* 1 start Demonstrating how to manage player inventory. You start the book carrying a [take]sword[/take] and a [take]shield[/take]. Turn to [[continue]]. * continue Here you find a [found]key[/found]. Go on to [[door]]. * door There is a locked door here. If you have a [carries]key[/carries] you can use that to open the door, see [[inside]]. Being right before the link should be enough for the formatter to figure out that the key is required to be allowed to follow the link. Else you can try to open with the [carries]sword[/carries], if you have it, see [[attempt_break_door_with_sword]]. Hopefully the magic is good enough to pair pre-conditions to links, or more markup must be added later. You could also try to go back to pick up the key, see [[continue]]. * attempt_break_door_with_sword OK. The door is broken, but so is the [drop]sword[/drop]. Turn to [[inside]]. * inside There is a rope here that can be cut using a [carries]sword[/carries]. If you have one and want to do that, see [[cut_rope]]. Otherwise turn to [[won]]. * cut_rope OK. That was fun. Turn to [[won]]. * won Congratulations, you won.