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* TODO [11/26] [42%]
- [X] Debug output
- [X] DOT output
- [X] LaTeX output
2013-05-29 01:01:17 +03:00
- [X] RTF output
- [X] HTML output
- [X] Split out template hanlding into separate class from output
- [X] Inject Output dependencies
- [X] Save section-number mapping and reuse automatically
- [X] Add support for custom document templates.
Fixed names and/or command-line options.
- [X] Add section links in LaTeX output.
- [X] Prettier LaTeX output
Look at how some existing gamebooks are formatted.
- [ ] Verify gamebook for debug and dot outputs
2013-06-03 23:08:07 +03:00
- [ ] Inventory pick up items
- [ ] Codewords set
- [ ] Check if has inventory item
- [ ] Check if has codeword
- [ ] Remove item from inventory (forced by instructions)
- [ ] Optionally remove inventory item to make a choice
- [ ] More formatting possibilities in sections
Look at existing gamebooks to get ideas.
- [ ] Book option to set max section number to use
- [ ] Book option to set pdf layout (page size and number of columns)
- [ ] Book option to set title
- [ ] Book option to set author
- [ ] Book option to set date
- [ ] Template for book introduction (including rules etc)
- [ ] Some way to insert character sheet in book introduction
- [ ] Some way to insert dice at bottom of pages for LaTeX
- [ ] Some way to insert optional random numbers table at end of book
- [ ] Possibility to make predictable random numbers and shuffling for testing
- [ ] Test generate examples and compare to expected output in all formats
- [ ] Unit tests (finally...)
- [ ] Inserting images
- [ ] Dummy sections
2013-06-03 23:08:07 +03:00
- [ ] Counters (life, money, whatever) create and set
- [ ] Counters increase/decrease
- [ ] Counters check
- [ ] Document Gamebook format
- [ ] Playable HTML (javascript) output
- [ ] Higher level text-language for Gamebooks