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<h1 class="toph">Equip Cinder</h1>
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<div id="equipmenu" class="">
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<div class="row"><div class="col240">
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[]<equiplink1| </div>
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<div class="col400">
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[<img src="equip/row1.png">]<equipment1|
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</div>
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<div class="col240">
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[]<equiplink1b| </div>
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</div>
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<div class="row">
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<div class="col240">
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[]<equiplink2| </div>
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<div class="col400">
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[<img src="equip/row2.png">]<equipment2|
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</div>
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<div class="col240">
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[]<equiplink2b| </div>
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</div>
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<div class="row"><div class="col240">
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[]<equiplink3| </div>
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<div class="col400">
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[<img src="equip/row3.png">]<equipment3|
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</div>
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<div class="col240">
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[]<equiplink3b| </div>
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</div>
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<div class="row"><div class="col240">
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[]<equiplink4| </div>
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<div class="col400">
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[<img src="equip/row4.png">]<equipment4|
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</div>
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<div class="col240">
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[]<equiplink4b| </div>
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</div>
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</div></div>
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(replace: ?equiplink1)[(display: "unequipped1")]
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(replace: ?equiplink1b)[(display: "uneq1")]
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(replace: ?equiplink2)[(display: "unequipped2")]
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(replace: ?equiplink2b)[(display: "uneq2")]
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(replace: ?equiplink3)[(display: "unequipped3")]
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(replace: ?equiplink3b)[(display: "uneq3")]
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(replace: ?equiplink4)[(display: "unequipped4")]
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(replace: ?equiplink4b)[(display: "uneq4")]
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</div></section>
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<section class="scene">
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<div class="sect-cont">
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[]<equipreadylink|
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[]<equipreadycomment|
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(replace: ?equipreadylink)[(display: "doneequip1")]
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</div>
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</section>
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}</tw-passagedata><tw-passagedata pid="16" name="unequipped1" tags="" position="630,554">(if: $hasCrowbar is 0)[
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<img src="equip/stiletto.png"> {
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(click: ?equiplink1)[
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(replace: ?equiplink1)[(display: "equipped1")]
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(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
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(set: $hasWeapon += 2)
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(set: $hasStiletto to 1)
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(replace: ?equiplink1b)[(display: "uneq1")]
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]}
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]
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(else:) [
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<img src="equip/stiletto.png"> {
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(click: ?equiplink1)[
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(replace: ?equiplink1)[(display: "equipped1")]
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(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
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(set: $hasWeapon += 0)
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(set: $hasStiletto to 1)
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(replace: ?equiplink1b)[(display: "uneq1")]
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(set: $hasCrowbar to 0)
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]}
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]</tw-passagedata><tw-passagedata pid="17" name="Hall of Mirrors C" tags="" position="995.0004999999999,1603">{(if: (history:) contains "fire")[
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]}</tw-passagedata><tw-passagedata pid="15" name="Hall of Mirrors C" tags="" position="995.0004999999999,1603">{(if: (history:) contains "fire")[
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<section class="scene s-dark">
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<div class="sect-img">
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<img src="hall-of-mirrors3afterfire.png"></div>
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@ -745,7 +675,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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[[Dance->Dance with the annoying man]]
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[[Refuse->no-dance]]
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</section>]
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}</tw-passagedata><tw-passagedata pid="18" name="Hall of Mirrors NC" tags="" position="1003,1477">{
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}</tw-passagedata><tw-passagedata pid="16" name="Hall of Mirrors NC" tags="" position="1003,1477">{
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<section class="scene s-dark">
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<div class="sect-img">
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<img src="hall-of-mirrors2.png"></div>
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@ -762,7 +692,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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|guarddesc>[]
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(link: "Look at guard")[(replace: ?guarddesc)[<span class="block">There is another room over there, but the guard is blocking the way. (display: "guard-count")</span>]]
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</section>
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}</tw-passagedata><tw-passagedata pid="19" name="Hall of Mirrors NNC" tags="" position="1002,1352">{
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}</tw-passagedata><tw-passagedata pid="17" name="Hall of Mirrors NNC" tags="" position="1002,1352">{
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<section class="scene s-dark">
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<div class="sect-img">
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<img src="hall-of-mirrors1.png"></div>
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@ -776,7 +706,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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|timiddesc>[]
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(link: "Look at wallflower")[(replace: ?timiddesc)[He is preoccupied and hasn't noticed you.]]
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||||
</section>
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||||
}</tw-passagedata><tw-passagedata pid="20" name="Hall of Mirrors SC" tags="" position="1003,1729">{
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||||
}</tw-passagedata><tw-passagedata pid="18" name="Hall of Mirrors SC" tags="" position="1003,1729">{
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||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="hall-of-mirrors4.png"></div>
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||||
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@ -792,7 +722,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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|||
|hairdesc>[]
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||||
(link: "Look at crowd")[(replace: ?hairdesc)[They don't seem all that shocked.]]
