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It didn't work for writing some things, even though often correct.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
title = Counters Example
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= Introduction
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This example gamebook shows how to use counters.
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* 1 start
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This is where the gamebook starts.
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We have counters for [count life]Life Points[/count] and for
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[count gold]Gold[/count]. You start the adventure with
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[set life]10[/set] Life Points and [set gold]12[/set] Gold.
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You can never have less than [min gold]0[/min] Gold. FIXME need to
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figure out best syntax for death when life points go below 1.
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Go to [[getgold]] to get more Gold or [[dangerous]] to lose some Life Points.
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* getgold
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Congratulations, you found [inc gold]2[/gold] Gold.
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If you have less than [lessthan life]1[/lessthan] Life Points,
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turn to [[auto death]].
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You can go to [[dangerous]] to lose some life or to [[losegold]] to drop
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some gold. If you have at least [atleast gold]16[/atleast] Gold you
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can turn to [[hurrah]]. If you have even more than
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[morethan gold]16[/morethan] Gold you can turn to [[rich]].
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* dangerous
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You lose [dec life]1[/dec] Life Points.
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You can go to [[getgold]] to get some Gold.
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* losegold
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You drop [dec gold]5[/dec] Gold. It should not be possible to
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go below 0. Then go on to get gold at [[getgold]] or lose life at [[dangerous]].
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* rich
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You have more than 16 Gold. How nice.
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Go back to get some more at [[getgold]].
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* hurrah
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You have at least 16 gold. Go back to get some more at [[getgold]].
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* death
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Less than 1 Life Point means the adventure ends now.
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