\documentclass[a5,onecolumn]{book} \usepackage[utf8]{inputenc} \usepackage[T1]{fontenc} \usepackage[hidelinks]{hyperref} \usepackage{graphicx} \usepackage[top=3.3cm, bottom=3.3cm, left=2cm, right=2cm]{geometry} \newif\ifpdf \ifx\pdfoutput\undefined \pdffalse \else \ifnum\pdfoutput=1 \pdftrue \else \pdffalse \fi \fi \title{Format} \author{} \date{} \newcounter{sectionnr} \begin{document} \maketitle \thispagestyle{empty} \pagestyle{empty} \clearpage \subsection*{\begin{center} \textbf{Introduction} \end{center}} \noindent Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \vspace{1em} \subsection*{\begin{center} \textbf{Another Heading} \end{center}} \noindent This starts another non-shuffled section. \vspace{1em} Adventure begins in section 1. \phantomsection \refstepcounter{sectionnr} \label{section1} \subsection*{\begin{center} \textbf{1} \end{center}} \noindent This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \textbackslash. HTML will probably not like