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52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
* 1 start
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Demonstrating how [collect code]Codewords[/collect]
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(AKA sightings) can be used.
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Go to [[second]].
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* 2 second
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Got codeword [add code]warrior[/add].
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Simple enough to set a codeword. Turn to [[choice]].
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* choice
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If you have the codeword [has code]warrior[/has] you may
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turn to [[the_end]]. If you do not have the codeword
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[hasnot code]fun[/hasnot], you may turn to [[notsofun]].
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If you have the codeword [has code]fun[/has], you may instead
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turn to [[cheater]].
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Otherwise see [[xortest]].
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* notsofun
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This is just to demonstrate choices allowed when not
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having a codeword. Now go on to [[autotest]] (autotest)
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or [[xortest]] (xor test).
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* autotest
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If you have codeword [has code]warrior[/has] turn to
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[[auto noautotest]].
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Otherwise you can go to the end at [[the_end]] or back to
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[[start]].
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* noautotest
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If you have the codeword [has code]fun[/has] turn
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to [[auto cheater]].
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Otherwise you can go to the end at [[the_end]] or to the
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xortest at [[xortest]].
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* cheater
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Cheater! There is no way you can have codeword fun.
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* xortest
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OK, if you have the codeword [has code]warrior[/has],
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you may turn to
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[[xor the_end]] otherwise you may go back to [[second]]. Although
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we both know you have that codeword.
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If you have the codeword [has code]fun[/has] you may turn
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to [[xor cheater]], without it you can go to [[notsofun]].
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* the_end
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That was easy.
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