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</section>
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||||
}</tw-passagedata><tw-passagedata pid="21" name="Hall of Mirrors SSC" tags="" position="1004,1855">{
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||||
}</tw-passagedata><tw-passagedata pid="19" name="Hall of Mirrors SSC" tags="" position="1004,1855">{
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||||
<section class="scene s-dark">
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<div class="sect-img">
|
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<img src="hall-of-mirrors5.png"></div>
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@ -804,7 +734,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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</div>
|
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</div>
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</section>
|
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}</tw-passagedata><tw-passagedata pid="22" name="North Corner" tags="" position="1001,1226">{
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}</tw-passagedata><tw-passagedata pid="20" name="North Corner" tags="" position="1001,1226">{
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||||
<section class="scene s-dark">
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||||
<div class="sect-img">
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||||
<img src="versailles-corner-l.png"></div>
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||||
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@ -832,7 +762,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
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(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="23" name="South Corner" tags="map" position="1003,1981">{
|
||||
}</tw-passagedata><tw-passagedata pid="21" name="South Corner" tags="map" position="1003,1981">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="versailles-corner-r.png"></div>
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||||
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@ -852,7 +782,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="24" name="North of KB" tags="" position="1128,1479">{
|
||||
}</tw-passagedata><tw-passagedata pid="22" name="North of KB" tags="" position="1128,1479">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
|doorstatus>[<img src="north-of-kb-enter.png">]
|
||||
|
@ -880,7 +810,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="25" name="King's Bedroom" tags="" position="1120.0007999999998,1604">{
|
||||
}</tw-passagedata><tw-passagedata pid="23" name="King's Bedroom" tags="" position="1120.0007999999998,1604">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
(if: (history:) contains "NKB-hiding" and $onbed is 0)[<img src="kings-bedroom.png">]
|
||||
|
@ -930,7 +860,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="26" name="queen-bedroom2" tags="bug" position="1128,1983">{
|
||||
}</tw-passagedata><tw-passagedata pid="24" name="queen-bedroom2" tags="bug" position="1128,1983">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
(if: $passageFound is 0)[
|
||||
|
@ -976,7 +906,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
]
|
||||
</div>
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="27" name="The Balcony" tags="bug" position="1245.0005999999998,1604">{
|
||||
}</tw-passagedata><tw-passagedata pid="25" name="The Balcony" tags="bug" position="1245.0005999999998,1604">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="balcony.png">
|
||||
|
@ -1003,7 +933,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="28" name="Secret tunnel" tags="" position="1129,1730">{
|
||||
}</tw-passagedata><tw-passagedata pid="26" name="Secret tunnel" tags="" position="1129,1730">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="ver-passage.png">
|
||||
|
@ -1022,13 +952,13 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="29" name="equipped1" tags="" position="757,554"><img src="equip/stiletto-a.png"> {
|
||||
}</tw-passagedata><tw-passagedata pid="27" name="equipped1" tags="" position="757,554"><img src="equip/stiletto-a.png"> {
|
||||
(click: ?equiplink1)[
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasStiletto to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="30" name="unequipped2" tags="" position="630,679">(if: $hasFan is 0)[
|
||||
]}</tw-passagedata><tw-passagedata pid="28" name="unequipped2" tags="" position="630,679">(if: $hasFan is 0)[
|
||||
<img src="equip/crossbow.png">{
|
||||
(click: ?equiplink2)[
|
||||
(replace: ?equiplink2)[(display: "equipped2")]
|
||||
|
@ -1048,12 +978,12 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?equiplink2b)[(display: "uneq2")]
|
||||
(set: $hasFan to 0)
|
||||
]}
|
||||
]</tw-passagedata><tw-passagedata pid="31" name="equipped2" tags="" position="755,679"><img src="equip/crossbow-a.png">{
|
||||
]</tw-passagedata><tw-passagedata pid="29" name="equipped2" tags="" position="755,679"><img src="equip/crossbow-a.png">{
|
||||
(click: ?equiplink2)[
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
]}</tw-passagedata><tw-passagedata pid="32" name="unequipped3" tags="" position="630,804">(if: $hasBomb is 0)[
|
||||
]}</tw-passagedata><tw-passagedata pid="30" name="unequipped3" tags="" position="630,804">(if: $hasBomb is 0)[
|
||||
<img src="equip/rifle.png">{
|
||||
(click: ?equiplink3)[
|
||||
(replace: ?equiplink3)[(display: "equipped3")]
|
||||
|
@ -1073,7 +1003,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?equiplink3b)[(display: "uneq3")]
|
||||
(set: $hasBomb to 0)
|
||||
]}
|
||||
]</tw-passagedata><tw-passagedata pid="33" name="unequipped4" tags="" position="631,929">(if: $hasCanon is 0)[
|
||||
]</tw-passagedata><tw-passagedata pid="31" name="unequipped4" tags="" position="631,929">(if: $hasCanon is 0)[
|
||||
<img src="equip/razor.png">{
|
||||
(click: ?equiplink4)[
|
||||
(replace: ?equiplink4)[(display: "equipped4")]
|
||||
|
@ -1093,18 +1023,18 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?equiplink4b)[(display: "uneq4")]
|
||||
(set: $hasCanon to 0)
|
||||
]}
|
||||
]</tw-passagedata><tw-passagedata pid="34" name="equipped4" tags="" position="756,929"><img src="equip/razor-a.png">{
|
||||
]</tw-passagedata><tw-passagedata pid="32" name="equipped4" tags="" position="756,929"><img src="equip/razor-a.png">{
|
||||
(click: ?equiplink4)[
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4.png">]
|
||||
(set: $hasWeapon -= 1)
|
||||
(set: $hasRazor to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="35" name="equipped3" tags="" position="755,804"><img src="equip/rifle-a.png">{
|
||||
]}</tw-passagedata><tw-passagedata pid="33" name="equipped3" tags="" position="755,804"><img src="equip/rifle-a.png">{
|
||||
(click: ?equiplink3)[
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
]}</tw-passagedata><tw-passagedata pid="36" name="into-room" tags="map" position="1495.0006999999998,1606">{
|
||||
]}</tw-passagedata><tw-passagedata pid="34" name="into-room" tags="map" position="1495.0006999999998,1606">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="to-roof.png"></div>
|
||||
|
@ -1121,7 +1051,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="37" name="lock-picked" tags="" position="1627,1604">{
|
||||
}</tw-passagedata><tw-passagedata pid="35" name="lock-picked" tags="" position="1627,1604">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="x-room-open.png"></div>
|
||||
|
@ -1138,7 +1068,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(link: "Look at scroll")[Unrolled, this paper looks just like all the other ones.<br>]
|
||||
[[Pick up all the papers!->inventory-full]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="38" name="inventory-full" tags="" position="1753,1603">{
|
||||
}</tw-passagedata><tw-passagedata pid="36" name="inventory-full" tags="" position="1753,1603">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="grab-all.png"></div>
|
||||
|
@ -1147,7 +1077,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
<p class="char-talk">What's going on?</p>
|
||||
[[Look up->interrupted]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="39" name="interrupted" tags="" position="1878,1602">{
|
||||
}</tw-passagedata><tw-passagedata pid="37" name="interrupted" tags="" position="1878,1602">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
|proximity>[<img src="x-room-prince1.png">]</div>
|
||||
|
@ -1202,7 +1132,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
]]
|
||||
(click: ?optS)[(goto: "Punch him")]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="40" name="Exit through window" tags="" position="2257,1605">{
|
||||
}</tw-passagedata><tw-passagedata pid="38" name="Exit through window" tags="" position="2257,1605">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="flee1.png"></div>
|
||||
|
@ -1210,7 +1140,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
<section class="scene sect-cont">
|
||||
[[Ride away->fleeing]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="41" name="fire" tags="" position="877,1728">{
|
||||
}</tw-passagedata><tw-passagedata pid="39" name="fire" tags="" position="877,1728">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="hall-of-mirrors4fire.png"></div>
|
||||
|
@ -1222,7 +1152,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
</div>
|
||||
</div>
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="42" name="Punch him" tags="" position="2130,1605">{
|
||||
}</tw-passagedata><tw-passagedata pid="40" name="Punch him" tags="" position="2130,1605">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="punch.png"></div>
|
||||
|
@ -1230,7 +1160,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
<section class="scene sect-cont">
|
||||
[[Get out->Exit through window]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="43" name="the-foot" tags="" position="2251,1355">{
|
||||
}</tw-passagedata><tw-passagedata pid="41" name="the-foot" tags="" position="2251,1355">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="foot.png"></div>
|
||||
|
@ -1238,7 +1168,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
<section class="scene sect-cont">
|
||||
[[Merde->The end]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="44" name="The end" tags="" position="2253,1229">{
|
||||
}</tw-passagedata><tw-passagedata pid="42" name="The end" tags="" position="2253,1229">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="outro.png"></div>
|
||||
|
@ -1264,7 +1194,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[<img src="star.png" cla
|
|||
<p> </p>
|
||||
(display: "credits")
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="45" name="arm-grabbed" tags="" position="2003,1602">{
|
||||
}</tw-passagedata><tw-passagedata pid="43" name="arm-grabbed" tags="" position="2003,1602">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="hand-grab.png">
|
||||
|
@ -1294,7 +1224,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[<img src="star.png" cla
|
|||
[[Act normal->ever-after]]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="46" name="NKB-door-c" tags="" position="1253,1479">{
|
||||
}</tw-passagedata><tw-passagedata pid="44" name="NKB-door-c" tags="" position="1253,1479">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
|doorstatus>[<img src="north-of-kb-closed.png">]
|
||||
|
@ -1330,7 +1260,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[<img src="star.png" cla
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="47" name="NKB-door-c-chand-d" tags="" position="1256,1354">{
|
||||
}</tw-passagedata><tw-passagedata pid="45" name="NKB-door-c-chand-d" tags="" position="1256,1354">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-of-kb-falla.png">
|
||||
|
@ -1345,7 +1275,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[<img src="star.png" cla
|
|||
[[Pick up chandelier->NKB-pickup]]
|
||||
(set: $seenRisk to 6)
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="48" name="seen0" tags="" position="1333,1225">{
|
||||
}</tw-passagedata><tw-passagedata pid="46" name="seen0" tags="" position="1333,1225">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-seen0.png">
|
||||
|
@ -1354,7 +1284,7 @@ Violence Bonus: (if: (history:) contains "Punch him")[<img src="star.png" cla
|
|||
<section class="scene sect-cont">
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="49" name="NKB-hiding" tags="" position="1201,1101">{
|
||||
}</tw-passagedata><tw-passagedata pid="47" name="NKB-hiding" tags="" position="1201,1101">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-hide1.png">
|
||||
|
@ -1377,7 +1307,7 @@ There is a doorway behind the curtain.
