import { useEffect, useState } from "react"; import { Row, RowState } from "./Row"; import dictionary from "./dictionary.json"; import { Clue, clue, describeClue, violation } from "./clue"; import { Keyboard } from "./Keyboard"; import targetList from "./targets.json"; import { dictionarySet, pick, resetRng, seed, speak } from "./util"; enum GameState { Playing, Won, Lost, } interface GameProps { maxGuesses: number; hidden: boolean; hard: boolean; } const targets = targetList.slice(0, targetList.indexOf("murky") + 1); // Words no rarer than this one function randomTarget(wordLength: number) { const eligible = targets.filter((word) => word.length === wordLength); return pick(eligible); } function Game(props: GameProps) { const [gameState, setGameState] = useState(GameState.Playing); const [guesses, setGuesses] = useState([]); const [currentGuess, setCurrentGuess] = useState(""); const [wordLength, setWordLength] = useState(5); const [hint, setHint] = useState(`Make your first guess!`); const [target, setTarget] = useState(() => { resetRng(); return randomTarget(wordLength); }); const [gameNumber, setGameNumber] = useState(1); const startNextGame = () => { setTarget(randomTarget(wordLength)); setGuesses([]); setCurrentGuess(""); setHint(""); setGameState(GameState.Playing); setGameNumber((x) => x + 1); }; const onKey = (key: string) => { if (gameState !== GameState.Playing) { if (key === "Enter") { startNextGame(); } return; } if (guesses.length === props.maxGuesses) return; if (/^[a-z]$/i.test(key)) { setCurrentGuess((guess) => (guess + key.toLowerCase()).slice(0, wordLength) ); // When typing a guess, make sure a later "Enter" press won't activate a link or button. const active = document.activeElement as HTMLElement; if (active && ["A", "BUTTON"].includes(active.tagName)) { active.blur(); } setHint(""); } else if (key === "Backspace") { setCurrentGuess((guess) => guess.slice(0, -1)); setHint(""); } else if (key === "Enter") { if (currentGuess.length !== wordLength) { setHint("Too short"); return; } if (!dictionary.includes(currentGuess)) { setHint("Not a valid word"); return; } if (props.hard) { for (const g of guesses) { const feedback = violation(clue(g, target), currentGuess); if (feedback) { setHint(feedback); return; } } } setGuesses((guesses) => guesses.concat([currentGuess])); setCurrentGuess((guess) => ""); if (currentGuess === target) { setHint( `You won! The answer was ${target.toUpperCase()}. (Enter to play again)` ); setGameState(GameState.Won); } else if (guesses.length + 1 === props.maxGuesses) { setHint( `You lost! The answer was ${target.toUpperCase()}. (Enter to play again)` ); setGameState(GameState.Lost); } else { setHint(""); speak(describeClue(clue(currentGuess, target))); } } }; useEffect(() => { const onKeyDown = (e: KeyboardEvent) => { if (!e.ctrlKey && !e.metaKey) { onKey(e.key); } if (e.key === "Backspace") { e.preventDefault(); } }; document.addEventListener("keydown", onKeyDown); return () => { document.removeEventListener("keydown", onKeyDown); }; }, [currentGuess, gameState]); let letterInfo = new Map(); const tableRows = Array(props.maxGuesses) .fill(undefined) .map((_, i) => { const guess = [...guesses, currentGuess][i] ?? ""; const cluedLetters = clue(guess, target); const lockedIn = i < guesses.length; if (lockedIn) { for (const { clue, letter } of cluedLetters) { if (clue === undefined) break; const old = letterInfo.get(letter); if (old === undefined || clue > old) { letterInfo.set(letter, clue); } } } return ( ); }); return (
0 || currentGuess !== "") } value={wordLength} onChange={(e) => { const length = Number(e.target.value); resetRng(); setGameNumber(1); setGameState(GameState.Playing); setGuesses([]); setCurrentGuess(""); setTarget(randomTarget(length)); setWordLength(length); setHint(`${length} letters`); }} >
{tableRows}

{hint || `\u00a0`}

{seed ? (
seed {seed}, length {wordLength}, game {gameNumber}
) : undefined}
); } export default Game;