title = Format id = format2 starttext = Adventure begins in section 1. hideintrotext = HIDE THE INTRO showintrotext = SHOW THE INTRO = Introduction Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. = Another Heading This starts another non-shuffled section. [footnote]A footnote in Another Heading.[/footnote] * 1 start This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like } and { and " and ' and \. HTML will probably not like
or &boom;. You can make named references [[named1][like this]] (just happens to be exactly the same syntax as in emacs org-mode btw). This book also includes a [[formatspecific][format-specific section]]. There should be an image below as well. If something broke, turn to [[bad]], otherwise turn to [[good]].[footnote]Good footnote.[/footnote] [img]testimage.png[/img] * dum :dummy: Sections tagged as dummy will not be visible in output at all. * named1 This is where you should end up when you follow the named reference from the starting section. From here you can go to [[named2][the second named section]] or to the [[good][good end]]. * named2 Very good. [[good][You win]].[footnote]Win footnote.[/footnote] * formatspecific :TEX: This is the format-specific LaTeX section. Now you [[good][win]]. * formatspecific :HTML: This is the format-specific HTML section. Now you [[good][win]]. * formatspecific :TXT: This is the format-specific TXT section. Now you [[good][win]]. *formatspecific :DOT:RTF:DEBUG: This is the format-specific section for no other formats. Now you [[bad][lose]]. * good Good! * bad Bad.