|
|||
(link: "Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding2")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="50" name="NKB-door-o-chand-d" tags="" position="1131,1352">{
|
||||
}</tw-passagedata><tw-passagedata pid="48" name="NKB-door-o-chand-d" tags="" position="1131,1352">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-of-kb-fallB.png">
|
||||
|
@ -1387,7 +1317,7 @@ There is a doorway behind the curtain.
|
|||
(set: $seenRisk to 6)
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="51" name="NKB-chand-d-seen0" tags="" position="1381,1356">{
|
||||
}</tw-passagedata><tw-passagedata pid="49" name="NKB-chand-d-seen0" tags="" position="1381,1356">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-no-chand-seen0.png">
|
||||
|
@ -1397,7 +1327,7 @@ There is a doorway behind the curtain.
|
|||
(set: $seenRisk to 6)
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="52" name="NKB-pickup" tags="" position="1206,1226">{
|
||||
}</tw-passagedata><tw-passagedata pid="50" name="NKB-pickup" tags="" position="1206,1226">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-pickup.png">
|
||||
|
@ -1412,7 +1342,7 @@ There is a doorway behind the curtain.
|
|||
[[Hide behind screen->NKB-hiding]]
|
||||
(set: $seenRisk to 5)
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="53" name="NKB-hiding2" tags="" position="1202,974">{
|
||||
}</tw-passagedata><tw-passagedata pid="51" name="NKB-hiding2" tags="" position="1202,974">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-hide2.png">
|
||||
|
@ -1435,7 +1365,7 @@ There is a doorway behind the curtain.
|
|||
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding3")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="54" name="seen1" tags="" position="1332,1100">{
|
||||
}</tw-passagedata><tw-passagedata pid="52" name="seen1" tags="" position="1332,1100">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
(if: $seenRisk is 4)[
|
||||
|
@ -1458,7 +1388,7 @@ Error: seenrisk not 1-4
|
|||
<section class="scene sect-cont">
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="55" name="KB-seen" tags="" position="1331,975">{
|
||||
}</tw-passagedata><tw-passagedata pid="53" name="KB-seen" tags="" position="1331,975">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="kings-bedroom-g.png"></div>
|
||||
|
@ -1466,7 +1396,7 @@ Error: seenrisk not 1-4
|
|||
<section class="scene sect-cont">
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="56" name="NKB-hiding3" tags="" position="1205,849">{
|
||||
}</tw-passagedata><tw-passagedata pid="54" name="NKB-hiding3" tags="" position="1205,849">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-hide3.png">
|
||||
|
@ -1489,7 +1419,7 @@ There is a doorway behind the curtain.
|
|||
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="57" name="NKB-hiding4" tags="" position="1204,724">{
|
||||
}</tw-passagedata><tw-passagedata pid="55" name="NKB-hiding4" tags="" position="1204,724">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="north-kb-hide4.png">
|
||||
|
@ -1499,116 +1429,20 @@ There is a doorway behind the curtain.
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav no-rotate">
|
||||
<span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u" title="Наверх">[[seen1]]</span><span class="w-r inactive" title="Направо">Идти направо</span><span class="w-l inactive" title="Налево">Идти налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
|
||||
</div>
|
||||
</div>
|
||||
[[Wait->NKB-hiding4]]
|
||||
|curtainDesc>[]
|
||||
(if: $NKBseen is "curtain")[
|
||||
There is a doorway behind the curtain.
|
||||
(link:"Slip behind curtain")[(set: $onbed to 1)(goto: "King's Bedroom")]
|
||||
За занавесью находится дверь.
|
||||
(link:"Прошмыгнуть за занавесь")[(set: $onbed to 1)(goto: "King's Bedroom")]
|
||||
]
|
||||
(else:)[
|
||||
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
|
||||
(link:"Посмотреть на занавесь")[(replace: ?curtainDesc)[За занавесью есть дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="58" name="uneq1" tags="" position="882,553">(if: $hasStiletto is 0)[
|
||||
<img src="equip/crowbar.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "eq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasCrowbar to 1)
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/crowbar.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "eq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasCrowbar to 1)
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
(set: $hasStiletto to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="59" name="eq1" tags="" position="1007,551"><img src="equip/crowbar-a.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "uneq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasCrowbar to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="60" name="uneq2" tags="" position="885,678">(if: $hasGuiGun is 0)[
|
||||
<img src="equip/fan.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "eq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasFan to 1)
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/fan.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "eq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasFan to 1)
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
(set: $hasGuiGun to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="61" name="eq2" tags="" position="1010,679"><img src="equip/fan-a.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "uneq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasFan to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="62" name="uneq3" tags="" position="883,803">(if: $hasRifle is 0)[
|
||||
<img src="equip/bombs.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "eq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasBomb to 1)
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/bombs.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "eq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasBomb to 1)
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
(set: $hasRifle to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="63" name="eq3" tags="" position="1008,804"><img src="equip/bombs-a.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "uneq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasRifle to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="64" name="eq4" tags="" position="1008,930"><img src="equip/canon-a.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "uneq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasCanon to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="65" name="uneq4" tags="" position="883,928">(if: $hasRazor is 0)[
|
||||
<img src="equip/canon.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "eq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasCanon to 1)
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/canon.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "eq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
|
||||
(set: $hasWeapon += 1)
|
||||
(set: $hasCanon to 1)
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
(set: $hasRazor to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="66" name="no-dance" tags="" position="870.0002,1603">{
|
||||
}</tw-passagedata><tw-passagedata pid="56" name="no-dance" tags="" position="870.0002,1603">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="hall-of-mirrors3guards.png"></div>
|
||||
|
@ -1616,7 +1450,7 @@ There is a doorway behind the curtain.
