{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360 {\fonttbl\f0\fswiss\fcharset0 Helvetica;} {\colortbl;\red255\green255\blue255;} \paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0 \pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural \f0\b\fs24 \cf0 \b \qc Format \b0\ \ \b \qc Introduction \b0\ \ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \ \ \ \b \qc Another Heading \b0\ \ql This starts another non-shuffled section. (A footnote in Another Heading.) \ \ \b Adventure begins in section 1. \b0\ \ \b \qc 1 \b0\ \ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like
or &boom;. You can make named references like this ( \b 6 \b0 ) (just happens to be exactly the same syntax as in emacs org-mode btw). This book also includes a format-specific section ( \b 4 \b0 ) . There should be an image below as well. If something broke, turn to \b 2 \b0 , otherwise turn to \b 3 \b0 . (Good footnote.) \ \ \b \qc 2 \b0\ \ql Bad. \ \ \b \qc 3 \b0\ \ql Good! \ \ \b \qc 4 \b0\ \ql This is the format-specific section for no other formats. Now you lose ( \b 2 \b0 ) . \ \ \b \qc 5 \b0\ \ql Very good. You win ( \b 3 \b0 ) . (Win footnote.) \ \ \b \qc 6 \b0\ \ql This is where you should end up when you follow the named reference from the starting section. From here you can go to the second named section ( \b 5 \b0 ) or to the good end ( \b 3 \b0 ) . \ \ }