{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0 \pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural \f0\b\fs24 \cf0 \b \qc Format \b0\ \ \b \qc Introduction \b0\ \ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \ \ \ \b \qc Another Heading \b0\ \ql This starts another non-shuffled section. (A footnote in Another Heading.) \ \ \b Adventure begins in section 1. \b0\ \ \b \qc 1 \b0\ \ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like