|
|||
<section class="scene sect-cont">
|
||||
[[Merde->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="67" name="card-players" tags="" position="1256,1984">{
|
||||
}</tw-passagedata><tw-passagedata pid="57" name="card-players" tags="" position="1256,1984">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="queens-w.png">
|
||||
|
@ -1625,14 +1459,14 @@ There is a doorway behind the curtain.
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav">
|
||||
<span class="w-u inactive" title="Up">Go up</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Left">[[queen-bedroom2]]</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u inactive" title="Up">Go up</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l" title="Налево">[[queen-bedroom2]]</span><span class="w-d inactive" title="Вниз">Направиться вниз</a>
|
||||
</div>
|
||||
</div>
|
||||
(set: $guardQ to 3)
|
||||
|slackdesc>[]
|
||||
(link: "Look at guards")[(replace: ?slackdesc)[They have not spotted you, they are busy playing Whist. (display: "guard-count")]]
|
||||
(link: "Посмотреть на охранников")[(replace: ?slackdesc)[Они не заметили тебя, они заняты игрой в вист. (display: "guard-count")]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="68" name="tunnel-r" tags="" position="1254,1729">{
|
||||
}</tw-passagedata><tw-passagedata pid="58" name="tunnel-r" tags="" position="1254,1729">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="ver-passage-r.png">
|
||||
|
@ -1641,7 +1475,7 @@ There is a doorway behind the curtain.
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav">
|
||||
<span class="w-u inactive" title="Up">Go up</span><span class="w-r" title="Right">[[King's Bedroom]]</span><span class="w-l" title="Left">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u inactive" title="Наверх">Подняться</span><span class="w-r" title="Спальня Короля">[[Спальня Короля]]</span><span class="w-l" title="Налево">(link: "walk")[(if: (history:) contains "NKB-hiding")[(goto: "safe-zone")](else:)[(goto: "queen-bedroom2")]]</span><span class="w-d inactive" title="Вниз">Спуститься</a>
|
||||
</div>
|
||||
</div>
|
||||
(if: (history:) contains "NKB-pickup")[(set: $onbed to 0)]
|
||||
|
@ -1652,11 +1486,11 @@ There is a doorway behind the curtain.
|
|||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="69" name="mapoff" tags="" position="250,701">Look at map {
|
||||
}</tw-passagedata><tw-passagedata pid="59" name="mapoff" tags="" position="250,701">Посмотреть на карту {
|
||||
(click: ?maplink)[
|
||||
(replace: ?maplink)[(display: "mapon")]
|
||||
(replace: ?map)[(display: "show-map")]
|
||||
]}</tw-passagedata><tw-passagedata pid="70" name="show-map" tags="" position="375,702">{
|
||||
]}</tw-passagedata><tw-passagedata pid="60" name="show-map" tags="" position="375,702">{
|
||||
<div class="mapPin">
|
||||
<img src="flat-map.png" style="position: relative; top:0; left:0;">
|
||||
(if: $mapPos is "sc")[
|
||||
|
@ -1670,12 +1504,12 @@ There is a doorway behind the curtain.
|
|||
(elseif: $mapPos is "xr")[<img src="map-pos/map-x.png">]
|
||||
(else:)[<img src="map-pos/map-gates.png">]
|
||||
</div>
|
||||
The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
|
||||
}</tw-passagedata><tw-passagedata pid="71" name="mapon" tags="" position="125,701">Fold up map {
|
||||
Тайные планы находятся на 2ième étage северного крыла, в Гранд-Кабинете.
|
||||
}</tw-passagedata><tw-passagedata pid="61" name="mapon" tags="" position="125,701">Сложить карту {
|
||||
(click: ?maplink)[
|
||||
(replace: ?maplink)[(display: "mapoff")]
|
||||
(replace: ?map)[]
|
||||
]}</tw-passagedata><tw-passagedata pid="72" name="balcony-chand" tags="" position="1370.0005999999998,1604">{
|
||||
]}</tw-passagedata><tw-passagedata pid="62" name="balcony-chand" tags="" position="1370.0005999999998,1604">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="balcony-chand.png">
|
||||
|
@ -1688,7 +1522,7 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
|
|||
[]<map|
|
||||
(replace: ?maplink)[(display: "mapoff")]
|
||||
]
|
||||
}</tw-passagedata><tw-passagedata pid="73" name="ever-after" tags="" position="2002,1473">{
|
||||
}</tw-passagedata><tw-passagedata pid="63" name="ever-after" tags="" position="2002,1473">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="prince-proposal.png"></div>
|
||||
|
@ -1707,7 +1541,7 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
|
|||
<section class="scene sect-cont">
|
||||
[]<response|
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="74" name="heads-will-roll" tags="" position="2004,1348">{
|
||||
}</tw-passagedata><tw-passagedata pid="64" name="heads-will-roll" tags="" position="2004,1348">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="as-queen.png"></div>
|
||||
|
@ -1720,18 +1554,18 @@ The secret plans are on the 2ième étage, North Wing, in the Grand Cabinet.
|
|||
</div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
<h2>Mission score</h2>
|
||||
Stealth: (if: (count: (history:), "Merdre") >1)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
|
||||
<h2>Счёт миссии</h2>
|
||||
Скрытность: (if: (count: (history:), "Merdre") >1)[<img src="star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
|
||||
(elseif: (count: (history:), "Merdre") >3)[<img src="no-star.png" class="star"><img src="no-star.png" class="star"><img src="no-star.png" class="star">]
|
||||
(else:)[<img src="star.png" class="star"><img src="star.png" class="star"><img src="star.png" class="star">]<br>
|
||||
Revolutionary Zeal: <img src="no-star.png" class="star"><br>
|
||||
Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<img src="no-star.png" class="star">]
|
||||
Революционное Рвение: <img src="no-star.png" class="star"><br>
|
||||
Бонус Жестокости: (if: $hasRazor is 1)[<img src="star.png" class="star">](else:)[<img src="no-star.png" class="star">]
|
||||
<p> </p>
|
||||
<a href="secret-agent-cinder.html" class="btn">Replay mission</a>
|
||||
<a href="secret-agent-cinder.html" class="btn">Переиграть миссию</a>
|
||||
<p> </p>
|
||||
(display: "credits")
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="75" name="punch-dauphin" tags="" position="1877,1477">{
|
||||
}</tw-passagedata><tw-passagedata pid="65" name="punch-dauphin" tags="" position="1877,1477">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="punch.png"></div>
|
||||
|
@ -1739,7 +1573,7 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](el
|
|||
<section class="scene sect-cont">
|
||||
[[That was satisfying->Merdre]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="76" name="safe-zone" tags="" position="1131,1855">{
|
||||
}</tw-passagedata><tw-passagedata pid="66" name="safe-zone" tags="" position="1131,1855">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="queens-full.png">
|
||||
|
@ -1755,7 +1589,7 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](el
|
|||
(link: "Look at crowd")[(replace: ?crowddesc)[Anxious aristocrats are blocking the way. They've been rounded up while the guards search for the intruder.]]
