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10 commits

Author SHA1 Message Date
Pelle Nilsson 9280be8e38 Disabling everything after enabled auto link.
This means that if forced to follow instructions to turn to
some section, nothing else later in the current section will
have an effect (eg counters or collections), which should
be what the player expects.
2013-06-18 23:40:27 +02:00
Pelle Nilsson 3421ba7aaa Gamebook configuration (title and author for now). 2013-06-10 22:50:06 +02:00
Pelle Nilsson 98b2583f68 Inventory and codewords now both generic collections.
Some new code to handle tags with arguments.
2013-06-09 00:55:24 +02:00
Pelle Nilsson d886b26210 ff 2013-06-08 20:24:03 +02:00
Pelle Nilsson 4d1728cda8 Allow player to follow a link if not carrying a specific item. 2013-06-08 20:13:30 +02:00
Pelle Nilsson ecf8a28384 Items examples grammar in text. 2013-06-08 15:57:21 +02:00
Pelle Nilsson af2a459cc9 Items and codewords.
Gamebooks are now quite playable in HTML version. Planning to
redesign inventory and codewords to be handled the same way, to allow
adding other things that behave in a similar way to a gamebook (eg
skills or spells). Also some obvious things are missing like being
able to check if NOT having an item or codeword, or preventing a player
from finding the same item twice (if redirected back to a section where
it can be found after dropping it).
2013-06-07 23:18:33 +02:00
Pelle Nilsson 1bf91169c5 Codewords and items.
Need to think more about design and code is not pretty.
2013-06-07 00:14:06 +02:00
Pelle Nilsson f723ee0a9c Text format brackets.
Switched to text mark-up even more similar to org-mode, also more
similar to typical wiki mark-up, removing python-style format from
sections (but not from the templates).
2013-06-05 00:19:57 +02:00
Pelle Nilsson 84243fafa8 Examples structure. New examples. Verification stub. Tags parsing. 2013-06-04 22:36:09 +02:00