This means that if forced to follow instructions to turn to
some section, nothing else later in the current section will
have an effect (eg counters or collections), which should
be what the player expects.
Gamebooks are now quite playable in HTML version. Planning to
redesign inventory and codewords to be handled the same way, to allow
adding other things that behave in a similar way to a gamebook (eg
skills or spells). Also some obvious things are missing like being
able to check if NOT having an item or codeword, or preventing a player
from finding the same item twice (if redirected back to a section where
it can be found after dropping it).
Switched to text mark-up even more similar to org-mode, also more
similar to typical wiki mark-up, removing python-style format from
sections (but not from the templates).