|
||||
(display: "attack-guests")
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="77" name="fleeing" tags="" position="2254,1480">{
|
||||
}</tw-passagedata><tw-passagedata pid="67" name="fleeing" tags="" position="2254,1480">{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-img">
|
||||
<img src="flee2.png"></div>
|
||||
|
@ -1763,13 +1597,15 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](el
|
|||
<section class="scene sect-cont">
|
||||
[[Something is wrong->the-foot]]
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="78" name="credits" tags="" position="1998,1200">{
|
||||
}</tw-passagedata><tw-passagedata pid="68" name="credits" tags="" position="1998,1200">{
|
||||
<br>
|
||||
<a href="http://emilyryan.se/cinder.htm" class="btn">Return to main website</a>
|
||||
<a href="http://emilyryan.se/cinder.htm" class="btn">Оригинал игры</a>
|
||||
<p> </p>
|
||||
<a href="secret-agent-cinder.html" class="btn">Replay mission</a>
|
||||
<a href="cinder.html" class="btn">Переиграть миссию</a>
|
||||
<p> </p>
|
||||
<a href="mailto:contact@emilyryan.se" class="btn">Tell me what you thought!</a>
|
||||
<a href="mailto:contact@emilyryan.se" class="btn">Автор игры: Emily Ryan</a>
|
||||
<p> </p>
|
||||
<a href="https://oreolek.ru" class="btn">Переводчик: Александр Яковлев</a>
|
||||
<p> </p>
|
||||
<p>Spread the revolution <a class="social facebook" href="https://www.facebook.com/sharer/sharer.php?u=http://emilyryan.se/cinder.htm">f</a> <a class="social twitter" href="https://twitter.com/home?status=http://emilyryan.se/cinder.htm">t</a> <a class="social google" href="https://plus.google.com/share?url=http://emilyryan.se/cinder/secret-agent-cinder.html">g+</a></p>
|
||||
<br>
|
||||
|
@ -1777,7 +1613,7 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](el
|
|||
<p><a href="http://twinery.org/">Twine</a> - the free chose-your-own-adventure tool I used to create this story.</p>
|
||||
<p><a href="https://goo.gl/maps/v2s21">Google Earth</a> - allows you to walk around in the real Versailles.</p>
|
||||
<p><a href="www.revolutionspodcast.com">Revolutions podcast</a> - a podcast with the history of the French revolution, if you care about nit-picky things like facts.</p>
|
||||
}</tw-passagedata><tw-passagedata pid="79" name="attack-guests" tags="" position="603,1328">{
|
||||
}</tw-passagedata><tw-passagedata pid="69" name="attack-guests" tags="" position="603,1328">{
|
||||
(if: $hasRazor is 1)[
|
||||
[Attack guest]<unprovoked|
|
||||
(click: ?unprovoked)[
|
||||
|
@ -1795,7 +1631,7 @@ Violence Bonus: (if: $hasRazor is 1)[<img src="star.png" class="star">](el
|
|||
(click: ?optGo)[(goto: "Merdre")]
|
||||
]
|
||||
(else:)[]
|
||||
}</tw-passagedata><tw-passagedata pid="80" name="guard-count" tags="" position="601,1980">{
|
||||
}</tw-passagedata><tw-passagedata pid="70" name="guard-count" tags="" position="601,1980">{
|
||||
(set: $guardCount = $guardN + $guardMS + $guardMN + $guardQ)
|
||||
You know that there
|
||||
(if: $guardCount is 1)[ is at least one guard ]
|
||||
|
@ -1804,7 +1640,178 @@ You know that there
|
|||
(elseif: $guardCount is 6)[ are at least six guards ]
|
||||
(else:)[should be some guards]
|
||||
on this floor.
|
||||
}</tw-passagedata></tw-storydata>
|
||||
}</tw-passagedata><tw-passagedata pid="71" name="equipment room" tags="" position="502,554">{
|
||||
<section class="scene s-dark equip">
|
||||
<div class="sect-cont">
|
||||
<h1 class="toph">Экипировать Золу</h1>
|
||||
<div id="equipmenu" class="">
|
||||
<div class="row"><div class="col240">
|
||||
[]<equiplink1| </div>
|
||||
<div class="col400">
|
||||
[<img src="equip/row1.png">]<equipment1|
|
||||
</div>
|
||||
<div class="col240">
|
||||
[]<equiplink1b| </div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col240">
|
||||
[]<equiplink2| </div>
|
||||
<div class="col400">
|
||||
[<img src="equip/row2.png">]<equipment2|
|
||||
</div>
|
||||
<div class="col240">
|
||||
[]<equiplink2b| </div>
|
||||
</div>
|
||||
<div class="row"><div class="col240">
|
||||
[]<equiplink3| </div>
|
||||
<div class="col400">
|
||||
[<img src="equip/row3.png">]<equipment3|
|
||||
</div>
|
||||
<div class="col240">
|
||||
[]<equiplink3b| </div>
|
||||
</div>
|
||||
<div class="row"><div class="col240">
|
||||
[]<equiplink4| </div>
|
||||
<div class="col400">
|
||||
[<img src="equip/row4.png">]<equipment4|
|
||||
</div>
|
||||
<div class="col240">
|
||||
[]<equiplink4b| </div>
|
||||
</div>
|
||||
</div></div>
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
(replace: ?equiplink1b)[(display: "uneq1")]
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
(replace: ?equiplink2b)[(display: "uneq2")]
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
(replace: ?equiplink3b)[(display: "uneq3")]
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
(replace: ?equiplink4b)[(display: "uneq4")]
|
||||
</div></section>
|
||||
<section class="scene">
|
||||
<div class="sect-cont">
|
||||
[]<equipreadylink|
|
||||
[]<equipreadycomment|
|
||||
(replace: ?equipreadylink)[(display: "doneequip1")]
|
||||
</div>
|
||||
</section>
|
||||
}</tw-passagedata><tw-passagedata pid="72" name="unequipped1" tags="" position="630,554">(if: $hasCrowbar is 0)[
|
||||
<img src="equip/stiletto.png"> {
|
||||
(click: ?equiplink1)[
|
||||
(replace: ?equiplink1)[(display: "equipped1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasStiletto to 1)
|
||||
(replace: ?equiplink1b)[(display: "uneq1")]
|
||||
]}
|
||||
]
|
||||
(else:) [
|
||||
<img src="equip/stiletto.png"> {
|
||||
(click: ?equiplink1)[
|
||||
(replace: ?equiplink1)[(display: "equipped1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-stiletto.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasStiletto to 1)
|
||||
(replace: ?equiplink1b)[(display: "uneq1")]
|
||||
(set: $hasCrowbar to 0)
|
||||
]}
|
||||
]</tw-passagedata><tw-passagedata pid="73" name="uneq1" tags="" position="882,553">(if: $hasStiletto is 0)[
