mirror of
https://github.com/Oreolek/gamebookformat.git
synced 2024-06-29 05:05:13 +03:00
DOT templates no longer relying on hack to get refs.
Also fixed bug in template for img that resulted in filename being visible in some output formats.
This commit is contained in:
parent
6897e5e11a
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0936c768c3
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@ -1,10 +1,9 @@
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digraph gamebook {
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1->3
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1->4
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1->3
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3->2
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4->2
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4->2
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4->3
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}
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@ -16,7 +16,8 @@ Turn to 1 to begin.
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This is the end. There is nothing more in this gamebook.
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3
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Third section. Again, its number is not known. You can go to the end at 2. This section has an image to show the syntax for doing that (same as images in bgg forums really). testimage.png
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Third section. Again, its number is not known. You can go to the end at 2. This section has an image to show the syntax for doing that (same as images in bgg forums really).
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4
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This is the second section. It may or may not end up with number 2 in the generated gamebook. From here you can skip to the 2 or go to the third section at 3.
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@ -1,32 +1,21 @@
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digraph gamebook {
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1->2
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2->9
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Codewords1->2
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warrior2->9
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warrior4->3
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4->2
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4->5
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fun4->5
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4->8
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4->3
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6->4
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fun6->5
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6->3
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6->5
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7->6
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6->4
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warrior7->6
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7->3
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7->1
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8->4
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8->7
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9->3
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9->8
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9->5
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8->4
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warrior9->3
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fun9->8
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fun9->5
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9->4
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}
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@ -1,21 +1,15 @@
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digraph gamebook {
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Life PointsGold101201->7
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1->6
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1->7
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3->7
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4->7
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5->7
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55->7
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5->6
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6->7
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7->5
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16->7
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217->2
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7->6
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7->3
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7->4
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7->2
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7->5
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167->3
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167->4
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}
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@ -1,6 +1,6 @@
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digraph gamebook {
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1->2
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1->3
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1->2
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}
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@ -10,7 +10,8 @@ Another Heading
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Adventure begins in section 1.
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1
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This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like } and { and " and ' and \. HTML will probably not like <div> or &boom;. There should be an image below as well. If something broke, turn to 2, otherwise turn to 3. testimage.png
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This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like } and { and " and ' and \. HTML will probably not like <div> or &boom;. There should be an image below as well. If something broke, turn to 2, otherwise turn to 3.
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2
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Bad.
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@ -1,36 +1,26 @@
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digraph gamebook {
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1->12
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Inventoryswordshield1->12
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1->2
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2->7
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2->12
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2->5
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stick2->12
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booksword2->5
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something valuable2->7
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4->3
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sword5->4
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5->2
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5->4
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5->3
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6->12
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7->6
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something valuable6->12
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cursed bracelet7->6
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cursed bracelet7->12
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7->12
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8->12
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stick8->12
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cursed bracelet9->7
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9->12
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9->7
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9->8
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10->5
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11->10
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11->5
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stick9->8
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sword10->5
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key11->5
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sword11->10
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11->12
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keystick12->11
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12->9
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12->11
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}
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@ -1,12 +1,9 @@
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digraph gamebook {
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1->399
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1->400
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1->399
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Pick a destination at random399->400
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399->397
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399->400
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399->398
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400->397
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}
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@ -1,4 +1,4 @@
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digraph gamebook {
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1->2
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shield50chain mail150spiderweb1->2
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}
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@ -1,9 +1,10 @@
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digraph gamebook {
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1->5
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1->4
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1->2
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2->4
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4->3
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4->2
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5->3
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}
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@ -1,18 +1,13 @@
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digraph gamebook {
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1->8
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1->5
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1->7
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1->5
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1->8
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3->5
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5->2
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5->4
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6->4
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5->2
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6->5
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6->4
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6->2
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7->4
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8->6
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15
output.py
15
output.py
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formatted_text = self.format_section_body(section, refsdict)
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return self.format_with_template("introsection", {
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'name' : section.name,
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'text' : formatted_text,
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'refs' : '\n'.join(refsdict.getfound()) # hack for DOT output
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'text' : formatted_text
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})
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def format_sections_begin(self, bookconfig):
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return self.format_with_template("section", {
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'nr' : section.nr,
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'name' : section.name,
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'text' : formatted_text,
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'refs' : '\n'.join(refsdict.getfound()) # hack for DOT output
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'text' : formatted_text
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})
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def format_section_body(self, section, references):
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elif tagname in COUNTER_USE_TAGS and len(tagparts) > 1:
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if tagparts[1] in self.counter_names:
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references['counter'] = self.counter_names[tagparts[1]]
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f = self.format_with_template(tagname,
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references)
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f = self.format_with_template(tagname, references)
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if len(f) > 0:
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res += f
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else:
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def __init__(self, from_nr, name_to_nr, missingto, ref_template, quote):
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self.from_nr = from_nr
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self.name_to_nr = name_to_nr
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self.found = set()
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self.ref_template = ref_template
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self.items = {'nr' : from_nr}
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self.quote = quote
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'nr' : to_nr,
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'from_nr' : self.from_nr
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}
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if key in self.name_to_nr:
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self.found.add(res)
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return res
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def getfound(self):
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return list(self.found)
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def __setitem__(self, key, value):
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self.items[key] = value
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@ -0,0 +1 @@
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@ -1 +0,0 @@
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%(refs)s
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1
templates/dot/sectionbody.dot
Normal file
1
templates/dot/sectionbody.dot
Normal file
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%(text)s
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