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gamebookformat/expected/format.rtf
Pelle Nilsson 431357a85c Fixed problem with section used for missing.
It was handled at parse time, but must be done at
output time to be sure the section to use has been parsed.
2013-06-20 22:59:25 +02:00

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{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural
\f0\b\fs24 \cf0
\b \qc Format
\b0\
\
\b \qc Introduction
\b0\
\ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \
\
\
\b \qc Another Heading
\b0\
\ql This starts another non-shuffled section. \
\
\b Adventure begins in section 1.
\b0\
\
\b \qc 1
\b0\
\ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like <div> or &boom;. There should be an image below as well. If something broke, turn to \b 2
\b0
, otherwise turn to \b 3
\b0
. testimage.png \
\
\b \qc 2
\b0\
\ql Bad. \
\
\b \qc 3
\b0\
\ql Good! \
\
}