|
||||
<img src="equip/crowbar.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "eq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasCrowbar to 1)
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/crowbar.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "eq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1-crowbar.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasCrowbar to 1)
|
||||
(replace: ?equiplink1)[(display: "unequipped1")]
|
||||
(set: $hasStiletto to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="74" name="eq1" tags="" position="1007,551"><img src="equip/crowbar-a.png"> {
|
||||
(click: ?equiplink1b)[
|
||||
(replace: ?equiplink1b)[(display: "uneq1")]
|
||||
(replace: ?equipment1)[<img src="equip/row1.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasCrowbar to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="75" name="uneq2" tags="" position="885,678">(if: $hasGuiGun is 0)[
|
||||
<img src="equip/fan.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "eq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasFan to 1)
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/fan.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "eq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2-fan.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasFan to 1)
|
||||
(replace: ?equiplink2)[(display: "unequipped2")]
|
||||
(set: $hasGuiGun to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="76" name="eq2" tags="" position="1010,679"><img src="equip/fan-a.png"> {
|
||||
(click: ?equiplink2b)[
|
||||
(replace: ?equiplink2b)[(display: "uneq2")]
|
||||
(replace: ?equipment2)[<img src="equip/row2.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasFan to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="77" name="uneq3" tags="" position="883,803">(if: $hasRifle is 0)[
|
||||
<img src="equip/bombs.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "eq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasBomb to 1)
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/bombs.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "eq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3-bombs.png">]
|
||||
(set: $hasWeapon += 0)
|
||||
(set: $hasBomb to 1)
|
||||
(replace: ?equiplink3)[(display: "unequipped3")]
|
||||
(set: $hasRifle to 0)
|
||||
]}]</tw-passagedata><tw-passagedata pid="78" name="eq3" tags="" position="1008,804"><img src="equip/bombs-a.png"> {
|
||||
(click: ?equiplink3b)[
|
||||
(replace: ?equiplink3b)[(display: "uneq3")]
|
||||
(replace: ?equipment3)[<img src="equip/row3.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasRifle to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="79" name="eq4" tags="" position="1008,930"><img src="equip/canon-a.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "uneq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4.png">]
|
||||
(set: $hasWeapon -= 2)
|
||||
(set: $hasCanon to 0)
|
||||
]}</tw-passagedata><tw-passagedata pid="80" name="uneq4" tags="" position="883,928">(if: $hasRazor is 0)[
|
||||
<img src="equip/canon.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "eq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
|
||||
(set: $hasWeapon += 2)
|
||||
(set: $hasCanon to 1)
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
]}]
|
||||
(else:)[
|
||||
<img src="equip/canon.png"> {
|
||||
(click: ?equiplink4b)[
|
||||
(replace: ?equiplink4b)[(display: "eq4")]
|
||||
(replace: ?equipment4)[<img src="equip/row4-canon.png">]
|
||||
(set: $hasWeapon += 1)
|
||||
(set: $hasCanon to 1)
|
||||
(replace: ?equiplink4)[(display: "unequipped4")]
|
||||
(set: $hasRazor to 0)
|
||||
]}]</tw-passagedata></tw-storydata>
|
||||
|
||||
<script title="Twine engine code" data-main="harlowe">"use strict";function _toConsumableArray(arr){if(Array.isArray(arr)){for(var i=0,arr2=Array(arr.length);i<arr.length;i++)arr2[i]=arr[i];return arr2}return Array.from(arr)}var _slicedToArray=function(){function sliceIterator(arr,i){var _arr=[],_n=!0,_d=!1,_e=void 0;try{for(var _s,_i=arr[Symbol.iterator]();!(_n=(_s=_i.next()).done)&&(_arr.push(_s.value),!i||_arr.length!==i);_n=!0);}catch(err){_d=!0,_e=err}finally{try{!_n&&_i["return"]&&_i["return"]()}finally{if(_d)throw _e}}return _arr}return function(arr,i){if(Array.isArray(arr))return arr;if(Symbol.iterator in Object(arr))return sliceIterator(arr,i);throw new TypeError("Invalid attempt to destructure non-iterable instance")}}(),_typeof="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(obj){return typeof obj}:function(obj){return obj&&"function"==typeof Symbol&&obj.constructor===Symbol?"symbol":typeof obj};!function(){/**
|
||||
* @license almond 0.3.1 Copyright (c) 2011-2014, The Dojo Foundation All Rights Reserved.
|
||||
|
|
119
cinder.tw2
119
cinder.tw2
|
@ -37,22 +37,12 @@ cinder_equip.tw2
|
|||
<div class="sect-img"><img src="intro1.png"></div>
|
||||
<div class="sect-cont">
|
||||
<p class="char-name">Крёстная:</p>
|
||||
<span class="char-talk">Этим вечером пройдёт Бал во Дворце.
|
||||
Мы подделали приглашение.
|
||||
Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
|
||||
<span class="char-talk">Этим вечером пройдёт Бал во Дворце. Мы подделали приглашение. Ты должна проникнуть на бал, найти и изъять [Тайные Военные Планы.]<morelink1|</span>
|
||||
|morelink1>[]
|
||||
(click: ?morelink1)[
|
||||
<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение.
|
||||
Один неверный шаг — и ты закончишь в ля Бастилии или на колоде.
|
||||
Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
|
||||
(click: ?morelink2)[<p class="char-talk">
|
||||
Так что избегай внимания.
|
||||
Обходи охранников.
|
||||
Ни с кем не разговаривай.
|
||||
Проникни и исчезни хкак можно быстрее.]<morelink3|</p>]
|
||||
(click: ?morelink3)[<p class="char-talk">
|
||||
И Зола… не бери с собой никакого оружия на эту миссию.
