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19 lines
2 KiB
Plaintext
19 lines
2 KiB
Plaintext
BEGIN DEBUG OUTPUT
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Book title: Counters Example
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Number of sections: 9
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Introduction
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This example gamebook shows how to use counters.
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Turn to 1 to begin.
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1 (start) - This is where the gamebook starts. We have counters for [COUNT life]Life Points[/COUNT] and for [COUNT gold]Gold[/COUNT]. You start the adventure with [SET life]10[/SET] Life Points and [SET gold]12[/SET] Gold. You can never have less than [MIN gold]0[/MIN] Gold. FIXME need to figure out best syntax for death when life points go below 1. Go to 9 to get more Gold or 8 to lose some Life Points. Go to 3 for testing the init value markup.
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2 (inittest2) - OK, we increase that something counter by [INC something]1[/INC] here, and also increase the other counter by [INC other]1[/INC]. You can go back to see the difference between set and init here (3), stuck in an infinite loop.
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3 (inittest) - The [COUNT something]Something Counter[/COUNT] starts at [INIT something]5[/SET], but when you come back here it will not reset to that, unlike the [COUNT other]Other Counter[/COUNT] that will reset to [SET other]5[/SET] every time you get here. If we try to init gold to [INIT gold]999[/SET] nothing will happen because it was already set to something before you came yere. Go on to 2.
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4 (death) - Less than 1 Life Point means the adventure ends now.
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5 (hurrah) - You have at least 16 gold. Go back to get some more at 9.
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6 (rich) - You have more than 16 Gold. How nice. Go back to get some more at 9.
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7 (losegold) - You drop [DEC gold]5[/DEC] Gold. It should not be possible to go below 0. Then go on to get gold at 9 or lose life at 8.
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8 (dangerous) - You lose [DEC life]1[/DEC] Life Points. You can go to 9 to get some Gold.
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9 (getgold) - Congratulations, you found [INC gold]2[/INC] Gold. If you have less than 1 Life Points, turn to ((automatic))4. You can go to 8 to lose some life or to 7 to drop some gold. If you have at least 16 Gold you can turn to 5. If you have even more than 16 Gold you can turn to 6.
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END DEBUG OUTPUT
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