hello-wordl/src/Game.tsx

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import { useEffect, useState } from "react";
import { Row, RowState } from "./Row";
import dictionary from "./dictionary.json";
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import { Clue, clue } from "./clue";
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import { Keyboard } from "./Keyboard";
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import common from "./common.json";
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import { dictionarySet, pick, resetRng, seed } from "./util";
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import { names } from "./names";
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enum GameState {
Playing,
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Won,
Lost,
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}
interface GameProps {
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maxGuesses: number;
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hidden: boolean;
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}
const targets = common
.slice(0, 20000) // adjust for max target freakiness
.filter((word) => dictionarySet.has(word) && !names.has(word));
function randomTarget(wordLength: number) {
const eligible = targets.filter((word) => word.length === wordLength);
return pick(eligible);
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}
function Game(props: GameProps) {
const [gameState, setGameState] = useState(GameState.Playing);
const [guesses, setGuesses] = useState<string[]>([]);
const [currentGuess, setCurrentGuess] = useState<string>("");
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const [wordLength, setWordLength] = useState(5);
const [hint, setHint] = useState<string>(`Make your first guess!`);
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const [target, setTarget] = useState(() => {
resetRng();
return randomTarget(wordLength);
});
const [gameNumber, setGameNumber] = useState(1);
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const startNextGame = () => {
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setTarget(randomTarget(wordLength));
setGuesses([]);
setCurrentGuess("");
setHint("");
setGameState(GameState.Playing);
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setGameNumber((x) => x + 1);
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};
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const onKey = (key: string) => {
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if (gameState !== GameState.Playing) {
if (key === "Enter") {
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startNextGame();
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}
return;
}
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if (guesses.length === props.maxGuesses) return;
if (/^[a-z]$/.test(key)) {
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setCurrentGuess((guess) => (guess + key).slice(0, wordLength));
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setHint("");
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} else if (key === "Backspace") {
setCurrentGuess((guess) => guess.slice(0, -1));
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setHint("");
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} else if (key === "Enter") {
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if (currentGuess.length !== wordLength) {
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setHint("Too short");
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return;
}
if (!dictionary.includes(currentGuess)) {
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setHint("Not a valid word");
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return;
}
setGuesses((guesses) => guesses.concat([currentGuess]));
setCurrentGuess((guess) => "");
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if (currentGuess === target) {
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setHint("You won! (Enter to play again)");
setGameState(GameState.Won);
} else if (guesses.length + 1 === props.maxGuesses) {
setHint(
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`You lost! The answer was ${target.toUpperCase()}. (Enter to play again)`
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);
setGameState(GameState.Lost);
} else {
setHint("");
}
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}
};
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useEffect(() => {
const onKeyDown = (e: KeyboardEvent) => {
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if (!e.ctrlKey && !e.metaKey) {
onKey(e.key);
}
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};
document.addEventListener("keydown", onKeyDown);
return () => {
document.removeEventListener("keydown", onKeyDown);
};
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}, [currentGuess, gameState]);
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let letterInfo = new Map<string, Clue>();
const rowDivs = Array(props.maxGuesses)
.fill(undefined)
.map((_, i) => {
const guess = [...guesses, currentGuess][i] ?? "";
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const cluedLetters = clue(guess, target);
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const lockedIn = i < guesses.length;
if (lockedIn) {
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for (const { clue, letter } of cluedLetters) {
if (clue === undefined) break;
const old = letterInfo.get(letter);
if (old === undefined || clue > old) {
letterInfo.set(letter, clue);
}
}
}
return (
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<Row
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key={i}
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wordLength={wordLength}
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rowState={lockedIn ? RowState.LockedIn : RowState.Pending}
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cluedLetters={cluedLetters}
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/>
);
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});
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return (
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<div className="Game" style={{ display: props.hidden ? "none" : "block" }}>
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<div className="Game-options">
<label htmlFor="wordLength">Letters:</label>
<input
type="range"
min="4"
max="11"
id="wordLength"
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disabled={
gameState === GameState.Playing &&
(guesses.length > 0 || currentGuess !== "")
}
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value={wordLength}
onChange={(e) => {
const length = Number(e.target.value);
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resetRng();
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setGameNumber(1);
setGameState(GameState.Playing);
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setGuesses([]);
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setTarget(randomTarget(length));
setWordLength(length);
setHint(`${length} letters`);
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(document.activeElement as HTMLElement)?.blur();
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}}
></input>
<button
style={{ flex: "0" }}
disabled={gameState !== GameState.Playing || guesses.length === 0}
onClick={() => {
setHint(
`The answer was ${target.toUpperCase()}. (Enter to play again)`
);
setGameState(GameState.Lost);
(document.activeElement as HTMLElement)?.blur();
}}
>
Give up
</button>
</div>
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{rowDivs}
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<p>{hint || `\u00a0`}</p>
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<Keyboard letterInfo={letterInfo} onKey={onKey} />
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{seed ? (
<div className="Game-seed-info">
seed {seed}, length {wordLength}, game {gameNumber}
</div>
) : undefined}
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</div>
);
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}
export default Game;