|
||||
</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
|
||||
<p class="char-talk">Тебе придётся выбирать, и этот выбор имеет значение. Один неверный шаг — и ты закончишь в ля Бастилии или на колоде. Если это случится, [я не смогу тебе помочь.]<morelink2|</p>]
|
||||
(click: ?morelink2)[<p class="char-talk">Так что избегай внимания. Обходи охранников. Ни с кем не разговаривай. Проникни и исчезни [как можно быстрее.]<morelink3|</p>]
|
||||
(click: ?morelink3)[<p class="char-talk">И Зола… не бери с собой никакого оружия на эту миссию.</p>(replace: ?continue)[[[D'accord!->ViewMap]]]
|
||||
]</span>
|
||||
</div>
|
||||
</section>
|
||||
|
@ -70,11 +60,12 @@ cinder_equip.tw2
|
|||
</div>
|
||||
<div class="sect-cont">
|
||||
<p class="char-name">Крёстная:</p>
|
||||
<p class="char-talk">Make your way to this office room in the North Wing, 2ième étage. The plans are [somewhere inside.]<missionInfo1|</p>
|
||||
(click: ?missionInfo1)[<p class="char-talk">The guards should be at roughly these positions, but we can't be sure so [be cautious.]<missionInfo2|</p>]
|
||||
(click: ?missionInfo2)[<p class="char-talk">At midnight the guards change. That is your one window to get out of there.</p>(replace: ?continuehow)[
|
||||
(link: "Continue")[(set: $hasMap to "no")(goto:"equipment room")]
|
||||
(link: "Sneak map into pocket")[(set: $hasMap to "yes")(goto:"equipment room")]]
|
||||
<p class="char-talk">Найди дорогу до этого офиса на 2ième étage северного крыла.
|
||||
Планы находятся [где-то внутри.]<missionInfo1|</p>
|
||||
(click: ?missionInfo1)[<p class="char-talk">Охранники должны быть примерно на этих позициях, но мы не можем быть уверены, так что [будь настороже.]<missionInfo2|</p>]
|
||||
(click: ?missionInfo2)[<p class="char-talk"> В полночь охранники сменяют друг друга. Это — твоё единственное окно убраться оттуда.</p>(replace: ?continuehow)[
|
||||
(link: "Продолжить")[(set: $hasMap to "no")(goto:"equipment room")]
|
||||
(link: "Тайком спрятать карту в карман")[(set: $hasMap to "yes")(goto:"equipment room")]]
|
||||
]
|
||||
</div></section><section><div class="sect-cont">}
|
||||
|continuehow>[]
|
||||
|
@ -87,7 +78,7 @@ cinder_equip.tw2
|
|||
<img src="entering-palace.png"></div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
[[Blend in->Hall of Mirrors NC]]
|
||||
[[Раствориться в толпе->Hall of Mirrors NC]]
|
||||
</section>
|
||||
}
|
||||
|
||||
|
@ -95,9 +86,10 @@ cinder_equip.tw2
|
|||
{
|
||||
<section class="scene s-dark">
|
||||
<div class="sect-cont">
|
||||
<span class="char-name">Godmother:</span><br>
|
||||
<span class="char-talk">Good luck, and don't get caught! The people of France need you. Death to the Ancien Régime!</span>
|
||||
<p class="char-talk">Oh, and don't get blood on that dress - it's a rental.</p>
|
||||
<span class="char-name">Крёстная:</span><br>
|
||||
<span class="char-talk">Удачи, и не попадись: ты нужна людям Франции.
|
||||
Смерть отжившему рéжиму!</span>
|
||||
<p class="char-talk">Да, и не запачкай кровью это платье — оно взято напрокат.</p>
|
||||
</div>
|
||||
<div class="sect-img">
|
||||
<img src="outside-ver.png"></div>
|
||||
|
@ -105,7 +97,8 @@ cinder_equip.tw2
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav">
|
||||
<span class="w-u" title="Up">[[The hall]]</span><span class="w-r inactive" title="Right">Go south</span><span class="w-l inactive" title="Left">Left</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u" title="Зал">[[Зал]]</span>
|
||||
<span class="w-r inactive" title="Право">Идти на юг</span><span class="w-l inactive" title="Left">Налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
|
||||
</div>
|
||||
</div>
|
||||
(if: $hasMap is "yes")[
|
||||
|
@ -132,7 +125,7 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
|
|||
<img src="hall-of-mirrors3dance.png"></div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
[[Dance->Dance1]]
|
||||
[[Танцевать->Dance1]]
|
||||
(display: "attack-guests")
|
||||
</section>
|
||||
}
|
||||
|
@ -145,8 +138,8 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
|
|||
</section>
|
||||
<section class="scene sect-cont">
|
||||
(set: $guardMS to 1)
|
||||
[[Dance->Dance with the annoying man]]
|
||||
[[Knock over candle stick->fire]]
|
||||
[[Танцевать->Dance with the annoying man]]
|
||||
[[Опрокинуть свечу->fire]]
|
||||
(display: "attack-guests")
|
||||
</section>
|
||||
}
|
||||
|
@ -159,20 +152,21 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
|
|||
</section>
|
||||
<section class="scene sect-cont">
|
||||
(if: (count: (history:), "Twirling") is 0)[
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">Wonderful weather we've been having, don't you think?</span>]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Какая чудесная погода стоит у нас, не считаете?</span>]
|
||||
(if: (count: (history:), "Twirling") is 1)[
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">Are you enjoying the ball?</span>]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Вам нравится бал?</span>]
|
||||
(if: (count: (history:), "Twirling") is 2)[
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">I do so adore the minuet!</span>]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Я так обожаю минуэт!</span>]
|
||||
(if: (count: (history:), "Twirling") is 3)[
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">I haven't seen mademoiselle here before. Where are you from?</span>]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Я ещё не встречал здесь мадемуазель. Откуда вы?</span>]
|
||||
(if: (count: (history:), "Twirling") >=4)[
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">Wonderful weather we've been having... oh wait, I said that already!</span>]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Какая чудесная погода стоит у нас… подождите, я же это уже говорил!
|
||||
</span>]
|
||||
[[Dance->Dance on]]
|
||||
(display: "attack-guests")
|
||||
</section>
|
||||
|
@ -201,15 +195,16 @@ Annoying person blocking your way: "Bonjour! Would you dance with me?"
|
|||
</div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
You are imprisoned in la Bastille. There you will sit, and think about what you did wrong.
|
||||
Вас заключают в ля Бастилию.
|
||||
Там вы будете сидеть и думать над тем, что вы сделали неправильно.
