1
1
Fork 0
mirror of https://gitlab.com/Oreolek/cloak-salet.git synced 2024-07-02 23:05:04 +03:00
cloak-salet/game/translations/en.cson
2017-08-01 12:16:33 +07:00

94 lines
3.3 KiB
Plaintext

foyer_title: "Foyer of the Opera House"
start: """
Hurrying through the rainswept November night, you're glad to see the bright
lights of the Opera House.
It's surprising that there aren't more people about but, hey, what do you
expect in a cheap demo game...?
### Cloak of Darkness
#### A basic IF demonstration
"""
foyer: """
You are standing in a spacious hall, splendidly decorated in red
and gold, with glittering chandeliers overhead.
The entrance from the street is to the [north,](entrance) and there are doorways
[south](bar) and [west.](cloakroom)
"""
credits: """
[The original game](http://www.firthworks.com/roger/cloak/) was written by Roger Firth.
This version is built by Alexander Yakovlev with Salet.
The illustration is by Maria Filippova.
The source code for this version is [here.](https://gitlab.com/Oreolek/cloak-salet)
The game uses these icons from [game-icons.net](http://www.game-icons.net), all CC-BY 3.0:
* White book by [Willdabeast,](http://wjbstories.blogspot.com/)
* Light backpack by [Delapouite,](http://delapouite.com/)
* Compass by [Lorc,](http://lorcblog.blogspot.com/)
* Suckered tentacle by Lorc
* Tentacurl by Lorc
* Interlaced tentacles by Lorc
* Tentacle strike by Lorc
* Curled tentacle by Lorc
The game uses Salet library. Salet code is licensed by MIT license,
see list of contributors [here.](https://gitlab.com/Oreolek/salet-module#list-of-contributors)
"""
entrance: """
You've only just arrived, and besides, the weather outside seems to be getting worse.
"""
cloakroom: """
The walls of this small room were clearly once lined with hooks,
though now [only one](./verb_examine_hook) remains. The exit is a door to the [east.](foyer)
"""
cloakroom_title: "Cloakroom"
entrance_title: "Street entrance"
bar_title: "Foyer bar"
bar: """
The bar, much rougher than you'd have guessed after the opulence
of the foyer to the north, is completely empty.
"""
message_disp: "Message"
message: """
There seems to be some sort of [message](./message) scrawled in the sawdust on the floor.
"""
message_x: """
The message, neatly marked in the sawdust, reads...
### You have won
"""
message_ruined: """
The message has been carelessly trampled, making it difficult to read.
You can just distinguish the words...
### You have lost
"""
cloak: """
A handsome cloak, of velvet trimmed with satin, and slightly spattered with raindrops.
Its blackness is so deep that it almost seems to suck light from the room.
"""
cloak_disp: "Cloak"
cloak_invl: "a cloak"
hook: "It's just a small brass hook,"
hook_disp: "Small hook"
hook_empty: " screwed to the wall."
hook_full: " with {list} hanging on it."
bar_dark: "The room completely submerged in darkness."
darkness: "Darkness"
wear_darkness: "You are already wearing it, in a way."
dark: "Blundering around in the dark isn't a good idea!"
drop_cloak: "This isn't the best place to leave a smart cloak lying around."
hang_cloak: "There's a hook here, so you hang the cloak on it."
wear_cloak: "You take the cloak from the hook and wear it."
take_cloak: "You take the cloak from the hook."
night: "Night mode"
multiplayer: "Multiplayer mode"
entrance_secret: """
Oops. How did you get here? Are you a wizard or something?
"""
inventory_empty: "You are carrying nothing."
inventory_contains: "You are carrying:"