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gamebookformat/expected/codewords.debug

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BEGIN DEBUG OUTPUT
Book title: Gamebook
Number of sections: 9
Turn to 1 to begin.
1 (start) - Demonstrating how [COLLECT code]Codewords[/COLLECT] (AKA sightings) can be used. Go to 2.
2 (second) - Got codeword [ADD code]warrior[/ADD]. Simple enough to set a codeword. Turn to 9.
2013-06-16 22:18:28 +03:00
3 (the_end) - That was easy.
4 (xortest) - OK, if you have the codeword [HAS code]warrior[/HAS], you may turn to 3 otherwise you may go back to 2. Although we both know you have that codeword. If you have the codeword [HAS code]fun[/HAS] you may turn to 5, without it you can go to 8.
5 (cheater) - Cheater! There is no way you can have codeword fun.
6 (noautotest) - If you have the codeword [HAS code]fun[/HAS] turn to ((automatic))5. Otherwise you can go to the end at 3 or to the xortest at 4.
7 (autotest) - If you have codeword [HAS code]warrior[/HAS] turn to ((automatic))6. Otherwise you can go to the end at 3 or back to 1.
8 (notsofun) - This is just to demonstrate choices allowed when not having a codeword. Now go on to 7 (autotest) or 4 (xor test).
9 (choice) - If you have the codeword [HAS code]warrior[/HAS] you may turn to 3. If you do not have the codeword [HAS NOT code]fun[/HAS NOT], you may turn to 8. If you have the codeword [HAS code]fun[/HAS], you may instead turn to 5. Otherwise see 4.
END DEBUG OUTPUT