2013-06-10 23:50:06 +03:00
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title = Format
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2013-06-16 22:54:18 +03:00
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id = format2
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2013-06-11 22:59:39 +03:00
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starttext = Adventure begins in section 1.
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hideintrotext = HIDE THE INTRO
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showintrotext = SHOW THE INTRO
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= Introduction
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Adding an introduction
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to the gamebook here. This will create
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a section, but it will not be shuffled nor numbered
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with the gamebook sections below.
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= Another Heading
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This starts another non-shuffled section.
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2013-06-10 23:15:54 +03:00
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* 1 start
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This examples tests gamebook formatting, not so much game mechanics or
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references. Currently there is nothing here really.
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2013-06-11 01:02:19 +03:00
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This section contains some tricky characters to quote,
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like } and { and " and ' and \.
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HTML will probably not like <div> or &boom;.
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2013-07-28 19:45:02 +03:00
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You can make named references [[named1][like this]] (just happens
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to be exactly the same syntax as in emacs org-mode btw).
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2013-06-11 22:59:39 +03:00
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There should be an image below as well.
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2013-06-11 01:02:19 +03:00
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If something broke, turn to [[bad]],
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otherwise turn to [[good]].
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2013-06-11 22:59:39 +03:00
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[img]testimage.png[/img]
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2013-06-11 00:06:37 +03:00
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* dum :dummy:
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Sections tagged as dummy will not be
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visible in output at all.
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2013-06-11 01:02:19 +03:00
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2013-07-28 19:45:02 +03:00
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* named1
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This is where you should end up when you follow the named
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reference from the starting section.
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From here you can go to [[named2][the second named section]] or
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to the [[good][good end]].
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* named2
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Very good. [[good][You win]].
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2013-06-11 01:02:19 +03:00
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* good
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Good!
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* bad
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Bad.
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