|
||||
(if: (history:) contains "punch-dauphin")[
|
||||
(link:"Try again?")[(goto:"inventory-full")]
|
||||
(link:"Попробовать ещё раз?")[(goto:"inventory-full")]
|
||||
]
|
||||
(else:)[
|
||||
(if: (history:) contains "Secret tunnel")[
|
||||
(if: $seenRisk >=1 and $seenRisk <5 )[[[Retry->NKB-hiding]]]
|
||||
(elseif: $seenRisk >=5 )[
|
||||
(link:"Try again?")[
|
||||
(link:"Попробовать ещё раз?")[
|
||||
(set: $seenRisk to 0)
|
||||
(set: $chand to "u")
|
||||
(set: $NKBseen to 0)
|
||||
|
@ -217,7 +212,7 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
(goto:"North of KB")]
|
||||
]
|
||||
(else:)[
|
||||
(link:"Try again?")[
|
||||
(link:"Попробовать ещё раз?")[
|
||||
(set: $door to 0)
|
||||
(set: $seenRisk to 0)
|
||||
(set: $chand to "u")
|
||||
|
@ -244,28 +239,28 @@ You are imprisoned in la Bastille. There you will sit, and think about what you
|
|||
<img src="hall-of-mirrors2dance.png"></div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
[[Dance->Twirling]]
|
||||
[[Dive behind dress->Hide behind large dresses]]
|
||||
[[Танцевать->Twirling]]
|
||||
[[Спрятаться за платьем->Hide behind large dresses]]
|
||||
(display: "attack-guests")
|
||||
</section>
|
||||
}
|
||||
|
||||
::doneequip1 <252,556>
|
||||
Ready to go {
|
||||
Готова идти {
|
||||
(click: ?equipreadylink)[
|
||||
(replace: ?equipreadylink)[(display: "doneequip2")]
|
||||
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Thanks!](goto:"The palace")]
|
||||
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">Have you been listening to me at all? You are going to infiltrate the ball, not hack your way into it!</span>]]
|
||||
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">How are you going to get past the guards like that?</span>]]
|
||||
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо!](goto:"The palace")]
|
||||
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Ты вообще меня слушала? Ты проникаешь на бал, а не прорезаешь себе путь на него!</span>]]
|
||||
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Как ты собираешься пройти мимо охранников с таким видом?</span>]]
|
||||
]}
|
||||
|
||||
::doneequip2 <377,556>
|
||||
Ready to go{
|
||||
Готова идти{
|
||||
(click: ?equipreadylink)[
|
||||
(replace: ?equipreadylink)[(display: "doneequip1")]
|
||||
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Thank you for being sensible!](goto:"The palace")]
|
||||
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">Please tell me you're joking.</span>]]
|
||||
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Godmother:</p><span class="char-talk">This isn't that kind of mission! You need to be stealthy!</span>]]
|
||||
(if: $hasWeapon <= 1)[(replace: ?equipreadycomment)[Спасибо, что ты разумна!](goto:"The palace")]
|
||||
(elseif: $hasWeapon >= 7)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Пожалуйста, скажи, что ты шутишь.</span>]]
|
||||
(else:)[(replace: ?equipreadycomment)[<p class="char-name">Крёстная:</p><span class="char-talk">Это не такая миссия! Здесь тебе придётся быть скрытной!</span>]]
|
||||
]}
|
||||
|
||||
::Hall of Mirrors C <995.0004999999999,1603>
|
||||
|
@ -277,7 +272,7 @@ Ready to go{
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav">
|
||||
<span class="w-u inactive" title="Up">Go Up</span><span class="w-r" title="Right">[[Go South->Hall of Mirrors SC]]</span><span class="w-l" title="Left">[[Go North->Hall of Mirrors NC]]</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u inactive" title="Up">Подняться</span><span class="w-r" title="Right">[[Идти на юг->Hall of Mirrors SC]]</span><span class="w-l" title="Left">[[Идти на север->Hall of Mirrors NC]]</span><span class="w-d inactive" title="Down">Спуститься</a>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
@ -286,10 +281,10 @@ Ready to go{
|
|||
<img src="hall-of-mirrors3.png"></div>
|
||||
</section>
|
||||
<section class="scene sect-cont">
|
||||
<p class="char-name">Some guy:</p>
|
||||
<span class="char-talk">Bonjour! Would mademoiselle dance with me?</span>
|
||||
[[Dance->Dance with the annoying man]]
|
||||
[[Refuse->no-dance]]
|
||||
<p class="char-name">Какой-то парень:</p>
|
||||
<span class="char-talk">Bonjour! Изволит ли mademoiselle потанцевать со мной?</span>
|
||||
[[Танцевать->Dance with the annoying man]]
|
||||
[[Отказаться->no-dance]]
|
||||
</section>]
|
||||
}
|
||||
|
||||
|
@ -1165,17 +1160,17 @@ There is a doorway behind the curtain.
|
|||
<section class="scene sect-cont">
|
||||
<div class="cont-w-nav">
|
||||
<div class="walk-nav no-rotate">
|
||||
<span class="w-u" title="Up">[[seen1]]</span><span class="w-r inactive" title="Right">Go right</span><span class="w-l inactive" title="Left">Go left</span><span class="w-d inactive" title="Down">Go Down</a>
|
||||
<span class="w-u" title="Наверх">[[seen1]]</span><span class="w-r inactive" title="Направо">Идти направо</span><span class="w-l inactive" title="Налево">Идти налево</span><span class="w-d inactive" title="Вниз">Спуститься</a>
|
||||
</div>
|
||||
</div>
|
||||
[[Wait->NKB-hiding4]]
|
||||
|curtainDesc>[]
|
||||
(if: $NKBseen is "curtain")[
|
||||
There is a doorway behind the curtain.
|
||||
(link:"Slip behind curtain")[(set: $onbed to 1)(goto: "King's Bedroom")]
|
||||
За занавесью находится дверь.
|
||||
(link:"Прошмыгнуть за занавесь")[(set: $onbed to 1)(goto: "King's Bedroom")]
|
||||
]
|
||||
(else:)[
|
||||
(link:"Look at curtain")[(replace: ?curtainDesc)[There is a doorway behind the curtain](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
|
||||
(link:"Посмотреть на занавесь")[(replace: ?curtainDesc)[За занавесью есть дверь.](set: $NKBseen to "curtain") (goto: "NKB-hiding4")]
|
||||
]
|
||||
</section>
|
||||
}
|
||||
|
@ -1234,7 +1229,7 @@ There is a doorway behind the curtain.
|
|||
}
|
||||
|
||||
::mapoff <250,701>
|
||||
Look at map {
|
||||
Посмотреть на карту {
|
||||
(click: ?maplink)[
|
||||
(replace: ?maplink)[(display: "mapon")]
|
||||
(replace: ?map)[(display: "show-map")]
|
||||
|
@ -1255,7 +1250,7 @@ Look at map {
|
|||
(elseif: $mapPos is "xr")[<img src="map-pos/map-x.png">]
|
||||
(else:)[<img src="map-pos/map-gates.png">]
|
||||
</div>
|
||||
Тайные планы находятся на втором éтаже, Северное Крыло, в Гранд-Кабинете.
|
||||
Тайные планы находятся на 2ième étage северного крыла, в Гранд-Кабинете.
|
||||
}
|
||||
|
||||
::mapon <125,701>
|
||||
|
|
BIN
flat-map.png
Normal file
BIN
flat-map.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 148 KiB |
Loading…
Reference in a new issue