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https://github.com/Oreolek/gamebookformat.git
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431357a85c
It was handled at parse time, but must be done at output time to be sure the section to use has been parsed.
51 lines
1.1 KiB
Plaintext
51 lines
1.1 KiB
Plaintext
{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
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{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
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{\colortbl;\red255\green255\blue255;}
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\paperw11900\paperh16840\margl1440\margr1440\vieww14140\viewh14860\viewkind0
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ql\qnatural\pardirnatural
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\f0\b\fs24 \cf0
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\b \qc Format
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\b0\
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\
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\b \qc Introduction
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\b0\
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\ql Adding an introduction to the gamebook here. This will create a section, but it will not be shuffled nor numbered with the gamebook sections below. \
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\
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\
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\b \qc Another Heading
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\b0\
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\ql This starts another non-shuffled section. \
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\
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\b Adventure begins in section 1.
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\b0\
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\
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\b \qc 1
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\b0\
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\ql This examples tests gamebook formatting, not so much game mechanics or references. Currently there is nothing here really. This section contains some tricky characters to quote, like \} and \{ and " and ' and \\. HTML will probably not like <div> or &boom;. There should be an image below as well. If something broke, turn to \b 2
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\b0
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, otherwise turn to \b 3
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\b0
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. testimage.png \
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\
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\b \qc 2
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\b0\
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\ql Bad. \
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\
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\b \qc 3
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\b0\
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\ql Good! \
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\
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}
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