title = Counters Example = Introduction This example gamebook shows how to use counters. * 1 start This is where the gamebook starts. We have counters for [count life]Life Points[/count] and for [count gold]Gold[/count]. You start the adventure with [set life]10[/set] Life Points and [set gold]12[/set] Gold. You can never have less than [min gold]0[/min] Gold. FIXME need to figure out best syntax for death when life points go below 1. Go to [[getgold]] to get more Gold or [[dangerous]] to lose some Life Points. * getgold Congratulations, you found [inc gold]2[/gold] Gold. If you have less than [lessthan life]1[/lessthan] Life Points, turn to [[auto death]]. You can go to [[dangerous]] to lose some life or to [[losegold]] to drop some gold. If you have at least [atleast gold]16[/atleast] Gold you can turn to [[hurrah]]. If you have even more than [morethan gold]16[/morethan] Gold you can turn to [[rich]]. * dangerous You lose [dec life]1[/dec] Life Points. You can go to [[getgold]] to get some Gold. * losegold You drop [dec gold]5[/dec] Gold. It should not be possible to go below 0. Then go on to get gold at [[getgold]] or lose life at [[dangerous]]. * rich You have more than 16 Gold. How nice. Go back to get some more at [[getgold]]. * hurrah You have at least 16 gold. Go back to get some more at [[getgold]]. * death Less than 1 Life Point means the adventure ends now.